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Rec.Autos.Simulators Archive

TOCA: Support Force Feedback?

7 posts by 4 people · 04 Dec 1997 - 09 Dec 1997

Zonky 04 Dec 1997#385617
I just got my MS Force Feedback Stick today, and was thinking: let try a non F-Feedback game and see how the Joystick reacts. However, it seems that Force Feddback is present in the demo! Yet i have seen nothing promting this on the web site... Will the final release have Force Feedback support? Z.
Gavin Raebu 05 Dec 1997#385805
Yes, the full game does support force feedback. The car-to-wall collisions and some of the more subtle forces have also been improved. Gavin
Zonky 08 Dec 1997#386238
Quoted text (30 lines)>Path: svr-c-01.core.theplanet.net!not-for-mail >Newsgroups: rec.autos.simulators >Subject: Re: TOCA: Support Force Feedback? >Date: Fri, 05 Dec 1997 15:44:31 GMT >Organization: [not set] >Lines: 21 >NNTP-Posting-Host: mail.codemasters.com >X-Newsreader: Forte Agent .99e/32.227 >Xref: svr-c-01.core.theplanet.net rec.autos.simulators:89517 >Status: N >Yes, the full game does support force feedback. The car-to-wall >collisions and some of the more subtle forces have also been improved. >Gavin >>I just got my MS Force Feedback Stick today, and was thinking: let try a non >>F-Feedback game and see how the Joystick reacts. >>However, it seems that Force Feddback is present in the demo! >>Yet i have seen nothing promting this on the web site... >>Will the final release have Force Feedback support?
Well, i brought the game on Friday, and despite being a little annoyed about the inflexability and the seemingly crazy AI, the game that i played most certainely does not support Force Feedback. Will support be added in future by a patch? Confused, Paul R.
Gaviao 08 Dec 1997#386239
Force feedback support IS present in the game. We used the DirectInput API, so any joystick which supports this should work. What make of stick do you have? We have had no problems with it in testing.
Zonky 08 Dec 1997#386240
Quoted text (13 lines)>>Well, i brought the game on Friday, and despite being a little annoyed about >>the inflexability and the seemingly crazy AI, the game that i played most >>certainely does not support Force Feedback. >>Will support be added in future by a patch? >>Confused, >>Paul R. >Force feedback support IS present in the game. We used the DirectInput >API, so any joystick which supports this should work. What make of >stick do you have? We have had no problems with it in testing.
MS Sidewinder Force Feedback. I'm scratching my head. I Play TOCA, then go back into MS Flight Sim, and no problems, I have normal forces. However, when i play TOCA, i can't feel a thing. I must admit to being puzzled as hell. As far as i can see, i am getting no force feedback from TOCA. Am i Alone in this with a retail (non-demo) copy? I had the demo version working with F Feedback on Thursday, the day before i purchased. Regards Paul R.
Yep, codemasters UK release supports force feed back, its brill, though you are going to need a fast machine, with a 3DFX or a Power VR for good D3D usage. >I just got my MS Force Feedback Stick today, and was thinking: let try a non
Quoted text (9 lines)>F-Feedback game and see how the Joystick reacts. >However, it seems that Force Feddback is present in the demo! >Yet i have seen nothing promting this on the web site... >Will the final release have Force Feedback support? >Z.
Zonky 09 Dec 1997#386421
Quoted text (11 lines)>>I just got my MS Force Feedback Stick today, and was thinking: let try a >non >>F-Feedback game and see how the Joystick reacts. >>However, it seems that Force Feddback is present in the demo! >>Yet i have seen nothing promting this on the web site... >>Will the final release have Force Feedback support? >>Z.
Further to this, i am having some sort of Midi related problems with my F Feedback Joystick. So i guess it most likely there, but till i work out why it doesn't work.... Thanks, Paul R

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