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Rec.Autos.Simulators Archive

Using redundant game port on onboard sound

6 posts by 5 people · 18 Apr 2004 18:04 UTC - 20 Apr 2004 15:21 UTC

Peter Ives 18 Apr 2004 18:04 UTC#39575
Apologies in advance as this isn't exaclty sim related (though tenuously could be :)), but as simming involves gameport devices generally I thought this would be a good place to ask. So... My motherboard has onboard sound which I don't use, and that along with my onboard gameport is disabled. However, I wondered how windows (any version) would behave if I enabled the gameport and plugged a 2nd device into it. Has anyone tried this to see if it's possible to use 2 separate devices at the same time to play games. Always a bummer when one has to use the keyboard. Imagine being able to use two separate analogue controllers. Any chance? -- Peter Ives (AKA Pete Ivington) Remove ALL_STRESS before replying via email If you know what's good for you, don't listen to me :) GPLRank Joystick -50.63 Wheel -25.01
You should not have a problem at all Most games these days detect/allow multiple game controllers "Peter Ives" <[email hidden]> wrote in message news:JpF5SFACNsgAFwZ$@pgives.ALL_STRESSfreeserve.co.uk...
Quoted text (16 lines)> Apologies in advance as this isn't exaclty sim related (though tenuously > could be :)), but as simming involves gameport devices generally I > thought this would be a good place to ask. So... > > My motherboard has onboard sound which I don't use, and that along with > my onboard gameport is disabled. However, I wondered how windows (any > version) would behave if I enabled the gameport and plugged a 2nd device > into it. Has anyone tried this to see if it's possible to use 2 > separate devices at the same time to play games. Always a bummer when > one has to use the keyboard. Imagine being able to use two separate > analogue controllers. Any chance? > -- > Peter Ives (AKA Pete Ivington) > Remove ALL_STRESS before replying via email > If you know what's good for you, don't listen to me :) > GPLRank Joystick -50.63 Wheel -25.01
You might not have any trouble, but my experience points to you could have all kinds of troubles pop up, LOL. Some cards will fight each other, and enableing the sound's game port might be tied to the "built-in" sound card. if it wasnt though, (and after all the port uses generig Windows drivers in 99% of the time I watch them install... laslty, depends mostly on SW& developers, because NR(#2) had no chance of seeing 2 controllers IIRC... but NR2003 see's all 3 of mine. If your smart though, you would get USB devices, instead. IMHO they tax the cpu less, XP and higher dont even support gameports for diddley... FYI I have a USB MS FF wheel, GPL usb shifter, and a regular usb joystic plugged in at times, mostly when I have the kids around... or playing COD, or BF1942... though for sake of eliminating some potential points of failure, I remove all (cept the wheel-pedals set of course) before I go racing my leagues... Cliff Roman wrote:
Quoted text (23 lines)> You should not have a problem at all > > Most games these days detect/allow multiple game controllers > > > "Peter Ives" <[email hidden]> wrote in message > news:JpF5SFACNsgAFwZ$@pgives.ALL_STRESSfreeserve.co.uk... >> Apologies in advance as this isn't exaclty sim related (though >> tenuously could be :)), but as simming involves gameport devices >> generally I thought this would be a good place to ask. So... >> >> My motherboard has onboard sound which I don't use, and that along >> with my onboard gameport is disabled. However, I wondered how >> windows (any version) would behave if I enabled the gameport and >> plugged a 2nd device into it. Has anyone tried this to see if it's >> possible to use 2 separate devices at the same time to play games. >> Always a bummer when one has to use the keyboard. Imagine being >> able to use two separate analogue controllers. Any chance? >> -- >> Peter Ives (AKA Pete Ivington) >> Remove ALL_STRESS before replying via email >> If you know what's good for you, don't listen to me :) >> GPLRank Joystick -50.63 Wheel -25.01
In article <4084093d$[email hidden]>, Sting32 <[email hidden]> writes Cheers to you and Cliff for the info. Have my wheel plugged in via USB and also wondered if plugging in other gaming devices my cause that to go tits up. Looks like there's a good chance all should be ok. Thanks. :) -- Peter Ives (AKA Pete Ivington) Remove ALL_STRESS before replying via email If you know what's good for you, don't listen to me :) GPLRank Joystick -50.63 Wheel -25.01
> If your smart though, you would get USB devices, instead. IMHO they taxthe > cpu less, XP and higher dont even support gameports for diddley... >At the risk of showing my stupidity can someone tell my more about XP not supporting gameports... I have not heard this before and have only in the last few weeks installed xp, my only wheel is a Hyperstim which I have just plugged in but it no longer recognises 3 axis I have E-mailed the makers and am waiting for a reply, just wondering if you could shed some more light on this for me. Thanks Craig
I use XP Pro, nforce2 mboard, AthlonXP 2100. I have the onboard sound card and its gameport enabled. At the same time, I have a Hercules Fortissimo II pci sound card and its gameport enabled. I can use both gameports simultaneously as well as usb device. No problem. You should be fine. "Craig" <[email hidden]> wrote in message news:<[email hidden]>...
Quoted text (16 lines)> > If your smart though, you would get USB devices, instead. IMHO they tax > the > > cpu less, XP and higher dont even support gameports for diddley... > > > At the risk of showing my stupidity can someone tell my more about XP not > supporting gameports... > I have not heard this before and have only in the last few weeks installed > xp, my only wheel > is a Hyperstim which I have just plugged in but it no longer recognises 3 > axis I have E-mailed the makers > and am waiting for a reply, just wondering if you could shed some more light > on this for me. > > > Thanks > Craig

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