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What is the difference between a D3D game & one that supports 3DFX directly?

2 posts by 2 people · 25 Sep 1997 - 25 Sep 1997

Doug Bur 25 Sep 1997#378183
Howdy, Was wondering - What is the difference between a D3D game & one that supports 3DFX directly? Will the game that supports the card "natively" be faster than the D3D one? THanks, doug -- FIN. PROTECTION DURING RETIREMENT: [link lost in import] KEYWORDS: AARP *** daycare living facility Allianz Alzheimer's Disease American Travellers Insurance Company assisted benefits care CNA cognitive impairment Commissioners conditions custodial disability elder estate planning eldercare financial grandparents HCFA health care HIAA home hospital indemnity Insurance Long Term Care LTC Medicaid medical underwriting Medicare NAIC nonforfeiture nurse nursing parents policy retirement senior citizens services skilled care Social spousal benefit support pre-existing reimbur***t respiratory respite restoration retire
Eric Busch 25 Sep 1997#378184
Its simply a matter of which API the game was written for (the native Glide for the 3Dfx cards or the more generic OpenGL and Direct3D). Most of the time a native port would be faster and better, but sometimes this is not the case. Brian Hook of id Software has said on numerous occasions that a Glide port of Quake wouldn't have any advantage over their current OpenGL port, hence the reason their isn't one. -- http://ebusch.akorn.net

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