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GP2 - slippery corners help

7 posts by 5 people · 18 Jul 1997 - 04 Aug 1997

Karim Khal 18 Jul 1997#373499
Some corners in F1GP2 are very slippery unlike the rest of the track. I don't have the game manual here in the office, so I can't give their exact names. For instance the new hairpin at Estoril (btw not in the manual track map), the exit of the 180 deg turn in the middle of Imola, the 4th corner before the 180 turn in Hungary. This happens in a turn with a climb. I manage to setup my car so that I am very happy with it on the whole track, very stable, balanced and stuff, yet those climbing corners give me a headache, very hard not to spin on them. I am driving with a T1 wheel, no steering help nor spin recovery. Does anyone have any hints on how to fight those climbing corners? Of course if I slow down a lot and am very gentle on the wheel this does not happen. The best thing to do I found so far is to go through them at constant throttle, don't accelerate at any costs. Yet at Imola it is a corner exit, so getting back to full power fast is a priority. In Hungary it is a very fast corner, coming in at ~270kph, going through ~210kph. Maybe there is something very important that I overlook in the car setup that would keep it stable through those corners, and then I would rebalance the car around that? In the real world I don't remember any car having a problem in those corners. Drivers make mistakes anywhere but there:) I bought GP2 at the end of September and was really looking forward to see at least backmackers have trouble in that new hairpin at Estoril. The only thing that happened was the 2 McLarens colliding right after it;) Karim
SOUNDCHS 20 Jul 1997#373634
Hi Karim, The way I deal with those corners, and I know exactly which ones you are refering to, is to loosen up my anti roll bars in the rear. I also drive very carefully, as you mentioned, and I try to correct the spin before it happens. This last bit is tricky. If you look, you won't find a single hotlap of mine anywhere because I stink. But you may be able to use these techniques better than I. :-) -- mark jeangerard sound chaser recording studio
Ace Rimme 21 Jul 1997#373710
SOUNDCHSER wrote in article I think slippery here means oversteer. You can remedy oversteer in many ways. Softening the rear A.R.B. is one, but lowering the front wing is another. But you should check "The fine art of car-setup" by John Wallace at Sim Racing News. His document has given me insight in setups, enabling me to take off 8 (EIGHT) seconds on my fastest lap of Canada for instance. And it enabled me to get near to the Estoril pole up to 1 tenth of a second. Estoril, a circuit I once hated, but now is one of my fav circuits, thanks to the advances made using this piece of advice. "Fellas, stoke me a clipper, I'll be back for Christmas." "It's sharper than a page of Oscar Wilde whitticisms rolled into a point, sprinkled with lemon juice and stuck into someone's eye." Ace Rimmer, Red Dwarf VII Herbert Ackermans.
James 22 Jul 1997#373791
: I think slippery here means oversteer. You can remedy oversteer in many : ways. Softening the rear A.R.B. is one, but lowering the front wing is : another. They are referring to very slow, slippery hairpins. More front wing will not have an effect in this situation since the car is carrying little speed. I soften the rear end and try to find a less-slippery line. : : But you should check "The fine art of car-setup" by John Wallace at Sim : Racing News. His document has given me insight in setups, enabling me to : take off 8 (EIGHT) seconds on my fastest lap of Canada for instance. And it 8 seconds is a lot to take off - your original setup must have been very bad - were you using the default setup ? Regards James : : "Fellas, stoke me a clipper, : I'll be back for Christmas." Is this your variation on "smoke me a kipper, I'll be back for breakfast." ? =)
TOlson94 22 Jul 1997#373792
I think he was referring to low speed corners such as Adelaide at Magny Cours, which is a very slippery corner in the game. I doubt that any additional aerodynamic downforce would help much in this case, since the speed is so low.
Ace Rimme 25 Jul 1997#374065
>: I think slippery here means oversteer. You can remedy oversteer in many >: ways. Softening the rear A.R.B. is one, but lowering the front wing is >: another. >They are referring to very slow, slippery hairpins. More front wing will not >have an effect in this situation since the car is carrying little speed. >I soften the rear end and try to find a less-slippery line. So, this is one solution I mentioned Nope, I already had a pole that was faster than the original one, so my setup was pretty good to start with. But the document gave so much info, I could never have figured out myself. Different cornering requires different slow-damping for instance. VERY interesting to read. ? =) No, just RD Series VII quote. "Fellas, stoke me a clipper, I'll be back for Christmas." "It's sharper than a page of Oscar Wilde whitticisms rolled into a point, sprinkled with lemon juice and stuck into someone's eye." Ace Rimmer, Red Dwarf VII Herbert Ackermans.
Karim Khal 04 Aug 1997#374813
On Fri, 25 Jul 1997 21:18:27 +0200, "Ace Rimmer" Funny thing. I started this thread but saw only one message the next day. Then all of a sudden I discover there has been a whole discussion that my news server missed (and I am the sysadmin:) Anyway: I more or less solved it by lowering the rear arb a notch, and trying to do my best to keep a constant throttle through those corners, no braking nor acceleration. I find the latter terribly difficult to achieve, since I spin on the exit of those corners, where everything in me yells 'Go go go' :) Visually there is no clue that this corner is more slippery than others, the car feels wonderful everywhere else, so usually I lose attentiveness about every 5 laps :) Karim

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