Race Sim Central
Rec.Autos.Simulators Archive

Talledega: New AI plus need help

5 posts by 5 people · 11 Jan 1997 - 13 Jan 1997

Ed Benson 11 Jan 1997#352977
I've tried the new Talledega AI update and love it. The racing seems to be much better. Jim Sokoloff says the physics aren't as realistic this way, ut it seems to be working alright to me. My problem is: whenever I try to draft a car into turn one or three I go way high and lose all my speed. I've adjusted my setup to get more responsive turn in, which it definitely now has when I'm away from traffic, but it doesn't help much when I'm behind another car. I haven't been able to determine for sure if this is happening because of the draft, or if I'm subconciously changing my line when I'm following another car. Has anyone else encountered or overcome this problem? -- Ed "A friend of mine suggested I try America Online, I said 'But I already have a computer...'"
Mark 11 Jan 1997#352978
What car manufacture are you driving in, because when I drive in a drift with a pontiac it gets very loose? The other thing is that when get behind a driver you loose your front downforce on the nose, which should get you tight. You can try to loosen the setup a little to find if it will change anything. Sincerly, Mark
Quoted text (20 lines)> I've tried the new Talledega AI update and love it. The racing seems to > be much better. Jim Sokoloff says the physics aren't as realistic this > way, ut it seems to be working alright to me. > My problem is: whenever I try to draft a car into turn one or three I go > way high and lose all my speed. I've adjusted my setup to get more > responsive turn in, which it definitely now has when I'm away from > traffic, but it doesn't help much when I'm behind another car. > I haven't been able to determine for sure if this is happening because > of the draft, or if I'm subconciously changing my line when I'm > following another car. Has anyone else encountered or overcome this > problem? > -- > Ed > "A friend of mine suggested I try America Online, I said 'But I already > have > a computer...'"
Tom Hansen 13 Jan 1997#353281
I think you are changing your line. Get the setups from Eric's web page and play around. There was also a good setup posted on this forum. Also, don't go quite as high as the AI cars do. In general, you can push the AI cars into the low line through the turn and run right against their door. The low line is modified to be very low so you can run down the track and not make contact. Jim is right - the new AI is not physically correct. However, I had to make the three seperate lines in the corners in order to avoid the big traffic jams in the corners. This does cause the AI cars normal race line to be up a little on the track. I recommend that you turn down a bit lower in the corners and run just inside the left rear of the car ahead. ps. I don't think the orignal AI was physically correct either - the high pass lines are just too slow. The Dover AI patch is more physically correct than the original - as the AI cars are now running more consistent laps. The original had them modifying their lines every lap or two. Also, the outside line is usable - whereas it would cost an AI car many positions in the original.
Quoted text (20 lines)> I've tried the new Talledega AI update and love it. The racing seems to > be much better. Jim Sokoloff says the physics aren't as realistic this > way, ut it seems to be working alright to me. > My problem is: whenever I try to draft a car into turn one or three I go > way high and lose all my speed. I've adjusted my setup to get more > responsive turn in, which it definitely now has when I'm away from > traffic, but it doesn't help much when I'm behind another car. > I haven't been able to determine for sure if this is happening because > of the draft, or if I'm subconciously changing my line when I'm > following another car. Has anyone else encountered or overcome this > problem? > -- > Ed > "A friend of mine suggested I try America Online, I said 'But I already > have > a computer...'"

Sponsors

Affiliate Links

Sim Gaming Expo MOZA Racing Sim-Lab Fanatec TrakRacer Asetek Internet Privacy From NordVPN Dreamhost Capital One Credit Card Application Fanatical CDKeys Amazon Amazon UK Project Motor Racing iRacing Get your racing gloves, boots and more from Demon Tweeks. Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42


Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners.


Facebook Threads Bluesky Twitter Mastodon Instagram YouTube Tiktok Twitch Reddit Google News Apple News Subscribe via WordPress Flipboard eBay

Race Sim Central © 1999-2026 | Some links pay RSC a commission. Advertising does not equal endorsement.Cookie Policy