I just saw that Alex Santantonio has a utility which upgrades the
graphics a bit for the N2 version of Indy (as opposed to the original
ICR1 graphics):
[link lost in import]
So, since I'm on this kick about enhancing Indy and all I thought I'd
give it a shot. In the end there were 4 files that I really liked. The
best one is a new texture for the tower on the inside of the track at
the start/finish line (the big grey one that says "Indianapolis 500" on
it). So, using pure file swapping again, I copied the following files
over...
Old File New File Description
----------------------------------------------------
Indytow.mip Indytow.mi4 The new infield tower texture.
the one with "Indianapolis
500" printed on it
Scor1.mip Scor1.mi4 New Pennzoil scoreboard..
says "It's a "
Grand5.mip Grand5.mi4 New Grandstand scoreboards..
says "RECORD"
also has Budweiser, Coca Cola
and Goodyear textures.
House3.mip House3.mi4 New (kinda) texture for the
building just to the right
after turn 2 (with the railing)
-------------------------------------------------------------------------
Alex has the same utility for N1 floating around somewhere (I can't
remember where I got it), but his N2 textures were better (IMO). So, I
did the same thing to my version of Indy for N1 and no problems. BTW,
I'm running a Pentium 200 w/ Sierra Screamin' 3D and 32 Megs of SDRAM
and I get a consistent 30fps with ALL textures on and a full car field.
If anyone comes up with some good combinations or textures, post it or
let me know. Thanks!!
Eric Ruhl
*** Remove "nospam" to reply ***
Yeah, but does anyone have a patch that moves downtown
Indianapolis from outside of turn 1 to outside of turn 2 where
it's supposed to be?
:-)
- Mike "wishing I had a 3d card so I could try this stuff" Holthouse.
====================================================
Mike Holthouse - Indianapolis, IN
I'm sick of spam!! To e-mail me, remove the "x"...
R.I.P. Jeff Krosnoff: Sep 24, 1964 - July 14, 1996
====================================================
< has anyone a patch that moves....
Yes, when you use te original horizon.mip, as you should imo, you have to
change the coordinates for the textures in the horizon.3do. If you are
interested in my solution, send me a short note.
Klaus Hoerbrand
Quoted text (9 lines)
> < has anyone a patch that moves.... > Yes, when you use te original horizon.mip, as you should imo, you have > to > change the coordinates for the textures in the horizon.3do. If you are > interested in my solution, send me a short note. > Klaus HoerbrandOkay, when adding sky the colors of the sky and the horizon must match.
Usually you have to change the color of the horizon.
Espacially at Indy, I think the horizon should not be changed, because it
is typical for this track.
I took the sky from one of the N2 tracks. They can easier be changed to
match the horizon. mip
Regards. Klaus Hoerbrand
Perhaps that's to denote the real life smog that clouds the air of this polluted
industrial city ! :-)
DB
Michigan Speedway is in the Irish Hills in Brooklyn, MI. Far from the
madding crowd (and pollution) ;~)
Glenn
"It's easy to criticize from outside the***pit"
-Murray Walker, Australian GP 1994


































