I just got my MS Force Feedback Stick today, and was thinking: let try a non
F-Feedback game and see how the Joystick reacts.
However, it seems that Force Feddback is present in the demo!
Yet i have seen nothing promting this on the web site...
Will the final release have Force Feedback support?
Z.
Yes, the full game does support force feedback. The car-to-wall
collisions and some of the more subtle forces have also been improved.
Gavin
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>Path: svr-c-01.core.theplanet.net!not-for-mail >Newsgroups: rec.autos.simulators >Subject: Re: TOCA: Support Force Feedback? >Date: Fri, 05 Dec 1997 15:44:31 GMT >Organization: [not set] >Lines: 21 >NNTP-Posting-Host: mail.codemasters.com >X-Newsreader: Forte Agent .99e/32.227 >Xref: svr-c-01.core.theplanet.net rec.autos.simulators:89517 >Status: N >Yes, the full game does support force feedback. The car-to-wall >collisions and some of the more subtle forces have also been improved. >Gavin >>I just got my MS Force Feedback Stick today, and was thinking: let try a non >>F-Feedback game and see how the Joystick reacts. >>However, it seems that Force Feddback is present in the demo! >>Yet i have seen nothing promting this on the web site... >>Will the final release have Force Feedback support?Force feedback support IS present in the game. We used the DirectInput
API, so any joystick which supports this should work. What make of
stick do you have? We have had no problems with it in testing.
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>>Well, i brought the game on Friday, and despite being a little annoyed about >>the inflexability and the seemingly crazy AI, the game that i played most >>certainely does not support Force Feedback. >>Will support be added in future by a patch? >>Confused, >>Paul R. >Force feedback support IS present in the game. We used the DirectInput >API, so any joystick which supports this should work. What make of >stick do you have? We have had no problems with it in testing.Yep, codemasters UK release supports force feed back, its brill, though you
are going to need a fast machine, with a 3DFX or
a Power VR for good D3D usage.
>I just got my MS Force Feedback Stick today, and was thinking: let try a non


































