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Rec.Autos.Simulators Archive

CART Precision Racing

15 posts by 14 people · 08 Jul 1997 - 15 Jul 1997

Vype 08 Jul 1997#372819
Does anyone have any info on this game, ie. who's making it, the basic idea of the game.
Don Mullin 08 Jul 1997#372820
> Does anyone have any info on this game, ie. who's making it, the basic > idea of the game. Its being made by Terminal Reality (makers of Monster Truck Madness) and being published by Microsoft. -- "To all you villans out there I say, knock off all that evil!" -The Tick The Rusty Wallace Miller Lite stock car, awsome when opened up! GO#2! Mullins Motorsports Inc. http://www.***tron.com/~ddmj
Getze 09 Jul 1997#372906
> Does anyone have any info on this game, ie. who's making it, the basic > idea of the game. I believe it is supposed to be a serious sim, rather than an arcade game. I read somewhere that the developers were making precise track measurements, etc. Jim
Indy 10 Jul 1997#372973
Its the first simulation of a parade - no passing allowed - you just follow the leader - in this sense it is an accurate simulation of CART racing.
XRaceTr 10 Jul 1997#372974
>Its the first simulation of a parade - no passing allowed - you > just follow the leader - in this sense it is an accurate simulation > of CART racing. For someone that lives in Indy, you have a very skewed view of CART racing... I'd expect more... My theory - you're either typing with your tongue firmly planted in your cheek (in which case, you got me!), or you're a victim of the IRL propoganda parade (in which case, you should watch a CART race or two before making statements like this)... - Mike. ==================================================== Mike Holthouse - Indianapolis, IN I'm sick of spam!! To e-mail me, remove the "x"... R.I.P. Jeff Krosnoff: Sep 24, 1964 - July 14, 1996 ====================================================
Manuel Paz 10 Jul 1997#372975
Saw it at E3 in the Microsoft stand and didn't surprise me too much (It wasn't finished), race a little in Illinois. Caracas, Venezuela
Horus9 11 Jul 1997#373036
As opposed to that new IRL sim that accurately simulates the %80 -%90 empty stands at Phoenix and New Hampshire. It's so realistic, the rules actually change everytime you run at Indianapolis. Even if you manage not to grenade your engine (with accurate lawn mower sound) and win a race, you still have to survive the realistic "fight sequence" with A.J. at the end of the race.
>Its the first simulation of a parade - no passing allowed - you just follow >the leader - in this sense it is an accurate simulation of CART racing. Have you ever been to a CART race? or are you just spewing IRL crap? Sure looked like lots of passing going on at Portland couple of weeks back. Why don't we leave the CART-vs-IRL ***in r.a.s.indy where it already overflows the newsgroup and concentrate on having fun with sims here on R.A.S. Thanks. --John -- Note: my real e-mail address is below. Delete the asterisks. ------------------------------+-------------------------- Seattle, Washington USA. | http://www.cool.com/~jsilva
> Saw it at E3 in the Microsoft stand and didn't surprise me too much (It > wasn't finished), race a little in Illinois. What's this supposed to mean? -- Dave Otterness
Hello there, I don't know about 'CART Precision Racing', but 'CART World Series' is being released on PlayStation later this year. Its being published and I think developed by Sony Computer Entertainment America. High revingly yours, Pasene R. Faifua.
Quoted text (9 lines)> > Does anyone have any info on this game, ie. who's making it, the basic > > idea of the game. > I believe it is supposed to be a serious sim, rather than an arcade > game. I read somewhere that the developers were making precise track > measurements, etc. > Jim
Don Mullin 13 Jul 1997#373180
Quoted text (10 lines)> > Its the first simulation of a parade - no passing allowed - you just > follow > > the leader - in this sense it is an accurate simulation of CART racing. > As opposed to that new IRL sim that accurately simulates the %80 -%90 > empty stands at Phoenix and New Hampshire. It's so realistic, the rules > actually change everytime you run at Indianapolis. Even if you manage not > to grenade your engine (with accurate lawn mower sound) and win a race, > you still have to survive the realistic "fight sequence" with A.J. at the > end of the race.
Can you bite your opponent's ears without getting caught? :) -- "To all you villans out there I say, knock off all that evil!" -The Tick The Rusty Wallace Miller Lite stock car, awsome when opened up! GO#2! Mullins Motorsports Inc. http://www.***tron.com/~ddmj
Quoted text (8 lines)> >Its the first simulation of a parade - no passing allowed - you just > follow > >the leader - in this sense it is an accurate simulation of CART > racing. > Have you ever been to a CART race? or are you just spewing IRL crap? > Sure looked like lots of passing going on at Portland couple of weeks > back.
or cleveland. AZ passed every car in the race at least one time and most 2 times. The origional poster is obviously a very dumb pee-brain
Matt Barne 14 Jul 1997#373244
Quoted text (10 lines)> > Its the first simulation of a parade - no passing allowed - you just > follow > > the leader - in this sense it is an accurate simulation of CART racing. > As opposed to that new IRL sim that accurately simulates the %80 -%90 > empty stands at Phoenix and New Hampshire. It's so realistic, the rules > actually change everytime you run at Indianapolis. Even if you manage not > to grenade your engine (with accurate lawn mower sound) and win a race, > you still have to survive the realistic "fight sequence" with A.J. at the > end of the race.
Don't forget the just added "career-ending head trauma" feature! If you spin a car into the wall, there's an 80% chance the game will uninstall itself. Matt
Quoted text (10 lines)> > Does anyone have any info on this game, ie. who's making it, the > basic > > idea of the game. > I believe it is supposed to be a serious sim, rather than an arcade > game. I read somewhere that the developers were making precise track > measurements, etc. > Jim
Didn't Psygnosis do that with F1? Sorry! ;) Mark Reading, UK

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