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Rec.Autos.Simulators Archive

Attn: Papyrus--Track Creating/Editing Software

8 posts by 8 people · 16 Mar 1997 - 18 Apr 1997

Instead of worrying about the legal issues of creating certain tracks why not create a software that will allow the user to build a new track from scratch. This way if "certain" tracks are built Papyrus could include a disclaimer stating that Papyrus is not responsible for tracks created by the software.
The Ha 13 Apr 1997#362815
Good idea man but if it doesnt do anything to promote or help the online racing thing papy has then forget it. Hawg
Je 14 Apr 1997#362905
Also have you though how difficult it is going to be to use one of these editors? I know for a fact that some of the programs used were written in house and most likely (like myself and other software developers I know) their just cobbled together to perform a specific task without being considered for release. Cheers Jed The Pits - http://www.thepits.demon.co.uk
Jim Sokolo 15 Apr 1997#363002
Quoted text (8 lines)>>Good idea man but if it doesnt do anything to promote or help the >>online racing thing papy has then forget it. Hawg >Also have you though how difficult it is going to be to use one of >these editors? I know for a fact that some of the programs used were >written in house and most likely (like myself and other software >developers I know) their just cobbled together to perform a specific >task without being considered for release.
They're all written in house. They're all cobbled together. That, coupled with the fact that it takes well over two person-months to do a single track probably makes the release of track tools technically unfeasible for the public market. ---Jim
Mike Fraz 16 Apr 1997#363114
Then make us more tracks. Nuff said :) Mike Frazer (Get my email addy from the bottom of the page...the reply to addy isnt my real one...)
Quoted text (15 lines)>>>Good idea man but if it doesnt do anything to promote or help the >>>online racing thing papy has then forget it. Hawg >>Also have you though how difficult it is going to be to use one of >>these editors? I know for a fact that some of the programs used were >>written in house and most likely (like myself and other software >>developers I know) their just cobbled together to perform a specific >>task without being considered for release. >They're all written in house. They're all cobbled together. That, >coupled with the fact that it takes well over two person-months to do >a single track probably makes the release of track tools technically >unfeasible for the public market. >---Jim
Mike Frazer #11 American Airlines/STP/MBNA Ford, IGN Prime Time Motorsports
Raav 16 Apr 1997#363115
Quoted text (15 lines)>>>Good idea man but if it doesnt do anything to promote or help the >>>online racing thing papy has then forget it. Hawg >>Also have you though how difficult it is going to be to use one of >>these editors? I know for a fact that some of the programs used were >>written in house and most likely (like myself and other software >>developers I know) their just cobbled together to perform a specific >>task without being considered for release. >They're all written in house. They're all cobbled together. That, >coupled with the fact that it takes well over two person-months to do >a single track probably makes the release of track tools technically >unfeasible for the public market. >---Jim
GEE, MORE REASONS WHY PAPY CAN'T AND WON'T DO ANYTHING TO HELP "US" DEVELOP A BETTER SIM IF THEY WON'T WHAT ARE THE ODDS OF THAT ??????? EXCUSE #???????? LOSING COUNT ---- GOTA GET MORE RAM!!!!
Chet Leno 17 Apr 1997#363226
> >They're all written in house. They're all cobbled together. That, > >coupled with the fact that it takes well over two person-months to do > >a single track probably makes the release of track tools technically > >unfeasible for the public market. I don't exactly know the technical differences between the two, but maybe a parallel can be drawn between N2 tracks and Quake levels. Several very good third party Quake editors can be found, with full Windows 95 versions that are remarkably easy to use. The availability of these has resulted in hundreds (if not thousands) of new levels for Quake widely distributed on the Net. Like I mentioned before, I don't know all the fancy stuff that Papyrus has to build into their tracks to make them drivable (pit information, computer driver AI's, track "grip", heck, I could name a bunch), Jim knows more I'm sure. But the tracks themselves and surrounding terrain/buildings/objects should be relatively easy (using Quake as a reference). It might require Papyrus/Sierra to release the file protocols for tracks (or have some good hacker reverse-engineer them), something they might want to do. Chet.
Chasma 18 Apr 1997#363334
Sorry guys. Papy isn't gonna release any track editor nor will they give the info out to help someone else make it. I can't blame them either. The tracks are all copy protected and their use is contracted to Papy for Nascar Racing. Can't say much about reverse engineernig though <g>. ------- Chasman Simulator ***world http://sim
Quoted text (22 lines)> >>>Good idea man but if it doesnt do anything to promote or help the > >>>online racing thing papy has then forget it. Hawg > >>Also have you though how difficult it is going to be to use one of > >>these editors? I know for a fact that some of the programs used were > >>written in house and most likely (like myself and other software > >>developers I know) their just cobbled together to perform a specific > >>task without being considered for release. > >They're all written in house. They're all cobbled together. That, > >coupled with the fact that it takes well over two person-months to do > >a single track probably makes the release of track tools technically > >unfeasible for the public market. > >---Jim > GEE, MORE REASONS WHY PAPY CAN'T AND WON'T DO ANYTHING > TO HELP "US" DEVELOP A BETTER SIM IF THEY WON'T > WHAT ARE THE ODDS OF THAT ??????? > EXCUSE #???????? LOSING COUNT ---- GOTA GET MORE RAM!!!!
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