Anyone able to play SODA offroad? No support for 3fdx makes this game
run real slow on my P200MMX (64meg 10ns) Matrox Millenium2. After
playing Moto Racer 3DFX, i tossed Soda. Any ideas?
SODA Off-Road Racing's frame rate problems
A player complained SODA Off-Road Racing ran slowly without 3Dfx support. Others praised its driving model but agreed the frame rate and graphics hurt it, and noted the 3D patch had been cancelled, which Joe McGinn saw as a sign the game had no future. The thread drifted into Papyrus's Reno air racing project and old racing games.
Automated summary.
Then don't drink it!
It was basically unplayable on my 133/ET6000 combo. Dog slow.
I suppose I'm spoiled, because I can't even bear to play anything at
320x200 now. It looks hideous.
I have a Screamin' 3D here, so I put that in, and it runs good for hot
lapping, but still slows way down with computer controlled trucks
running.
If you really like the game, my suggestion would be to get one of the
new Rendition 2200 cards. They're cheap (if you consider $100 cheap to
be able to play a 15 dollar game -heh), and much better than the
1000's.
That' what I'm considering (I also have a Monster), but I haven't yet.
If the Voodoo2 is out at the end of this month, I'll probably just
get that and quit playing SODA. Unfortunate, cuz I love the game. :(
--
http://www.users.fast.net/~fusion1
(dirt bikes, rat bikes, rental car abuse...)
Hell, I got it for Christmas, thank God!! Had emailed them after saw
the demo asking if the interior graphics would be better in full
version and never got a response. compared to Nascar 1 & 2 they suck!!
Also never heard back about my many requests as to why the packaging
claims to support wheel and pedal driving devices yet I have never
been able to get my Ch Virtual pilot Pro and/*or* my CH Pedals to work
right when they work fine in N1 & N2!!!
Suffice it to say that the only storage space SODA currently occupies
in this house is on the CD which makes part of a great decorative
mobile <G>.
Ron
--
Ron Riekens II
Co-Owner/Driver
Pacific Rim Racing/Medallion Motorsports
[link lost in import]
NASS'98 BGN Series #97 Pontiac
NASS'98 N1 Points Statistician
[link lost in import: /~frelance//n1/]
ICQ# 1780898
Internet *** Zone ID Ron_R2
>Then don't drink it!
Spoken like a true fan of "Realistic" sims.....
Uh huh, yeah, right!
Ron
--
Ron Riekens II
Co-Owner/Driver
Pacific Rim Racing/Medallion Motorsports
[link lost in import]
NASS'98 BGN Series #97 Pontiac
NASS'98 N1 Points Statistician
[link lost in import: /~frelance//n1/]
ICQ# 1780898
Internet *** Zone ID Ron_R2
>Anyone able to play SODA offroad? No support for 3fdx makes this game
>run real slow on my P200MMX (64meg 10ns) Matrox Millenium2. After
>playing Moto Racer 3DFX, i tossed Soda. Any ideas?
Similar setup. PPro200&Mil2 8mb. Frame rates are not pod-esque, no, but am i
alone in thinking this is one of the best, fresh, sims i ahve seen in along
time.
It's a damn shame that the D3D/3dfx patch has been canned. Oh well. Grab a few
setups, some of the kick-ass tracks on the net and enjoy. It's great.
Z.
>Also never heard back about my many requests as to why the packaging
>claims to support wheel and pedal driving devices yet I have never
>been able to get my Ch Virtual pilot Pro and/*or* my CH Pedals to work
>right when they work fine in N1 & N2!!!
I don't know much about your controller, but my T2 and pedals setup
without any problem.
--
http://www.users.fast.net/~fusion1
(dirt bikes, rat bikes, rental car abuse...)
Perhaps it could have been, there is certainly a lot to like in SODA
with the excellent driving and racing, as well as some new features
like internet world records. Unfortunately there's an equal amount to
dislike, with frame-rate needing work to be playable, dated graphics
and uninvolving sound.
SODA is IMO the best off-road racer as far as driving is concerned,
but I'm equally convinced that as far as sales are concerned Monster
Truck Madness had it well beaten.
There's a lesson in there somewhere.
Cheers!
John
> Anyone able to play SODA offroad? No support for 3fdx makes this game
> run real slow on my P200MMX (64meg 10ns) Matrox Millenium2. After
> playing Moto Racer 3DFX, i tossed Soda. Any ideas?
Yeah...Do yourself a favor and check your system out. You have enough
power to run the sim, but of course the FPS is less than perfect (can't
have it all)...Perhaps just a simple adjustment of the graphic options
is in order?
Although lacking in the graphics department (with mediocre frame rate to
match), SODA is (physics wise) one of the finest sims available. =)
Cheers!
Marc
--
Marc J. Nelson
Sim Racing News - http://www.simnews.com
<remove '_*_' before replying>
> There's a lesson in there somewhere.
Hmmmm....How about Papy concentrate on ground-based racing, instead of
messing with the flight-sim stuff (Reno Racer)? In other words, stick
to what they know best and better support for their products.
Cheers!
Marc
--
Marc J. Nelson
Sim Racing News - http://www.simnews.com
<remove '_*_' before replying>
No problem on my system with any way including fps and smooth running. I do
have P233mmx, 64mb 10ns, udma hd, s3 chipset for video card, and TX chipset
for motherboard. And it runs perfect, unless I have less then 10mb of free
ram. Which is usually about 100kb for me.
>It's a damn shame that the D3D/3dfx patch has been canned.
Yup, a sure fire sign that the developer doesn't believe the game has
a future, IMO.
Joe
> Also never heard back about my many requests as to why the packaging
> claims to support wheel and pedal driving devices yet I have never
> been able to get my Ch Virtual pilot Pro and/*or* my CH Pedals to
> work right when they work fine in N1 & N2!!!
N1 and N2 are DOS games. SODA is a Win95 game. So the fact that your
controller works in DOS is only of passing relevance to whether you've
sacrificed the appropriate poultry to get it to work in
Win95. However, once you get it properly configured in Win95, making
it work in SODA is a matter of selecting the controller.
---Jim
>Yup, a sure fire sign that the developer doesn't believe the game has
>a future, IMO.
Would you disagree with that conclusion though? I don't think I could,
much as I like SODA.
Cheers!
John
Quoted text (8 lines)
>>Yup, a sure fire sign that the developer doesn't believe the game has >>a future, IMO. >Would you disagree with that conclusion though? I don't think I could, >much as I like SODA. >Cheers! >John>>Yup, a sure fire sign that the developer doesn't believe the game has
>>a future, IMO.
>Would you disagree with that conclusion though? I don't think I could,
>much as I like SODA.
Hard to say. I do know that NOT supporting modern 3d technology is one
sure way to make sure it doesn't have a future though.
Joe
We talk a lot about how we hate new games that have great graphics and no
driving feel or poor physics, I don't think we can say this about SODA. I
think SODA has one of the best driving models out there. You can really see
where all the development effort went with this one. I don't know how long the
game was in development, but I think there was a trade off in that the CPU
cycles are being used to calculate suspension movements and the full 3D physics
the car is being subjected to. Remember you can't roll a car in Papyrus
Indycar or Nascar. The coders for SODA may have been working on this before
D3D looked like a winner and probably before the 3Dfx overtook the Rendition in
game support. Since Sierra and Papyrus had at least some involvement in it's
creation or at least in selling the product it naturally has Rendition support.
If SODA had came out a year ago it would have been racing sim of the year. It
had all the things we asked for: great physics, driving feel, full 3D
movement of the car, networking over lan, internet, and modem, and a built in
track designer. If the game had D3D or 3Dfx it would have been everything
anybody would want. In my opinion, anybody with 233MHz and up who likes racing
sims should get a copy.
Jerry
On Wed, 18 Feb 1998 12:52:04 -0800, "Marc J. Nelson"
>Hmmmm....How about Papy concentrate on ground-based racing, instead of
>messing with the flight-sim stuff (Reno Racer)? In other words, stick
>to what they know best and better support for their products.
Not quite the lesson I had in mind :-)
I see no problem with diversifying, and indeed any lessons learned
from modelling aerodynamics in 3 dimensions could be profitably
applied to their sim market, and vice-versa. There's also the issue of
becoming stale, and it's always nice to do something completely
different
I don't know much about Reno Racer at all, and I suspect that Papyrus
coding it is perhaps like using a hammer to crack a nut, but I don't
know the background or the ins, outs and shake-it-all-abouts so I'll
refrain from judgement until such time as I do. I'm quite looking
forward to it though - Plane Crazy looks fun, and I recall GeeBee Air
Rally (or was it Bee Gee's Hair Rally?) on the Amiga which was kind of
fun. At long last a fun flying product where I don't need to trim
anything or tune a radio to a VOXEL (or something) - heaven.
Cheers!
John
Hi John!
I think was Bee Gee's Hair Rally. :-) Seriously, you played that as well?!
I thought I was the only one...
Personally I was rather pleased to hear Papyrus was working on a flight sim
since they virtually define simulated vehicle physics. I think Reno Racer
will be quite fun, although they need to be careful and provide the game
with purpose, something I feel Looking Glass failed on with Flight
Unlimited. Of course FU2 is a much better game and simulator, but if FU
did fail as a product, it would surely be through lack of goal variety for
the player.
Oh, and a VOXEL is generally a graphics term or a single entity, not a
radio transmitter! You're probably thinking of a VOR. Mail me personally
if you want to know more about this subject. <GGG>
Mike.
> > At long last a fun flying product where I don't need to trim
> > anything or tune a radio to a VOXEL (or something) - heaven.
> Oh, and a VOXEL is generally a graphics term or a single entity, not a
> radio transmitter! You're probably thinking of a VOR. Mail me personally
> if you want to know more about this subject. <GGG>
I think he's referring to WarBirds in that comment... trim effects are
modeled and VOX is in use (player to player voice transmissions)
I'm looking forward to Papyrus' air race sim too... I think ICI did a
stellar job on flight modeling in Warbirds, but I still want to see what
Papyrus does with the genre...
Between Reno Racer and GPL this summer, i'm not anticipating getting
much actual work done...
Trips
On Tue, 24 Feb 1998 21:14:45 GMT, "Mike Laskey"
>I think was Bee Gee's Hair Rally. :-) Seriously, you played that as well?!
> I thought I was the only one...
No, I played it. Actually I recently tried it on the Amiga Emulator
and wondered why I ever bothered! Some games in those days were
awesome (Boulderdash and Bubble Bobble I spent hours with on the
emulator!) but BeeGee was a bit boring. Still, it was racing :-)
Hey, spot on. Load up - oh look, nice graphics - fly around, crash -
fly around, crash - fly around, land - quit - delete...
Okay thanks - next time I can't sleep I'll call you and you can
explain all about them VOR thingies :-) When is someone going to
release a flight sim where I don't have to fly the 'plane, I can just
sit in my seat, drink champagne and chat to any cute girls that happen
to be unfortunate enough to be seated near me? :-)
Cheers!
John
Damn, that would be unfortunate <g>. Anyway, I'd just like to point out
that that scenario never happens in real life, only in Hollywood's
depiction of life!!!
Anyone here who _ever_ was fortunate to start a relationship with they
somebody met on a plane? I didn't think so! That's why there aren't any
sims about this. Did Maxis write SimPlane? No. :-)
Mike.
>Anyone here who _ever_ was fortunate to start a relationship with they
>somebody met on a plane? I didn't think so! That's why there aren't any
>sims about this. Did Maxis write SimPlane? No. :-)
Funny reference. If you've ever seen the secrets in SimCopter, you'd
know that their male designers are more interested in meeting cute
guys than girls
Tim


































