Race Sim Central
Rec.Autos.Simulators Archive

Spotter File

1 post by 1 person · 11 Jun 1997 - 11 Jun 1997

F`la 11 Jun 1997#370138
I didn't notice if someone had posted this before, but for those of you who aren't sure, here is how to adjust the spotter in your track.txt file (handy for converted tracks, or if you just want to change definitions in the game). Some time I will put this up on my web page, but I haven't got 'round to it yet :) Spotter Info: The track.txt file appears to contain the info required for the spotter to tell where on the track an incident is occurring. A track appears to be measured in units from the start/finish line, and one mile equals 313 units. The two lines below are from Talladega... track is about 835 units long. DDLNG 95 168 240 486 560 635 735 835 - linear location on track (units down the track each zone ENDS) DIDNT 22 1 2 19 3 4 21 20 - name of area, in the list below. DIDNT References: 1 -13 - Turn 1 - 13 T1.WAV to T13.WAV 14-16 - Turn 1A, Turn 2A, Turn 3A 1A.WAV 2A.WAV 3A.WAV 17 - Front Straight FSTR.WAV 18 - Back Straight BSTR.WAV 19 - Back Stretch BSTC.WAV 20 - Trioval TRI.WAV 21 - Into Trioval TRIIN.WAV 22 - Out of Trioval TRIOUT.WAV 23 - Esses ESSES.WAV 24 - Into Esses ESSESIN.WAV 25 - Out of Esses ESSESOUT.WAV 26 - Long Pond Straight LPOND.WAV 27 - Short Chute SHCH.WAV 28 - Tunnel Turn TTUNNEL.WAV 29 - First Straight 1STR.WAV 30 - Final Straight FNLSTR.WAV 31 - Short Straight SHRTSTR.WAV 32 - Long Straight LONGSTR.WAV 33 - Outer Loop OLOOP.WAV 34 - Inner Loop ILOOP.WAV 35 - Stretch STRETCH.WAV 36 - Carousel CSEL.WAV 37 - Strip STRIP.WAV 38 - Hairpin HAIRP.WAV 39 - 1st Hairpin HAIRP1.WAV 40 - 2nd Hairpin HAIRP2.WAV 41 - S Turns STURNS.WAV 42 - Kink KINK.WAV Thats what I figured out so far anyways :) F`lar [link lost in import] -- Web Page: [link lost in import]

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