Personally I hate the handling, framerate and the fact it uses DirectX that
make me hate Cart Precision Racing. Sierra/Papyrus nows your chance to do a
3dfx port of Indycar 2. Seeing on how your re-releasing the game under a
different name (not sure what it is) and competing directly with CPR why not
include a 3dfx patch version with it or available over the net. Now would be a
good time to do a Glide port for not only 3dfx but also the next
generation Rivas and Rendition 2x00 and show that Direct X and Direct 3D is
crap. If not you really have no market for your re-release of this game and no
plans to do a Indycar 3, at least not before Nascar 3(X-mas 98) and anything
afterwards would probably come a year after that.
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> Personally I hate the handling, framerate and the fact it uses DirectX that > make me hate Cart Precision Racing. Sierra/Papyrus nows your chance to do a > 3dfx port of Indycar 2. Seeing on how your re-releasing the game under a > different name (not sure what it is) and competing directly with CPR why not > include a 3dfx patch version with it or available over the net. Now would be a > good time to do a Glide port for not only 3dfx but also the next > generation Rivas and Rendition 2x00 and show that Direct X and Direct 3D is > crap.? What?
This kicks ass over Kali! I played several people yesterday and all
involved thought it was a blast! You must not have 3DFX or maybe a very
slow system. This game rocks! I can't wait to rush out and buy it. When
it's setup right and your joystick is the way you want, it's fantastic.
The sound is incredible. I agree D3D isn't the best API out, but it flies
on my K6 225. I'm very impressed and can't drive it enough. It has an
incredible sense of speed when you hit Cntrl D to turn off the dash and
have the road screamin buy under your face.
Can't wait for full version.
Hawker


































