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NROS Logistics

4 posts by 4 people · 11 Aug 1997 - 22 Aug 1997

Terry Henn 11 Aug 1997#375194
Quoted text (16 lines)> I'm curious. How many people out there have ideas on how NRO is going to > rank drivers? How about how long from rollout until the "First Season" > will start? How will one advance to "THE BIG SHOW"? How will one get "sent > down"? Will there be different leagues? Different series? Will there be a > "premier" division? > Anyone else getting tired of this? Why are we getting so little > information from TEN? I am looking for people who are ready to race and > ready to put more pressure on TEN and Papy. I do realize the complexities > of establishing a multiuser IP client/server based NASCAR racing system, > but I also realize that there is a substantial market here and if that > market dictates, some one should provide the goods! I am interested in > hearing al thoughts, flames, etc..... > Walk Walker > #19 Tobacco Master Racing
I hardly think you can apply more pressure to TEN/Papyrus than they are applying to themselves. They are making "zero" dollars on the NROS and you don't think they feel pressure yet? I sense from what I've read, that they are doing all they can as fast as they can. I can't imagine it being any different considering their investment into this project. Lotsa bucks! Terry
WalkWal 12 Aug 1997#375274
I'm curious. How many people out there have ideas on how NRO is going to rank drivers? How about how long from rollout until the "First Season" will start? How will one advance to "THE BIG SHOW"? How will one get "sent down"? Will there be different leagues? Different series? Will there be a "premier" division? Anyone else getting tired of this? Why are we getting so little information from TEN? I am looking for people who are ready to race and ready to put more pressure on TEN and Papy. I do realize the complexities of establishing a multiuser IP client/server based NASCAR racing system, but I also realize that there is a substantial market here and if that market dictates, some one should provide the goods! I am interested in hearing al thoughts, flames, etc..... Walk Walker #19 Tobacco Master Racing
ymenard 19 Aug 1997#375867
Quoted text (16 lines)> I'm curious. How many people out there have ideas on how NRO is going to > rank drivers? How about how long from rollout until the "First Season" > will start? How will one advance to "THE BIG SHOW"? How will one get "sent > down"? Will there be different leagues? Different series? Will there be a > "premier" division? > Anyone else getting tired of this? Why are we getting so little > information from TEN? I am looking for people who are ready to race and > ready to put more pressure on TEN and Papy. I do realize the complexities > of establishing a multiuser IP client/server based NASCAR racing system, > but I also realize that there is a substantial market here and if that > market dictates, some one should provide the goods! I am interested in > hearing al thoughts, flames, etc..... > Walk Walker > #19 Tobacco Master Racing
Hey if you REALLY (and I mean reeeeally) want to know all what's up with NROS (all of it), get a new USENET server host at localnews.ten.net and go to the TEN.games.simulation.nascar newsgroup. It's big, very big (takes up many r.a.s. customers, get back here please !!), more than 2000 posts since it's started. You will get there all the info you want (or all the info TEN/NROS let's you). But this is a serious newsgroup, and you should be advice before getting to it. Thanks a lot, With great respect, Good race at the Brickyard, (-o-) SPEED- Co-director SPEED- http://www.sim-speed.com/ AWPSS- Director of Simracing AWPSS- http://www.awpss.com/ SRHoF- Director SRHoF- http://when.it's.finished/ ! - *Excuse me for my poor English(I'm French speaking) * -
Brett 22 Aug 1997#376110
Quoted text (16 lines)>> Anyone else getting tired of this? Why are we getting so little >> information from TEN? I am looking for people who are ready to race >and > ready to put more pressure on TEN and Papy. I do realize the >complexities of > establishing a multiuser IP client/server based NASCAR >racing system, >etc... etc...snip >Papy and TEN knew from the start that they wanted a multi-user online >series. I wonder how it is that other developers can get their >multi-player games up and running at release time, but Papy/TEN are >lagging? Diablo, Quake, Duke 3D on TEN, etc., come on folks. Face it >people Sierra tends to drag down good companies. >ALSO >Whats the deal with the "fantasy tracks"? Seems their time could have >been better spent fixing the AI on the simulated tracks! >-Jody- >http://www.geocities.com/~jodys_pit_stop/
TEN/Sierra/Papyrus is taking so long, becaues, UNLIKE other games like Diablo, Quake, etc etc, they are building in "Cheat Catchers". Remember, NASCAR has sanctioned NROS as an official 13th league. This is no petty anti "hack-n-slash" online game like the others. It's needs to be as cheat proof as they can get it. While NASCAR isn't completly cheat free (IMHO), NROS wont be either, but they are setting it up as best they can for such cases. Personaly, I'd rather know I didn't get to go to the banquiet(sp) for the NROS champion ship because a better driver, not hacker, beat me. -------------------------------------------------------------- Brett "This isn't horseshoes or hand gernades. Close doesn't count." -Lake Speed "I've been managing to qualify badly, so I just kept it up." -Michael Waltrip's explanation for a poor qualifying run #24-#2-#6-#88-#5-#25 (Remove the DROPTHISPART for my email) --------------------------------------------------------------

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