Well I was up in Boston last week and I got to stop by and visit the
folks at Papyrus. I saw a lot of cool stuff and finally got to put
faces with all the names I've come to know. Everyone was extremely
friendly and eager to answer my questions (within reason of course), but
the real highlight was being able to play around with GPL.
I'm not sure if there is a VGA option, or how well the 2D version runs,
but the 3D accelerated version was VERY smooth (to my knowledge there
wasn't a framerate counter so I can't give exact numbers). Considering
there is still quite some time until its release, there's probably still
room for further optimization. A decent CPU (meaning a P166MMX or
higher) paired with a fast 3D accelerator (3Dfx, Riva128, Rendition
V2x00, etc.) should do nicely.
Graphically its vastly superior to any previous racing sim, giving a
great sensation of speed. I know there has been a lot of debate going
on about the driver's hands in the***pit, and for some time I was
against it as well. But in all honesty, after playing GPL I can't
imagine it without the hands. The***pit would just be empty without
them. There are no extra visual indications of speed, gears, etc. other
than what you see in the***pit. So to tell what gear you're in, you
just have to glance down and the shifter to note its position. The
hands aren't simply eye candy, as they really do provide very good
visual feedback of how the car is handling (perhaps with a very good
force feedback wheel this would be less important). The mirrors are a
great addition as well, and the game is basically rendering 3 complete
views (the main***pit view, plus the two smaller mirrors). They now
show full detail and textures, and look much more realistic than any
mirror I've ever seen.
I can't tell you how cool it is to see the true 3D***pit react to the
race track as you climb hills or go though dips or watching your front
suspension as you run up on the curbs. Plus all you ***ic racers out
there will be happy to know that spectacular rolls and flips are now
possible with the new physics model.
I pretty much suck at road courses (especially those that I've never
seen before), but thankfully I did get to watch the Papy guys really put
the car through its paces. To see someone sliding through the turns at
the very edge of control was a real treat, and I could have stood there
for hours with my jaw dropped.
Even after only playing it for a short while, its difficult to go back
to any other game. David Kaemmer is the John Carmack of racing sims,
and with GPL Papyrus will continue to be the standard to which all
others are compared.
I can't wait to see what else is in the works for N3...
--
Eric T. Busch
http://ebusch.akorn.net
Notable threadEric Busch's hands-on report of Grand Prix Legends
After visiting Papyrus, Eric Busch reported that Grand Prix Legends was amazing and ground-breaking, ran smoothly in Rendition mode on a P200, and had far better graphics than NASCAR 2. He criticised CART Precision Racing in comparison, sparking accusations of bias. The thread also argued over whether 3Dfx or Papyrus was producing the NASCAR 2 Glide patch, and noted that Papyrus would sponsor a Toyota Atlantic car.
Automated summary.
Eric, I hate you - just thought you should know that :)
Seriously, given the astonishing things Papyrus are accomplishing with
Grand Prix Legends, all you tin-top drivers have to be salivating at
the prospect of what they're going to do with NASCAR3.
I only wish they could get the rights to do another CART sim or,
better yet, the rights to the 1998 F1 season. How about a Papyrus sim
of the new slidy F1 cars, and with a new slidy ex-Indycar champion?
Cheers!
John
Thanks for the review - everytime I hear something about GPL I drool a
little more <g>
Cheers,
Richard
Honestly I wasn't too e***d about racing around in '67 Grand Prix cars
with little traction and downforce on sprawling road courses, but after
seeing what GPL brings to the table I'll just have to learn to love it.
This ground-breaking sim will be an absolute must have for any racing
fan.
--
Eric T. Busch
http://ebusch.akorn.net
>Seriously, given the astonishing things Papyrus are accomplishing with
>Grand Prix Legends, all you tin-top drivers have to be salivating at
>the prospect of what they're going to do with NASCAR3.
>>I can't tell you how cool it is to see the true 3D***pit react to the
>>race track as you climb hills or go though dips or watching your front
>>suspension as you run up on the curbs. Plus all you ***ic racers out
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Got it right now - CART Precision Racing
^^^^^^^^^^^^^^^^^^^^^^^^^
Got it right now - CART Precision Racing
^^^^^^^^^^^^^^^^^^^
Got it right now CART Precision Racing
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
I truly hope so because the more top notch simulations we have in the market
the more each company like Papyrus, Terminal Reality, Micropose, and UBIsoft
will be forced to make better and better games!
I always wondered why Papyrus didn't go after the F1 license considering the
*** in the race sim market over the last couple years.
Quoted text (11 lines)
>Subject: Re: WOW, Grand Prix Legends is amazing! >Date: Sun, 23 Nov 1997 14:47:46 -0500 >Honestly I wasn't too e***d about racing around in '67 Grand Prix cars >with little traction and downforce on sprawling road courses, but after >seeing what GPL brings to the table I'll just have to learn to love it. >This ground-breaking sim will be an absolute must have for any racing >fan. >-- >Eric T. Busch >[link lost in import]Eric,
Thanks for the report - very interesting. Just a couple of questions -
did they mention a release date. I've heard it may have slipped to
Summer 98. Second, what tracks did you race on? Are the Nurburgring
and Spa in there?
Thanks,
Alan Head
*************************
Screamer 2 homepages:
http://www.feature.demon.co.uk/games.htm
-----------------------------------------
Grand Prix Legends (from Papyrus) page
http://www.feature.demon.co.uk/gpl/gpl.htm
__________________________________________
Cart Precision Racing looks decent, runs like crap, has little to no AI
to speak of, the physics model is pretty weak, etc. It just isn't in
that same class as GPL.
--
Eric T. Busch
http://ebusch.akorn.net
>Got it right now - CART Precision Racing...
With all that was going on, I forgot to ask about a release date. I've
never been a fan of open-wheeled cars, nor was I alive during the time
period the sim is based on. Basically what I'm trying to say is that I
know absolutely nothing about GP, and in all honesty I had never even
heard of most of the tracks. Sorry I can't be of any more help.
--
Eric T. Busch
http://ebusch.akorn.net
>Thanks for the report - very interesting. Just a couple of questions -
>did they mention a release date. I've heard it may have slipped to
>Summer 98. Second, what tracks did you race on? Are the Nurburgring
>and Spa in there?
Boy, aren't you going out on a limb here to show your prejudice for Papy?
The physics model is "pretty weak"? I'd love to know the analysis you used
to come to this conclusion. Isn't in the same "class" as GPL? Last time I
checked, there was no demo of GPL even available to compare the two. Are
you using word of mouth of the few people who have seen the product in
development to make this determination? I seem to remember a ton of people
praising Ubi F1 over CPR as well, until about two days ago when they
actually got it in their hands.
Rich
>Cart Precision Racing looks decent, runs like crap, has little to no AI
>to speak of, the physics model is pretty weak, etc. It just isn't in
>that same class as GPL.
Quoted text (13 lines)
> Cart Precision Racing looks decent, runs like crap, has little to no AI > to speak of, the physics model is pretty weak, etc. It just isn't in > that same class as GPL. > -- > Eric T. Busch > http://ebusch.akorn.net > >Got it right now - CART Precision Racing...AFAIK both run on the V2x00 cards (however ICR2 needs a patch which is
available from Rendition's FTP site).
--
Eric T. Busch
http://ebusch.akorn.net
>P.S. ETB - while I have your eye, will or won't a V2100 card run the
>Rendition versions of ICR2 and N2?
Quoted text (8 lines)
> >Even after only playing it for a short while, its difficult to go back > >to any other game. David Kaemmer is the John Carmack of racing sims, > >and with GPL Papyrus will continue to be the standard to which all > >others are compared. > Seriously, given the astonishing things Papyrus are accomplishing with > Grand Prix Legends, all you tin-top drivers have to be salivating at > the prospect of what they're going to do with NASCAR3.>Boy, aren't you going out on a limb here to show your prejudice for Papy?
Don't think so. Eric has been posting here for years, and always
speaks his mind freely. I've seen noo evidence whatsoever of
prejudice.
No, as he said he was using his own eyes - he *has* seen the product.
Joe
Fix SODA - 3dFX patch on the way
N2 - 3dFX patch also on the way
ICR2 - No license.
Anything else sir would require today...? :)
Tell me, what does "abandoning" mean where you come from? Around these
parts it generally doesn't stretch to include products where a track
pack, a revolutionary on-line racing system, and a 3dFX patch are
either released or almost ready for release. I wish a few more
companies would "abandon" their products like that.
Cheers!
John
Wow, that was the most stupid reply I ever read here on r.a.s. <g>
How can you just compare C:PR to any of Papyrus's titles ?? Darn Indy500:
The Simulation had better AI than C:PR !!!!! (and you can't say that it's
untrue).
Did Papyrus ever producted a BAD simulation racing game ? NO.
Does ALL Papyrus titles elevated the line in great simracing games each time
a new one was on stores ? YES.
Look at Papy's road:
Indy500:The Simulation Great Sim. I still play with it. Awesome AI.
Still a reference IMHO
Icr1: Wow great Sim. Great for that time. In the top of the notch. Good AI
and fun to drive.
Nascar1: With 500 000 copies (and more with full installation copies), how
can you say that this isn't a great sim. I still race with it. awesome.
Icr1 trackpack + Nascar1 trackpack: Better track layout each time. Indy
track for Icr1, SearsPoint and C***te for N1 were great tracks for that
time.
Icr2: Wow great simengine. Great graphics, awesome 3D version. Great AI
Nascar2: The reference in Simracing presently. With NROS it's at the top
and unbeatable.
SODA: One of the best Game engine and AI ever since Indy500. It is soooo
great to race on those dirt tracks.
N2 BGN trackpack: WOW! You can easily see the graphic improvments in 1
year. Texas, Hickory, California. Great tracks.
In the Future: GPL. Probably the biggest challenge for Papyrus. It WILL be
the best sim ever when it's out. Any REAL simracer knows that. We are all
waiting for that title.
N3: How can you improve (N3) an improvment (N2) of a great game (N1) ???
Redo the game engine, add-in feature and incorporate the NROS in the game.
wow with even some of the features of NascarManager in it as I heard.
Reno Air Racer: Papyrus will try another type of racing with this title. I
am sure it will be 100% Papy quality and best of the best. Btw I hope we
will talk about it HERE in r.a.s. , not those Simflying newsgroups <g>
So tell me here if Papy ever produced a ***simracing title ?? NO. And
their next products WILL be as good as their old brothers.
Microsoft: CART:PR. Normal all-around Sim. new features but lacks in many
places. Poor AI. Bad framerate even in top of the notch PC's. Worst than Gp2
in framerate. Still isn't considered as in the top of simracing titles for
us the serious simracers in general.
UbiSoft: F1RS. Normal All-around Sim. Awesome graphics, but many bugs and
missed features. with a patch it could easily be the best F1 sim ever. But
Papy never had a F1 sim. They will and it will be the best ever.
Microprose: WC. On of the best simracing title ever. Very fun to race. This
is the only awesome non-papy simulation racing title.
Gp2: Great sim but misses some features.
Francois Menard
[link lost in import]
New to the place?
Well, better sound, maybe.
Did papyrus get flamed brutally and unmercifully for every simulation
game it put out? YES. Bottom line is, the only way to know if a sim is
any good in this newsgroup is to count the number of *** threads
still bouncing around flaming it 1 month after it is released. People
*forget* crappy sims very quickly, they just don't get talked about.
ICR2 got flamed so brutally, so despicably, so incredibly nastily,
that I think it had something to do with why Papy said it would never
put out another Indy sim. God, that was a horrible period in this
group.
Quoted text (7 lines)
> Wow, that was the most stupid reply I ever read here on r.a.s. <g> > How can you just compare C:PR to any of Papyrus's titles ?? Darn Indy500: > The Simulation had better AI than C:PR !!!!! (and you can't say that it's > untrue). > Did Papyrus ever producted a BAD simulation racing game ? NO.I played the Rendition native version on a P200 using a V1000 card the
the framerate was VERY impressive.
--
Eric T. Busch
http://ebusch.akorn.net
>Just curious Eric...did you view a Glide version of GPL?
>I could never find your original post.
I'm afraid due to licensing issue's I really can't comment on what
tracks were or were not in place. While I don't have anything to
compare the tracks to (I've never really seen any of them in real life),
graphically they were far superior to those used in N2.
--
Eric T. Busch
http://ebusch.akorn.net
> >And it's ashame they couldn't put some of that wonderful talent to work
> >and fix SODA, put out the 3dfx patch for N2 and update ICR2 like it so
> >desperetley needs ..
> Fix SODA - 3dFX patch on the way
Yeah, but when ... it should have been out by now ...
Not if it was up to Papyrus ... this is a 3dfx project and they aren't
going to be selling it -- Papryus would have made us wait until N3 came
out .. and of course we have to buy it (n3).
They didn't fix it when they did have the license -- haven't you been
following this NG long enough to know that ? There are a ton of things
that could be upgraded in ICR2 ... it was abandoned. Much like GP2
What they did regarding the N2-3dfx patch -- again, if it was up to
Papy, we'd have to buy n3 to get it ...
Doug
I agree with ymenard on this one. Imho, Papy has been and continues to be
the leader in racing sims, heck racing their sims is all I ever do anymore.
It's incredible what they have accomplished with the Nros. Racing door to
door with mulitple drivers is incredible. I've dabbled in other games/sims,
and I would consider Papy's work to be the most complete I have bought. I
have yet to be dissapointed in any of their products, and I eagerly await
their next release. Can't think of any other *** company I would say
that about. I'm really looking forward to reno racer, as I used to be
involved in radio control pylon racing, and always thought it would be
great if someone like Papy did an air racing sim, plus it would be nice to
be able to use my f16 flcs w/ tqs every now and then. <g>
--
Don Burnette
Music City Racing
Dburn on Ten
What did SPA look like...?? What did the Eau Rouge look like...ooooh
man I cannot wait for this sim...man o man I dont have enough money
for all the cool stuff coming...
PAPA DOC
Pierre PAPA DOC Legrand
Infamous
Pink Flamingo Pilot...
Quoted text (18 lines)
>With all that was going on, I forgot to ask about a release date. I've >never been a fan of open-wheeled cars, nor was I alive during the time >period the sim is based on. Basically what I'm trying to say is that I >know absolutely nothing about GP, and in all honesty I had never even >heard of most of the tracks. Sorry I can't be of any more help. >-- >Eric T. Busch >http://ebusch.akorn.net >>Thanks for the report - very interesting. Just a couple of questions - >>did they mention a release date. I've heard it may have slipped to >>Summer 98. Second, what tracks did you race on? Are the Nurburgring >>and Spa in there?Hiya,
This sim sounds so awesome... my love of GP racing was born poring over a 60's
era GP review book with Jim Clark, Jacky Ickx (sp!?), and this era racers....
I'm REALLY looking forward to this sim, also as a new open-wheel work from
Papyrus...
In response to he who asked about ICR2 and Stealth II, it can be patched, but
the mirrors are funky (ghost cars, you can barely make them out, the image is a
square that spills out over the edges of the mirror frame) and the top of the
***pit is cut off in a straight line. I REALLY hope Papyrus and/or Rendition
will take the time to fix this soon, as it's not fixed in the "new" release
CART Racing which advertises complete Rendition compatibility. See Bjorn's
Rendition page for the update file and some help on the web board on this...
[link lost in import]
Colin Taber
Snake Racing
[link lost in import]
Eric,
Thanks for the update on GPL. As always you keep us on the cutting edge :-).
Will you please use some of your pull and get papy working on a superbike or
better yet a Supercross/Motocross sim...not another arcade bike game.
Thanks,
Gary
There are reasons the SODA 3dFX patch isn't here yet. They ain't just
messing with us y'know! This is one of the problems around here. We
*** when there's no response from software companies, then when we
do force them into telling us something we *** if it doesn't happen.
Not to defend Software Allies on this issue, if it really was unclear
when a 3dFX patch would be available then a date/timescale should
never have been mentioned. Still, you can see how frustrating it is
for them as well as us.
Naturally you have conclusive proof of this....? You don't?! You're
just speculating?! If there was no demand for 3dFX support there
would be no reason for Papyrus to dedicate the manpower and resource
to putting it in place. If there IS demand for 3dFX support they will
do it.
Fix....what? AFAIK Papyrus worked long and *** a patch for ICR2,
and patched the issues that we complained about. Paintkit bug, Phoenix
handling changing throughout a session, etc etc. IMO they were
definitely tardy with this, and I recall giving them quite a
lambasting for it at the time (memories are short around here
obviously, since I am now perceived to be exactly the opposite it
seems. Ah well). So now everything promised is in the game. I don't
see what you can then expect? Release a product, have it working
correctly and deliver on everything you promised - that's the remit of
a software company. To then continue to assign resources to further
develop that product in the knowledge that it will not generate any
more money or increase sales is _madness_, and a recipe for going out
of business. The vast majority of products with long term support are
third-party support - Quake levels, TCs, MTM tracks, ICR2 carsets etc
etc. Even companies who do support products like Total Annihilation,
do so because they promised they would as part of the marketing.
They're only delivering on what they promised.
Any development that Papyrus did for ICR2 would have to be in the form
of a new product. I love ICR2 and would dearly like to get a version
with 3dFX and networking support. At the same time I wouldn't wish
Papyrus to devote time to that at the expense of other products. I'd
rather they took their time, did it to the best of their ability, and
sold it as a new product. I'd pay the money all over again if I could
get GP2 with 3dFX support and networking (provided it really worked
well), and I wouldn't expect someone to put further effort into
expanding on a product that was already finished and working properly.
Fixing something that _isn't_ working properly and _doesn't_ live up
to what was promised is entirely different, hence my complaints about
CPR and the roasting given to Papyrus over the delay in patching ICR2.
a) You don't know that. b) Since it wasn't part of the original spec
and yet we bought N2 anyway, why should that be a problem?
Scenario 1 : N2 is released according to the published spec, with no
3dFX support. Papy start working on NASCAR3, but clamour for 3dFX
support moves them to divert programming resource to that project.
N2-3dFX is released, and support is required to continue working on
the patch, fixing any issues with NROS play etc. Consequently NASCAR3
is delayed by some months.
Scenario 2 : N2 is released as above. Clamour for 3dFX is great, but
Papyrus decide to concentrate on developing NASCAR3 which will give
3dFX support in addition to a whole host of other features, being
based upon the new game engine of Grand Prix Legends. NASCAR3
available on schedule.
IMO NASCAR2 is not soooooooo in need of a 3dFX patch that I can't play
without it, and I'd rather see more effort put toward NASCAR3 and
further enhancing the next generation product. If enough people really
really want N2-3dFX then fine, I'm happy to play it, but I don't think
it's a must.
Cheers!
John
Mr. Burg:
If you really have this much problem with Papyrus, why don't you stop
buying their products? That would be a very easy solution and it
would keep you from wasting so much Internet Bandwitdth on posts like
these.
Also, why do you question Eric Busch? This guy has been around longer
than most everyone else. He knows his stuff, tells it like it is, and
is just generally a great guy.
OK, I'm going back to my race at Hickory. Oh, and by the way, the
ability to save games in N2 was a patch (ie..Papyrus does not abandon
their products).
Lee
Quoted text (17 lines)
>> >And it's ashame they couldn't put some of that wonderful talent to work >> >and fix SODA, put out the 3dfx patch for N2 and update ICR2 like it so >> >desperetley needs .. >> Fix SODA - 3dFX patch on the way >Yeah, but when ... it should have been out by now ... >Not if it was up to Papyrus ... this is a 3dfx project and they aren't >going to be selling it -- Papryus would have made us wait until N3 came >out .. and of course we have to buy it (n3). >> ICR2 - No license. >What they did regarding the N2-3dfx patch -- again, if it was up to >Papy, we'd have to buy n3 to get it ... >Doug> Mr. Burg:
> If you really have this much problem with Papyrus, why don't you stop
> buying their products? That would be a very easy solution and it
> would keep you from wasting so much Internet Bandwitdth on posts like
> these.
I have -- I didn't buy SODA yet ... I'll wait until it works. Sames
goes for N2...
If you follow the thread, you will see that the thread hasn't involved
Mr. Busch since his early post.
Doug
Quoted text (10 lines)
> >Yeah, but when ... it should have been out by now ... > There are reasons the SODA 3dFX patch isn't here yet. They ain't just > messing with us y'know! This is one of the problems around here. We > *** when there's no response from software companies, then when we > do force them into telling us something we *** if it doesn't happen. > Not to defend Software Allies on this issue, if it really was unclear > when a 3dFX patch would be available then a date/timescale should > never have been mentioned. Still, you can see how frustrating it is > for them as well as us.That's b/c you and others have managed to quickly change the thread. My
intentions were to give everyone some insight into an upcoming product,
nothing more. If you look back you'll see that I've tried to answer
each and every post that deals with the topic at hand, namely GPL.
--
Eric T. Busch
http://ebusch.akorn.net
>If you follow the thread, you will see that the thread hasn't involved
>Mr. Busch since his early post.
>Naturally you have conclusive proof of this....? You don't?! You're
>just speculating?!
No, it's a well-known fact - 3dfx is themselves doing the patch to the
Nascar2 code, not Papyrus.
Joe
>If you really have this much problem with Papyrus, why don't you stop
>buying their products? That would be a very easy solution and it
>would keep you from wasting so much Internet Bandwitdth on posts like
>these.
Oh, please, give it a rest. Doug is a big racing game fan, and has
carefully pointed out the specific detail (3dfx support) he wants
Papyrus to add to their games. He also has some very good points about
abandoning updates for old products (ICR2 in particular - the ICR2
CART release is a joke - though with 3dfx support it might have
actually been something). In doing so he does both us (gamers) and
Papyrus a service. If everyone just quietly accepted things they don't
like, these games would NEVER improve.
Joe
Papy lost their Indycar license, and as such could not continue to sell
the game under that name. To keep ICR2 in the market, they decided to
change the name and repackage the existing code plus the strategy guide.
Why is this such a big deal to some people?
--
Eric T. Busch
http://ebusch.akorn.net
>ICR2 in particular - the ICR2 CART release is a joke
Once you play GPL you'll never want to go back the N2, 3Dfx accelerated
or not.
--
Eric T. Busch
http://ebusch.akorn.net
>N2 is the best non-accelerated graphics engine to date, IMO. Still,
>having said that it's difficult to go back to even the bext
>unaccelerated engine after playing 3dfx game.
Keep in mind I played a non-optimized version of GPL on a P200 with a
Rendition V1000 and it was very smooth. I think by the time N3 is
released most everyone will have the CPU and 3D accelerator power to
support much more detail than is currently possible.
--
Eric T. Busch
http://ebusch.akorn.net
>I cant really disagree with you because I have not seen the game in
person at all... but in regards to the arms in the Grand Prix Legends...
I got the newest issue of Interaction and it has a picture of the
***pit view.. to me, the arms look like 2X4 and I hate it. Nothing more
than 90 degree long rectangles.
Quoted text (9 lines)
> >I can't speak for Soda, but N2 doesn't work? > N2 is the best non-accelerated graphics engine to date, IMO. Still, > having said that it's difficult to go back to even the bext > unaccelerated engine after playing 3dfx game. I enjoyed N2, got my > money's worth out of it I suppose, but still I can't wait for the 3dfx > patch, knowing how much better it will be. > JoeQuoted text (12 lines)
> I can't speak for Soda, but N2 doesn't work? My wife would vehemently > disagree with ya on that one <g> > -- > Don Burnette > Music City Racing > Dburn on Ten > > I have -- I didn't buy SODA yet ... I'll wait until it works. Sames > > goes for N2...> Papy lost their Indycar license, and as such could not continue to sell
> the game under that name. To keep ICR2 in the market, they decided to
> change the name and repackage the existing code plus the strategy guide.
> Why is this such a big deal to some people?
Eric,
Correct me if I am wrong ... but doesn't Papy need a license from CART
to repackage the game under that banner? That being the case, why
couldn't they update it and release a CART III if they so chose?
Doug
Quoted text (9 lines)
> -- > Eric T. Busch > http://ebusch.akorn.net > >ICR2 in particular - the ICR2 CART release is a jokeQuoted text (7 lines)
> >No, it's a well-known fact - 3dfx is themselves doing the patch to the > >Nascar2 code, not Papyrus. > Really? I'm surprised then that the 3dFX guys are saying that they > couldn't have done it without the help of Papyrus (have a look on the > 3dFX group). Sounds like 3dFX aren't "going it alone" as everyone is > saying.I can't speak for Soda, but N2 doesn't work? My wife would vehemently
disagree with ya on that one <g>
--
Don Burnette
Music City Racing
Dburn on Ten
>No, it's a well-known fact - 3dfx is themselves doing the patch to the
>Nascar2 code, not Papyrus.
Really? I'm surprised then that the 3dFX guys are saying that they
couldn't have done it without the help of Papyrus (have a look on the
3dFX group). Sounds like 3dFX aren't "going it alone" as everyone is
saying.
In any case, what does it matter? 3dFX patch is being done, I'm trying
to find NASCAR2 again on my hard disk, and noising up TEN about
letting us European's onto NROS to kick some US ***around Sears
Point ;-)
Cheers!
John
PS - Just kidding guys, I'd get my ass handed to me by anyone who's
spent more than 10 minutes with NASCAR2. I'm an open-wheeler at heart,
and can't get the hang of these buses.
<HTML>
Eric,
<P>I cant really disagree with you because I have not seen the game in
person at all... but in regards to the arms in the Grand Prix Legends...
I got the newest issue of Interaction and it has a picture of the***pit
view.. to me, the arms look like 2X4 and I hate it. Nothing more
than 90 degree long rectangles.
<P>I truly hope IF they go that way with N3... there is an option
to turn it off.
<P>Just my .02 of course and again, I have not seen or played the
game in person.
<P>Scott B. Husted
<BR><A HREF="[link lost in import: /~sbhusted]">[link lost in import: /~sbhusted]</A>
<BR>
<BLOCKQUOTE TYPE=CITE>I played the Rendition native version on a P200 using
a V1000 card the
<BR>the framerate was VERY impressive.
<P>--
<BR>Eric T. Busch
<BR><A HREF="[link lost in import]">[link lost in import]</A>
<BR>>
<BR>>Just curious Eric...did you view a Glide version of GPL?
<BR>>I could never find your original post.</BLOCKQUOTE>
</HTML>
>I can't speak for Soda, but N2 doesn't work?
N2 is the best non-accelerated graphics engine to date, IMO. Still,
having said that it's difficult to go back to even the bext
unaccelerated engine after playing 3dfx game. I enjoyed N2, got my
money's worth out of it I suppose, but still I can't wait for the 3dfx
patch, knowing how much better it will be.
Joe
>Really? I'm surprised then that the 3dFX guys are saying that they
>couldn't have done it without the help of Papyrus
All they said was that Papyrus wrote the original game. Duh.
Joe
Ohh, ok I can accept that <g>
--
Don Burnette
Music City Racing
Dburn on Ten
Probably because they have their hands full at the moment, and chose to
just repackage ICR2 as CART Racing rather than stop selling it. That's
not to say that we've seen the end of the ICR series though, as I'm sure
they want to make ICR3 (or whatever it would actually be called) as
badly as any of us want to play it.
--
Eric T. Busch
http://ebusch.akorn.net
>Correct me if I am wrong ... but doesn't Papy need a license from CART
>to repackage the game under that banner? That being the case, why
>couldn't they update it and release a CART III if they so chose?
>Oh, please, give it a rest. Doug is a big racing game fan, and has
>carefully pointed out the specific detail (3dfx support) he wants
>Papyrus to add to their games. He also has some very good points about
>abandoning updates for old products (ICR2 in particular - the ICR2
>CART release is a joke - though with 3dfx support it might have
>actually been something)...................<<<<SNIP>>>>>
Um well actually this was done for "LEGAL REASONS" as CART can no longer
use the name INDYCAR (belongs to IRL now). Hence a name change had to be made.
Bob
If the product is viable enough to repackage, why not IMPROVE it in
some way? (e.g., 3dfx support)
Joe
Maybe so, but GPL is probably six months away, at best. That's not
even the forseeable furure in "internet time". ;-)
Joe
iner.concentric.net>:
Distribution:
Heh heh... exactly. Let me paraphrase the prevailing attitude.
"Hey, Papyrus, why can't you offer free, lifetime support and
program enhancements for my $45 software product?" Get real,
people. I pay $6000 annually to license a finite-element
analysis code. And I still pay extra to upgrade to the latest
revision. It's called the software INDUSTRY, folks. Money in
has to exceed money out. Last time I checked, these companies
weren't breaking into Fortune 500. In fact, many have a precarious
hold on financial solvency (look at MicroProse's financial
problems which threatened the release of GP2). I don't expect
these guys to re-code a good product for free. And if you think
you got suckered by the name change of ICR2, well then you better
stay inside, because you aren't ready for the challenges of the
real world.
Stephen
: Papy lost their Indycar license, and as such could not continue to sell
: the game under that name. To keep ICR2 in the market, they decided to
: change the name and repackage the existing code plus the strategy guide.
: Why is this such a big deal to some people?
:
: --
> Once you play GPL you'll never want to go back the N2, 3Dfx accelerated
> or not.
Well, only if you don't care what type of racing is simulated. I love
CART, I love F1, but I never want to give up the tank combat called
Nascar... 8^)
Get this patch over here, 3Dfx, pleeeze!
l8er
ronny
--
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
"Silly"? Doug, if you can't remain civil then please don't even bother
replying to my posts. I'm here to discuss, not to trade insults.
My understanding of what 3dFX were saying is that Papyrus' input was a
lot more than "okay, we've bunged the source code in the mail to you".
I think Papyrus would want it released this millenium, and reverse
engineering someone's code would take forever. I'm just struggling to
see the "problem" that everyone is so worked up about - NASCAR2 was
released, everyone was happy. 3dFX became the card of choice -
suddenly NASCAR2 is no good anymore? Now everyone wants a 3dFX patch.
A 3dFX patch is supplied, okay, let's whinge because it's 3dFX that
are doing it rather than Papyrus.
I mean honestly, does it matter?
Another misguided rumour started..... Believe it or not, 3dFX have a
surprising freedom - it's called "choice". _IF_ they are doing it free
of charge it is because they believe it will boost sales of their
chipset, and they will therefore be raking in the money. If this
proves not to be the case, it's their error of judgement, nothing to
do with Papyrus. You should be happy - you're getting 3dFX NASCAR2
_and_ without eating into Papy's development time and resources which
would delay other products. This is not as unusual as you would have
us believe - Rendition also fly programmers around the world to
implement support and get their name on products they'd otherwise miss
out on. You can't afford to miss out on these opportunities, and those
are the realities of the marketplace.
People get what they want and STILL find something to complain about.
I'm now beginning to understand how someone's mind can "boggle". I was
always a bit unclear on that!
Cheers!
John
On Tue, 25 Nov 1997 13:41:09 -0500, Doug Burg <[email hidden]>
wrote:
>Well this seemed pretty clear to me at the time ... <snip>
>a month or two would have been between early November and early
>December. Now they are saying next year... I'll believe it when it
>runs ...
If you've read anything else I've posted to the newsgroup, you'll know
that I firmly believe that a company should only commit to delivering
on a date it is 100% sure it can meet. Once that commitment has been
made it must be adhered to.
In this case the users were looking for a 3dFX patch, and an idea of
when it would be released. "A month or two" does not consitute a
delivery commitment, it consitutes someone guessing at a date to be
helpful. The sort of help messages like yours will ensure we never get
in future. It'll be back to the "it'll be finished when you see it on
the store shelves" scenario of ID. Software companies will be better
off, they don't gain anything by giving us release dates. We'll be
worse off.
The vast majority of people still have no idea that a 3dFX patch is in
the works, so if they've bought it and can't run it that is due to
them not researching the specs carefully enough or poor reviewing. You
can't pin everything on software companies.
So SODA was relegated to second place because something else took
priority? If that is shocking to you then I suggest you wake up and
take a look around - decisions like that happen several times per day
in the company I work for. Everything is needed _now_ and every
customer is important - sometimes you've got to decide. In an ideal
world we would have enough capacity to give every customer everything
that they want, but there are realities that need to be faced. Coding
3dFX is a specific knowledge, so it doesn't take a genius to figure
out that perhaps the particular guru working on SODA 3dFX was required
for N2's patch? The point is that whichever project he is working on
and whichever fire he is attending to we are the ones going to
benefit. Short of asking Papyrus to take a vote on the newsgroup every
time they need to reallocate resources I'm not sure what you would
have them do.
The project was delayed, and THAT is a problem. It should have been
estimated correctly from the outset. That's all fine and well and we
can get upset about that, but remember too that your life changes, as
does theirs, and so adjustments need to be made and decisions taken. I
think that's a far more likely scenario than the "big bad
multinantional is out to screw all my money out of me" analogy. That's
an ongoing corporate objective rather than a day-to-day decision.
>but the point is this. Two months ago they were saying it would be out
>by now. Now its not even close ...
Two months ago I thought a huge number of things would have happened
in my business, almost none of which have through factors I simply
cannot influence. I can sit and bitch about it or I can accept the
realities. A customer doesn't get their order because a machine breaks
down, there's only one guy who can fix it and he has an illness that
has flattened him. You've got to deal with these things. If Papyrus
are sitting there in their office saying "Oh forget the customers,
let's play on NROS a bit more" then they deserve to go out of business
and they will. You and I both know that's not the case.
>Well the tech guy (Yanaiah) posted on the Motorsports support message
>board @ www.sierra.com that they were definitely not going to do a patch
>and he has repeatedly said the same thing. It is only recently that he
>has acknowledged that 3dfx Inc was doing the patch with Papy's
>permission. So I again, say, if it was up to Papy we'd have to buy a
>new game to get it ... how can you argue with that?
I'm not, you are. I'm quite happy with N2 and said in previous posts
that I would far rather see N2 left alone and the programming
resources going toward making GPL and NASCAR3 even better. At one time
GPL and NROS were on-time, and there was no N2 or SODA patch. Now we
have 3dFX patches coming for both _and_ both of the other products are
delayed. There's a pattern here but I just can't quite put my finger
on what it is...... On top of that, instead of getting excited about
N2 and SODA in 3dFX, we all bitch about how late they are. Amazing.
>Look, if you are telling me that there are not areas where ICR2 could be
>improved, then it's not worth arguing over. I think the non-accelerated
>version is very weak in the graphics version and most people with 3d
>cards can't run it in an accelerated mode because they don't have
>Rendition cards, they have 3dfx.
Doug, _any_ product could be better. You've got to release it at some
time though. ICR2 runs very well on a P-133 or below, so I don't see
that anyone can argue that it "needs" 3dFX. The only reason it got
Rendition support was because Rendition wanted a racing showcase and
paid Papyrus to do so. Even the graphics of the non-3D version were
groundbreaking at the time, remember it is a two year old product.
Just because I've bought a 3dFX card doesn't mean I can demand DOOM
patches for it. If you bought a TV two years ago would you expect Sony
to come to your house and retrofit a wide-screen tube to it? Of course
not, because it works fine without it. If you now decide that you want
wide-screen instead of the TV you paid for and were happy with, then
that's whole new product and you need to pay for it. So why expect
anything different from the software you buy?
>They must have a CART license or they would not have been able to change
>the box. That being the case, why are they not improving the game and
>releasing a new version (call it ICR3 if you will)... ?
You'd need to pay for that you know...? Papyrus have said that they
have not withdrawn from "US open wheel racing", but if there is no
comment from them on what they are doing, can you really blame them?
>The only answer
>is that they have abandoned the product and there will be no ICR3 --
>just like there will be no GP3 (or so we are lead to believe...).
- They're working on a product but don't want to make an announcement?
- They're negotiating a license and don't want to predjudice it?
- Waiting for current licenses to expire to allow a re-entry into the
CART/IRL market?
There are lots of possibilities, you need only look beyond that which
supports your argument. To say that Papyrus have willingly abandoned
the product is to say that they have abandoned makingmoney - not a
likely scenario. Like it or not software companies are here to make
money - that's it, plain and simple. I'm sure all of the people
working there actually want to creat great sims, but the bottom line
is no money = no job = no sims. If insufficient numbers bought ICR2
then it would make no sense at all to make ICR3, when you could devote
the time to making something more popular and more profitable (NASCAR
series for example). We may not like that, I certainly wouldn't were
it the case, but I know that complaining about it isn't going to help.
It's a commercial decision that has to be made.
>I didn't buy N2 -- I won't buy a game that needs acceleration that
>doesn't support 3dfx.
>And I won't buy it until the patch is reportedly working as seen here in
>RAS.
NASCAR2 doesn't "need" 3dFX, it runs fine without it, a view upheld by
the vast numbers who have bought it already and are running it with no
frame-rate problems. Perhaps you do have a frame-rate problem and
can't run it to your liking, but in that case the only sim you can
have bought in the last couple of years is ICR2, since no other sim
has a better frame-rate than N2 on equivalent hardware. Then again,
you mentioned ICR2 is also slow, so what can you have been doing? No
GP2, no N2, no CPR, no ICR2, nothing.
>I don't buy it -- if they had time to do BGN they have time to do the
>patch ...
Both projects? At the same time? And GPL? And NROS? Remember that BGN
was on the schedule - an N2 patch wasn't. That they even managed to
squeeze the N2 3dFX patch in without delaying BGN was pretty nice
work.
>N2 folks are left high and dry if it was not for 3dfx inc ...
And Papyrus, who supplied code, knowledge, willingness to help and
whatever else we don't know, but in current frame of mind I wouldn't
expect you to acknowledge that.
>Well I'll agree to disagree. I've played it without acceleration and I
>don't like it.
I doubt that a 3dFX patch will make an iota of difference in that
case. N2 is already faster than N1, so if you happily played N1 I fail
to see what the problem is. If you didn't play N1, then why the big
hullabaloo about getting a patch for a game you don't like anyway?
I'm boggling again, ahhhhhhh! :)
Cheers!
John
Quoted text (7 lines)
>Frankly, I'm darn glad I didn't buy the game expecting the >3dfx patch to be quickly forthcoming. Because it'll be a while. Which >is typical of big-who-gives-a-crap-about-the-customer software houses. >And Papy/Sierra ain't the worst .. not by far. They are working on >something else and SODA's 3dfx patch has been relegated to 2nd or 3rd or >33rd priority ... forget all the people who already bought it and can't >adequately run it.% >
% > Papy lost their Indycar license, and as such could not continue to sell
% > the game under that name. To keep ICR2 in the market, they decided to
% > change the name and repackage the existing code plus the strategy guide.
% > Why is this such a big deal to some people?
% Eric,
% Correct me if I am wrong ... but doesn't Papy need a license from CART
% to repackage the game under that banner? That being the case, why
% couldn't they update it and release a CART III if they so chose?
You hit the nail on the head. The so chose not to. Even though Papyrus
was founded on the "love of CART/Indycar", the current crew just didn't
have the desire to work on another re-hash of ICR. So instead of
firing the bunch or forcing them to work on a project they didn't have
their hearts into, Papyrus has branched out to other racing sims
(NASCAR, Planes, and circa '60's Grand Prix). I think the latter is an
indication that they may, in the future, return to CART. But, then it
might just be wishful thinking on my part.....
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (8 lines)
> iner.concentric.net>: > Distribution: > Heh heh... exactly. Let me paraphrase the prevailing attitude. > "Hey, Papyrus, why can't you offer free, lifetime support and > program enhancements for my $45 software product?" Get real, > people. I pay $6000 annually to license a finite-element > analysis code.Quoted text (21 lines)
> And I still pay extra to upgrade to the latest > revision. It's called the software INDUSTRY, folks. Money in > has to exceed money out. Last time I checked, these companies > weren't breaking into Fortune 500. In fact, many have a precarious > hold on financial solvency (look at MicroProse's financial > problems which threatened the release of GP2). I don't expect > these guys to re-code a good product for free. And if you think > you got suckered by the name change of ICR2, well then you better > stay inside, because you aren't ready for the challenges of the > real world. > Stephen > : Papy lost their Indycar license, and as such could not continue to sell > : the game under that name. To keep ICR2 in the market, they decided to > : change the name and repackage the existing code plus the strategy guide. > : Why is this such a big deal to some people? > : > : --That's far from the story that I've heard. I don't have the time
to dig up the posts, but basicly Papyrus (via Jim S., I believe) has
said: We've lost interest in doing ICR sims and ICR is a dead-end
product.
That said, CART is $30 (with a $10 rebate, so call it $20), with a
200 page handbook worth $15-20 included. That sounds like value for
the money to me, I don't know what Doug expects...
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?
John & others ...
This will be my last post on the subject (N2 3dfx patch, Soda 3dfx
patch, etc ...)
My comments were made in the spirit of encouraging Papyrus to continue
to improve their products. We all want that, we all benefit from that.
We each have our individual opinions.
I do not feel Papyrus is taking as active a role in the development of a
3dfx patch for N2, but who am I to know that .. I don't have the inside
scoop. Here is the bottom line ... Papy, if you can affect the release
of the N2 patch in anyway, we'd love to have it for Christmas !! and put
this to bed ..
Regarding Soda, I continue to feel that the product is too slow even on
my 200mhz machine and needs 3d support (3dfx is my flavor). So... To
Papyrus: If you want Soda to be a classic like N2, fix it...
Enough said...
Doug
p.s. John Wallace, I meant nothing I said to be personal in nature.
>engineering someone's code would take forever. I'm just struggling to
>see the "problem" that everyone is so worked up about -
Not worked up, just pointing out that Papyrus business decision-making
around 3d cards has been very flawed, and as a result they are amoung
the last companies on earth to support leading edge cards.
Joe
Quoted text (20 lines)
>% > >% > Papy lost their Indycar license, and as such could not continue to sell >% > the game under that name. To keep ICR2 in the market, they decided to >% > change the name and repackage the existing code plus the strategy guide. >% > Why is this such a big deal to some people? >% Eric, >% Correct me if I am wrong ... but doesn't Papy need a license from CART >% to repackage the game under that banner? That being the case, why >% couldn't they update it and release a CART III if they so chose? >You hit the nail on the head. The so chose not to. Even though Papyrus >was founded on the "love of CART/Indycar", the current crew just didn't >have the desire to work on another re-hash of ICR. So instead of >firing the bunch or forcing them to work on a project they didn't have >their hearts into, Papyrus has branched out to other racing sims >(NASCAR, Planes, and circa '60's Grand Prix). I think the latter is an >indication that they may, in the future, return to CART. But, then it >might just be wishful thinking on my part.....: > Heh heh... exactly. Let me paraphrase the prevailing attitude.
: > "Hey, Papyrus, why can't you offer free, lifetime support and
: > program enhancements for my $45 software product?" Get real,
: > people. I pay $6000 annually to license a finite-element
: > analysis code.
:
: This code, do you make money from it ????
: And what if this company renamed the box the code
: CD's come in & charged you another 6 grand, I would
: like to see you smile then ???
I'm still smilig. The 6000.- is for a research license. I am not
allowed to do any consulting or design work with the FE software.
I can only use it for non-profit research. I pay a pro-rated
upgrade fee. And it comes on DAT.
Your second question has no point. If you ran out and bought
the re-release of ICR2 without reading the box, then I'm
afraid you aren't ready for some of the other challenges in life,
like choosing a nutritious breakfast cereal in the morning.
The re-release did offer a content upgrade; a snazzy new manual.
This is as good as a fantasy add-on track in my mind. And it's
only $30. You spend that taking a friend out to the movies.
A little perspective is needed here. My whole point in mentioning
the high-buck software is that all you whiners are asking for the
same level of support (free upgrades, support for new hardware that
didn't exist when the software came out) on a $45 product.
And I wouldn't be surprised if the people at Papyrus have grown
tired of cart sims, nor would I be surprised if they didn't enter
the already saturated formula one market. They have hit the nail
on the head for the majority of people by trying new things. I
would much rather try SODA, or GPL than face yet another prettied
up, modified rehash of an old concept.
Stephen
% >Naturally you have conclusive proof of this....? You don't?! You're
% >just speculating?!
% No, it's a well-known fact - 3dfx is themselves doing the patch to the
% Nascar2 code, not Papyrus.
Which makes total sense to me. Either Papyrus takes away people who are
working on development for future products . . .
OR, Allow the experts to do it and provide the necessary code and
technical assistance.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
>Food for thought. In my recently received "InterAction" mag, there is a
>picture of a new Toyota Atlantic Series (minor league for CART) car that
>will be sponsored by Papyrus. In the column devoted to this news it
>states (and I'll quote):
I was this year at the Montreal Formula 1 GP (like every year). There's
some less important series that also run during the weekend. One of them
was the Toyota Formula Atlantic. There was a car sponsored by Per4mer. I
just hoped he didn't had one of their crappy wheel on his real racecar ;-)
The first day of the GP (Friday), I arrived at 7:00am on the track. There
was some minor qualification sessions, etc.. The F1 was at 11:00am, and the
Atlantic series had some testing before. I was talking to my friend who was
there (I was in Senna's corner) when I saw a car go by. Whoooom!.... I just
saw it like for a fraction of a second, but this was enough to have my
attention. I said "Naw. That can't be". But I waited an entire lap and yes
I could be.
PAPYRUS sponsored a Atlantic car this year. YES. I hear some people say
"Really ? D'uh ? Why didn't they told that to us ??". I dunno. I was very
proud to see the car with the Papyrus logo on the car (primary sponsor, on
the wings/sides). I don't even know the name of the driver.
Papyrus should make more publicity on this car, if they ever return with the
team, or their future plans. I am sure that some of us would be interested
into knowing that !
Fran?ois Mnard,
"ymenard" on NROS
sponsored by http://www.awpss.com
>>Really? I'm surprised then that the 3dFX guys are saying that they
>>couldn't have done it without the help of Papyrus
>All they said was that Papyrus wrote the original game. Duh.
Oh Joe, give it a rest. If 3dFX (who know what is going on) can
acknowledge Papyrus' efforts in providing a 3dFX patch, surely you
can.
Please tell ne exactly which part of....
-----------
5. What programmer can we send a massive email "thanks" to when it is
completed?
:-)Papyrus programmers. It is with their code and support that this
port has progressed. Nothing could have happened without their
efforts.
-----------
...you can't understand. The word "support" obviously. Doesn't sound
like "Yeah Papy wrote the original game but we did everything else" to
me.
Cheers!
John
>Oh Joe, give it a rest. If 3dFX (who know what is going on) can
>acknowledge Papyrus' efforts in providing a 3dFX patch, surely you
>can.
You give it a rest - you are twisting their words. Papyrus is NOT
providing the patch.
Joe
> >Correct me if I am wrong ... but doesn't Papy need a license from CART
> >to repackage the game under that banner? That being the case, why
> >couldn't they update it and release a CART III if they so chose?
Eric T. Busch Replied:
And I add:
Food for thought. In my recently received "InterAction" mag, there is a
picture of a new Toyota Atlantic Series (minor league for CART) car that
will be sponsored by Papyrus. In the column devoted to this news it
states (and I'll quote):
"Evidence of its committment to motorsports, Papyrus plans for
open-wheeled racing in the months and years ahead, but for more
information on that, you'll have to look for future issues of
'InterAction' magazine."
Now, whether it's referring solely to GPL, or whether Papy is leaving
the door open for modern-era open wheelers, is anybody's guess. But
with the many problems of the newest round of open wheel offerings, it
could be that ol' Papy isn't ready to step down from CART-type racing
just yet.
Have Fun...
Andre
Hi Doug. I have absolutely no problem with constructive criticism,
indeed I'm sure any of the software companies here would actively
welcome it. A lot of the posts recently were, IMO, losing the
"constructive" and being simply criticism. An opinion is great, but
"this sucks" or "you aren't doing a good enough job" tells only of
dissatisfaction. Get into the WHY and it starts to be useful. If
something cannot be quantitied and justified it tells little.
Yay! My sentiments exactly. I know our opinions differ on the role
that Papyrus are taking in this, and whether or nor that is right or
wrong, but the bottom line is that a 3dFX patch is on the way.
Whatever the mechanics of the deal, what we requested is being
supplied, and I for one am really looking forward to it, especially as
the rumours state that it is Glide. What is even better is the
experience that the Papyrus guys will be getting of working with 3dFX,
both card and company. That should help in ensuring not only support
for 3dFX in future products, but leading edge support which uses the
chipset in full.
Here again we agree to differ. The game is frame locked to 30fps
AFAIK, and that frame rate is achievable on a P188 in SVGA. A 3dFX
patch won't go amiss, but it certainly isn't necessary for the fun
factor. Hurling a buggy of the jump toward T1, downshifting in mid-air
and trying to hold the slide as the rears lock up on landing and pitch
you into the corner is great fun, and certainly in my case the driving
is so frantic that I rarely have time to notice anything other than
the CCs.
Well, when someone calls me "silly" it's difficult to see how else to
interpret it. No problem though, we're both just arguing for the same
thing from different viewpoints.
Cheers!
John
>Well, when someone calls me "silly" it's difficult to see how else to
>interpret it. No problem though, we're both just arguing for the same
>thing from different viewpoints.
No offense, but getting bent out of shape over the word "silly",
especially on the volatile usenet, is, well, silly. That's gotta be
the tamest "flame" I've seen in ten years. ;-)
Joe
>Not worked up, just pointing out that Papyrus business decision-making
>around 3d cards has been very flawed, and as a result they are amoung
>the last companies on earth to support leading edge cards.
_Who's_ decision making Joe? You're speculating again.... ;-)
Cheers!
John
>No offense, but getting bent out of shape over the word "silly",
>especially on the volatile usenet, is, well, silly. That's gotta be
>the tamest "flame" I've seen in ten years. ;-)
"Bent out of shape" is a bit extreme, I simply pointed out that such a
comment wasn't necessary wasn't necessary, I'd prefer not to see it in
future, and proceeded to give a reasoned response.
Calling someone "silly" isn't a big deal, but if you're hoping to
conduct some kind of *** conversation it's generally not a good
opener. Try going downtown today and address everyone you meet as
"silly", then come back and report how it changed their attitude
toward you.
It's about how you are perceived by the person you are communicating
with, not only about how it affects them.
Cheers!
John
>>Not worked up, just pointing out that Papyrus business decision-making
>>around 3d cards has been very flawed, and as a result they are amoung
>>the last companies on earth to support leading edge cards.
>_Who's_ decision making Joe? You're speculating again.... ;-)
Oh, please, GMAB. Papyrus products, Papyrus decision making. I don't
think that's a HUGE leap to make.
Joe
>You give it a rest - you are twisting their words. Papyrus is NOT
>providing the patch.
Please tell me the words I twisted. If you can, I'd like you to post
the words which were actually stated by Papyrus or 3dFX, and "my
version" of those words. I think you'll find it impossible.
I'm sorry Joe, but in this case you are the guy twisting everyone's
words. You have just stated that Papyrus were only involved because
they wrote the original code. and nothing more than that. First of all
you and I both know that what you said is total BS (since 3dFX
themselves have praised the support from Papyrus, and common-sense
tells you that such a product couldn't be reverse engineered), and
secondly even if Papyrus _had_ only supplied the code, you couldn't
possibly lnow that. If you are on an anti-Papyrus trip then that's
fine by me, I'm only against people rumour-mongering and giving
credence to things they cannot hope to know the facts about.
State your opinions sure, but you could at least have the courtesy to
acknowledge effort when a company changes their plans to give you what
you want. Pity help Microsoft when they release a perfect patch for
CPR - are you gonna flame them too, telling them TRI did all the work
and they didnt even supply the code?
Cheers!
John
>Please tell me the words I twisted. If you can, I'd like you to post
>the words which were actually stated by Papyrus or 3dFX, and "my
>version" of those words.
Not interested in playing your word-twisting games, sorry, you'll have
to find someone else to play with.
Joe
Uh......yeah, right.
>Oh, please, GMAB. Papyrus products, Papyrus decision making. I don't
>think that's a HUGE leap to make.
It must be wonderful to be you. Every situation, every decision is
entirely your own, and utterly black and white. All unsullied by
outside influence.
It's a small logical step only if you choose not to look further than
necessary to support your opinion. I personally prefer to consider all
possibilities before even arriving at an opinion, hence the fact that
I find it impossible to say one way or the other. I do, however,
wonder how other can speak with such assurance on a subject they
cannot claim to hold knowledge of.
Cheers!
John
>Not interested in playing your word-twisting games, sorry, you'll have
>to find someone else to play with.
All I asked was to justify what you said - you've been playing for
ages, why give up now?! :)
Cheers!
John


































