While watching the last few WC races on TV, I realized how much those
guys signal each other using hand gestures (non ***!) for
instruction on which side to pass on, etc. I know we have chat
functions, but chat messages can originate from ANY car on the track
(on Hawaii, NRO) and when you're bearing down on somebody from behind,
you're hardly sitting there reading chat messages. Wouldn't it be nice
to have a special, non-textual method of signalling just the car behind
you? Obviously the sim knows which cars are in front of and behind you,
with one keystroke you could send a graphical signal to the car behind
you telling him which side to pass on. The driver behind would instantly
know it was the car in front of him sending the signal, since it was
other than a chat message. Maybe it could be just a large arrow on one
side of the screen or the other. Think about how many collisions this
would prevent while allowing the sim to approach even more closely the
realism of NASCAR racing.
Just a thought..
Patrick.
=================================================
===--- Patrick O'Neal (PatrickO on Hawaii) ---===
===------- Shamrock Racing Enterprises -------===
===-- (Remove NOSPAM from my reply address) --===
=================================================
Quoted text (15 lines)
> While watching the last few WC races on TV, I realized how much those > guys signal each other using hand gestures (non ***!) for > instruction on which side to pass on, etc. I know we have chat > functions, but chat messages can originate from ANY car on the track > (on Hawaii, NRO) and when you're bearing down on somebody from behind, > you're hardly sitting there reading chat messages. Wouldn't it be nice > to have a special, non-textual method of signalling just the car behind > you? Obviously the sim knows which cars are in front of and behind you, > with one keystroke you could send a graphical signal to the car behind > you telling him which side to pass on. The driver behind would instantly > know it was the car in front of him sending the signal, since it was > other than a chat message. Maybe it could be just a large arrow on one > side of the screen or the other. Think about how many collisions this > would prevent while allowing the sim to approach even more closely the > realism of NASCAR racing.: Well said Pat and I agree. Maybe just a quick arrow in the rear window?
: Or for some of our more esteemed colleagues, flashing lights, bells,
: whistles and auto-steer to force them to move them over. :-)
I would like to order a dancing hula girl for the back deck of my car.
She leans right to pass to the right, left to pass to the left, leans
forward when I want the driver behind to link up for a drafting partner,
and bounces up and down wildly when I'm slowing down for a big wreck.
Then again, I may need to cancel that order, I may end up spending too
much of my time looking in my rearview mirror to watch her dance...
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (10 lines)
> > While watching the last few WC races on TV, I realized how much those > > guys signal each other using hand gestures (non ***!) for > > instruction on which side to pass on, etc. I know we have chat > > functions, but chat messages can originate from ANY car on the track > > (on Hawaii, NRO) and when you're bearing down on somebody from behind, > > you're hardly sitting there reading chat messages. Wouldn't it be nice > > to have a special, non-textual method of signalling just the car behind > > you? Obviously the sim knows which cars are in front of and behind you, > > with one keystroke you could send a graphical signal to the car behind > > you telling him which side to pass on. The driver behind wouldQuoted text (11 lines)
> > know it was the car in front of him sending the signal, since it was > > other than a chat message. Maybe it could be just a large arrow on one > > side of the screen or the other. Think about how many collisions this > > would prevent while allowing the sim to approach even more closely the > > realism of NASCAR racing. > Well said Pat and I agree. Maybe just a quick arrow in the rear window? > Or for some of our more esteemed colleagues, flashing lights, bells, > whistles and auto-steer to force them to move them over. :-) > David T.On Mon, 14 Apr 1997 23:34:53 -0700, Patrick O'Neal
I think you answered your own question. The chat message feature does
a splendid job of it. Evidently, you've never raced N2 in multiplayer
because it automatically displays the car # of the driver originating
the autochat message. For instance, if the #5 car is directly in
front of me and he chooses to enter the pits, all he needs to do is
press <ctrl><F1> and I will see #5 Pitting on my screen. BTW, you can
change the 10 chat messages by altering the text file autochat.msg.
Perhaps the NRO should require everyone to run with a standard set of
autochat messages such as pass on left, etc.
Quoted text (24 lines)
>While watching the last few WC races on TV, I realized how much those >guys signal each other using hand gestures (non ***!) for >instruction on which side to pass on, etc. I know we have chat >functions, but chat messages can originate from ANY car on the track >(on Hawaii, NRO) and when you're bearing down on somebody from behind, >you're hardly sitting there reading chat messages. Wouldn't it be nice >to have a special, non-textual method of signalling just the car behind >you? Obviously the sim knows which cars are in front of and behind you, >with one keystroke you could send a graphical signal to the car behind >you telling him which side to pass on. The driver behind would instantly >know it was the car in front of him sending the signal, since it was >other than a chat message. Maybe it could be just a large arrow on one >side of the screen or the other. Think about how many collisions this >would prevent while allowing the sim to approach even more closely the >realism of NASCAR racing. >Just a thought.. >Patrick. >================================================= >===--- Patrick O'Neal (PatrickO on Hawaii) ---=== >===------- Shamrock Racing Enterprises -------=== >===-- (Remove NOSPAM from my reply address) --=== >=================================================Quoted text (9 lines)
> I think you answered your own question. The chat message feature does > a splendid job of it. Evidently, you've never raced N2 in multiplayer > because it automatically displays the car # of the driver originating > the autochat message. For instance, if the #5 car is directly in > front of me and he chooses to enter the pits, all he needs to do is > press <ctrl><F1> and I will see #5 Pitting on my screen. BTW, you can > change the 10 chat messages by altering the text file autochat.msg. > Perhaps the NRO should require everyone to run with a standard set of > autochat messages such as pass on left, etc.What I do is set my screen up for the <F2><Enter> view so that I
always know who the next two cars are in front and behind. Also, it
shows close to real time changes in distance between cars. Maybe
that'll help you.
try using your mirror


































