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Rec.Autos.Simulators Archive

Nascar 3dfx patch stuff (imho) attn: Adam L.

1 post by 1 person · 04 Feb 1998 - 04 Feb 1998

R. I 04 Feb 1998#395250
Adam, I haven't followed the thread(s) on this very closely but I have no doubt that you are getting hit with the usual range of who would whine about dates quality or whatever regardless of how good a job you guys do or how fast it gets done. I just wanted to throw my hat and my 2 cents worth in and tell you that regardless of what anyone else may think or say I for one understand some of the difficulties involved in any project of this magnitude that is aimed at producing a quality product, especially when there are more than one company, & all the related departments and subdepartments involved. I just want you to know that you guys did a hell of a good job with N1 *&* N2. So far in my experience, though know that I like everyone else have some minor issues I could be happier about, (lord knows if you ever managed to make everyone happy we'd need 28gig drives to hold it all <G>), I still feel that the sims you put out are the highest quality, easiest to setup, and funnest/most realistic virtual versions of the actual events that I have ever had the joy of putting on my system. SODA, I will admit to wondering what happened what with not having near the same feel/look to it I expected after N1 and N2, but the Nascar and Indycar sims are excellent & I for one can't wait to see how the legends sim and the air race sims turn out. Yours, Ron Riekens II (Longtime fan and can't wait to see N3 <G>) -- Ron Riekens II Co-Owner/Driver Pacific Rim Racing/Medallion Motorsports [link lost in import] NASS'98 BGN Series #97 Pontiac NASS'98 N1 Points Statistician [link lost in import] ICQ# 1780898 Internet *** Zone ID Ron_R2

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