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Rec.Autos.Simulators Archive

CPR Patch

4 posts by 4 people · 07 Jan 1998 - 08 Jan 1998

Jeff Chauz 07 Jan 1998#390650
I have played a few games with the patch. I have a 233mmx, 64sdram, and Monster and was getting around 25-30 fps. Somewhat better than I got before. The AI, is more competitive and I found that it was even fun to race side by side with "him". I was no longer afraid to pass the AI. Perhaps the most significant change was the difference between the Professional Level and the Intermediate Level. Things just felt more "real" in the Pro level. The grass is much more realistic, as are the sand pits. I didn't seem to slide around off track as much in the intermediate level as I did in the Pro level. Overall, I think the patch is a large step forward, and more time with it will lend to more complete review.
DPHI 08 Jan 1998#390824
What a nice surprise it was to see the patch waiting for me when I woke up this morning! I downloaded it but had to get off to work before I could run anything more than a few exploratory laps at Long Beach,although I could already tell it was an improvement. It certainly was a long day, I couldn't wait to get home! I must say that the patch loaded perfectly, the instructions were easy to read and implement for a relative newbie like myself! So far I've run about 20 laps at Long Beach, 30+ at Cleveland and two Quick Races at Fontana.As someone posted earlier, the AI is improved, they no longer run around Fontana in big clumps, and pretty much stay in the racing line, making it easier to pass,which is all you'll do in rookie mode, the AI cars are that slow! Intermediate is a lot better. I don't see much improvement in frame rate, only up to 12-15 from 9-12, even with everything shut off. I must get a new Video Card however (MilleniumII w/ m3d) so your results will vary! I did get my car to do the coolest thing though! I spun coming out of 3 at Fontana and was hit head on by another car. My car went up into the air, nose first, and then stayed there for two laps, slowly spinning like a top! The funniest thing I've ever seen! It then set itself down and I finished the race! All in all, I feel it's an improvement, but it still feels like an arcade game to me. At least I don't want to give it away now and am willing to give it some more time and effort. For those who didn't get the patch, hang in there! It WILL be worth the wait. One question though, WHERE ARE THE YELLOWS! don Pentium 233, 64 Ram, MelliniumII w/m3d (junque!)
I agree, however i still find the competitive drivers/cars are too slow into the corners at the fast oval corners. This makes it too easy to pass and i find a Michigan for example u can start back row of grid and give them a start, but still catch and pass all drivers within 2-3 laps. My other comment would be going of the track onto the grass a high speed, i would be impressed if any Indy driver could pull up a car that quick on grass. The patch has helped, but needs futher tweaking. Still like the game/sims concept, and it runs perfect on Pen 200 MMx with 3DFx 64 Meg ram. On Wed, 07 Jan 1998 14:41:49 -0600, Jeff Chauza
Quoted text (13 lines)>I have played a few games with the patch. I have a 233mmx, 64sdram, and >Monster and was getting around 25-30 fps. Somewhat better than I got >before. The AI, is more competitive and I found that it was even fun to >race side by side with "him". I was no longer afraid to pass the AI. >Perhaps the most significant change was the difference between the >Professional Level and the Intermediate Level. Things just felt more >"real" in the Pro level. The grass is much more realistic, as are the >sand pits. I didn't seem to slide around off track as much in the >intermediate level as I did in the Pro level. >Overall, I think the patch is a large step forward, and more time with >it will lend to more complete review.
I tested it last night on my friend's P225MMX, 3dFX, 64Mb RAM and I can assure you it was a long way short of "perfect" - that was with a 2 day old "***" install of Win95 as well. Cheers! John

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