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What's faster. The PPG car of the F1 car for ICR2

2 posts by 2 people · 28 Jan 1997 - 29 Jan 1997

I have been testing some tracks in ICR2. I find that the Formula One carset by Steve Blackwell faster on street circuts, but then again, it lacks speed at ovals. Any opinions on this. I'd like to know what the numbers mean on the drivers2.txt file if anyone knows. -- Steven Daniels Addison Racing International [link lost in import]
: I have been testing some tracks in ICR2. I find that the Formula One carset : by Steve Blackwell faster on street circuts, but then again, it lacks speed : at ovals. Any opinions on this. I'd like to know what the numbers mean on : the drivers2.txt file if anyone knows. I haven't looked at the numbers in the Blackwell F1 set, but I would assume he has upped the "traction" numbers and backed off the "power" numbers. (Look in the driver.txt file for the order and range of numbers.) Power basically affects straight speed, traction cornering ability, drag qualifying, and aggression the AI's determination to hold its line. Since F1 cars are designed for ovals, I assume Steve, concentrated on their strength, cornering. My driver text files for the PPG carsets are based on results from each race during the season. I looked at qualifying positions, fast laps and laps led. For ovals, I weighted the results to Power and to Traction for road courses. All of the numbers were thrown into a pot and allowed to simmer. I then distilled them and placed them into their proper slots in the drivers2.txt file. The overall result was a fairly accurate simulation of the season (barring real-life shunts, breakdowns, etc.). However, some of the tracks need tweaks in the RELS line of their track.txt file. As the numbers made some tracks too easy for the AI, while others were too hard. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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