The latest version of the fantasy tracks are available at The Pits.
These are direct from Papyrus, and are not copies from other
sites.
BTW...before anyone asks the question again, yes, these are legal,
I've contacted Papy and made sure that these can be posted on
web sites.
Enjoy!
--
**do not reply to email address in header**
??Jan Kohl?? **The Pits Performance Team**
Computer Systems Programmer
USAF Air-Ground Operations School
Hurlburt Field, FL
Castle Graphics - http://www.castlegraphics.com
The Pits - http://www.theuspits.com
Notable threadFantasy tracks posted; Sokoloff explains no 3Dfx NASCAR 2
The Pits posted Papyrus-approved updated versions of the fantasy tracks, adding 4-bit MIPs for 16 MB Rendition systems. The thread turned to why NASCAR 2 had no 3Dfx version: former Papyrus programmer Jim Sokoloff estimated a port at about $150,000 and said it was not profitable to do in-house or contract out. He also revealed that the Rendition engine came from ICR2 and that anti-aliasing had been removed to meet the box's system requirements, and confirmed that he had left Papyrus to pursue other interests.
With Jim Sokoloff (ex-Papyrus)
Automated summary.
Quoted text (12 lines)
> >The latest version of the fantasy tracks are available at The Pits. > >These are direct from Papyrus, and are not copies from other > >sites. > >BTW...before anyone asks the question again, yes, these are legal, > >I've contacted Papy and made sure that these can be posted on > >web sites. > Thanks, downloading them now! Does anyone know what the difference is > between the latest ones and the earlier versions? > JoeQuoted text (14 lines)
>% >The latest version of the fantasy tracks are available at The Pits. >% >These are direct from Papyrus, and are not copies from other >% >sites. >% >BTW...before anyone asks the question again, yes, these are legal, >% >I've contacted Papy and made sure that these can be posted on >% >web sites. >% Thanks, downloading them now! Does anyone know what the difference is >% between the latest ones and the earlier versions? >The frame rate is much improved! The pit.lp's have been updated and >some of the default setups. I seem to have a little harder time keeping >the rearend under me at Redrock.> The latest version of the fantasy tracks are available at The Pits.
> These are direct from Papyrus, and are not copies from other
> sites.
How can one check whilch version one got??
BTW, does any of u guys know what the " skids.tsd " file is for???
Dont think i've seen it with any other tracks before.
I d/l mine from Alex's Pitshop and it also got a copy of the track-settings
file called TRACKNAME.N2B (i.e. bullrun.n2b)
It's a text file and looks simealar (sp?) to the *.txt file ??
Any ideas?
--
Ed_ - Norway
"Early on, the cars were getting faster and faster. And with
good reason: everybody was cheating." - Richard Petty
Thanks, downloading them now! Does anyone know what the difference is
between the latest ones and the earlier versions?
Joe
% >The latest version of the fantasy tracks are available at The Pits.
% >These are direct from Papyrus, and are not copies from other
% >sites.
% >BTW...before anyone asks the question again, yes, these are legal,
% >I've contacted Papy and made sure that these can be posted on
% >web sites.
% Thanks, downloading them now! Does anyone know what the difference is
% between the latest ones and the earlier versions?
The frame rate is much improved! The pit.lp's have been updated and
some of the default setups. I seem to have a little harder time keeping
the rearend under me at Redrock.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
It's a backup file for the track, in case the original gets wiped.
The N2B extension stands for Nascar2 Backup.
DNR Enterprises
Redick's NASCAR2 Site: http://members.aol.com/dredick825/index.html
=====================================================
Home of the #1 BGN source on the 'Net...79 cars, race logos, and more
Member of the No Piracy Network
Bzzzt... thanks for playing, we have some lovely parting gifts for you. You
are correct that Seirra sells Rendition cards, but they are commited to
supporting the major 3D accelerators (currently Rendition and 3Dfx) in
future products. They even have one 3Dfx native product so far in
***gladiators (the Rendition cards use Direct3D to play).
--
[link lost in import]
***gladiators? Never heard of it. When Sierra has ported their bread
and butter games (driving and flight sims like Nascar and RB2) to 3DFX
I'll be impressed. Until then it's just empty marketing-speak.
Joe
>> I'm glad the future plans include 3dFX/D3D, but being blinkered by
>> Rendition is, IMO, what scuppered a 3dFX NASCAR2.
>How exactly were they blinkered? Because they got paid to port a game to
>a 3D card? Come to think of it, I guess that really is getting
>hoodwinked...
I wonder how many sales Papy lost (and are continuing to lose) because
they refused to support the 3Dfx?
A good 3D port helps sell the software as well as the hardware. Just
occasionally the upfront lucre shouldn't be the sole deciding factor ;-)
Cheers,
Richard
[snip]
Geez! With a little good will a third grader would have figured out what
he
was talking about.
l8er
ronny
Quoted text (13 lines)
> > >> and the reason that N2 wasn't developed on N2 > > >> had to be related to Sierra's involvement in that market. > > >OK, as a sentence, that makes no sense. > > Substitute "3dFX" for the second "N2". Sorry that the typo made this > > "impossible" to understand.... > In the future, shall I take the liberty to random substitute words into > someone else's sentences so as to make them mean what I want them to > mean? I'm here to talk about auto sims and related topics, not play > madlibs... Thus, rather than try to divine what you meant and reply, I > pointed out a sentence that wasn't parsable.Quoted text (78 lines)
> > >Right, Rendition brings enough money to the table to make it worthwhile, > > >any sane game company will port their game to the card. > > So Papyrus will only support the K6 if AMD pay them to? > Um no... Processors are another ball of wax. The K6 is presumably > compatible with the market leading processor: Intel. Thus, Papyrus games > (and every other game) will "support" the K6 by the fact that the K6 is > just another CPU. And if it's not compatible with the Intel chips, AMD > has some business issues to contend with. (Just like Cyrix did with > their decidely less than 100% compatible chips...) > > I doubt that > > very much. Of course if a company offers money to make something that > > will help in making a decision, but Papyrus also need to look at their > > market and see where they could make money. 3dFX was one such > > opportunity. > It remains my belief that the cost to port to 3dFX would not have been > recovered in the ratios needed to justify the business decision to > allocate a talented graphics engineer to that project, when that same > engineer could be more profitably working on the next generation of the > Papyrus 3D engine. > > >> and the reason that N2 wasn't developed on N2 > > >> had to be related to Sierra's involvement in that market. > > >OK, as a sentence, that makes no sense. > > Substitute "3dFX" for the second "N2". Sorry that the typo made this > > "impossible" to understand.... > In the future, shall I take the liberty to random substitute words into > someone else's sentences so as to make them mean what I want them to > mean? I'm here to talk about auto sims and related topics, not play > madlibs... Thus, rather than try to divine what you meant and reply, I > pointed out a sentence that wasn't parsable. > > >How exactly were they blinkered? Because they got paid to port a game to > > >a 3D card? Come to think of it, I guess that really is getting > > >hoodwinked... > > "Because they got paid to port a game to a 3D card.....which precluded > > them (either contractually or in the belief that it was unnecessary) > > from porting it to the other, more succesful, 3D card. > I believe the only thing that precluded a port to 3dFX was available > time and manpower. I believe it to be a resource allocation issue rather > than a contractual prohibition. At the time, it was not at all clear > which card(s) were destined to be the "successes". > > Once Rendition > > was done and dusted there seemed either a belief that 3dFX wasn't > > necessary, or else Sierra wouldn't have been too happy that 3dFX > > support was being developed alongside Rendition. > At the same time as N2 development was going on, Sierra was developing > games with native 3dFX support. The happiness argument doesn't really > hold too much water there. > So, that leaves the decision that it wasn't profitable (or wasn't > possible) to do so. It certainly wasn't possible to do so in time for > Christmas release, given that the product almost didn't ship as it > was... > > Such dual support > > would, in however small a manner, have reduced Renditions chances at a > > time when they were still seen as a contendor. > Yes, I agree with you on that point. Nevertheless, I don't believe > Sierra directly makes any meaningful amount of money selling > Rendition-based video cards. I believe they chose to sell 3D cards to > seed the market and help the game-buying public installed base reach a > critical mass of 3D cards earlier, so at some point in the future, > Sierra development teams would be freed from having to write (or > continue to improve existing) software rasterizers. > ---JimN2 isn't a native Win95 game, therefore a D3D port for it would be a
significant time investment.
:>I'm glad the future plans include 3dFX/D3D, but being blinkered by
:>Rendition is, IMO, what scuppered a 3dFX NASCAR2.
:I'd have to agree with you John, although that wasn't exactly a bad
:thing AT THE TIME consumer wise IMO. One could utter the same re the
:forthcoming 3Dfx Rush (Glide) only support in Longbow 2.0.
:(EA/Jane's/Intergraph deal)
As for Sierra's 3Dfx support, how come SODA demo doesn't support
3Dfx, although it supports Verite?
Now, Sierra did say previously that they will support 3Dfx in all of
their forthcoming 3D accelerated games, so why not SODA?
If Sierra claims that "3Dfx cannot do 2D graphics needed for the
***pit/dashboard", two things: a) SODA doesn't even have a
2D dashboard, but a 3D dashboard made of polygons, ie. perfect
for 3Dfx Voodoo b) There are plenty of 3Dfx Voodoo games with
fully working 2D***pits anyway, like SOTE, Ubisoft F1,
Sorched Planet, X-Car, Flying Corps etc.
Of course, it is possible the final game will have 3Dfx support,
but if not, I'm really interested in hearing their excuse why
exactly they are not going to support 3Dfx, despite their
previous promises. The Nascar 2 excuses are not valid anymore.
R:
I agree 100% with Dana. Nascar 2 if they stay the present course will be one
of the most un-supported 3d accelerated games. If my memory serves me
correctly Nascar 1 was one of the most widely ported games ever to specific
video cards. I can understand Papy not wanting to get involved in that again
so I can justify and live with a final D3D version.
The only racing game they can come out with that has a snowballs chance to be
as big as Nascar racing for them would a drag racing game. Which again the
whole racing industry is blinded by this severe overlook. It seems were gonna
get about 5 F1/Cart games soon.
Q.B.M.
Quoted text (37 lines)
> -- > Philip M. D'Amato > \\\\\\\\\\\ > >>>>>>>>>>>=======Comanche Bowmen======Brooklyn=NY==USA=================> > /////////// > Current Indoor High Scores | Equipment > FITA 450: 398 shot 8/1/97 | Easton X7 2012; Sure-Loc Target Lite > FITA 600: TBA | Easton stabilizers; Cavalier & Terry > hardware > Check out the brand spankin' new CB Home Page created by Ken Stepien! > [link lost in import: /~kenarcher96/] > <snip previous stuff> > <snip again> > > Isn't Nascar2 currently the biggest selling Papyrus product? > I believe it's their most popular download as well, indicated a continuing > high level of interest in the product. > > Just how many copies would Sierra have to sell to justify this patch > anyway? > A 1000? 10,000? 100,000? 1,000,000? > This is a great question. Others are talking about costs to port to 3Dfx > as being an issue, yet I don't understand why this would be. You write to > documented API! How expensive could it really be? I'd love to hear from > someone that could speak on the level of complexity of the API.> Plus, everyone that you have working on 3Dfx N2 is by definition not
> working on the future of your company.
> N2 is done. Accept and buy it for what it is, or don't.
> ---Jim
R:
Is this the leason they learned after porting Nascar 1 to at least a hlf dozen
specialty boards?
I mean it was done, but Papy still wanted to port it. The biggest pisser is
that they were wasting their time porting to lame arse boards then. At least
the voodoo is a legitmate (now Riva too) board to port to. Again Dana brought
up a D3D version which makes sense (possible GL) that can cover many specialty
cards. Much smnarter than papy's past experiments to cover several boards.
Personally IMO Papy can be making a lot more $$$ off Nascar 2 if they did
everything just right.
Q.B.M.
Quoted text (7 lines)
> Writing to a documented API is faster than reverse-engineering > something, but you're still looking at one programmer for 6 months (1 > learning, 3 dev, 2 QA), a few tester-months, and a part of a producer. > That's assuming no artwork changes are required. Probably totals out to > $150,000. Take the required profit multiple to justify the risk and > increase tech support costs, and you need to sell about 30,000 EXTRA > units. (units which would otherwise have NOT been sold).Q.B.M.
R:
I would like to expand on this in one of several regards. (Jim we know you
don't work for Papy anymore).
I picked up X-Car Tuesday. I've been working on my setup ever since and I
still don't have a good drivable car. In Nascar 2 I have over 40 hours messing
with setups, game parameters (blaps, rels and skill settings) to have it where
I want it. Out of the 20 or so players I race with only 3 or 4 of them would
ever mess with car setups so that's 75% that wouldn't have liked the game if I
didn't give them setups. That is a strong # IMO. What I know they don't mind
is having a very very good setup to start with and maybe messing slightly with
a parameter or two (usually gears) but they could just as easily live without
that.
Now trying to setup a car in X-Car which gives you many more parameters is a
headache waiting to happen. I can't help but think to myself... "I have those
Nascars setup just the way I wan't them. I have 15 or so tracks setup up, why
don't I just stay with that instead of blowing another XXX number of hours
trying to setup a car in X-Car?". It's very possible the cars can never handle
properly in X-Car no matter what I do.
The above is what a diehard racer will do. But I can bet the house the
majority of the potential players just want to strap in and race, no garage
whatsoever. But they want the model well above the typical arcade racing joke.
I've mentioned this to Papy and Bethdesa in the past. They need car setups
that are optimal out of the box that can be used in a so-called "special mode"
(both have either an action mode or arcade mode but both fall short overall,
Papy's is better tho). In this hypothetical "special mode" you can't see the
settings that made it possible, so it doesn't ruin the experience for the guy
that wants to setup his car from scratch. But this gives both *** users
and just racers things they want. *** users want to know if the handling
model is good if tweaked properly and the racers just want to click race and
move on. This simply is missing overall on both companies parts.
I've wrote Bethdesa today to give me an outstanding setup for any car for any
track. They have 24 hours to do so or it goes back. I can't tell 100% if there
handling model is good or my setups are off. But I don't want to spend hour
after hour to find out that it's the model and be stuck with something I never
raced. I didn't buy it for setting up cars, I bought it to race in a
multiplayer enviroment. I'm sure a lot of would be buyers get the same feeling
when picking up a Papy product as well, (even though N2 is much easier to hone
in than X-Car). Many people just want to race nascars not build a car as well,
those are typical non r.a.s. subscribers or the majority. So this can be the
first letter in history to a company asking for a car setup to determine the
fate of me owning a product. But what the hay? I can't tell if this game is
good or not.
(To Don Wilshe "I doubt it" :) Your working with a group on another sim with
an ungodly number of parameters, please give us the perfect car that cannot be
viewed for it's setup statistics so we can see if the cars are drivable if
setup properly. You'll be running down the same street that X-Car is entering.
I had a headache just reading your setup list!!)
By the end of this week I'll be contacting Papy on another subject regarding
market penetration. IMO they are missing out on a wonderful opportunity that I
will enlighten them with. Nascar 2 can be IMO 10 times the seller that it
already has been.
Q.B.M.
> (To Don Wilshe "I doubt it" :) Your working with a group on another sim with
> an ungodly number of parameters, please give us the perfect car that cannot be
> viewed for it's setup statistics so we can see if the cars are drivable if
> setup properly. You'll be running down the same street that X-Car is entering.
> I had a headache just reading your setup list!!)
The problem with this is that there is no "perfect" setup. The setup has
to match the driver and their style. (Sure, there are setups that no one
could drive quickly...)
Papyrus aims to ship several stock setups that allow the car to be
driven reasonably quickly or reasonably easily. Each driver really does
need to make their own changes to suit their style of driving.
A quick example: Most people who know nothing about the technical side
of NASCAR try to drive too fast into the turns. The result is the car
scrubs way too much speed and pushes up the track, possibly all the way
to the wall. Since the car is pushing, they just dial in more steering
until the finally get through the corner, but their exit speed is
terrible. These people need a different setup to go quickly if they
won't train themselves off of this tendency. So, giving them a setup
that a <Pick your favorite fast N2 driver> uses won't help them one bit.
Arcade mode in the Papyrus sim does have its flaws, but I think it adds
a measure of "sit down and drive reasonably well in the first fif***
minutes you have the game."
---Jim
So your of the opinion that 3DFX is the end all be all of 3d accelerator
cards... Some of you people really make me laugh!
Well I've been concentrating lately on the Flight Sim NG so I guess
I messed your departure from the big P. Can I bother you for a quick
recap of your leaving???(ie quit to pursue other interests., fired,
downsized etc..) And you'd better not worry about making pro Papy
statements, it's when you bring :"real world" number crunching into
our happy playground, thats when we get mad...:)
Dave Henrie
Not Today! ThankYOU Pepsi Club.
remove nospam. from email address
Quoted text (7 lines)
> [snip] >My point is the game (all for that matter) should come setup in these areas >ready to go and it doesn't, it takes mucho time and understanding. Personally >I do feel (trying not to sound modest) I have the best version of General >Public Nascar 2 in existence. And I that version could have one more final >brush up to make it even a tad better, but I'm happy now and the final brush >up will cost me probably 10-15 hours.> Well I've been concentrating lately on the Flight Sim NG so I guess
> I messed your departure from the big P. Can I bother you for a quick
> recap of your leaving???(ie quit to pursue other interests., fired,
> downsized etc..) And you'd better not worry about making pro Papy
> statements, it's when you bring :"real world" number crunching into
> our happy playground, thats when we get mad...:)
It's all in DejaNews, but of those three choices, it's certainly the
"other interests" choice.
Of course, now when I go visit the Papyrus folks and see GPL in
progress, I feel twinges of "oh no, I should have stayed..."
---Jim
>Thought I'd jump in here. The reason we did not release NASCAR Racing
>2 with 3DFX support was an issue of time and resources, not any bias
>against 3DFX for Rendition.
Utter nonsense. If this was true you wouldn't have had time for
Rendition support either, would you? You had to choose one or the
other (supposedly - as far as I can tell supporting 3dfx from a DOS
app is NOT that much work) and you blew the call, it's as simple as
that.
Joe
Q.B.M.
My point is the game (all for that matter) should come setup in these areas
ready to go and it doesn't, it takes mucho time and understanding. Personally
I do feel (trying not to sound modest) I have the best version of General
Public Nascar 2 in existence. And that version could have one more final brush
up to make it even a tad better, but I'm happy now and the final brush
up will cost me probably 10-15 hours.
R:
There's still a large gaping hole between Arcade Daytona and Nascar 2. Both
are the extremes even though Daytona is ridiculous extreme with no handling
model to speak of and what is that track of anyway... Nascar 2 with some time
can be made into one helluva peoples Nascar.
One would think a large group would just like to get a Nascar game and just
jump in and take off and have an awesome experience, then go back and do some
personalized tweeking. The setups I do have seem to be very universal for all
drivers. And the AI changes make the game much more balanced and realisitic to
what you see the pro's goiing through.
Which again brings you to the Nascar crossroad. Do you want a game that is
difficult so only the Gordon's and Martin's of the computer world can be
great? While the average Joe just isn't good enough to compete? This sounds
limiting to me.
ORRRRR.....
A game where you can be transformed into the Gordon's or the Martin's of the
computer world without having to be a special driver. This way the majority
can enjoy it? Thus making the race the main focus. The best drivers still are
gonna do the best, but average and poor drivers can at least enjoy the ***y
game and sneak a win in every once in a while.
You know which one I would choose, but both have their merits.
Q.B.M.
Quoted text (8 lines)
> >Again, it's one of those issues of not enough time or resources. > >Would people have preferred 3DFX support over...say... the spotter > >audio? I didn't think so. > I would have! :) > Cheers! > John (a voice in the wilderness - 3dFX before spotters!)>Again, it's one of those issues of not enough time or resources.
>Would people have preferred 3DFX support over...say... the spotter
>audio? I didn't think so.
I would have! :)
Cheers!
John (a voice in the wilderness - 3dFX before spotters!)
> A game where you can be transformed into the Gordon's or the Martin's of the
> computer world without having to be a special driver. This way the majority
> can enjoy it? Thus making the race the main focus. The best drivers still are
> gonna do the best, but average and poor drivers can at least enjoy the ***y
> game and sneak a win in every once in a while.
It seems to me (though I'm admittedly biased) that arcade mode N2
achieves the above fairly well. Someone with experience in arcade N2 who
knows what he's doing will beat someone who hasn't, but you can pick the
game up pretty easily because the cars are so ridiculously sticky.
Besides, would it be any fun if a good driver got beat by someone who
couldn't find their way around the track with a map?
In the interest of intelligent discussion: Where does arcade N2 fall
short on the "people's NASCAR" metric? I'm curious, and I suspect
Papyrus is as well.
---Jim
Quoted text (9 lines)
> >Thought I'd jump in here. The reason we did not release NASCAR Racing > >2 with 3DFX support was an issue of time and resources, not any bias > >against 3DFX for Rendition. > Utter nonsense. If this was true you wouldn't have had time for > Rendition support either, would you? You had to choose one or the > other (supposedly - as far as I can tell supporting 3dfx from a DOS > app is NOT that much work) and you blew the call, it's as simple as > that.Dear Mr. 3DFX-Code Genius (Joe),
When will you make a 3rd-party 3DFX add-on for N2?...You've
had plenty of time to do so, and seem to feel that a 3D app is a
walk in the park. So in all fairness, it's now up to you whether N2
gets 3DFX or not, thus allowing Papyrus to concentrate on more
mundane tasks, such as helping others with a problem or two.
1) They do what they do best: code racing software.
2) You do what you do best: post nonsense.
Me thinks you've been blowing something else...it's as simple as
that.
Marc
>Dear Mr. 3DFX-Code Genius (Joe),
>When will you make a 3rd-party 3DFX add-on for N2?
Dear Mr. Acting-Like-A-Newbie (SimRacing),
A) That is the lamest possible argument, which is why it's normally
only used by the freshest newbies. Can only film makers be film
critics? Can only car makers review cars? I know you're not a newbie,
so don't give me this lamo crap.
B) I COULD and WOULD do it if I had the Nascar2 source code. I have
programmed practically every kind of computer in existence, with every
language from assembly code (for half a dozen different chipsets) to
C++ and other languages, and I've done low-level graphics and other
hardware programming. So, you get me the N2 source code, and I'll make
you a 3DFX patch.
Actually now that I think about it, I wonder why they haven't let a
3rd-party do this? You could charge say 5 bucks for the patch (i.e.,
downloaded from the net so there's no shipping charges) and probably
sell at least 10,000 of them. Or why not let an N2 programmer do it on
their weekends? The only answer I can think of is that Sierra is NOT
yet as committed to 3DFX support as they claim, and are still trying
to promote their own inferior card.
Joe
Quoted text (9 lines)
>Utter nonsense right back at you, Joe. Papyrus already had a Rendition >graphics engine at the time N2 was being developed. (Rendition had paid >Papy to make ICR2-Rendition and that technology was plopped into N2. The >only work done was remove anti-aliasing so Papy could meet the SRL on >the box [it had been dictated by marketing that the game would run in >16MB, anti-aliasing took too much memory for that, so it was dropped].) >So, Rendition N2 took about one week for a one programmer, as the hard >work was already done by another project.>>So your of the opinion that 3DFX is the end all be all of 3d accelerator
>>cards... Some of you people really make me laugh! [snip]
>Some people insist on reading into a message what they want to respond
>to. No-one said the 3dFX is the end all be all (actually "be all and
>end all") of 3D cards, but can you show me one on the market just now
>with better features, better market penetration and better support?
There are a lot of "Voodoo Zealots" out there who do consider
the 3dfx chipset to be the next Intel of 3d cards. The question we
should ask ourselves is - do we want another Intel?
Competition benefits the consumer, at least the thinking
consumer.
3dfx make a good chipset, and have make good business decisions
in who they have targeted in both the consumer and the games
manufacturing industry. My only doubt is their timing.
The majority of consumers know nothing about 3d acceleration ... it's
only now as games start to require acceleration that more people
begin to take notice. By the time demand really grows, V2200 and
Riva128 will be available - and faster than the current generation
Voodoo. IMO 3dfx should be getting a new card on the market ASAP
if they want to maintain their position in the market over the next
6 months.
I have a V1000 BTW - ICR2 is responsible for that.
Jet
Jet (remove *HATES_SPAM* from my address to email me)
They are. It's called the Voodoo2...
--
http://ebusch.akorn.net
Jason Harrison wrote in article
I'm not acting, I am a newbie. ;)
Critic you're not, spiteful you are. It's OK to complain about one
thing or another, it's an entirely different issue when you reach
out and are down-right mean (and without foundation). True, my
own post to you was sarcastic in form, albiet less any duragatory
comments. I guess you still don't get the point.
If you have the experience you claim to have, reverse engineering
the N2 code should be a walk in the park. Why do I sense you
actually know less about the internal stucture of various coding,
than you do about relating with your fellow man? ;)
I agree with the 3rd party aspect. Altough I personally wouldn't
charge for anything for the games, the time may be upon us that
we'll see more of a "if you like the program, please send a couple
of bucks so I can do the next...", we'll see.
I can't comment on what Sierra's involment (or how commited
they are) to the 3dfx tech, as I don't have the answers. I think
GPL is designed as 3dfx/d3d, and that SODA will get a 3dfx patch,
but until that happens we can only speculate.
As for "their inferior card", true 3dfx is miles above the older R-
chipset, but they probably have either quite a bit of backstock, or
some sort of license agreement with Rendition to buy X-amount
of units...Probably the later, but I don't really know - just food for
thought.
Cheers!
Marc
>If you have the experience you claim to have, reverse engineering
>the N2 code should be a walk in the park.
You are apparently ignorant of software development ("ignorant" is not
an insult BTW - look it up in the dictionary). Reverse engineering a
large program like N2 - even if it was legal, which it's not - is a
multi person-year project in itself.
Why do I sense that if you had anything to offer but mindless insults,
people might not be so aware that you are a newbie?
Not likely. The shareware market has always been a very poor way to
fund software development. No matter how good the software is only a
tiny percentage of users register and pay. It's not generally worth
trying to do business that way, so it will remain the fringe market
it's always been.
Joe
>Thought I'd jump in here. The reason we did not release NASCAR Racing
>2 with 3DFX support was an issue of time and resources, not any bias
>against 3DFX for Rendition. Heck, if we weren't able to use much of
>the same Rendition code from IndyCar 2, we probably wouldn't have had
>Rendition support in either.
So if 3dFX had come to you and paid you to develop a showcase
"ICR2-3dFX" as Rendition did we may well have N2 with Voodoo support
now? Hey, we're harrassing the wrong people! Let's head for the 3dFX
groups :)
Makes perfect sense. As I recall N2 had enough problems without
additional hassles of 3dFX support.
So back to the program of looking forward to GPL (drool) - thanks for
taking the time to set things straight.
Cheers!
John
PS - "GPL (drool)" is now the official name of Grand Prix Legends (for
me at least) :)
Quoted text (8 lines)
>>Some people insist on reading into a message what they want to respond >>to. No-one said the 3dFX is the end all be all (actually "be all and >>end all") of 3D cards, but can you show me one on the market just now >>with better features, better market penetration and better support? >There are a lot of "Voodoo Zealots" out there who do consider >the 3dfx chipset to be the next Intel of 3d cards. The question we >should ask ourselves is - do we want another Intel?>In any case, what is wrong with having one company who drives on the
>technical standard, forcing others to equal them on features and then
>challenge them on price.
You raise a good point. Why is there so much software that runs on
Intel? Because their near-monopoly has created a single standard (for
better or worse) with a huge number of Intel CPU users for PC
developers to write to.
Think how many 3d-hardware games there would be if there was a similar
standard for 3d hardware. (Mind you this wouldn't be needed id D3D
wasn't so lame.)
Joe
Quoted text (10 lines)
> >When will you make a 3rd-party 3DFX add-on for N2? > B) I COULD and WOULD do it if I had the Nascar2 source code. I have > programmed practically every kind of computer in existence, with every > language from assembly code (for half a dozen different chipsets) to > C++ and other languages, and I've done low-level graphics and other > hardware programming. So, you get me the N2 source code, and I'll make > you a 3DFX patch. > Actually now that I think about it, I wonder why they haven't let a > 3rd-party do this?>Clearly, porting N2 to 3Dfx in any potentially profitably scenario
>requires the source code for N2. Thus, allowing a 3rd-party to do this
>would require releasing the source code (akin to the Papyrus family
>jewels) to a 3rd-party...
>Does that help stop the wondering?
Nope. Stringent non-disclosure and licensing requirements can resolve
such issues. It's done in the software industry all the time,
especially in situtations like this where the functionality can be
implemented by a one-person team.
Furthermore, anyone who really knows anything about the software
industry knows that the "family jewels" are NOT a specific software
product, no matter how successful, since all such products have a
limited 1-2 year life span. The "family jewels" of a software company
are the people who know how to create such products, not the
short-lived products themselves. Every software development company
that is successful over the long term knows this.
Joe
Joe
>Furthermore, anyone who really knows anything about the software
>industry knows that the "family jewels" are NOT a specific software
>product, no matter how successful, since all such products have a
>limited 1-2 year life span.
Indycar1 = NASCAR1 = INDYCAR2 = NASCAR2
How many products came from that engine? Sure seems like the family
jewels to me. The people are important undoubtedly, but no reason to
give away the eggs while*** onto that Golden Goose.
Cheers!
John
Quoted text (16 lines)
> > >When will you make a 3rd-party 3DFX add-on for N2? > > B) I COULD and WOULD do it if I had the Nascar2 source code. > You seem like a semi-intelligent person. You claim skills in software > development. > But then I wonder how a semi-intelligent person skilled in software > development could "think about it" and then still "wonder why [Papyrus > has]n't let a 3rd-party [port N2 to 3Dfx]" > Clearly, porting N2 to 3Dfx in any potentially profitably scenario > requires the source code for N2. Thus, allowing a 3rd-party to do this > would require releasing the source code (akin to the Papyrus family > jewels) to a 3rd-party... > Does that help stop the wondering?Quoted text (11 lines)
> >Clearly, porting N2 to 3Dfx in any potentially profitably scenario > >requires the source code for N2. Thus, allowing a 3rd-party to do this > >would require releasing the source code (akin to the Papyrus family > >jewels) to a 3rd-party... > >Does that help stop the wondering? > Nope. Stringent non-disclosure and licensing requirements can resolve > such issues. It's done in the software industry all the time, > especially in situtations like this where the functionality can be > implemented by a one-person team.> IMO 3dfx should be getting a new card on the market ASAP
>if they want to maintain their position in the market over the next
>6 months.
And how do you know that they are not ??
I would guess that thats _exactly_ what they're doin right now ;-)
Cheers.....Ken
Remove "NOSPAM" from address before replying
>Personally IMO Papy can be making a lot more $$$ off Nascar 2 if they did
>everything just right.
I somehow doubt that statement. How many 3DFX owners have refused to
purchase N2 because Papyrus wouldn't code native support for it? As Jim
mentioned, to make it payoff, they would have to sell an additional 30K
units.
Instead, it makes much more sense to put that resource on finishing up GPL
or N3 (SODA is being written by an outside resource, not Papyrus
engineers), rather than rehashing an existing product that won't
significantly increase your bottom line.
BTW, where's my N2 network-play FAQ? ;)
Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html-ssi
Late Night Series: http://www.sequoia-dev.com/Hawaii/latenite.html
>Clearly, porting N2 to 3Dfx in any potentially profitably scenario
>requires the source code for N2. Thus, allowing a 3rd-party to do this
>would require releasing the source code (akin to the Papyrus family
>jewels) to a 3rd-party...
Can someone humor me as a strictly software "end user"?
I'm a hardware geek, not at all knowledgable about programming.
Can you briefly explain the difference between the "final" code and
the source code?
Is it the C+++ (whatever) instructions before being compiled?
There is no way to do something like reverse engineer a final program
to garner something close to the source code, or at least
understandable by a good programmer?
Thanks!
--
Quoted text (9 lines)
> >Clearly, porting N2 to 3Dfx in any potentially profitably scenario > >requires the source code for N2. Thus, allowing a 3rd-party to do this > >would require releasing the source code (akin to the Papyrus family > >jewels) to a 3rd-party... > Can someone humor me as a strictly software "end user"? > I'm a hardware geek, not at all knowledgable about programming. > Can you briefly explain the difference between the "final" code and > the source code?>Can someone humor me as a strictly software "end user"?
>I'm a hardware geek, not at all knowledgable about programming.
>Can you briefly explain the difference between the "final" code and
>the source code?
>Is it the C+++ (whatever) instructions before being compiled?
Yes, that's correct. It includes both the actual language instructions, and
the equally important comments from the programmers. Good programmers leave
a trail of comments behind explaining the behavior of the code they have
written.
There are two problems. First off, most optimized code doesn't
reverse-engineer well back to a high level language. It's fairly easy to
reverse-engineer back to assembly language, which is like programming
directly on the hardware, as opposed to a high level language like C++.
Second, all the wonderful source comments left behind by the good
programmer were stripped out by the compiler. Any program of the complexity
of something like N2 is going to take a long time to understand without
some information about what the code is supposed to be doing.
So the answer is, yes, someone could reverse-engineer it, but by the time
they got done with it, NASCAR 4 would be out. ;)
Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html-ssi
Late Night Series: http://www.sequoia-dev.com/Hawaii/latenite.html
[snip]
>>the 3dfx chipset to be the next Intel of 3d cards. The question we
>>should ask ourselves is - do we want another Intel?
>Where on earth do you get the idea that 3dFX are "another Intel"?!
Intel brought standards into the industry by being the best solution
at the time desktop PCs were becoming popular. Intel's x86
instruction set and architecture is about 20 years old, and is
appropriately poor in comparison to new technology. However,
setting the scene early and marketing made them into an unavoidable
standard.
3dfx is similar...Early popularity, heavy use of a propriety API
(compared to instruction set) and hardware design that is unlikely
to change much in the next 2-3 years (faster yes - change no).
This limits competition from other cards that may be as fast or
faster, but cannot run Glide games.
Nothing - as long as the competition is OPEN. 3dfx pushes Glide
pretty hard. Hardware vendors should produce hardware which
conforms to APIs. Developing propriety APIs limits competition.
3dfx is not the only company guilty of this - Rendition, NEC...you
name it...but it's not good for the consumer in the long run.
Or I might have an R10000 or 68xxx with 50 times the performance
of the Pentium. Intel are limiting IT with their damn compatibility
issues. They are certainly not helping technology. Look at the
PowerPC - I wouldn't touch one because of the level of software
support, but it performs far better than Pentium. A consumer
can't buy the best hardware because of the standards which Intel
has forced on the industry.
3dfx is best for 4 weeks. But it will continue to get dedicated
support and other faster cards will miss out. That sucks.
Please don't misread what I'm saying. I've been very impressed
by the voodoo games I've played and think the card is cool. I'd
buy one if it there wasn't so much movement in the 3d card
industry in the next couple of months. My
point is that we don't want a hardware manufacturer dictating software
standards. This is what is happening.
<very massive grin at 240 miles per hour>
Jet
Jet (remove *HATES_SPAM* from my address to email me)
JET:
R:
I don't think there is any argument with your philosophy, I'm sure most users
would love a good common api. The problem has been that the native languages
simply allow better results, easier. So what that means to me is we need
better common api's. That is most likely happening. My guess is the common api
will win out, it's just been a bit bumpy out of the gates but that will change
in due time. I don';t see 3dfx becoming that much of a standard where is
cripples all other competition.
Q.B.M.
> >Seems to me there are currently 2 types of companies in the ***
> >industry:
> Markus, this isn't meant as an insult, but do I take it that you are
> quite young (that's under 30 to me <g>)?
26, though I like to consider myself to be about 12. :)
I didn't mean old-fashioned GAME company. I meant that old
fashioned companies, previously involved in industry, making
toasters, TV-sets, frying pans etc, now want to control the
*** industry. They bring with them the pin-stripe suit
mentality into a business that was free from that kind of
BS for along time. But you can't write games like you
design a frying pan. Atleast I hope not.
My point exactly. The 'new kind' of *** company does
3dfx just because it's neat and fun. The old fashioned
company that just recently bought themselves into the
*** industry will never touch 3dfx until Billy G tells
them it's kosher.
I agree with you that what I called the 'new kind' also is
the 'original kind' of *** comapany. I'm old enough to
remember early-80s games. Lots of innovation and new ideas.
So to summarize: GET RID OF THE SUITS! :)
--
Markus
Quoted text (7 lines)
> >Personally IMO Papy can be making a lot more $$$ off Nascar 2 if they did > >everything just right. > I somehow doubt that statement. How many 3DFX owners have refused to > purchase N2 because Papyrus wouldn't code native support for it? As Jim > mentioned, to make it payoff, they would have to sell an additional 30K > units.>Intel brought standards into the industry by being....<snip>
Yes, Intel and 3dFX are both traded on NASDAQ, they both are run by
people and both have lunchroom facilities - you can draw any number of
parallels. What was being discussed in this case was a somewhat
"predatory" approach, and that was what I was taking issue with. This
is an entirely separate issue.
But, if you insist.... :)
Intel have become an "unacceptable standard 20 years later (and
arguably not at all). During the early part of their romance with the
PC market Intel made perfect sense - a standard people could follow.
THAT was the time for competitors, and where were AMD and Cyrix during
the 1970s amd early 80's? Intel _made_ the market along with Microsoft
and others, and AMD, Cyrix et al are the ones arriving late to the
best party in town and wanting to grab some of the food. Why is Intel
suddenly the bad guy? They made the investments, they took the risks
and they made the market that some are saying they are not entitled
to. They took big risks by dropping other products to become purely
CMOS, concentrating on MOS logic. They are dropping _billions_ of
dollars to invest in new fabs, constantly updating existing fabs,
developing industry philosophies like the "copy exactly" policy and
have some extremely good conditions for their employees - they're
really not a bad company at all. Now they are still leading the way
and setting the standards amid constantly changing flux of the
semiconductor market.
No, I'm not an Intel employee or fan, I work with them and AMD and
Cyrix. I am better positioned than most to see what these companies
are doing, why they are doing it and the effort it takes them to get
there - Intel take a lot of flak that is unjustified.
Glide is only one aspect of 3dFX, with support also for D3d and some
aspects of OpenGL. _IF_ other cards gain sufficient market penetration
people will code in Direct3D to access the whole market. If the other
cards are not popular then Glide will maintain it's position. That's
the game, and so far NEC and Rendition are going the way of AMD and
Cyrix because like them they are _currently_ technologically inferior
and, more importantly, failed in marketing correctly. That's the game,
and they lost.
Why? Jason, you're saying this like it should be fair. Business is not
a conpetition where "the best man wins" and give people a sporting
chance, it is WAR. Your company and your employees rely on you
_killing_ the opposition off (at least in so far as you don't kill of
the market in the process). If you can convince software companies to
write to your proprietary standard by having high market share then
all the better. Don't knock 3dFX for that, knock the software
companies for following or their competitors for failing - most people
attack success though.
No, but it's good for the _company_. Don't knock them for it, they're
only doing what they need to and what WE are supporting. We put them
in the position to do it after all.
Intel hasn't FORCED anything on anyone. They offered, we bought, they
offered more, we bought more. They made tie-ups with Microsoft and
chose winners, PowerPC took the wrong roads and died. So did Betamax,
so did many other arguably "better" products. What use is a good
product that you can't use.
3dFX has been best for one year now, well over four weeks, and in that
time there is STILL nothing to beat it. Where are these "faster
systems"? Vapourware? Hype? You can't run Quake on hype. When a faster
and better card arrives people WILL buy it. It just isn't there yet.
Same with AMD - when they make an MPU that outperforms the equivalent
Intel part in ALL areas then people will buy it - why shouldn't they?
Simply put AMD have _so_far_ failed in doing that and are reduced to
price fighting.
Cheers!
John
Well , I guess you won't own it ...will you! If you can find it in your
budget to buy a dedicated 3d accelerator for your games, you got the money
for a rendition card! Have both....you'll be happy that you did!
>Well , I guess you won't own it ...will you! If you can find it in your
>budget to buy a dedicated 3d accelerator for your games, you got the money
>for a rendition card! Have both....you'll be happy that you did!
Given that N2 doesn't support texture filtering even on Rendition, I
doubt very much that someone used to 3dfx games would be happy with
it.
Joe
> Given that N2 doesn't support texture filtering even on Rendition, I
> doubt very much that someone used to 3dfx games would be happy with
> it.
Rendition N2 does support bi-linear (texture) filtering.
---Jim
(Lots of good stuff snipped...)
While I agree that Intel took the chances and gained the rewards,
I think one of the reasons they are hated is this...
By the time the garbageman takes the box for the new top of the line
Pentium PC you just bought, a faster Pentium has been released.
60/75/100/120/133/150/166/200/Pro/P2...
Now throw in FX/HX/VX/TX/DMA/USB/DIMM/AGP... How about WTF?! ;>
Its frigging overwhelming.
I know that technology moves fast, but even as a *** gamer, I'm
starting to really think it over before I consider an upgrade.
You're just throwing money away.
I just read that the processor that is now know as Merced may ship as
soon as the second quarter of 98. Bye-bye Pentium 2.
The fact that Cyrix and AMD will at least try to extend the life of
existing Socket 7 boards (that still have a lot of potential) is
comforting. A classic case of rooting for the underdog.
Sorry for the rant... I feel much better now. :)
--
>> Given that N2 doesn't support texture filtering even on Rendition, I
>> doubt very much that someone used to 3dfx games would be happy with
>> it.
>Rendition N2 does support bi-linear (texture) filtering.
Ok, thanks - there's been a lot of confusion about this point over on
the 3dfx boards.
Joe
And AMD didn't take the 486 to extreme levels, introduce various
flavours of K5 and K6? How about Cyrix, confusin things with "166+"
and the like that weren't really 166! Intel are far from alone in the
TLA business - everyone is trying to confuse us.
You believe that? AMD VP calls Cyrix VP and says "Shoot, there's Intel
gone and dropped those poor gamers in it again, stopping Socket-7. Why
don't we get together and support that to help them out?"
More like "Ohhhhhhh shiiiiiiiiiiit! Intel are moving the marketplace
toward a new product, one which we have neither the technology nor the
finances with which to compete. Let's continue our support of Socket 7
(what choice do we have) and belittle Intel's new move in the hope
that customers will stay with us". If AMD and Cyrix were in any
position to compete with "Slot" they would - like a bullet. Fact is
they were outmanouevred, and are now making the most of what they
have. That's not to say Intel will win this round - IBM tried that on
with MCA and it crippled them. Maybe Intel have bitten off more than
we will chew, who knows.
Yep, hardware changes will do that to you! It's like painting a bridge
- by the time you finished upgrading you've got to start again :(
Cheers!
John
Since Papyrus doesn't plan on updating N2 with 3Dfx, you'll
have to wait for the next product (assuming they include the
support). For now, you're missing-out on some great fun!! =)
Cheers!
Marc
Every person is entitled to their own opinion, however it may be..
In Win95 or DOS? What kind of sound card do you have?
Did you try downloading the patch again? Ever think you may have
gotten a corrupted file?
Uh.. OK.. Way behind *what*?
Only if you're using the KB to drive with.. I've never had any
problems with control.. What's your CPU speed?
Ben
-={ To get my real email address, remove the NOSPAM }=-
SPAMMERS!!! Read this!!!
I want you to send me spam! Then I'll send you a legal
notice.. Have a nice day!
1. sound doesnt work (I'm not a idiot, I tried everything)
2. patch would not install (bugs in the patch's install)
3. Grafix are way behind
4. control stinks unless you have wheel.
I took the game back...If the sound had worked I would have lived with it
and probably had some fun, but im not going to #$## around with a game for
4 hours to get the sound to work.
don't play it
sounds like you are, most of the people can get it to work except you
works fine for everyone but you
I don't see you come up with any new ideas or games
I can run fastlap with keyboard. It just that you can't do it.
> 1. sound doesnt work (I'm not a idiot, I tried everything)
Hmm, sound seems to work for just about everyone else I know. I won't
comment on you being an idiot, but you have demonstrably not tried
*everything* or your sound would be working. QED.
Can't comment here, other than to say I didn't have any problems. Then
again, I might have accidentally read the README or something...
Behind some arcade tunnel racers, yes. Behind other consumer racing
simulations, no.
No, it probably stinks because you don't have sound to tell you when the
car is nearing the limit of the tires. (Or you could be driving with the
keyboard, or with steering "help" turned on, both of which suck.)
---Jim
An opinion not shared by me.
Works fine on my system, as well as most others AFAIK. I would
wager you haven't tried everything, as if you had, there's a chance
it would be working. What kind of card do you have, and what
system OS do you run under?
If directions are followed properly, the patches install fine.
Behind what? I'll admit they're not state of the art, but I think they
are nicer than most games, and are several steps above its
predesessor.
I can do equally well with a wheel or joystick (perhaps because of
flight sim experience)...I even know those who do (OK) with a
control-pad (sheesh!)...and some of the hotlap records are set
by those using joysticks. Perhaps there's a problem with your
driving style rather than the game itself?
However, all above is a mute point, as you've already returned the
sim, and have no way of checking any of this out.
Cheers!
Marc
Quoted text (14 lines)
>> >Personally IMO Papy can be making a lot more $$$ off Nascar 2 if they did >> >everything just right. >> I somehow doubt that statement. How many 3DFX owners have refused to >> purchase N2 because Papyrus wouldn't code native support for it? As Jim >> mentioned, to make it payoff, they would have to sell an additional 30K >> units. >I am one of those 3dfx card owners who won't buy N2 until it supports 3dfx. >I >have looked at picking N2 up several times and decided to spend the game >budget on other titles which do support 3dfx. This week N2 lost to >Jetfighter >III for my money. When they publish 3dfx, I'll buy it!Quoted text (7 lines)
>While I agree that Intel took the chances and gained the rewards, >I think one of the reasons they are hated is this... >By the time the garbageman takes the box for the new top of the line >Pentium PC you just bought, a faster Pentium has been released. >60/75/100/120/133/150/166/200/Pro/P2... >Now throw in FX/HX/VX/TX/DMA/USB/DIMM/AGP... How about WTF?! ;> >Its frigging overwhelming.>Given that N2 doesn't support texture filtering even on Rendition, I
>doubt very much that someone used to 3dfx games would be happy with
>it.
That's incorrect, N2 *does* support bilinear filtering on Rendition. It
doesn't support anti-aliasing or smoke/haze effects.
Dave Sparks
IWCCCARS Project: http://www.theuspits.com/iwcccars/index.html-ssi
Late Night Series: http://www.sequoia-dev.com/Hawaii/latenite.html
>>By the time the garbageman takes the box for the new top of the line
>>Pentium PC you just bought, a faster Pentium has been released.
>So you're saying you would prefer that the industry just stick with a 4.77
>MHz 8088 for the next 20 years? Technology advances and companies try to
>capitalize on it. If you don't like it, don't buy it. Stick with your 486
>and Indycar.
No David. I didn't say that. Why so confrontational?
I didn't say I stayed with old technology. My 8088 is an 8mhz turbo,
smart-ass. :)
The question was asked why Intel was hated. To someone new to PC's,
and even someone who has been around a while (I've been into computers
since Atari 400/800 days), the upgrade path is staggering.
By the time you buy your P2 266, Merced may be done, and the next
successor will be halfway through development.
It creates bitterness. That's it.
BTW, Intel is slating there next price drop for November.
Hopefully LX/AGP will be out by then. That's when I plan to upgrade to
a P2...
--
LX/AGP is out already dirtboy!!!!!!!!
--=20
-------------------------------------------------------------------------=
------
Doug Maer
"Somebody's gonna wreck, let it be the other guy!"
See ya in the pits!!!!
Really? I know some of the tech sites had tested some, but I didn't
think you could buy them yet.
I just read the other day that 3DFX hasn't commited to AGP.
Has that changed?
Honestly, I haven't been checking since I'm not in the market yet.
What's the word? Initial reports said there was no speed increase.
I was more concerned with the shared texture memory.
--
You need to read the issue of PCmag with the 300mhz reviews
Sept. 23.
Actually it says(not w/AGP)if your hardware isn't up to specs
a 300mhz Pentium will lose performance....due to the fact that
the processor has to wait for the hardware to catch up.
In other words INTEL has surpassed the hardware manufacturers.
Of course machines with SCSI controllers and top notch super
fast graphics cards would have no problems.
Super fast graphics--by this I'm talking of the 3000 to 4000 dollar =
range!
Before I get flamed you guys need to read the article.
Happy money spending!!!!!!!=20
--=20
-------------------------------------------------------------------------=
------
Doug Maer N2 RULES!!!!
"Somebody's gonna wreck, let it be the other guy!"
See ya in the pits!!!!
> > >Personally IMO Papy can be making a lot more $$$ off Nascar 2 if they did
3dfx. I
> have looked at picking N2 up several times and decided to spend the game
> budget on other titles which do support 3dfx. This week N2 lost to Jetfighter
> III for my money. When they publish 3dfx, I'll buy it!
I would be one of those people but unfortunately I got N2 before I knew
about 3DFX. Have you got Carmageddon. I hear it has excellent physics even
though it doesn't emphasize serious racing (it emphasizes fun, what a
concept). I spend most of my time on the 3DFX newserver and many people
would like to see N2 3DFX but does anyone know how Nascar98 from EA will
be. Is it going to be serious or more on the arcade side. If they can make
it a good sim they'll make out like thieves (with Papyrus/Sierra being on
the losing end) because nearly every owner of a 3DFX card will only buy
games that support it (thru D3D or Glide) including me.
Quoted text (8 lines)
> > >everything just right. > > I somehow doubt that statement. How many 3DFX owners have refused to > > purchase N2 because Papyrus wouldn't code native support for it? As Jim > > mentioned, to make it payoff, they would have to sell an additional 30K > > units. > I am one of those 3dfx card owners who won't buy N2 until it supportsBy the time NASCAR2 was done Papyrus were already working on GPL and
thinking of NASCAR3 - I don't see anyone ***ing about that. Just as
Papyrus know that at some point you'll tire of N2 and want something
newer, Intel know that at some point that Pentium-MMX won't cut it any
more and they better be ready with something new or you may just go
buy Digital, AMD, Cyrix, even Samsung and the like who are jumping on
this "gravy train". FWIW these newer games mentioned above will _need_
the additional power of next generation MPUs, so it's just as well
that Intel, AMD etc are on the ball isn't it?
Unfortunately some seem to hate them for it - why is it so wrong to
make a profit?
Cheers!
John


































