Lately, I have been experimenting with editing the traction, power,
aggression, and drag values for the drivers in N2. My question is, does
a higher value for drag create more car drag or less drag? I believe it
creates more drag, but I have significantly raised and lowered this
number (while leaving everything else constant) and have not noticed a
significant difference.
Also, has anyone noticed anything weird with the performance of the #3
car in the game? He has some of the highest values for power, traction,
etc., but during a race he starts well and then almost always fades to
20th-30th place by the end of the race. I tried moving #3 up from
fourth on my list to second, but I noticed no difference. I am not
wanting to start a flame war or thread about the #3 car in real life,
just curious if anyone else has noticed this in the game and possibly
knows how to solve it. Thanks.
Quoted text (8 lines)
> Also, has anyone noticed anything weird with the performance of the #3 > car in the game? He has some of the highest values for power, traction, > etc., but during a race he starts well and then almost always fades to > 20th-30th place by the end of the race. I tried moving #3 up from > fourth on my list to second, but I noticed no difference. I am not > wanting to start a flame war or thread about the #3 car in real life, > just curious if anyone else has noticed this in the game and possibly > knows how to solve it. Thanks.Lately, I have been experimenting with editing the traction, power,
aggression, and drag values for the drivers in N2. My question is, does a
higher value for drag create more car drag or less drag? I believe it
creates more drag, but I have significantly raised and lowered this number
(while leaving everything else constant) and have not noticed a
significant difference.
Also, has anyone noticed anything weird with the performance of the #3 car
in the game? He has some of the highest values for power, traction, etc.,
but during a race he starts well and then almost always fades to 20th-30th
place by the end of the race. I tried moving #3 up from fourth on my list
to second, but I noticed no difference. I am not wanting to start a flame
war or thread about the #3 car in real life, just curious if anyone else
has noticed this in the game and possibly knows how to solve it. Thanks.
<
I changed his aggression rating to 900 (leaving everything else the same)
and he always seems to finish in the top 15 (100% length racing)
--------------------------------------------------------------------------
-----------------------
Jason Nichols
Commissioner
SportSim Football League
http://members.aol.com/jn141414/ssfl.html
--------------------------------------------------------------------------
------------------------
: Lately, I have been experimenting with editing the traction, power,
: aggression, and drag values for the drivers in N2. My question is, does
: a higher value for drag create more car drag or less drag? I believe it
: creates more drag, but I have significantly raised and lowered this
: number (while leaving everything else constant) and have not noticed a
: significant difference.
Drag is a number that affects qualifying. I am not aware of any affect
it has during any other session.
<snip>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=


































