My new track, or upgrade for that fact is nearing completion. You can
see screen shots of it on the NASCAR Networks message board. Look at
the message entitled Daytona screen shots posted by myself. The tracks
is looking excellent, even a lake in the infield. The url is
http://www.nascarnet.com/ to the message board once there. After
you check them out please post a message letting me know how it looks so
far. I hope to post the track by Friday.
Alex Santantonio
The NASCAR Network
http://www.nascarnet.com
Alex's NASCAR Pit Shop
http://www.nascarnet.com/pitshop
Fan-made Daytona conversion and track copyright law
Alex Santantonio previewed a Daytona track for NASCAR Racing converted from Talladega, which drew both praise and doubts. A long debate on copyright followed: Jim Sokoloff mocked 'amateur Usenet lawyer' arguments and explained copyright in expressions, and Jed of The Pits described consulting lawyers and Papyrus over their abandoned Daytona project. One poster mentioned Sokoloff leaving Papyrus, but this was not confirmed in the thread.
With Jim Sokoloff (Papyrus)
Automated summary.
I'm afraid I still don't see the point. Sure we all want to race at
Daytona, but not as a conversion of Talladega and especially not for
N1.
BTW, just a little constructive criticism from a web pimp: for the love
of God kill the navigation window on the nascarnet site.
--
On Wed, 26 Mar 1997 21:46:53 -0500, Alex Santantonio
Don't pay any attention to those PAPY "Wannabes" at least sombody is
doing something to upgrade our investment. Yeah ALEX !!!!
Now you can hear from all those defenders of " Lets not pick on my
personal friend - JIM CLUB" who figure that JIM can't answer his own
e-mail. They won't want a new track ,,,,, NO WAY ..... Well maybe if
they try it and don't tell Jim they can still be his friend.... Yeah
that's it!!!!! :)--
Quoted text (14 lines)
>My new track, or upgrade for that fact is nearing completion. You can >see screen shots of it on the NASCAR Networks message board. Look at >the message entitled Daytona screen shots posted by myself. The tracks >is looking excellent, even a lake in the infield. The url is >http://www.nascarnet.com/ Go to the message board once there. After >you check them out please post a message letting me know how it looks so >far. I hope to post the track by Friday. >Alex Santantonio >The NASCAR Network >http://www.nascarnet.com >Alex's NASCAR Pit Shop >http://www.nascarnet.com/pitshopWell thats good byt NASCAR2 is what we are playing because it is a better
game. Try to do a track for N2 and forget the one for N1.
Yeah Alex!!! Now Daytona will stop standing in the way of the Daytona
projects, the first of being created in The Pits. And also, I'd like a
ICR2 version (tragic track for them), and a code that lets you use the
road course.
Christopher
http://members.aol.com/ROSCS
P.S. At least that USA Speedway won't have to worry about faking Daytona.
You say on the message board that the screen shots are "simply to show
what is possible", and "HEAR THAT DAYTONA, I'M NOT RELEASING
IT!!!!!!!!" Then you say you hope to release it by Friday (which is
long gone now, but....). What gives? The first statement makes much
more since, with the potential copyright infringments involved with
recreating Daytona without permission.
Please tell me I'm wrong and that Sega and Daytona have declined to
pursue legal action if such a track is released.
On Wed, 26 Mar 1997 21:46:53 -0500, Alex Santantonio
Kyle Langston
____________________________________________
IBM #72 Ford Thunderbird - Hurricane Racing
http://www.traction.git.net/hurricane/
NASS Series 1997 Winsten Cup Division
Quoted text (14 lines)
>My new track, or upgrade for that fact is nearing completion. You can >see screen shots of it on the NASCAR Networks message board. Look at >the message entitled Daytona screen shots posted by myself. The tracks >is looking excellent, even a lake in the infield. The url is >http://www.nascarnet.com/ Go to the message board once there. After >you check them out please post a message letting me know how it looks so >far. I hope to post the track by Friday. >Alex Santantonio >The NASCAR Network >http://www.nascarnet.com >Alex's NASCAR Pit Shop >http://www.nascarnet.com/pitshop>Please tell me I'm wrong and that Sega and Daytona have declined to
>pursue legal action if such a track is released.
Well if they have then it's news to me. However, Papyrus may not be so
forgiving.
The problem The Pits have with any patches we release is that we
cannot distribute any of the original code. Therefore, if your
'Daytona' has any of the original files in it then your distributing
original code and therefore breaking copyright.
The reason it takes me so long to write patches is that I have to
write routines to extract the files, patch them and put it all
together again.
Just be careful what your doing. It's not just Daytona you have to
worry about.
And like I've said till I'm blue in the face - if ISC pulls the rug on
any hopes of an official Daytona because of the hacks, you've
only got yorselves to bame.
Cheers
Jed
The Pits - http://www.thepits.demon.co.uk
Actually
Each part of the track MUST be copyrighted individually to stop us
from using them. If someone can, check to see if the tracks are
copyrighted as a whole. If SO, individual components CAN legally be
used, especially in altered format. Check it out.
Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports
Quoted text (26 lines)
>>Please tell me I'm wrong and that Sega and Daytona have declined to >>pursue legal action if such a track is released. >Well if they have then it's news to me. However, Papyrus may not be so >forgiving. >The problem The Pits have with any patches we release is that we >cannot distribute any of the original code. Therefore, if your >'Daytona' has any of the original files in it then your distributing >original code and therefore breaking copyright. >The reason it takes me so long to write patches is that I have to >write routines to extract the files, patch them and put it all >together again. >Just be careful what your doing. It's not just Daytona you have to >worry about. >And like I've said till I'm blue in the face - if ISC pulls the rug on >any hopes of an official Daytona because of the hacks, you've >only got yorselves to bame. >Cheers >Jed >The Pits - http://www.thepits.demon.co.uk>Actually
>Each part of the track MUST be copyrighted individually to stop us
>from using them. If someone can, check to see if the tracks are
>copyrighted as a whole. If SO, individual components CAN legally be
>used, especially in altered format. Check it out.
Tune in next week for the exciting conclusion of "Amateur UseNet
Lawyer"...
This is a multi-part message in MIME format.
------=_NextPart_000_01BC485D.95DEDB60
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit
nice to see your still there Jed
------=_NextPart_000_01BC485D.95DEDB60
Content-Type: text/html; charset=ISO-8859-1
Content-Transfer-Encoding: quoted-printable
<html><head></head><BODY bgcolor=3D"#E8E8E8"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial Narrow">nice to see your still there =
Jed<br><br><br></p>
</font></body></html>
------=_NextPart_000_01BC485D.95DEDB60--
Uh...I think not Mike...Each part of the track?...You mean like a
plain-concrete wall, or a dirty piece of asphalt?...Anything else
would constitute copyright infringment, if it even remotely resembled
the track...It's certainly a grey-area, but I don't have the money for
the lawyers...do you? ;)
Marc
(SimRacing) Date: 14 Apr 1997 11:02:12 GMT Message-ID:
stop us > from using them. If someone can, check to see if the tracks are
used, especially in altered format. Check it out.
Uh...I think not Mike...Each part of the track?...You mean like a
plain-concrete wall, or a dirty piece of asphalt?...Anything else would
constitute copyright infringment, if it even remotely resembled the
track...It's certainly a grey-area, but I don't have the money for the
lawyers...do you? ;)
Marc <
Depends on what you mean by 'remotely' resembled the track. Some of the
tracks 'remotely' resemble each other. Without specific signs or some
sort of 'smoking gun' like that I doubt there would be anything the suits
could do about it.
The only real solution to all this is for $ierra to release an editor to
allow people to design their own tracks and also issue a warning about
distributing unauthorized replicas of the tracks. The important thing is
the ability to race on a track designed/banked/etc. like the real thing.
The obvious workaround to these legal problems would be to have generic
tracks with cheesy (un-real) looking walls, etc. but to have the actual
driving characteristics. I mean can you really see their lawyers saying
"But your honor, their track is banked just like ours!! This is a
violation of our rights." I just don't see that happening.
--------------------------------------------------------------------------
-----------------------
Jason Nichols
Commissioner
SportSim Football League
http://members.aol.com/jn141414/ssfl.html
--------------------------------------------------------------------------
------------------------
Is it not true that Papyrus distributed Taladega as freeware in the
demo? Is it also true that This can be reposted? If this is the case
then in fact we could alter this tracks and redistribute as we want,
correct? Just wondering.
Okay, what I MEANT was this: You could take a building or a set of
stands and alter the textures. Say the building going into 1 at
Bristol...without textures, it is a box. No one can copyright a box.
With altered textures, there is absolutely NO resemblance even though
you used the framework. Therefore, the new product cannot be
considered a copyright infringement. As for TRACKS, if you alter the
shape, go for it because once AGAIN you cant copyright a SHAPE. If
you were to use the track in the exact shape it is in now (as is the
case for the current N1 Las Vegas, Daytona, etc...since no one has
figured out how to alter this yet) you WOULD be infringing. But all I
was saying is that if you want to get into the technicalities of it
all, they cant claim copyright infringement if they have a copyright
only onthe track as a whole, and not on the individual components.
And as long as you give credit to any sponsors on the track in a piece
of documentation, I doubt they would sue you for the free advertising
you have given them.
Mike Frazer
Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports
Quoted text (43 lines)
>(SimRacing) Date: 14 Apr 1997 11:02:12 GMT Message-ID: >> Actually > > Each part of the track MUST be copyrighted individually to >stop us > from using them. If someone can, check to see if the tracks are >> copyrighted as a whole. If SO, individual components CAN legally be > >used, especially in altered format. Check it out. >Uh...I think not Mike...Each part of the track?...You mean like a >plain-concrete wall, or a dirty piece of asphalt?...Anything else would >constitute copyright infringment, if it even remotely resembled the >track...It's certainly a grey-area, but I don't have the money for the >lawyers...do you? ;) > Marc < >Depends on what you mean by 'remotely' resembled the track. Some of the >tracks 'remotely' resemble each other. Without specific signs or some >sort of 'smoking gun' like that I doubt there would be anything the suits >could do about it. >The only real solution to all this is for $ierra to release an editor to >allow people to design their own tracks and also issue a warning about >distributing unauthorized replicas of the tracks. The important thing is >the ability to race on a track designed/banked/etc. like the real thing. >The obvious workaround to these legal problems would be to have generic >tracks with cheesy (un-real) looking walls, etc. but to have the actual >driving characteristics. I mean can you really see their lawyers saying >"But your honor, their track is banked just like ours!! This is a >violation of our rights." I just don't see that happening. >-------------------------------------------------------------------------- >----------------------- >Jason Nichols >Commissioner >SportSim Football League >http://members.aol.com/jn141414/ssfl.html >-------------------------------------------------------------------------- >------------------------>Okay, what I MEANT was this: You could take a building or a set of
>stands and alter the textures. Say the building going into 1 at
>Bristol...without textures, it is a box. No one can copyright a box.
Strictly speaking, no one can copyright the idea of a box; however, if
my expression of the box idea is somehow unique and I can claim that
that uniqueness is in any way important, I can copyright the
particular expression of a box. (No one can copyright the idea of a
novel, but I can copyright my particular expression of a novel. Same
for songs, plays, paintings, computer games, etc.)
If the framework is unique somehow, I'll bet it's copyrightable.
That remains to be seen; I disagree with your argument so far.
(See above; that holds for SHAPE to as far as I can tell.)
This is a dangerous assumption to make, and I would encourage anyone
who has any money to their name who is considering this to check with
a competent intellectual property lawyer before assuming that Mike is
correct here. (Because I honestly believe he's not.)
You haven't dealt with the sponsors. Papyrus has run into problems in
their past with sponsors. The sponsors could choose to view it as free
advertising, but most don't. Even if they viewed it as free
advertising, they would probably compel you to sign a license with
them.
---Jim Sokoloff
PS: I'm not trying to be the rain on peoples' parade, but the legal
opinions that get presented here, while tempting are generally simply
not true.
O.K, let see if I can help put this puppy to bed.
My answers here relate directly to the period in middle 1996 when
myself, Jan Kohl along with Ed Martin and Andrew Levasque of Papyrus
discussed this problem with regards to our Daytona track.
I consulted with two lawyers so if anything is wrong then I've been
lied to. Kapeesh?
Right and wrong. You can't copyright a basic geometric shape and
putting a completely different texture on it is O.K.
However, remember that a track DAT file is made up of several
other files, each with their own format.
If you were to take that internal file (say grand5.3do) and include it
withing your own re-compiled DAT file then you have included a piece
of original Papyrus code. It's going to be the same size, same name
and have exactly the same byte-by-byte structure as the original.
Therefore your distributing the original code with your track and
therefore breaking copyright.
When you copyright a program, game or whatever form of computer
program, it usuall covers likeness, spedific files and yes - the byte
by byte code.
True, but you can copyright a likeness.
What do you mean no-ones worked out to alter the shape yet?
It can be done but it takes so much ***y work that it takes forever.
Consider this, I know for a fact from Rick G (gawd bless 'im) that
some of work for the tracks was done in 3D studio and then put
through and internal Papyrus program to convert it (the 3DS format
is very similar to 3DO).
Now, it takes them around 2 man months to develop a track so how
long do you think it takes somebody like Gerhard Lingenberg or myself
to decode the file format and hex edit it to alter a single polygon
correctly?
It can be done, it just takes ages. And I've seen The Glen without a
chicane...
Again, this comes down to my point earlier. When Papyrus copyrights
a program it covers all the code - even the sub files formats of the
DAT to the individiual byte patterns in them.
Change one byte and yes technically its different, but by a tiny
percentage. Change a lot and you will probably get away with it - it's
a known file format but the data in it is mostly yours.
Ahh but the problem with that is association. Yes it's free
advertising but they may not want their product or services associated
with you or your own products.
I doubt a religious book shop would want to have it's corporate id
tatooed on the thigh of a working lap dancer from Vegas. Likewise,
some official series or team sponsors may want to be seen in a race
enviroment but not in your particularly contraversial new track for
ICR2.
And yes the lap dancer was probably a bad example.... It's late...
No, you can't copyright stuff like that, but as I explained earlier,
if you use the original asphalt texture file in a byte perfect
manner then you have broken copyright because the code is
copyrighted.
As an example, if I took the original Talladega track from N1 and
simply altered the texture on the walls to say Daytona then I wouldn't
really be breaking copyright as apart from that it's still Talladega.
However, if you start shifting similar shaped building into certain
positions, add a lake, some hills and new textures then your track
takes on the likeness of Daytona even if it is not 100% accurate.
Thats were the problem comes it. When does a track start becoming a
likeness? This is the problem a lot of track editors are finding when
trying to make a track accurate without breaking the law.
I can agree with this point however there are some technical issues
that need to be addressed.
Firstly the 3DO format which defines the shape of the track is very
complex. Unlike the track format for NFS, it's not that simple to
alter. You've got considerations like Z-Order, Z-Clipping, closing
gaps between polygons, etc.
I think that possible the only, most practical and most easy track
editor that Papyrus to relase would be similar to the track editor for
NFS.
Firstly, you would need to pick an original track to use for the
alteration. That would be on your hard disk and in thoery, by
purchasing the product you bought the right to use the data in your
own home.
The editor wouldn't let you make the track any longer or shorter, but
like the NFS editor you could select small sections of its length and
bend them, raise them and back them.
O.K you may need to add functionallity to move the exisiting buildings
for that track so that they are either closer or off the track but
thats about all.
IF (and it's a really big if) Papyrus/Sierra thought about it, writing
this sort of application would probably take less time than a new
racing sim and could be retailed at around the 20 quid mark.
If they sold it as a program for used by skill/advanced users and
gave us a modicum of documentation, I'm sure groups of us
could work the rest of it out ourselves.
Lastly, if this utility was released, there are people like myself
who can create and import new buildings and scenery ourselves.
I'd also gladly release my DAT editing modules into the Public Domain
so that others would be able to take their modified tracks, make patch
files and distribute them so that others could convert the tracks
without the creator having to distribute any original code.
I think a tool like this if released would create a sort of Quake like
scenario where the info is there and the users work together to
enhance their investment.
I don't see why Papy can't release some info on their file formats
though. Telling us how a 3DO file is structured won't hurt them that
much...
I made a lot of tracks for NFS and got a ton of positive feedback.
Being and-ex racer myself I know what makes a good circuit and thats
what I did with my tracks. Yes, there were other tracks but people
tended to make ones with huge long straights so you could run flat
out.
True. As an end to this rather long posting, a thought.
For all of those editing track and those wanting them - it's o.k
tarting up Talladega to look like Daytona but to drive, it's the same
track, same length, same corners and same driving. The only difference
if the scenery and if your looking at that, then you shouldn't be on
the track.
I welome sensible comments on the above posting and I'm happy to
discuss points, but start flaming me or asking me for tracks then the
only reply you'll get is a UUencoded copy of a LINUX Slackware
distibution.
Cheers
Jed
The Pits - http://www.thepits.demon.co.uk
That last line was only meant as a joke... :) Amazing, I actually got
a response on a post. Holy cow, and it was from Jim too! Jim, its a
cryin shame that you are leaving Papyrus. That has been said many
times. They make great racing sims and I will continue to buy em all.
BTW, I have no plans to make my own tracks from existing components.
You see, I know NOTHING about hex editing or watever it takes. But if
someone DOES want to look into this, lemme know what happens. I would
be just as interested in knowing. This was just my THOUGHT based on
logic and inteligent thinking. I hope I am RIGHT of course, but if
not it wouldnt surprise me.
Mike Frazer
Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports
Quoted text (49 lines)
>>Okay, what I MEANT was this: You could take a building or a set of >>stands and alter the textures. Say the building going into 1 at >>Bristol...without textures, it is a box. No one can copyright a box. >Strictly speaking, no one can copyright the idea of a box; however, if >my expression of the box idea is somehow unique and I can claim that >that uniqueness is in any way important, I can copyright the >particular expression of a box. (No one can copyright the idea of a >novel, but I can copyright my particular expression of a novel. Same >for songs, plays, paintings, computer games, etc.) >>With altered textures, there is absolutely NO resemblance even though >>you used the framework. >If the framework is unique somehow, I'll bet it's copyrightable. >> Therefore, the new product cannot be >>considered a copyright infringement. >That remains to be seen; I disagree with your argument so far. >> As for TRACKS, if you alter the >>shape, go for it because once AGAIN you cant copyright a SHAPE. >(See above; that holds for SHAPE to as far as I can tell.) >> If >>you were to use the track in the exact shape it is in now (as is the >>case for the current N1 Las Vegas, Daytona, etc...since no one has >>figured out how to alter this yet) you WOULD be infringing. But all I >>was saying is that if you want to get into the technicalities of it >>all, they cant claim copyright infringement if they have a copyright >>only onthe track as a whole, and not on the individual components. >This is a dangerous assumption to make, and I would encourage anyone >who has any money to their name who is considering this to check with >a competent intellectual property lawyer before assuming that Mike is >correct here. (Because I honestly believe he's not.) >>And as long as you give credit to any sponsors on the track in a piece >>of documentation, I doubt they would sue you for the free advertising >>you have given them. >You haven't dealt with the sponsors. Papyrus has run into problems in >their past with sponsors. The sponsors could choose to view it as free >advertising, but most don't. Even if they viewed it as free >advertising, they would probably compel you to sign a license with >them. >---Jim Sokoloff >PS: I'm not trying to be the rain on peoples' parade, but the legal >opinions that get presented here, while tempting are generally simply >not true.A demo is not freeware. It's basically a handicapped version of a
product designed to give you a taste of what to expect. I don't know
beans about the deal between Papyrus and the owners of Talladega,
but I would guess their aggreement must have included some distribution
rights.
Papyrus may have the right to distribute track(s) in their demos, but
this doesn't give someone else the right to alter (and then redistribute)
the software in any form.
Best Regards,
Marc
Marc 'Wannabealawyer' Nelson
Since this won't end....
Going back to something I stated months ago.
Give us a unnamed track that has charateristics like Daytona but don't label
it as such. Call it Ed's Backyard Track.
Give us the user the ability to edit textures, place buildings and
advertisments where we like.
This should do it all legally.
Again I use NBA console games as an example because it seems to fit perfectly.
Those programs have a player that looks and plays like Barkely or Jordan but
named Joe Smith with a ficticous number. The program then allows the user to
modify name and number of any player. Before long the user has created in the
privacy of there own house Barkley and Jordan. All legal or atleast there is
not 1 case of some user getting sued yet over this. You would think Papy could
do this same type of thing as well. If they can't do even this then there is
some serious red tape in the way and there is nothing we can do about it and
should write it off as a loss.
Q.B.M.
Yep.
: Is it not true that Papyrus distributed Taladega as freeware in the
: demo? Is it also true that This can be reposted? If this is the case
: then in fact we could alter this tracks and redistribute as we want,
: correct? Just wondering.
Just because files were distributed with a demo does not "undo" the
copyright laws, the licensing agreements, or trademark laws. The demo
can be redistributed as long as none of the files are missing or have
been altered. For Papyrus to allow anything different could void their
copyright and trademark rights.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
legalities from someone who's been there. From: ccorpora
Since this won't end....
Going back to something I stated months ago.
Give us a unnamed track that has charateristics like Daytona but don't
label it as such. Call it Ed's Backyard Track.
Give us the user the ability to edit textures, place buildings and
advertisments where we like.
This should do it all legally.
Again I use NBA console games as an example because it seems to fit
perfectly. Those programs have a player that looks and plays like Barkely
or Jordan but named Joe Smith with a ficticous number. The program then
allows the user to modify name and number of any player. Before long the
user has created in the privacy of there own house Barkley and Jordan.
All legal or atleast there is not 1 case of some user getting sued yet
over this. You would think Papy could do this same type of thing as well.
If they can't do even this then there is some serious red tape in the way
and there is nothing we can do about it and should write it off as a
loss.
Q.B.M.
<
Or let the hackers take over!!!!!!!!!!!
--------------------------------------------------------------------------
-----------------------
Jason Nichols
Commissioner
SportSim Football League
http://members.aol.com/jn141414/ssfl.html
--------------------------------------------------------------------------
------------------------
Feature Challenged <sniff>
> > A demo is not freeware. It's basically a handicapped version of a
> > product designed to give you a taste of what to expect.
> that's featurly impaired. :)
and usually BUG filled. =8>]
that's featurly impaired. :)
It's sad that The Pits's Daytona has faded away, but dissapointing is the
fact that Gerhard Lingenberg, who created the converters and also helped
with the Daytona Project, has dissapeared from all contact with us r.a.s.
simracing fans. I would like to see him come back soon, I would want to
see an update of the track converter that adds real graphics, and logos,
also a converter of the labels labeling "NASCAR Racing Series" or
"IndyCar" for example, to "Winston Cup Series" or "CART" respectively. He
is just one of the many losses in the simracing community, with the Papy
people who moved on. But there's a ray of hope, for Jed just posted here
a few days ago, and undoubtedly that is better, for everyone at the Pits
has know the story of how he left and how the British server went down.
Well, please reply via email.
Christopher
http://members.aol.com/ROSCS
----------------------------------------------------
Dale Earnhardt: "Hey Ron...It's Earnhardt...your wife called...said sumpn' 'bout an anneversary..."
Ron Hornaday "Aww..."(slamms on brakes)
: Since this won't end....
: Going back to something I stated months ago.
: Give us a unnamed track that has charateristics like Daytona but don't label
: it as such. Call it Ed's Backyard Track.
: Give us the user the ability to edit textures, place buildings and
: advertisments where we like.
: This should do it all legally.
<snip>
: do this same type of thing as well. If they can't do even this then there is
: some serious red tape in the way and there is nothing we can do about it and
: should write it off as a loss.
There are at least 2 things at play here. Papyrus, must keep it's nose
clean and not get corporate owners' noses out of shape. If they took
your path, before long they would not be able to get the support they
need to develope future "realistic" race sims. I hightly doubt that
NASCAR would have wished to work as closely with Papyrus on the NRO
project had their sims been full of "dodgey" tracks. For some unknown
reason (not really -- but I am not going to bore everybody) corporate
companies hold "sacred" their property and do not look kindly on others
whose efforts "may" appear to devalue said property.
Secondly, Sega could probably take Papyrus to court and sue their butts
if Papy released a Daytona-look-alike. They may not win, but rest
assured that Sega would take action and Papyrus/Sierra would be throwing
big bucks to lawyers instead of paying programmers to code race sims.
Because of this, the lawyers that Papyrus/Sierra pay already have
advised them against such efforts, and Papyrus/Sierra has taken this
advice.
Now don't get me wrong, I sure wished it wasn't so! Just because that's
the way life works, doesn't make it "right".
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
<snip excellent "tort" on copyright>
: Ahh but the problem with that is association. Yes it's free
: advertising but they may not want their product or services associated
: with you or your own products.
: I doubt a religious book shop would want to have it's corporate id
: tatooed on the thigh of a working lap dancer from Vegas. Likewise,
: some official series or team sponsors may want to be seen in a race
: enviroment but not in your particularly contraversial new track for
: ICR2.
: And yes the lap dancer was probably a bad example.... It's late...
Jed, nope! Excellent analogy! Made reading the whole treatise
worthwhile. As an "ole hippy", I would love to not have the world so
wrapped up in this "legal ownership -- make lawyers rich" crap. But,
since I'm an "old" hippy, I survived long enough to understand the
realities of life, society, and culture. Maybe some day, these young
pups will wake up and understand, until then, thanks for the treatise.
<more snipped>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
If he left because of all the LAMWRS out there I can nderstand WHY...
More complaining HERE than at my school because of bad grades...If
***s are complaining and using "vulgar" language this much over
games, I can tell yall need to get lives. The Freshmen at school are
more mature (this isnt a flame to whoever wrote this, but I was
waiting for a chance to say something...)
Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports
haha!!
> > > A demo is not freeware. It's basically a handicapped version of a
> > > product designed to give you a taste of what to expect.
> > that's featurly impaired. :)
> and usually BUG filled. =8>]
Quoted text (20 lines)
> Going back to something I stated months ago. > Give us a unnamed track that has charateristics like Daytona but don't > label it as such. Call it Ed's Backyard Track. > Give us the user the ability to edit textures, place buildings and > advertisments where we like. > This should do it all legally. > Again I use NBA console games as an example because it seems to fit > perfectly. Those programs have a player that looks and plays like Barkely > or Jordan but named Joe Smith with a ficticous number. The program then > allows the user to modify name and number of any player. Before long the > user has created in the privacy of there own house Barkley and Jordan. > All legal or atleast there is not 1 case of some user getting sued yet > over this. You would think Papy could do this same type of thing as well. > If they can't do even this then there is some serious red tape in the way > and there is nothing we can do about it and should write it off as a > loss.Pig Latin: Aytona-day...Oppish: Dop A Yop Top O Nop A...
Or, as we rednecks say..."Daytoner Innernashnal speedway"
Mike Frazer
Mike Frazer
#11 American Airlines/STP/MBNA Ford, IGN
Prime Time Motorsports
Quoted text (41 lines)
>> Going back to something I stated months ago. >> Give us a unnamed track that has charateristics like Daytona but don't >> label it as such. Call it Ed's Backyard Track. >> Give us the user the ability to edit textures, place buildings and >> advertisments where we like. >> This should do it all legally. >> Again I use NBA console games as an example because it seems to fit >> perfectly. Those programs have a player that looks and plays like Barkely >> or Jordan but named Joe Smith with a ficticous number. The program then >> allows the user to modify name and number of any player. Before long the >> user has created in the privacy of there own house Barkley and Jordan. >> All legal or atleast there is not 1 case of some user getting sued yet >> over this. You would think Papy could do this same type of thing as well. >> If they can't do even this then there is some serious red tape in the way >> and there is nothing we can do about it and should write it off as a >> loss. >I have an old game on the NES (Roger Clemens MVP baseball). Instead of, >per exemple Ken Griffey jr, it was (AFAIK), Ken Griffin jr. Or Cecil >Fielder was named Cicel Feilder. So why not the Tonaday track? Or the >anotayd track? other name's ?? :) >Good race at the Brickyard, (Old'Indytrack guy in rec.autos.simulators) > ^^^^^^^^^^^^^^^^^ =ymenard now!!! >SPEED- http://www.nascarnet.com/~speed > [===] Go Rubens Barrichello, Jacques Villeneuve, > | ! | And all you that thinks that Jacques Villeneuve is > |!| from Canada, your right!! He's from St-Jean sur le > |o| Richelieu, 30 minutes from Montreal, Quebec, Canada. > [--I--] > v >Fran?ois Mnard "Wasupe LeGrand" >May the force be with you, always!! >Que la force soit avec toi, jamais!(for you French people) >Excuse me for my poor English(I'm French speaking)>I have an old game on the NES (Roger Clemens MVP baseball). Instead of,
>per exemple Ken Griffey jr, it was (AFAIK), Ken Griffin jr. Or Cecil
>Fielder was named Cicel Feilder. So why not the Tonaday track? Or the
>anotayd track? other name's ?? :)
Theres also the issue of how likely are the official owners likely to
look out for it.
As for people in games, you can't really say a small sprite or 3D
model of them is accurate enough to be called a likeness.
There are loads of people that look like each other and they don't
get sued.
I doubt anyones going to sue somebody for looking like the guy from
Quake!
However, with a Daytona track to be worthwhile it's got be be pretty
close to the tracks shape. And as we're talking about somethings
that in scale is pretty large and has a lot of identifying features,
its going to be easier for the legal beagles to say 'Hey, thats a
likeness'.
If you make a equilateral triangle shaped track and called it
'Deytoni' I doubt ISC would give a toss and I doubt anyone would
download it as a replacement for Daytona.
Unfortunately it's got to look like Daytona and thats were problems
occur.
Cheers
Jed
The Pits - http://www.thepits.demon.co.uk
(Jed) Date: Sun, 20 Apr 1997 14:57:21 GMT Message-ID:
>I have an old game on the NES (Roger Clemens MVP baseball). Instead of,
>per exemple Ken Griffey jr, it was (AFAIK), Ken Griffin jr. Or Cecil
>Fielder was named Cicel Feilder. So why not the Tonaday track? Or the
>anotayd track? other name's ?? :)
Theres also the issue of how likely are the official owners likely to
look out for it.
As for people in games, you can't really say a small sprite or 3D model of
them is accurate enough to be called a likeness.
There are loads of people that look like each other and they don't get
sued.
I doubt anyones going to sue somebody for looking like the guy from Quake!
However, with a Daytona track to be worthwhile it's got be be pretty close
to the tracks shape. And as we're talking about somethings that in scale
is pretty large and has a lot of identifying features, its going to be
easier for the legal beagles to say 'Hey, thats a likeness'.
If you make a equilateral triangle shaped track and called it 'Deytoni' I
doubt ISC would give a toss and I doubt anyone would download it as a
replacement for Daytona.
Unfortunately it's got to look like Daytona and thats were problems occur.
Cheers
Jed The Pits - http://www.thepits.demon.co.uk <
OK, let's say I'm a billionare (far from the truth....) and I decide to
build a racetrack. You mean to tell me if my track is the same shape as
Daytona they would have a legitimate legal gripe??? I find that a
little difficult to believe.
--------------------------------------------------------------------------
-----------------------
Jason Nichols
Commissioner
SportSim Football League
http://members.aol.com/jn141414/ssfl.html
--------------------------------------------------------------------------
------------------------
Then again, your talking about doing it for real.
At the moment, most hacked N1 and ICR2 'Daytonas' are Talladega
hacks which:-
1) Have a similar shape
2) Have similar scenery (possibly including Daytona logos/images)
3) Have the 'Daytona' name or something similar.
Therefore Daytona/ISC are going to jump on you as they believe that
your trying to use their name/intelectural property/likeness/whatever
without permission and regardless if your making money or not, they'll
only let you release it if you pay them for the license.
As as Sega have that you're not going to get it and Daytona/ISC are
obliged to help protect Sega's investment by trying to stop any
unauthorised use of Daytona or it's likeness.
Even if Sega didn't have the license and you did make a Daytona I
doubt Daytona/ISC would let it lie.
Two things that can happen is that the 'Daytona Brand' (for want of a
better phrase) may lose some of it's marketability and therefore it's
ability to make money for ISC or the France family.
It may sound unfeasable but it does happen, it's sometimes a little
hard to grasp if you don't have a marketing background. For examples
just look at some of the things that can force share prices up and
down on the stock exchange.
Secondly, it may affect their future ability to license 'Daytona' for
things like games, merchandise, etc.
Companies (like Sega or Papyrus for example) who are interested
in purchasing an 'exclusive license' for Daytona are going to be put
off if they think that Daytona/ISC don't make efforts to keep
the license 'exclusive'.
That means that the license buyers are going to want their product to
be the only one with the 'Daytona' name on it and therefore are going
to want Daytona/ISC to stop any unauthorised use - and that includes
your crumby little track.
As a side issue to this, say Papyrus did have the license to use
Daytona and include in one of their sims. If you have made a perfect
Daytona track then this will affect sales of Papyrus software.
Say Papyrus released 'Daytona Track Pack for Nascar 1' for $15.00
and your was free to download of the net. The chances are most
people would rather have your free 99.9% accurate track then
fork our the $15.00 for Papyrus's version.
Therefore as well as Daytona/ISC after you for un-licensed use, you'd
have Papyrus wanting you to stop as it's going to***their sales.
So, sadly it all revolves around this global desire to make money.
Now, at present nobody has yet got the correct tools or all of the
information needed to create a perfect Daytona apart from Papyrus
so an official Daytona from Papyrus is going to be more attractive to
users than a hacked Talladega (no matter how close it is).
Try and understand that in this case Papyrus are not the bad guys in
this sorry story. They have been fighting for ages for the license for
Daytona but as money talks, they haven't had the cash to make
a better bid than Sega. They want to see Daytona in their sims as
much as we do.
However, every Daytona from us lot that appears on the net chips
a little bit off their chances of getting it from Daytona/ISC.
When The Pits was about to lauch our Daytona, we got a call from
Daytona/ISC and NOT Papyrus. The Licensing Manager of ISC called
Jan Kohl and ordered us to halt the release or face action. Read it
again - ISC stopped us, not Papyrus. That's how serious ISC are about
the Daytona name.
O.K, thats the Daytona aspect of the tracks finished with but what
about the other tracks that have been made like Texas or Las Vegas?
In this instance the action would come from Papyrus unless the coder
was very careful.
When Papyrus writes a sim, all the code, including the individual
files in the DAT's are copyrighted to them.
Now, most of the people who have been pulled up by Papyrus have
been distributing ZIP's with the entire new track in it including LP
files and the DAT.
The problem comes in that using another track as the base for your
new track is that the shape will be the same (at the moment) and
therefore you need the original LP files to make the AI work properly.
Secondly, a large percentage of the files inside the track DAT are
going to be original from the track you based yours on.
Modifying one byte in a file does not constitute it being a different
file and likewise with textures.
As an example, you can open MS GOLF in Borlands Resource Workshop
and change all sorts of things. However, it's still recognisable as MS
GOLF and Bill Gates ain't going to be happy if you try and pass it off
as your own and distribute it.
Now, say you have made a new track from another, the way you can
distribute it is to write a program that modifies the original code on
the users machine.
That way, you don't distribute any original code only a list of
modifications and any *completely* new files you have made for it.
As far as I can remember, when a person buys a piece of software, the
end-user agreement usually in one wording or another lets them use the
software and it's code for personal use and modification as long
as they don't attempt to distribute it in any form or try and pass it
off as their own.
Therefore, if they've got the original track on THEIR hard drive you
program acts as a tool to let let THEM modify the data themselves.
This is where the patches at The Pits get their basis from. We don't
ship any original Papyrus code with our patches and they only modify
the exisiting data on the users hard disk.
This is also why it takes me so damn long to write patches, writing
code to do this isn't easy and you need to understand all the Papyrus
file formats of which I know about 80%.
I think this is why Alex and the others get pulled up by Papyrus -
there shipping original code with their tracks.
I'm sorry about the length of my posts recently, but I don't see the
point of giving brief answers if I can answer something as fully as
possible.
As I've said before, I've nothing against track editing, I'm all for
it but I'm trying to stop people getting themselves into trouble
causing undue tension in the sim racing comunity between the
user/coders and the software publisher/writers.
And if anyone who has a track editing page wants to post this message
as a guide to those wanting to edit tracks, feel free.
Cheers
Jed
The Pits - http://www.thepits.demon.co.uk
Very interesting and informative. Thanks.
--
Jerry Morelock
> (snip)
> I'm sorry about the length of my posts recently, but I don't see the
> point of giving brief answers if I can answer something as fully as
> possible.
> As I've said before, I've nothing against track editing, I'm all for
> it but I'm trying to stop people getting themselves into trouble
> causing undue tension in the sim racing comunity between the
> user/coders and the software publisher/writers.
> And if anyone who has a track editing page wants to post this message
> as a guide to those wanting to edit tracks, feel free.
> Cheers
> Jed
> The Pits - http://www.thepits.demon.co.uk
Hello Jed, this is Alex Santantonio, I believe you know who I am. I
have a few questions for you about the tracks. I now understnad what is
going on with the reasons why I cannot distribute the full tracks, I was
just denying it before. I was wondering though, is what I am doing now
okay. I am distributing a dat file, but this dat file is missing key
elements which include all original papyrus code that would be included
in the dat file. Files such as .src .cam .trk and so on, as well as the
two pmp and 3do files that I did not edit. All files that are included
in the .dat file are the same by name only, all 3do files have been
rearranged, all mips completely redone, and the track .3do file has been
changed as well. I know that there has never been a problem with
distributing the various cars.dat files on the internet, and if that is
not a problem, then why is this. All in all I guess I am saying, if I
take steps such as making sure all files I am including have the edited
and non original papyrus code, should I be okay? Thank you.


































