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Rec.Autos.Simulators Archive

ICR2: '97 Gugelmin

4 posts by 2 people · 26 Feb 1997 - 28 Feb 1997

Richard and I have started work on 1997 cars for IndyCar Racing II. Hollywood/PacWest Reynard Mercedes-Benz #17 driven by Mauricio Gugelmin. The binary can be found in alt.binaries.simulators.autos under the Subject: ICR2: '97 Gugelmin It is also available at the following URL's http://www.teleport.com/~mcarver/ppg97.htm [address restored] ftp://ftp.teleport.com/users/mcarver/AutoSim/gugelm97.zip -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
sorry I didn't mention it the first time, these car(s) (carts <g>) look great so far. I'm looking forward to the complete set.
I've got a few questions about these carsets, or anyother carsets that I may download of line. Do you change the Horse/Grip? In other words, will my lap times change slightly with these new sets? What about the AI lap times? Is it legal to use these new carsets when competing on something like the IVGA bord or ofline leagues? I wouldn't think so if the lap times changed. Do you change the tires, bodies, engines individually, porportionaly, or not at all? Ex. There is a general feeling that the Penskey body with the origional carset is bad, but might it be the best one in a new car set? The thought of testing all the stuff over again dosen't appeal to me. This is a tough one. What about multi player? If my carset is different than the one of the guy I am racing with, would my physics be defaulted to that of his carset? Or would I have an unfair advantage such as more grip with a newer carset? Not that I want one, I race fair. I'm asking because when I race in multi as the dialer' I see my carset but I get the Fred Jones car and the other guy is im my car. If you can explain how the carsets work with mulit in general that would be helpful. What about the new 97 super speedway wings? Can you put these in the game? If not, would you turn the grip down on the superspeedways to bring the corning speeds down like the new wings would do? Finally, what about the bug with the changing helmet colors in downloaded sets in the rendition version? This really makes replays look odd. Anything I can do about this? Thanx
: I've got a few questions about these carsets, or anyother carsets that I : may download of line. : Do you change the Horse/Grip? : In other words, will my lap times change slightly with these new sets? : What about the AI lap times? The cars that I am posting at the moment are just "pictures". Any changes to performance is done on the "driver" level via the DRIVERS2.TXT file. One can change the power, drag, and traction of any one give driver/car. One can also change the AI driver's aggression. Any other "horse/grip" is controlled by the game/sim itself based on the selected chassis, engine, and tires. However, as the 1997 season progresses I will be producing drivers2.txt file updates for all AI cars. : Is it legal to use these new carsets when competing on something like : the IVGA bord or ofline leagues? I wouldn't think so if the lap times : changed. Many offline leagues have their own carsets or at least drivers2.txt files for their competition. Of course the better ones will be using my cars <g>. : Do you change the tires, bodies, engines individually, porportionaly, or : not at all? Ex. There is a general feeling that the Penskey body with : the origional carset is bad, but might it be the best one in a new car : set? The thought of testing all the stuff over again dosen't appeal to : me. Again most of this is handled by the executable program based on the selection of chassis/engine/tires. This can be modified some by tweaking the individual numbers in the drivers2.txt file. However, changes to the "human's" entry in this file have no bearing on performance. [I guess I need to add the info for the drivers2.txt file changes in the next update to the ICR2 FAQ.] : This is a tough one. What about multi player? If my carset is : different than the one of the guy I am racing with, would my physics be : defaulted to that of his carset? Or would I have an unfair advantage : such as more grip with a newer carset? Not that I want one, I race : fair. I'm asking because when I race in multi as the dialer' I see my : carset but I get the Fred Jones car and the other guy is im my car. If : you can explain how the carsets work with mulit in general that would be : helpful. You should be sharing a carset and drivers2.txt file with your multi-player buddy. This way you will both be on the same page. Except I think you need to switch the first 2 cars in the carset around. Where the first car is the car you driver and the second is the car your partner drives. : What about the new 97 super speedway wings? Can you put these in the : game? If not, would you turn the grip down on the superspeedways to : bring the corning speeds down like the new wings would do? You will get the '95 super speedway wings because this is hardcoded in the sim. But you will have different wings for super speedways and shorter tracks/road courses. : Finally, what about the bug with the changing helmet colors in : downloaded sets in the rendition version? This really makes replays : look odd. Anything I can do about this? I don't forsee any patch for this. It is a problem with the Rendition port. -- **************************** Michael E. Carver ************************* Upside out, or inside down...False alarm the only game in town. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

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