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Rec.Autos.Simulators Archive

something to think about!

6 posts by 5 people · 16 Jan 1998 - 16 Jan 1998

wolfma 16 Jan 1998#392440
Is it just me or are most of the other sims on there second version (e.g. nascar2 -note the 2). I was not around this newsgroup when they all first came out, but I think I can see the same bashing would probably have gone on because this is the first version of the game. If every piece of software was coded to perfection than there would be no need for patches. MS CPR is in it's second version(1.01). To me it has improved a great deal after the patch. MS CPR fan wolfman icq# 5324435 http://www.lara.on.ca/~wolfman
Kurtis Mill 16 Jan 1998#392441
>Is it just me or are most of the other sims on there second version (e.g. >nascar2 -note the 2). I was not around this newsgroup when they all first >came out, but I think I can see the same bashing would probably have gone on >because this is the first version of the game. If every piece of software >was coded to perfection than there would be no need for patches. I don't think either ICR1 or N1 were ever bashed nearly as hard as CPR has been. I can't speak to ICR1, but my experience with N1 was that it was an excellent first effort at a NASCAR simulator. Sure, it had quirks and omissions, but they didn't detract from the playability. There's a reason ICR1 and N1 were best sellers! (And ICR2/N2 have greatly benefitted from that.) Here's how I see it: Papyrus: Released ICR1 and N1, which were very successful. Released ICR2 and N2 to: Add more realism Improve the graphics engine Microsoft: Released CPR, which has so far gotten mixed reviews, including a lot of negatives. Will probably release CPR2 some day, which hopefully will address some of the glaring omissions (which ARE included in ICR1 and 2) like: full-course yellows, tire temps, consistent graphics. These are three of the biggest complaints on this NG. So Papyrus took good games and made them better. The changes that CPR appears to need will require complete reconfiguration.
Kurtis Mill 16 Jan 1998#392442
>MS CPR is in it's second version(1.01). To me it has improved a great deal >after the patch. Papyrus has released patches for their games too. Nascar2 is now at 1.03. That doesn't mean that CPR can compare to it on the same scale as the changes from N1 to N2, which is the comparison you appeared to be drawing.
<cough> Really? I take it you must have a different patch than I installed on my mate's PC, because although I saw a couple of additional menu options it was exactly the same problem on the track as before. One of the test races I did with the patch was 100% distance at Michigan. I had been testing at Surfer's and accidentally loaded the same setup for Michigan, but I decided to start anyway. From the back of the grid on professional settings with all help off I reached first place after 8 laps! I couldn't use sixth gear due to the gearing, almost no power in fifth and wings were set for a road course. The AI were all over the place, several times I had to slam on the brakes on the straight as they couldn't pass each other, and go _real_ high into the turns to avoid the AI downshifting to second to take that really tricky 30mph Michigan T1 - gotta be reeeeeal heavy on the brakes into that one (ahem). This is "fixed"? Not in any dictionary I've ever read. Cheers! John
Ken Nicols 16 Jan 1998#392444
>Is it just me or are most of the other sims on there second version (e.g. >nascar2 -note the 2). I was not around this newsgroup when they all first >came out, but I think I can see the same bashing would probably have gone on >because this is the first version of the game. If every piece of software >was coded to perfection than there would be no need for patches. Compare the knocking of C:PR versus the admiration (for the most part) of F1RS. Both are version 1's from companies with no previous car sim track records, yet I am still to see any major flaws in the AI in F1RS, and the reports of an average 15fps for C:PR seems to be about half that of F1RS with a P166+3dfx, and F1RS has a *huge* draw depth. I will admit to not having played anything bar the demo of C:PR as it's not released in the UK yet, but any sim that lets you beat it at expert level by 20mph per lap after little practice seems a bit weak to me. Ken -- #include <disclaim>
Dave Henrie 16 Jan 1998#392445
Hey Wolfie! I wouldn't got so far to say the patched version of MS CPR is in its second version. That would mean ICR2 is a 5 gen version, which it ain't. No CPR suffers by comparison to these more mature sims because, while it may equal or exceed the 1st gen sims, it doesn't move past the 2nd gen. Now you can say for a first effort it is pretty good, but I'd have to say for a first effort F1Rs is better. CPR has possibilities, but the programmer team needs to define what they are coding, a sim Like GP2 or ICR2 or an Arcade burner like NFS or POD etc... dave henrie
Quoted text (14 lines)> Is it just me or are most of the other sims on there second version (e.g. > nascar2 -note the 2). I was not around this newsgroup when they all first > came out, but I think I can see the same bashing would probably have gone on > because this is the first version of the game. If every piece of software > was coded to perfection than there would be no need for patches. > MS CPR is in it's second version(1.01). To me it has improved a great deal > after the patch. > MS CPR fan > wolfman > icq# 5324435 > http://www.lara.on.ca/~wolfman

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