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Rec.Autos.Simulators Archive

Papyrus Clears Air About EA Deal

13 posts by 11 people · 25 Jun 1997 - 02 Jul 1997

Kirn Crom 25 Jun 1997#371788
I called NASCAR's licensing department today and then spoke with Adam Levesque, one of the lead programmers for NASCAR Racing at Papyrus. According to Adam, the new deal between NASCAR and Electronic Arts is NOT exclusive. Adam says that Papyrus still has a very good relationship with NASCAR. However, NASCAR wanted to involve another strong company in promoting istelf. Thus, it has allowed EA to produce another racing title. Yes, this does mean there will be added competition for Papyrus, but it will in no way prevent further releases of NASCAR Racing and related products. Thank goodness! Kirn Cromur
Tony Joh 25 Jun 1997#371789
> I called NASCAR's licensing department today and then spoke with Adam > Levesque, one of the lead programmers for NASCAR Racing at Papyrus. Adam is, in fact, our Executive Producer and General Manager. Our programmers are mostly too busy to take phone calls.. ;-) I think you'll find that the expanded competition will result in a much bigger market for NASCAR and other racing titles. It also means everyone in the industry is going to have to improve their products. As a Papyrus employee, that puts pressure on me to do my job better. As a racing sim fanatic, it makes my mouth water like nobody's business! -- Papyrus Design Group, Inc. The views expressed are mine alone and do not represent Papyrus in any official capacity.
David Sca 25 Jun 1997#371790
>I think you'll find that the expanded competition will result in a much >bigger market for NASCAR and other racing titles. It also means >everyone in the industry is going to have to improve their products. Great. I hope this could mean a much better Verite version of Nascar 2 that performs as well as ICR2 and includes features like anti-aliasing. ------------------------------------------------------------------------------------------ This space intentionally left blank
Eric Busch 25 Jun 1997#371791
Papyrus still is a seperate entity. Their offices are in Somerville, Mass while Sierra's are in Bellevue, WA. Papy's products have been and will continue to be their own. -- http://ebusch.akorn.net
> I think we should quit using "Papyrus" unless you are talking about the > racing games they produced up to N2; Papyrus won't be making any more > racing sims; Sierra will, and put Papyrus on the box for sales. This is unfounded. Sierra is on the West Coast, while the complete Papyrus operation is located on the East Coast. God Bless, Steve
Silco 26 Jun 1997#371904
I think we should quit using "Papyrus" unless you are talking about the racing games they produced up to N2; Papyrus won't be making any more racing sims; Sierra will, and put Papyrus on the box for sales. I'm going to wait for the next upcoming team/company to start producing racing sims. Probably only around the corner anyway. We will have another great team/company in the future, and the cycle of life will continue (really good game, great game, a upgrade with #2 on it, then the god MEGACOMPANY kills it by buying the company).
Tony Joh 26 Jun 1997#371905
That's an incorrect assumption. Papyrus still exists -- while we are technically a development house for Sierra and not a stand-alone company, the engineering, marketing, licensing, and marketing is all in-house. Well, if that's your plan, I wish you luck. You're going to miss out on some really incredible stuff, though. -- Papyrus Design Group, Inc. The views expressed in this message are mine entirely and do not represent Papyrus or Sierra in any official capacity.
Boy, how you draw your conclusions is beyond me. Sierra bought Papyrus because we've been successful at creating great racing sims. They want us to keep doing what we're doing. No one from Sierra has written a single line of code in our racing sims. steve
CR Ridl 26 Jun 1997#371907
Quoted text (19 lines)>>I think we should quit using "Papyrus" unless you are talking about the >>racing games they produced up to N2; Papyrus won't be making any more >>racing sims; Sierra will, and put Papyrus on the box for sales. >That's an incorrect assumption. Papyrus still exists -- while we are >technically a development house for Sierra and not a stand-alone >company, the engineering, marketing, licensing, and marketing is all >in-house. >>I'm going to wait for the next upcoming team/company to start producing >>racing sims. Probably only around the corner anyway. We will have another >>great team/company in the future, and the cycle of life will continue >>(really good game, great game, a upgrade with #2 on it, then the god >>MEGACOMPANY kills it by buying the company). >Well, if that's your plan, I wish you luck. You're going to miss out >on some really incredible stuff, though. >-- >Papyrus Design Group, Inc. >The views expressed in this message are mine entirely >and do not represent Papyrus or Sierra in any official capacity.
Hey Tony.. Long time, no race :)) I can tell you haven't been around for awhile, since you seem to reply to ***like this with such enthusiasm. Give it time. Eventually, someone will tell you that they are the self-proclaimed leader of this newsgroup, and all posts will have to be cleared through him. Probably around that time, you'll get the gist of where this newsgroup has gone over the last few months. It's a little like Romper Room...
Rich Sco 26 Jun 1997#371908
N2 is the best Racing Sim on the market. By not playing it you're only hurting yourself. I'll race it until someone comes out with a better sim, which will hopefully prod Papyrus to make an even better sim. Bottom line is 'the racer' wins! My only complaint with Papyrus is the length of time it's taken to implement NROS, but Sean Butcher's e-mail clarified that a bit. RS
Jim Sokolo 27 Jun 1997#371971
No, Papyrus will continue to make the games, and Sierra will make the boxes and ship them to the stores. The only code that is written by "Sierra" is the installer and the SIGS patch mechanism, if Papyrus ever uses that. Papyrus will continue to write the physics, graphics, AI, session management, etc... In short, the technical success or failure of the racing titles will be Papyrus'; Sierra (or CUC software) does the manufacturing, marketing, sales and distribution, but NOT the coding. As it happens, I just got back from a lapping day in the Skip Barber 2-liter Formula Dodge cars. I went with several Papyrus folks, and no Sierra folks. That's cause we were there for racing, not installing, selling, or marketing... ---Jim
Jim Sokolo 27 Jun 1997#371972
That's correct, except Papyrus moved in November 1995 to new offices in Watertown, MA... ---Jim
Joe 02 Jul 1997#372409
Quoted text (13 lines)> I called NASCAR's licensing department today and then spoke with Adam > Levesque, one of the lead programmers for NASCAR Racing at Papyrus. > According to Adam, the new deal between NASCAR and Electronic Arts is > NOT exclusive. Adam says that Papyrus still has a very good > relationship with NASCAR. However, NASCAR wanted to involve another > strong company in promoting istelf. Thus, it has allowed EA to > produce another racing title. > Yes, this does mean there will be added competition for Papyrus, but > it will in no way prevent further releases of NASCAR Racing and > related products. > Thank goodness!
Take a look at the NBA games, NFL etc ... Daytona missed the boat on this one. Did Sega give them more than, EA and Papyrus and probably Sega with a lower bid. I wonder which was more profitable for Daytona.

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