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CART World Series: PSX Power Review

3 posts by 2 people · 17 Oct 1997 - 19 Oct 1997

Alright, here's the review of CART World Series by the PSX Power ezine, followed by my rants: "The CART association is a fast-growing alternative to traditional Indy car racing, offering a similar style of racing cars, but subject to different rules and regulations. And now, like most racing series these days, it has been turned into a PlayStation game." :|: Geez, what an insult to CART! "...CART World Series' closest competitor is Formula 1: Championship Edition. Immediate comparisons aren't good. Any title would have a difficult time being compared to the modern-day wonder that is F1, and when put side by side, CART's shortfalls quickly show up." :|: Did these guys really play this game?! "For a start, the controls seem over-fiddly. The steering is tight to say the least, and it seems to stick to the road like glue..." :|: Hello?! This *is* an Indy car, with enough downforce to race upside-down...! "In CART it's almost impossible to unstick the car from the track, and the end result is that when you're zooming up to a corner too fast, rather than spectacularly sliding off, the car doesn't seem to turn fast enough, and just plows ahead in a straight line and crashes into the wall. Frustrating to say the least..." :|: Well...yes. It called understeer, and it's called braking-induced understeer. Do it - get in your car, and go about 60, and get on the brakes somewhat hard. See what kind of steering ability you get! You know, there *is* a car setup option.... I'm curious as to what happened in F1CE! "The strongest feature of the game is the AI. Rather than driving around like morons, the drivers are actually intelligent and drive aggressively. So much so that they sometimes collide - this is especially good when they do it in front of you and you're forced to drive through spinning cars that are shedding debris all over the track. That is definitely the best part of the game, because it does really feel like you're racing in a competitive environment." :|: Yes, this is true. I especially like making up several places passing guys who can't handle the tri-oval at Nazareth (has anybody seen this?).... And I've noticed the leader of a race actually drives conservatively, and second & third drive their a$$es off trying to catch up! Now this is racing! "When it comes down to it, CART is a fun game that, on its own merits, offers some cool features and exciting racing. But, and it's a big 'but' (almost as big as Ricki Lake's), compared to other racing titles, CART doesn't stack up..." :|: Compared to what?! Andretti Racing?! Rage Racer?! NASCAR?! Burning Road (there's a hot title <g>)?! CART is, by far, the most realistic and the funnest open-wheel simulator game on the PlayStation market (I've seen the 'fun'-aspect-related posts on this NG, and I wholeheartedly agree. I originally bought a PlayStation for Formula 1, and know now I would buy one for CART. CART is my game, since CART Precision's requirements will be way too high for my computer...! -John :|:
maps 19 Oct 1997#380005
I think your comments are right-on. Fact is, the guy who wrote this article obviously doesn't know enough about the sport to have taken this assignment... On Fri, 17 Oct 1997 23:59:26 -0700, "John P. Wilson"
Quoted text (9 lines)>Alright, here's the review of CART World Series by the PSX Power ezine, >followed by my rants: >"The CART association is a fast-growing alternative to traditional Indy >car racing, offering a similar style of racing cars, but subject to >different rules and regulations. And now, like most racing series these >days, it has been turned into a PlayStation game." >:|: Geez, what an insult to CART!
Ironic, isn't it? Yes, but it is funny. At first you have to wonder if he is joking... Precisely. Like the review at, I think, Digital Sports says, Jacques Villeneuve says exactly this- the CART cars are much more "edgy" and "twitchy" than the F1 cars. And they *do* have a shocking amount of downforce... what's the figures? The car weighs 1100 pounds sitting still, and something like 6000 pounds at 240 MPH. Frustrating, eh? That is what it is all about- keeping control of the car!! This guy was looking for Ridge Racer, I think. Spot-on, again. One thing I really like in this sim as compared to the old F1 (don't have the new one, probably won't get it now) is that the gearing *really makes a difference*. In F1, the transmission was basically a "penalty" item- you either shift at the right RPMs, or you go slow (with that annoying low-rev sound they had). In cart, you can really choose a gear to avoid wheelspin, to save gas, you can pop a clutch and spin out... The key in CART is, in general, keeping the back end from stepping out- when it does, very bad things happen. However, the input control action from my wheel is fast enough that you can catch it... but it is tough. I now remember the in-car cameras of this past season, and the incredible speed of Andretti's hands going to opposite-lock coming out of road-course turns... exactly like you have to do in this sim. The best part of the game... that is hard to say. The more I race this sim, the more I realize it's depth. At first glance, I almost returned the thing- fact is, Sony did a bad job of making it's features apparent. Like, who can figure out how to save your calibrations and settings? It can be done, but it took me a week to discover it (in this newsgroup). However, I don't think there is a more realistic handling sim on the market- let's see how MSPR does. The credits list Moore, Herta, Pruett, and Rahal as advisors on the sim, and I think it shows. CART is shockingly good. The more I use it, the more I like it. But it has bugs- lots of them. None fatal, though. I'd say Mid-Ohio is a real problem course; the AI is *too* fast , and I can almost never finish a race there because they are braking so much later than me and generally hitting me. That is the only problem course, I've found. Nazareth has had some spectacular accidents; the key there is to stay alert and hold on; most cars in front of you will eventually wipe each other out, in spectacular crashes. Laguna Seca is fabulous looking, and drives great, but what is with the speeds!?! They appear to have no relation to the speeds I am used to from ICR2... you can add 50MPH to some turns. But that is a detail for me, because the racing feels right, and is great. It was gutsy putting Michigan and Fontana on the same sim- an average sim would have a tough job making them seem different enough. This sim succeeds- and the setup for each track for me to win is quite different; lower gearing , more downforce on Fontana, I;ve found. And they feel very different to drive; you come out of turns 2 and 4 in a very different way from each other. Finally Homestead makes sense to me- it is a fun track! It is sort of boring to watch, but I think I'll enjoy it more next season. It reminds me of racing Indy (IMS) in an old Papyrus sims. SUre, it is smaller, but it doesn't feel much smaller to race on, I guess because it probably takes about the same time to get around one lap (just a guess), and lining up on the 4 straightaways is an interesting challenge.. How in the hell does this sim store entire races in it's memory? The replay system is flawed tot eh point of uselessness (rather than seeing my race from 10 minute ago, I want to see if from 10 *seconds* ago!).. but technically amazing. It is almost as if they were out to prove the old Psygnosis claim that "it wasn't possible to save replays with analog controllers" wrong.
> Of course, it'd also be nice to be able to watch the replay without the > race and season results constantly scrolling in front of it. And it'd be > also nice to have control over the camera during the replay (not to > mention all the standard 'vcr' controls). What's the point of storing > the replay in memory, and then not having any sort of useful way to watch > it? Well, you have *limited* control of the replays, such as.... Press 'down' to pause the playback, 'left' to slow it down, 'right' to speed it up (kind of), and 'R2' to stop the camera from scrolling, and 'L1' & 'R1' to cycle through different cars. All this out of trial and error, since none is in the manual...go figure. Yeah, some of the AI really gets me sometimes. Especially on the big ovals...Michigan and California. They take odd driving lines to block you, and Tracy will almost always run you into the wall. But I do drive my a$$ off to win, and even 10% of a 500-miler seems an endurance race.... Don't get me started on this, I'll find a way to prove it...! -John :|:

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