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Rec.Autos.Simulators Archive

NFS II

16 posts by 11 people · 01 Feb 1997 - 15 Feb 1997

Quoted text (11 lines)>Subject: NFS II >Date: 6 Feb 1997 17:24:02 GMT >Among the cars NFS II is supposed to have, are the McLaren F1 and a >Lamborghini. Some people don't like the cars that are supposed to come >with NFS II, though. One person said that it would be no fun driving away >from the cops at over 220 MPH in a McLaren. Another person would like >NFS II to just include muscle cars. Another wish was for having only >American-made cars in NFS II. One suggestions was that only ever day >sports cars such as Supras should be included. What do you guys think? >I think that among the cars included in NFS II, a RUF Porsche, a Lister >Storm, and a Ferrari F50 would have been nice.
I really don't care what cars are in the game as long as it has proper support for steering wheels, ala GP2, unlike the original NFS which has the worst steering program of any driving game worth mentioning.
TOlson94 06 Feb 1997#355240
Among the cars NFS II is supposed to have, are the McLaren F1 and a Lamborghini. Some people don't like the cars that are supposed to come with NFS II, though. One person said that it would be no fun driving away from the cops at over 220 MPH in a McLaren. Another person would like NFS II to just include muscle cars. Another wish was for having only American-made cars in NFS II. One suggestions was that only ever day sports cars such as Supras should be included. What do you guys think? I think that among the cars included in NFS II, a RUF Porsche, a Lister Storm, and a Ferrari F50 would have been nice.
Quoted text (9 lines)> Among the cars NFS II is supposed to have, are the McLaren F1 and a > Lamborghini. Some people don't like the cars that are supposed to come > with NFS II, though. One person said that it would be no fun driving away > from the cops at over 220 MPH in a McLaren. Another person would like > NFS II to just include muscle cars. Another wish was for having only > American-made cars in NFS II. One suggestions was that only ever day > sports cars such as Supras should be included. What do you guys think? > I think that among the cars included in NFS II, a RUF Porsche, a Lister > Storm, and a Ferrari F50 would have been nice.
I totally agree with the desire to run outrun cops in cars that people actually buy. I, for one, would love to see the new Corvette and the Porsche Boxter included. -- Matt Lewis
> Storm, and a Ferrari F50 would have been nice. I think I read on the EA site that the F50 was one of the cars to be included with NFS II.
Joe McGinn 07 Feb 1997#355372
> I really don't care what cars are in the game as long as it has proper >support for steering wheels, ala GP2, unlike the original NFS which has the >worst steering program of any driving game worth mentioning. How so? NFS works perfectly with my T2. Joe
Jason R Smi 07 Feb 1997#355373
I would like to see several expansion disks with new tracks AND cars. I would be willing to pay for that. >> Storm, and a Ferrari F50 would have been nice. >I think I read on the EA site that the F50 was one of the cars to be >included with NFS II.
Quoted text (8 lines)>Subject: Re: NFS II >Date: Fri, 07 Feb 1997 01:37:44 GMT >> I really don't care what cars are in the game as long as it has proper >>support for steering wheels, ala GP2, unlike the original NFS which has the >>worst steering program of any driving game worth mentioning. >How so? NFS works perfectly with my T2. >Joe
NFS is limited to a no adjustment , nonlinear steering mode, which is ok for joysticks but terrible for wheels. For steering wheels you want to have a linear mode with lots of adjustment options as GP2 has, to tune it for realistic feel. If your happy with it I'm glad for you, I'm not.
Personally, I think that appreciating the *** cars they intend to concentrate on this time is only possible if you can directly compare them to the rest of the "lesser" stuff that's out there. I would prefer a mixture of cars -- OK, here's my fantasy list in addition to the ***s -- for that reason. Acura NSX Audi A8 Quattro BMW M5 BMW Z3 2.8 Buick Century (yes, your grandfather's) Chevrolet Camaro (whatever the best model is these days) Chevrolet Corvette Dodge Viper (coupe maybe?) Ford Mustang (the high performance model) Jeep Grand Cherokee Hyundai Accent Mazda Miata Mercedes AMG E-class Mitsubishi 3000GT (whatever the top model is) Porsche 959 Porsche 911 (or whatever the new model is going by) Volvo 850 Turbo I can think of a few others, but you get the idea... I honestly believe that EA was likely under pressure NOT to put any real cars in the mix this time. NFS and NFS SE were realistic enough to be embarrassing to some of the manufacturers (e.g., revealing the uselessness of the sixth gear on the Viper). The game actually helps to prove how little an extra $100,000 can get you when you buy an *** car and what wasted potential there is in some of the (particularly U.S. models) designs. What car companies want to draw attention to this??? Stick with vehicles no one will actually ever drive and your problem is solved! Anyone else think this may be what lies behind the shift from real cars to fantasy models?
Joe McGinn 07 Feb 1997#355376
Quoted text (7 lines)>>How so? NFS works perfectly with my T2. >>Joe >NFS is limited to a no adjustment , nonlinear steering mode, which is ok >for joysticks but terrible for wheels. For steering wheels you want to have >a linear mode with lots of adjustment options as GP2 has, to tune it for >realistic feel. If your happy with it I'm glad for you, I'm not.
OK, that makes sense - Nascar has linear stearing and you're right it does work really well. But back to the original comment I don't think even NFS has as crappy support as Screamer and Whiplash. Screamer doesn't work with the T2 at all, and Whiplash misses 90% of your gear changes. Joe
Quoted text (9 lines)>Among the cars NFS II is supposed to have, are the McLaren F1 and a >Lamborghini. Some people don't like the cars that are supposed to come >with NFS II, though. One person said that it would be no fun driving away >from the cops at over 220 MPH in a McLaren. Another person would like >NFS II to just include muscle cars. Another wish was for having only >American-made cars in NFS II. One suggestions was that only ever day >sports cars such as Supras should be included. What do you guys think? >I think that among the cars included in NFS II, a RUF Porsche, a Lister >Storm, and a Ferrari F50 would have been nice.
Does anyone know if they fixed it so that the Cop will ticket the computer driver and not just you? Anyone who played the classic Test Drive 2 -The Duel will remember how much fun it was to be racing with the cop on your tail, and if you managed to pass up the computer driver and the cop managed to pass him up too, tthe cop would pull him over and ticket him. I really wish they had implemented this into NFS, and I sure hope they will in NFS2. For me they cars I would love to have would be: Ferrari F-40, F50 Porche 928, RUF 911 twin Turbo. New Chevy Corvette. But I must admit I am looking forward to driving the Mclaren F1 its supposed to go 230 mph. Really hoping they fixed the Cop AI. Cheers. --John -- Note: my real e-mail address is below. Delete the asterisks. ------------------------------+-------------------------- Seattle, Washington USA. | http://www.cool.com/~jsilva
TOlson94 08 Feb 1997#355467
By the way, I think someone mentioned that the Viper has a problem with 6th gear in NFS. I didn't notice it (or pay attention to it) in the old NFS, but I looked at NFS SE and saw what they were talking about? Why does a Dodge Viper have a 6th gear? It just used to go a few MPH faster than what can be achieved in 5th.
TOlson94 08 Feb 1997#355468
I hope that they fix the cop, too. It's no fun seing your opponent drive by a cop doing 150 mph and the cop does nothing, but if you are going just a few MPH above the speed limit the cop comes after you.
TOlson94 08 Feb 1997#355469
NFS SE does come with a utility that lets you configure several things, such as buttons (finally I can use the pedals normally again), but I still would prefer to be able to tune the controls as much as I can in Gp2.
: Personally, I think that appreciating the *** cars they intend to : concentrate on this time is only possible if you can directly compare them : to the rest of the "lesser" stuff that's out there. I totally agree, and for students like me its also nice to dream about the "lesser" cars as they are out of my reach. : I honestly believe that EA was likely under pressure NOT to put any real : cars in the mix this time. NFS and NFS SE were realistic enough to be : embarrassing to some of the manufacturers (e.g., revealing the uselessness : of the sixth gear on the Viper). I think EA has definitely made a bad move by dropping the less *** cars as well as their affiliation with Road and Track. I though that that combination was what gave the game such a great driving feel. Look at the success of the EA/Janes Combat combination. Longbow has been heralded as one of the best most accurate flight sims ever made. NFSII looks like it will be fun game but have little of the depth that made NFS so great. I guess I'm waiting for NFS SE II. ie. NFS with more cars and more tracks. I don't want to drive a McLaren F1 off road!(or I'd get Monster Truck Madness) -- _______________________________________________________________________________ Geoff Steeves // University of Alberta Physics // -------------------------------------------------------------------------------
--- Instead of argueing about what cars they should include. Why not the abbility to modify the cars or even add your own like the racing simulaters. God knows this would make for a huge following if cars and tracks were being traded on the Internet! It worked for Duke Nukem. -Marshall McLean
SimRaci 15 Feb 1997#356172
Hmmm...Looks like a job for Bethesda... Best Regards, Marc Marc J. Nelson Sim Racing News - USA [link lost in import]

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