The only problem I've had is this, while on Kali if I decide to host a
race, and 4 or more people show up, Win95 Crashes. Fatally I might
add. Does anyone know the fix for this.
Appreciate any helpl
Robin
>The only problem I've had is this, while on Kali if I decide to host a
>race, and 4 or more people show up, Win95 Crashes. Fatally I might
>add. Does anyone know the fix for this.
>Appreciate any helpl
Two things: if you are hooked up to your ISP by anything short of a
2-B ISDN channel, fractional T-1, or Ethernet link, you will be unable
to host that many players in an N2 race.
An analog modem is not up to the task of communicating with more than
1 (maybe 2) other players. (Each dialer needs about a 9600bps data
stream. So to connect to 4 other players, you need better than 33.6.
In fact, due to the overhead of IPX and Kali, you need a good bit
more, probably over 56K)
Assuming you have a very fast connection to the network, you should
try setting the number of players down slightly (instead of 39, try 32
or so) There is an existing bug which causes a crash in multiplayer if
39 cars are selected at a track which can have 39 cars. (This will be
fixed.)
Of course, the official policy is that we've shipped an 8-player IPX,
and Kahn/Kali are unsupported. I'll personally try to make general
recommendations on how to use them here on rec.auto.sim, but you
should know it's not officially supported.
---Jim Sokoloff, Papyrus
Quoted text (28 lines)
>>The only problem I've had is this, while on Kali if I decide to host a >>race, and 4 or more people show up, Win95 Crashes. Fatally I might >>add. Does anyone know the fix for this. >>Appreciate any helpl >Two things: if you are hooked up to your ISP by anything short of a >2-B ISDN channel, fractional T-1, or Ethernet link, you will be unable >to host that many players in an N2 race. >An analog modem is not up to the task of communicating with more than >1 (maybe 2) other players. (Each dialer needs about a 9600bps data >stream. So to connect to 4 other players, you need better than 33.6. >In fact, due to the overhead of IPX and Kali, you need a good bit >more, probably over 56K) >Assuming you have a very fast connection to the network, you should >try setting the number of players down slightly (instead of 39, try 32 >or so) There is an existing bug which causes a crash in multiplayer if >39 cars are selected at a track which can have 39 cars. (This will be >fixed.) >Of course, the official policy is that we've shipped an 8-player IPX, >and Kahn/Kali are unsupported. I'll personally try to make general >recommendations on how to use them here on rec.auto.sim, but you >should know it's not officially supported. >---Jim Sokoloff, PapyrusElse we won't have anything to "chat" about here.
Dave Henrie


































