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CRASHING ON HAWAII!!!! It's not my Fault!!!!

5 posts by 4 people · 04 Apr 1997 - 08 Apr 1997

Don Wilshe 04 Apr 1997#361824
Drivers: Subject: Public Service Message!!!! As we have proclaimed for a long long time. Alot of the time when you get crashed out on HAWAII it really isn't the other guys fault!!!! Don Wilshe, IVGA Here is some insight from Joe Farr!!!! I HOPE AND PRAY EVERYNIGHT THAT PAPYRUS FIXES THIS BEFORE WE GO LIVE ON NRO!!!! ===================================================================================================== From: Joe Farr "Modem Latency Bug" on the Nascar racing Multi-Player server (Hawaii) The term bug is used loosely as this may or may not be considered a bug. Some drivers refer to this as warping or game quirk. I have informed Hawaii about this, but heard no response on their part if this is a real bug or not OR if they even plan to fix or address it in a later update for Nascar (one) or Nascar (two). Enough of the disclaimer crap.... The short n sweet version of this bug is basically: It is possible that you can be hit by another car (that causes you to crash) while the other car does not real hit you and continues on while watching you spin in his mirror. Too bad for you! WHY IS THIS?????? (This is MY impression of how the game works) While racing other cars over the modem, it takes too long for my computer get information on the CORRECT location of your car so my computer can display the graphics. Therefore, my computer has to "guess" where your car is going to be. As soon my computer gets the correct location of your car, my computer will correctly draw your car. This could explain why cars appear to jump/warp on the screen. With this in mind, I will now give you a quick (and popular) example of a MODEM LATENCY BUG accident. Driver A makes a pass to the inside of driver B while going into turn 1 at Talladega. Driver A keeps his car completely under the solid white line while driver B keeps his car on the high side of the lane 1 (lower lane). In reality, these two cars will not touch each other and should exit turn 2 quite safely. However, what happens more times than not: Driver A remains below the solid white line and exits turn 2 safely while hearing driver B spin off into the wall mysteriously. Driver B remains on the high side of lane 1 and Driver A drifts up into Driver B's car causing him to crash. BUT WAIT!!!! Driver A continues at full speed and suffers no damage. WHAT THE HELL!!! If both drivers were to save a replay of this example, both drivers would find that Driver A's replay shows NO CONTACT while driver B's replay shows CLEAR CONTACT. Driver B's computer "guessed" that driver A would drift up the track (remain in a straight line to last known trajectory) which would cause contact and probable accident. This happens ALL THE TIME at ALL TRACKS!!!! It normally happens in turns, but has been known to happen on straight-aways where Driver A's computer "guesses" that driver B's car (following car while heading into a sharp turn) IS NOT braking (and plows into driver A) when in actuality, driver B is braking and DOES NOT hit driver A. What can you do about it? Until Hawaii fixes this problem (bug), there is nothing you can do about it. Since this normally happens in close quarter racing, I HIGHLY RECOMMEND not racing side by side in the turns. If you have no choice (in the heat of battle), please, for your sake, allow plenty of room between your car and the passing car. The outside car never wins in this situation. If you are going to be passed (car gets inside position while heading down straight or car behind is clearly faster), I recommend lifting/braking a tad early to allow the passing car to get completely by you BEFORE you fully enter the turn so you can use the full track (with no cars on your left or right) to safely complete the turn. On the road courses, I recommend not following directly behind the car ahead of you. I have written about this bug in my "Drivers Guideline" IVGA MP section several months ago. Most "League" accidents can be attributed to this bug. If you are aware of the possibility of disaster, than you will know how to avoid it. When in a race and you are taken out, please consider the following: 1. Did the car that hit you spin and crash also? If he did, than one of you screwed up and the MODEM LATENCY BUG did not bite you. Begin with unnecessary verbal flaming if you under the age of 15. 2. Did the car that hit you continue on? It is possible that the MODEM LATENCY BUG just happened and the car that hit you real did not hit you according to his game. Suck it up and don't let it happen again. I warned you! Save the replay and make a note of his speed after the incident. Did his speed drop or did it remain as if he never touched you? I realize that modem latency is the biggest obstacle for Hawaii to overcome, but I would like to see some sort of verification between the two cars when this type of incident happens. If driver B's computer says "I've been hit by driver A", I would like to get confirmation from driver A's computer before the accident is official, resulting in both cars spinning. I've got a dozen or so other changes that Hawaii should make, but I have 12 hours of the Republican convention to watch, so I'll cover it in another letter. Thanks for your time, Joe Farr
bl00 07 Apr 1997#362161
>As we have proclaimed for a long long time. Alot of the time when you >get crashed out on HAWAII it really isn't the other guys fault!!!! >Don Wilshe, IVGA >Here is some insight from Joe Farr!!!! Don, Old news... it's called Warping! I am pretty sure everyone knows of the problem and has seen it before. Just something you have to live with in a modem environment for now. Kev
bl00 07 Apr 1997#362162
>>Old news... it's called Warping! I am pretty sure everyone knows of >>the problem and has seen it before. Just something you have to live >>with in a modem environment for now. >Huh.. I think he knows that.. Then why did he post it and why did you reply? You guys must really be bored over there at IVGA :> Kev
The_Rave 07 Apr 1997#362163
<HTML><BODY> <BR> <BR><I>&gt;&gt;Old news... it's called Warping! I am pretty sure everyone knows of</I>&nbsp; <BR><I>&gt;&gt;the problem and has seen it before. Just something you have to live</I>&nbsp; <BR><I>&gt;&gt;with in a modem environment for now.</I>&nbsp; <BR> <BR><I>&gt;Huh.. I think he knows that..</I>&nbsp; <BR> <BR>Then why did he post it and why did you reply? You guys must really be&nbsp; <BR>bored over there at IVGA :&gt;&nbsp; <BR> <BR>Kev&nbsp; </BLOCKQUOTE> <BR> <BR><I>&gt;&gt;Old news... it's called Warping! I am pretty sure everyone knows of</I> <BR><I>&gt;&gt;the problem and has seen it before. Just something you have to live</I> <BR><I>&gt;&gt;with in a modem environment for now.</I> <BR> <BR><I>&gt;Huh.. I think he knows that..</I> <BR> <BR>Then why did he post it and why did you reply? You guys must really be <BR>bored over there at IVGA :&gt; <BR> <BR>Kev </BLOCKQUOTE> &nbsp;&nbsp; I no longer refer to it as warping.&nbsp; I prefer to call it a &quot;Hawaiian Punch!&quot;&nbsp; <BR> <BR>&nbsp;&nbsp;&nbsp; Dennis <BR> </BODY> </HTML>
Quoted text (11 lines)>>Then why did he post it and why did you reply? You guys must really be >>bored over there at IVGA :> >Not bored.. overwhelmed!!; ) >take care >Julian "Mr. Turtle" Data >IVGA Member 0004 >The N2 "SkunksWorks" is in progress >Verite/3DFX owner
Yet another mind boggling responce from the turtle......YAWN.......

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