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Rec.Autos.Simulators Archive

CART: don't like it? try these 3 things

19 posts by 13 people · 04 Nov 1997 - 29 Nov 1997

This is a multi-part message in MIME format. --------------4B629AA11779E745B273FA0F Content-Type: text/plain; charset=us-ascii Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Content-Transfer-Encoding: 7bit For those that don't like the feel of micro$oft CART I suggest you try these 3 things 1 If you have wheel, select joystick from the control menu instead of "race car controller". Just like N2, this takes away from the twichyness a great deal. Im sure that after you do this you will be able to get the car going straight on the straights. 2 Use the Julian "Turtle" Data setup from [link lost in import: /~joja/] this makes it feel like driving a real car. Apparently Mr. Data could do better in a week in the garage than T.R. and Micro$oft could do in six months. 3. Hack the setup .gar file and increase the wheel lock. Its real easy to do, its just in plain text format. I suggest you double if from what the game allows. That's going from .4 to .8. Now you can get through the corkscrew b/c you have enough lock. This idea is also credit of the above link, specifically Glenn Jay. Attached is the Julian Data setup with the wheel lock doubled. Of course this purely credit to Mr. Data and the above link, I did not make it, just posting it for your convenience. Please don't complain about posting files, this is only 1 KB and could just as easily have been cut and pasted after doing the above I can't get enough of Micro$oft CART, where as before I though it was very poor. once again none of these are my ideas thanx to John O'Keefe For the great page, Glenn Jay for the editing idea, and Julian Data for the setup --------------4B629AA11779E745B273FA0F Content-Type: application/x-zip-compressed; name="DataX2.ZIP" Content-Transfer-Encoding: base64 Content-Disposition: inline; filename="DataX2.ZIP" UEsDBBQAAAAIAKB1ZCPoOK+f2gEAAJwEAAAKAAAAZGF0YXgyLmdhcqVS227bMAx9N+A/UQNb vkR5bDsEG9ACQbIfUBraFSpLgiyvy75+lBUrNuY9DIuB4EgkzyEP5YSFZ90ZPahLmmRk/NLE Xx8s9P1gIU1ovcnGH5kh+gcKZSfH2xYskk0JWYyfLf9AXm20dUIroVqfVtMQ7Y3FmyN3KJkz vJoIloeMrR/S5MI7gwx73runoTNpUpCClKSMkZPUnyFCCcVYsag5wjnYsFYWg7HyjXdnP+cD NlBXZZWRJSrKXba9ozQRqndcSu5HP/p/P/y2unn0N4Cuvgt7Oc3MKed+LA4rns+q9xbgIPl1 3A3NWFH4vDKv6+1aJVdOHLWUTxynLOoVGdyZA/DUL/rtw9OynDHmVTV8U8GbrJ74URB9+8T0 71cDo8/h+KhaOS59EmBRoB2sgutecnMSv8BL0OBPPusBzXw7igt8BdG+O5+Uj2Komu/8eGnS DCAfO1whhqv7g/T76N1B98JvxVdWkzBwe9vSva+8iii+/90EtpsygHpDbySNUFx+seIHTFT3 xyqaBiygx1wGO/I0McKdnDbPoc9ivHjh5lUockP8p0f7OA25lQQKWhO6I0XsMvtnhoqSqvov hi0jLF8ySGjcq7BW23HTxPo1zS6w8fi2HiL8DVBLAQIUABQAAAAIAKB1ZCPoOK+f2gEAAJwE AAAKAAAAAAAAAAAAAAAAAAAAAABkYXRheDIuZ2FyUEsFBgAAAAABAAEAOAAAAAICAAAAAA== --------------4B629AA11779E745B273FA0F--
John 04 Nov 1997#381135
Thanks for the good words on the page, I'm working hard at it. I hate to say this but there is a new turtle on the block. Try a 1:03.32 at Laguna Seca. I tried this turtles previous setup and went from a previous best of 1:08.6 to a 1:05.5 and the car felt absolutely great to drive! The APEX http://www.quiknet.com/~joja/ will be updated in a few hours to include this turtles name and setup. You must download it! John O'Keefe
Greg Cisko 05 Nov 1997#381256
Exactly how does all of that stuff improve the crappy graphics? Driving the course is no problem. I have done decent times in ICR2, so getting around is not much of a big deal. Dealing with crappy graphics is a little tough to get used to. Especially when compared to UBI F1. -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 05 Nov 1997#381257
Not in the subject. Why is it important to you anyway? -- Header address intentionally scrambled to ward off the spamming hordes. > >> For those that don't like the feel of micro$oft CART I suggest you try > >> these 3 things > >Exactly how does all of that stuff improve the crappy graphics? Driving > >the course is no problem. I have done decent times in ICR2, so getting > >around is not much of a big deal. Dealing with crappy graphics is a little > >tough to get used to. Especially when compared to UBI F1. > Didn't he say "feel"??????? > Jd
ERICS 05 Nov 1997#381258
1:03.32 at Laguna? That's absolutely amazing. This is the best time I've seen so far. Anyone out there top this? BTW I assume you did it at professional skill level? It doesn't count if yer using driving aids ;) Eric (CART Team) >Thanks for the good words on the page, I'm working hard at it. I hate to say >this but there is a new turtle on the block. Try a 1:03.32 at Laguna Seca. I
Greg Cisko 06 Nov 1997#381402
Quoted text (8 lines)> >Not in the subject. Why is it important to you anyway? > Did you not "read" and I stress that his post?? He said "nothing" about crappy > grfx, now did he? > Jeez.. > Gawd, your are so "testie"..; )
That is because I was really looking forward to CPR. So I am a little pissed at the result. I will try it more tonight & see if something clicks. -- Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko 06 Nov 1997#381403
Quoted text (11 lines)> >1:03.32 at Laguna? That's absolutely amazing. This is the best time I've > >seen so far. Anyone out there top this? BTW I assume you did it at > >professional skill level? It doesn't count if yer using driving aids ;) > >Eric (CART Team) > Eric, > I will try, though, I have read on the John's page, that the guy used "rain > tires".. which isn't in the demo. Though, I think there should be "less grip" > with rain tires, since there is "less contact" patch..
Since rain tires are so soft, there could well be more grip for a VERY short time (like 1/4 lap). However, since they are grooved, they certainly have less surface contact area. Hmmm... -- Header address intentionally scrambled to ward off the spamming hordes.
>1:03.32 at Laguna? That's absolutely amazing. This is the best time I've >seen so far. Anyone out there top this? BTW I assume you did it at >professional skill level? It doesn't count if yer using driving aids ;) 1:02.69 (no aids). This one used rather too much gravel, but I've also got a 1:02.79 which uses only a touch. A little recalibration of lap speed may be in order? <g> BTW - there's a bug in the HOF display where if you abort a lap near the end in testing mode, the incomplete lap time gets recorded as a complete one :( The above laps are genuine & supported by replays though ;-) BTW2 (whilst I'm at it) - is there any way of getting my wheel/pedals detected by CPR with the pedals on separate axes? To elaborate, I have a GP500 and have it set up in GP2, ICR2 & N2 such that steering is on joystick 1 X axis, accelerator is joystick 1 Y axis and brake is joystick 2 X axis. Can't get CPR to detect it like this :( After all a sim shouldn't force brake & accelerator to be mutually exclusive <g> Oh and for the record, considering the number of setup variables (and hence processing that will be taking place) I don't consider the frame rate to be awful. I get constant 29-30fps with o'clocked P166MMX & 3dfx with clipping at min and no sky texture. Not that it wouldn't be nice to be able to push the clipping out a little further and get the same fps of course <g> Cheers, Richard
Rain tyres are in the demo (at least the one I've got!). The problem with the demo is that the "tyre wear" option under the realism options is greyed out. So rain tyres become a viable option. Tyre wear should always be applied IMHO, no point in having it as an option as far as I can see. Cheers, Richard
Hi Eric, > 1:03.32 at Laguna? That's absolutely amazing. Anyone out there top this? << 1:00.91 online, and 1:01.16 offline, professional, no aids, on rain tires, BUT 1:01.23 offline on SOFT tires, professional, no aids, using a Thrustmaster GP1 wheel. :) beg your pardon for bragging ;) Achim
Doug Arnao 13 Nov 1997#382398
Quoted text (17 lines)> Hi Eric, > > 1:03.32 at Laguna? That's absolutely amazing. Anyone out there top > this? > << > 1:00.91 online, and 1:01.16 offline, professional, no aids, on rain > tires, > BUT > 1:01.23 offline on SOFT tires, professional, no aids, using a > Thrustmaster > GP1 wheel. > :) beg your pardon for bragging ;) <<
Brag away A.C.H.I.M.....it's about time to spread the word of CIS's fastest man.......but don't forget to tell them were the setup came from.....;-) My best times with same setup are: 1:02.47 on rains and 1:03.22 on softs :) BTW, got the full retail version of CPR today......the street courses are a blast. Even though I have my reservations about the physics model myself, - you can't deny the sheer joy of hottlapping in this game - perfect or not. Hopefully Eric and the MS team will come through with some usefull updates to make it more of a racing game - then they can go back to work on the physics. --Doug
On 12 Nov 1997 13:53:01 GMT, "Joachim Trensz" >:) beg your pardon for bragging ;) Call that bragging, Achim? I had expected you to have broken the minute by now! <g> Cheers, Richard
> I've gotten a 55.XX at Laguna with NO rain tires. Hmm, yeah, it's a sim... l8er ronny -- |\ _,,,---,,_ I want to die like my Grandfather, ZZZzz /,`.-'`' -. ;-;;,_ in his sleep. |,4- ) )-,_. ,\ ( `'-' Not like the people in his car, '---''(_/--' `-'\_) screaming their heads off!
Jim Getzen 27 Nov 1997#384420
No offense, but I think you got bit by the Hall of Fame bug -- the absolute best times are around 1:01, and I believe those *do* use rain tires. Jim Getzen Unofficial CART Precision Racing HQ http://members.home.net/getzen/
John 27 Nov 1997#384421
Rain tires grip will be fixed in the patch. John The APEX http://cart.gamestats.com
Quoted text (9 lines)>>I've gotten a 55.XX at Laguna with NO rain tires. >No offense, but I think you got bit by the Hall of Fame bug -- the absolute >best times are around 1:01, and I believe those *do* use rain tires. >Jim Getzen >Unofficial CART Precision Racing HQ >http://members.home.net/getzen/
Hi John, Does that also include rain-tyre grip in the _rain_ (since this is also hugely exaggerated)? Thanks, John
> >I've gotten a 55.XX at Laguna with NO rain tires. > No offense, but I think you got bit by the Hall of Fame bug -- the absolute > best times are around 1:01, and I believe those *do* use rain tires. Exactly right. I have a 50.xx that happened on the Zone and may also have been caused by going thru the pits (I was waiting for some slow turtle to catch up and he rammed me into the pits)

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