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Rec.Autos.Simulators Archive

Jim Sokoloff

12 posts by 10 people · 13 Mar 1997 - 19 Mar 1997

Chevy_Dav 13 Mar 1997#359144
Quoted text (16 lines)> The pacecar files are in Nascar2\cars\cars.dat. > -- > The IWCCCARS Project: Q & A Representative > http://www.theuspits.com/iwcccars/index.html-ssi > http://userwww.service.emory.edu/~ebusch/ > > Second, I would like to know if you could tell us, or would tell us, > > where the pace car is hidden. I have unpacked .dat after .dat and > can't > > find it. Thanks so much for your time. Good job on N2.Ok guys so how do we convert mip,3do files to something we can understand
to change the pace car,Anyone???
Bill Hutso 13 Mar 1997#359145
Quoted text (16 lines)> The pacecar files are in Nascar2\cars\cars.dat. > -- > The IWCCCARS Project: Q & A Representative > http://www.theuspits.com/iwcccars/index.html-ssi > http://userwww.service.emory.edu/~ebusch/ > > Second, I would like to know if you could tell us, or would tell us, > > where the pace car is hidden. I have unpacked .dat after .dat and > can't > > find it. Thanks so much for your time. Good job on N2.
hmmm, you can edit 3DO files? I worship you Eric. Show me how! Bill Hutson P.S. Howdy Gene! ------- You know what they say, Talladega is like going to prom, there's not a damn thing you can do without a partner.
Greg Cisko 14 Mar 1997#359260
Quoted text (17 lines)> > The pacecar files are in Nascar2\cars\cars.dat. > > -- > > The IWCCCARS Project: Q & A Representative > > http://www.theuspits.com/iwcccars/index.html-ssi > > http://userwww.service.emory.edu/~ebusch/ > > > Second, I would like to know if you could tell us, or would tell us, > > > where the pace car is hidden. I have unpacked .dat after .dat and > > can't > > > find it. Thanks so much for your time. Good job on N2. > hmmm, you can edit 3DO files? I worship you Eric. Show me how!
Oh boy, you hit another homerun! Where is there any mention of 3DO? He was talking about N2 (a PC game). DUH!!! -- Header address intentionaly scrambled to ward off the spamming hordes.
TOlson94 14 Mar 1997#359261
He was talking about the 3DO files, not the 3DO systems. 3DO files are part of the track files.
Good job on N2. Hmmm, you can edit 3DO files? I worship you Eric. Show me how! Greg, Greg, Greg....Take it easy, m'boy!!! He's talking about the 3DO files used in NASCAR 2 to run and create the pace car physics. I know, I know, there's a "console" out there called the 3DO, but that's not what he's talking about here.... Jimmy
Chevy_Dav 14 Mar 1997#359263
Quoted text (12 lines)> Good job on N2. Hmmm, you can edit 3DO files? I worship you Eric. Show > me how! > > Oh boy, you hit another homerun! Where is there any mention of 3DO? > > He was talking about N2 (a PC game). DUH!!! > Greg, Greg, Greg....Take it easy, m'boy!!! He's talking about the 3DO > files used in NASCAR 2 to run and create the pace car physics. I know, > I know, there's a "console" out there called the 3DO, but that's not > what he's talking about here.... > JimmySo..does anyone know of a utility that can change a 3do file to something
we can paint??
Jim Sokolo 15 Mar 1997#359380
On Fri, 14 Mar 1997 18:52:59 -0800, CHEVY_DAVE >So..does anyone know of a utility that can change a 3do file to something >we can paint?? The 3do is the geometry of the model. (So there is no real sense in trying to reverse engineer it, as there are too many things that you don't know about to easily change the car's shape, and have it still work with the damaged pieces.) MIP files contain the textures (i.e. the paint jobs); if someone were inclined to put their mind to it, the format of a MIP file could probably be reverse engineered... The format is not publicized. ---Jim Sokoloff, Papyrus
Greg Cisko 15 Mar 1997#359381
Oh those 3DO files :-) My humble apologies. (DUH right back at me! hehe.) OK back to racing! Whew. -- Header address intentionaly scrambled to ward off the spamming hordes.
Gene 17 Mar 1997#359638
Quoted text (15 lines)> On Fri, 14 Mar 1997 18:52:59 -0800, CHEVY_DAVE > >So..does anyone know of a utility that can change a 3do file to something > >we can paint?? > The 3do is the geometry of the model. (So there is no real sense in > trying to reverse engineer it, as there are too many things that you > don't know about to easily change the car's shape, and have it still > work with the damaged pieces.) > MIP files contain the textures (i.e. the paint jobs); if someone were > inclined to put their mind to it, the format of a MIP file could > probably be reverse engineered... The format is not publicized. > ---Jim Sokoloff, Papyrus
Jim, Thanks so much for taking the time to reply to my question. I appreciate you answering and the sim also! Thanks again Gene, PIT ROAD http://www.pitroad.com/
Gregory Fu 19 Mar 1997#359924
>MIP files contain the textures (i.e. the paint jobs); if someone were >inclined to put their mind to it, the format of a MIP file could >probably be reverse engineered... The format is not publicized. Someone has already done this. WatGlen and SearsPt were "repainted" with new banners and object textures. ITCC (Internet TouringCar Championship) used them for a race each. I'm not sure who did the repainting, but look around the net for Autodromo del Mugello, Scarperia, Firenze, Italy and Mantorp Park Mantorp Park, Sweden These were the tracks that we tried to repaint them after. Gregory Fung Vancouver, B.C., Canada
SimRaci 19 Mar 1997#359925
>MIP files contain the textures (i.e. the paint jobs); if someone were >inclined to put their mind to it, the format of a MIP file could >probably be reverse engineered... The format is not publicized. The MIP, PMP, STP files have long since been hacked...Thanks to the cleverness of a friend, I've been paintin' walls for over a year. ;) Marc

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