Race Sim Central
Rec.Autos.Simulators Archive

N2: Win95 Crash in Multiplayer

4 posts by 4 people · 13 Jan 1997 - 16 Jan 1997

Robin 13 Jan 1997#353198
The only problem I've had is this, while on Kali if I decide to host a race, and 4 or more people show up, Win95 Crashes. Fatally I might add. Does anyone know the fix for this. Appreciate any helpl Robin
Jim Sokolo 15 Jan 1997#353450
>The only problem I've had is this, while on Kali if I decide to host a >race, and 4 or more people show up, Win95 Crashes. Fatally I might >add. Does anyone know the fix for this. >Appreciate any helpl Two things: if you are hooked up to your ISP by anything short of a 2-B ISDN channel, fractional T-1, or Ethernet link, you will be unable to host that many players in an N2 race. An analog modem is not up to the task of communicating with more than 1 (maybe 2) other players. (Each dialer needs about a 9600bps data stream. So to connect to 4 other players, you need better than 33.6. In fact, due to the overhead of IPX and Kali, you need a good bit more, probably over 56K) Assuming you have a very fast connection to the network, you should try setting the number of players down slightly (instead of 39, try 32 or so) There is an existing bug which causes a crash in multiplayer if 39 cars are selected at a track which can have 39 cars. (This will be fixed.) Of course, the official policy is that we've shipped an 8-player IPX, and Kahn/Kali are unsupported. I'll personally try to make general recommendations on how to use them here on rec.auto.sim, but you should know it's not officially supported. ---Jim Sokoloff, Papyrus
Charlie Mo 15 Jan 1997#353451
Quoted text (28 lines)>>The only problem I've had is this, while on Kali if I decide to host a >>race, and 4 or more people show up, Win95 Crashes. Fatally I might >>add. Does anyone know the fix for this. >>Appreciate any helpl >Two things: if you are hooked up to your ISP by anything short of a >2-B ISDN channel, fractional T-1, or Ethernet link, you will be unable >to host that many players in an N2 race. >An analog modem is not up to the task of communicating with more than >1 (maybe 2) other players. (Each dialer needs about a 9600bps data >stream. So to connect to 4 other players, you need better than 33.6. >In fact, due to the overhead of IPX and Kali, you need a good bit >more, probably over 56K) >Assuming you have a very fast connection to the network, you should >try setting the number of players down slightly (instead of 39, try 32 >or so) There is an existing bug which causes a crash in multiplayer if >39 cars are selected at a track which can have 39 cars. (This will be >fixed.) >Of course, the official policy is that we've shipped an 8-player IPX, >and Kahn/Kali are unsupported. I'll personally try to make general >recommendations on how to use them here on rec.auto.sim, but you >should know it's not officially supported. >---Jim Sokoloff, Papyrus
Jim, I think that's MORE than anyone of us could as for. I for one appreciate it as I'm sure others do..... THANKS!
dhen.. 16 Jan 1997#353564
Else we won't have anything to "chat" about here. Dave Henrie

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