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Rec.Autos.Simulators Archive

SODA demo: laptimes & using 3dfx through directx?

3 posts by 3 people · 08 Oct 1997 - 09 Oct 1997

Eric Busch 08 Oct 1997#379205
That would work if SODA used Direct3D, but in non-rendition mode it is only using the 2D DirectDraw. -- [link lost in import] >Also, i've noticed everyone talking about how they won't be able >to use their 3DFX cards with SODA, yet I would have thought that >by just using SODA in normal directx mode then you'd get the 3d >acceleration via directX? I don't have a 3d card yet, so I don't >know if this is how it works.
Doug Bur 08 Oct 1997#379206
Quoted text (27 lines)> hi! > I downloaded the SODA demo a couple of days ago, and this game RULES! > It reminds me so much of when i used to play Stunt Car Racer years > ago on my Atari ST & Amiga, it's got the same fun feel to it, but > while still being a damn good simulation too. I simply can't wait > for the full game to be released, i want to drive those other > tracks! i've already designed a couple of pretty lethal tracks in > the editor too, but i can't drive them yet. *sulk* :) > Anyway, enough rambling. I was wondering what laptimes people > have been getting with the demo. I've managed to get down to > 1m08.37s for a lap, and i've seen the computer cars drive 1m05's. > has anyone done better than the ai cars yet? > Also, i've noticed everyone talking about how they won't be able > to use their 3DFX cards with SODA, yet I would have thought that > by just using SODA in normal directx mode then you'd get the 3d > acceleration via directX? I don't have a 3d card yet, so I don't > know if this is how it works. If it IS how it works, then what is > everyone complaining about? i'm seriously considering getting a > 3dfx card as i am looking forward to playing UBISoft's F1 and that > TOCA touring car sim, but they're not released for a few monhts yet > and so i'm happy to wait and see what happens. > Meanwhile i'll get back to playing SODA in low resolution and GP2 > with almost no details:)
First off, SODA already has gone GOLD -- so we should see it in about 10 days in the stores... secondly, there will be a 3dfx patch in about 2 months. As far as using a 3d card, the game has to support Direct3d in addition to DirectX ... Doug -- FIN. PROTECTION DURING RETIREMENT: [link lost in import] KEYWORDS: AARP *** daycare living facility Allianz Alzheimer's Disease American Travellers Insurance Company assisted benefits care CNA cognitive impairment Commissioners conditions custodial disability elder estate planning eldercare financial grandparents HCFA health care HIAA home hospital indemnity Insurance Long Term Care LTC Medicaid medical underwriting Medicare NAIC nonforfeiture nurse nursing parents policy retirement senior citizens services skilled care Social spousal benefit support pre-existing reimbur***t respiratory respite restoration retire
Grant Reeve 09 Oct 1997#379277
hi! I downloaded the SODA demo a couple of days ago, and this game RULES! It reminds me so much of when i used to play Stunt Car Racer years ago on my Atari ST & Amiga, it's got the same fun feel to it, but while still being a damn good simulation too. I simply can't wait for the full game to be released, i want to drive those other tracks! i've already designed a couple of pretty lethal tracks in the editor too, but i can't drive them yet. *sulk* :) Anyway, enough rambling. I was wondering what laptimes people have been getting with the demo. I've managed to get down to 1m08.37s for a lap, and i've seen the computer cars drive 1m05's. has anyone done better than the ai cars yet? Also, i've noticed everyone talking about how they won't be able to use their 3DFX cards with SODA, yet I would have thought that by just using SODA in normal directx mode then you'd get the 3d acceleration via directX? I don't have a 3d card yet, so I don't know if this is how it works. If it IS how it works, then what is everyone complaining about? i'm seriously considering getting a 3dfx card as i am looking forward to playing UBISoft's F1 and that TOCA touring car sim, but they're not released for a few monhts yet and so i'm happy to wait and see what happens. Meanwhile i'll get back to playing SODA in low resolution and GP2 with almost no details:)

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