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Rec.Autos.Simulators Archive

Stunts ROCKS!!

6 posts by 5 people · 09 Feb 1998 - 11 Feb 1998

Jono Hil 09 Feb 1998#395935
Ok, hands up all of you who still play that little gem "Stunts" on a regular basis? This is (I believe) the defining car sim of the '90s. I have not played a game since which gave me more enjoyment, and I doubt I ever will. Stunts had the best physics model of any game at the time, and I reckon it wasnt beaten until GP2 came along, and even then the car couldn't flip onto its roof. And who could forget the bugs in the game which made it so appealing to play while drunk, such as, going over a jump at just the right speed, and watching you car take off vertically at a very high speed. Ah, the memories. Anyone got any good stunts replays or stories that they could post? I'm sure we'd all love to hear em. -Jono Hill P.S. Anyone know of a sequel to stunts?
David McK 09 Feb 1998#395936
: Ok, hands up all of you who still play that little gem "Stunts" on a : regular basis? It's been transferred from three different computers of mine since 1990! : Stunts had the best physics model of any game at the time, and I reckon : it wasnt beaten until GP2 came along, and even then the car couldn't : flip onto its roof. True but since I've always enjoyed playing it with the keyboard, I've always had trouble catching slides. Hell of a lot better than TD3, though! : And who could forget the bugs in the game which made it so appealing to : play while drunk, such as, going over a jump at just the right speed, : and watching you car take off vertically at a very high speed. Ah, the : memories. Just the right speed? All you need is 6000 rpm, 6th gear on the March Indycar to take off! Of course, there was also the Lancia bug that let it go from 0-250 instantaneously... : P.S. Anyone know of a sequel to stunts? Three years ago I was able to talk to Don Mattrick about this. All he could tell me was that EA was developing "McLaren at LeMans" (which obviously never came to fruition), but no Stunts sequel planned... Martin Nigel Mansell RIP!
ttam 09 Feb 1998#395937
Both e-mailed and posted to the newsgroup. >Anyone got any good stunts replays or stories that they could post? I'm >sure we'd all love to hear em. I have some quite HILARIOUS replays for the game, but I think most of them were from some tracks I made myself, so you may need to download the tracks too (or do you know if you can play the replays without the tracks?). Let me know by e-mail if you're interested to get the replays and/or the tracks, and if you have some hilarious replays yourself, I'd like to see them too. Some examples of these replays I remember off the top of my head: - hitting a concrete block at full speed, which made the car shoot up what seemed like several miles high (the track seems so tiny from way up ;-)), and the air flight with the car just went on and on and on and on... - two cars get stuck (one of the cars jumps on top of the other and both stop), and suddenly the other one breaks loose at what seemed like 500 mph and starts rotating wildly. - going normally through a 'spin', the car suddenly starts going to the wrong direction _upside down_ (on the track), and just as the other car is trying to pass it, it starts rotating wildly and just manages to crash into the other car. I still quite cannot understand what happened in this incidence, even after watching the replay for dozens of times and laughing my ass off every time. ;-) - going through the same spin, the car suddenly just crashed in the middle of the spin like to a concrete wall. Not a sequel, but the only reason I enjoyed Whiplash 3Dfx (aka Fatal Racing) so much was because it resembled Stunts! so much in many ways. Too bad it didn't have a track editor though.
Quoted text (7 lines)> Both e-mailed and posted to the newsgroup. > >Anyone got any good stunts replays or stories that they could post? I'm > >sure we'd all love to hear em.
The super long rally track I built that couldn't be finished, because the game would lock up after you had been driving for 10 minutes (the track occupied almost every square on the map). The time I crashed in midair going over a jump with a computer car, resulting in some nice spinning midair fireworks. -- Allen Johnson PP-ASEL ......... Remove the NOSPAM. to respond Spook's Law on Software: If you haven't found a bug then you haven't accessed the right piece of code yet. Corollary: Working code is simply so many malfunctioning bugs.
ymenard 10 Feb 1998#396032
>The super long rally track I built that couldn't be finished, >because the game would lock up after you had been driving for >10 minutes (the track occupied almost every square on the map). >The time I crashed in midair going over a jump with a computer >car, resulting in some nice spinning midair fireworks. Heh memories.... I remember at high-school I was playing Stunts during PC classes ha !... I had a pretty good audience when I was timing my run over an elevated bridge and crashing head to head with the AI when I was up in the air . Heh you could made some "Blues Brothers" type of crashes easily !... Btw any here thinks that it was like impossible to pass the horizontal loop. Not the big "0" but the one you were going ahead and turning on your axis. Any Stunts website on the Internet ??? Any one racing it with a wheel ??? I have a old version that can only play with a keyboard. No sound just Internal PC speakers. Fran?ois Mnard <ymenard on NROS> Sponsored by http://www.awpss.com/ May the downforce be with you and Good race at the Brickyard, (-o-) - Official Mentally retarded guy of r.a.s. - Excuse me for my English (I'm French speaking) - Excuse me for being provocative (I'm dumb speaking) begin 666 ymenard.vcf M0D5'24XZ5D-!4D0-"DXZ3>EN87)D.T9R86[G;VES.TXN#0I&3CIY;65N87)D M3#M#14Q,.U9/24-%.DXO00T*5$5,.TA/344[1D%8.DXO00T*0412.TA/344Z M.SLQ,30V.2!/=FED92U#;&5R;6]N=#M-;VYT<F5A;"U.;W)D.U%U96)E8SM( M3E1!0DQ%.C$Q-#8Y($]V:61E+4-L97)M;VYT/3!$/3!!36]N=')E86PM3F]R M+F%W<'-S+F-O;2\-"E523#IH='1P.B\O=W=W+F%W<'-S+F-O;2\-"D5-04E, M.U!2148[24Y415).150Z>6UE;F%R9$!A=W!S<RYC;VT-"D5.1#I60T%21 T* ` end
ttam 11 Feb 1998#396111
>I had a pretty good audience when I was timing my run over an elevated >bridge and crashing head to head with the AI when I was up in the air . Heh >you could made some "Blues Brothers" type of crashes easily !... Btw any >here thinks that it was like impossible to pass the horizontal loop. Not the >big "0" but the one you were going ahead and turning on your axis. That one was very easy, especially because you could easily cheat on it. Just drive through it just past the cement block in the middle of it, so you don't even have to do that "roll around the axis" trick with that loop at all. I was actually very disappointed when I found out you could simply drive through it that way, giving you extra time against the computer driver, which always did the loop. The version I still have supports at least PC speaker, Adlib (Soundblaster is Adlib compatible) and Roland MT-32 compatibles. It actually sounds pretty good with Roland, including the sound effects, maybe except for the cheesy sounding "clunk" when you dropped from hundreds of meters. ;-)

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