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N2: N.Wilkes AI ?

5 posts by 3 people · 12 Jan 1997 - 15 Jan 1997

I just finished a 33% race against 100% opponents at North Wilkesboro. I qualified 24th (like I said else where we will working on qualifying setup next season <g>) and was able to finish 1st some 9 seconds ahead of 2nd. I know I am not that good. What is the consesus on whether the AI are too whimpy at N.Wilkes? I know that I think they are too strong at other short tracks and lowered them a notch in the track.txt file. I'm thinking of upping them at N.Wiles. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
an.. 13 Jan 1997#353255
Oh great thanks alot! I finally won last nite at martinsville (%40 101% opp), I thought it was *MY* driving skill! now your telling me the AI is just easier. My ego just crashed into the wall at 200 mph! (what did I do with those "self-help" books???) ;-)
Quoted text (9 lines)>The AI cars are weaker at the short tracks because of the amount of passing >required. You can usually catch the leader hung up behind a backmarker. If >you look at the laps that the leaders turn when they aren't stuck in >traffic, they're usually pretty competitive. >Dave Sparks >IWCCCARS Project: [link lost in import] >Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html >Hawaii Handle: davids
Andy A ***Comm Motorsports Homepage -------------------------------- http://www.***comm.net/~tomcat
: >I know I am not that good. What is the consesus on whether the AI are : >too whimpy at N.Wilkes? I know that I think they are too strong at : >other short tracks and lowered them a notch in the track.txt file. I'm : >thinking of upping them at N.Wiles. : The AI cars are weaker at the short tracks because of the amount of passing : required. You can usually catch the leader hung up behind a backmarker. If : you look at the laps that the leaders turn when they aren't stuck in : traffic, they're usually pretty competitive. Damn, and I was just beginning to think that I was that good ;-) Some of this certainly has to do with this, but I also think that the Rels line for some of the tracks are a little out of whack. However, you are right, the AI guys seem like whimps when it comes to passing. About the only time I have them hounding me is when I have a crumpled sheet metal or am on worn tires and they have fresh ones. Then when I hold the line I can watch them fight for the pass in the mirrors. I really wished they were more agressive in their attempt to pass. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
David Spark 15 Jan 1997#353504
Quoted text (13 lines)>Oh great thanks alot! I finally won last nite at martinsville >(%40 101% opp), I thought it was *MY* driving skill! now your telling >me the AI is just easier. My ego just crashed into the wall at 200 >mph! >(what did I do with those "self-help" books???) ;-) >>The AI cars are weaker at the short tracks because of the amount of passing >>required. You can usually catch the leader hung up behind a backmarker. If >>you look at the laps that the leaders turn when they aren't stuck in >>traffic, they're usually pretty competitive.
Oh no, Andy! I meant to say that they're MUCH tougher at the short tracks. In fact, Marty at 101% is like Atlanta at 120%. Does that make you feel better? ;) Dave Sparks IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html Late Night League: http://www.sequoia-dev.com/Hawaii/latenite.html Hawaii Handle: davids

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