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Rec.Autos.Simulators Archive

Damage to AI cars in ICR2

4 posts by 4 people · 25 Jun 1997 - 29 Jun 1997

Hi I'm currently running a full season on ICR2 with damage set to realistic. During my last race I got hit up the rear by one of the AI cars which spun me around and created a huge pile up. My car was a write-off and I expected half the field to join me, but after switching to accelerated time and looking at the standings I was surprised to see that no cars had retired due to the crash. This is a pain, I like the tension that the realistic damage creates (you really don't want to make a mistake!) but if the AI cars are in say `arcade' mode it's a bit pointless. Is there anything I can do to rectify this? Cheers Alan PS It's a great simulator though - I still prefer it to GP2. -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The views/opinions expressed here are my own and do not in any way reflect the views/opinions of my employer. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AKH 25 Jun 1997#371764
Did you check the laps completed by the AI cars involved? It's possible they did suffer damage (just not terminal) and pitted for repair and lost laps... Alan http://www.kiva.net/~akh/simshop.html
Quoted text (25 lines)> Hi > I'm currently running a full season on ICR2 with damage set to realistic. > During my last race I got hit up the rear by one of the AI cars which spun > me around and created a huge pile up. My car was a write-off and I expected > half the field to join me, but after switching to accelerated time and looking > at the standings I was surprised to see that no cars had retired due to the crash. > This is a pain, I like the tension that the realistic damage creates (you really > don't want to make a mistake!) but if the AI cars are in say `arcade' mode it's > a bit pointless. Is there anything I can do to rectify this? > Cheers > Alan > PS > It's a great simulator though - I still prefer > it to GP2. > -- > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > The views/opinions expressed here are my own and do not > in any way reflect the views/opinions of my employer. > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quoted text (20 lines)> Did you check the laps completed by the AI cars involved? It's possible > they did suffer damage (just not terminal) and pitted for repair and > lost laps... > Alan > [link lost in import: /~akh/simshop.html] > > Hi > > I'm currently running a full season on ICR2 with damage set to realistic. > > During my last race I got hit up the rear by one of the AI cars which spun > > me around and created a huge pile up. My car was a write-off and I expected > > half the field to join me, but after switching to accelerated time and looking > > at the standings I was surprised to see that no cars had retired due to the crash. > > This is a pain, I like the tension that the realistic damage creates (you really > > don't want to make a mistake!) but if the AI cars are in say `arcade' mode it's > > a bit pointless. Is there anything I can do to rectify this?
Well, I drive with realistic damage as well. Almost every time I*** up or get caught by the AI, I relieve my anger by smashing into some other car with full speed. And every other time the other car doesn't even have a scratch and just goes on. So the damage is realistic for the player, and only sometimes for the AI! Isn't that mean? 8^) l8er ronny
Ed Benson 29 Jun 1997#372082
Almost every time I*** Please stay away from Hawaii <g>. -- Ed DO NOT SEND JUNK E-MAIL: "By US Code Title 47, Sec.227(a)(2)(B), a computer/modem/printer meets the definition of a telephone fax machine. By Sec.227(b)(1)(C), it is unlawful to send any unsolicited adverti***t to such equipment. By Sec.227(b)(3)(C), a violation of the aforementioned Section is punishable by action to recover actual monetary loss, or $500, whichever is greater, for each violation."

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