Race Sim Central
Rec.Autos.Simulators Archive

Motorcycle Sims

4 posts by 3 people · 17 Mar 1998 - 18 Mar 1998

Motorcycle sims are hard I agree but not impossible. I think two things can set you apart. 1. Controler. Right now there is not a lot out there to chose from. One thing that might work well would be a Steering Wheel with two buttons on each side and maybe a rudder control on the floor. This would be kind of a hybrid setup but if the bike had good physics it would allow the player to work with his weight. Acceleration, Brakes, Gears could be done from the steering wheel. 2. Focus on the replayability (is this a word?) see ya Charles
Doug Gordon 17 Mar 1998#400015
I think that riding a m/c, especially when racing, is much too physical an activity to represent with any typical computer input device. As you know, you don't steer by turning a wheel (in fact, you actually "countersteer", turning the bars in the opposite direction of the turn). You "ride" it, you don't "drive" it like a car. Unless someone comes up with some sort of semi-realistic control device, I'm afraid we're stuck with the likes of MotoRacer. Also, the other physics of the bike require modeling that is only now starting to be done in the auto racing sims. For example, even road-race bikes often catch some air over humps in the road, and dirt bikes get really airborn, crossed-up, etc. This has been tough to do up until lately. (Actually, I kind of like MotoRacer for what it is, but a real sim would be much better) -- Doug Gordon (Remove "nospam." from e-mail address) >Motorcycle sims are hard I agree but not impossible. I think two things can >set you apart. >1. Controler. Right now there is not a lot out there to chose from. One >thing that might work well would be a Steering Wheel with two buttons on >each side and maybe a rudder control on the floor. This would be kind of a >hybrid setup but if the bike had good physics it would allow the player to >work with his weight. Acceleration, Brakes, Gears could be done from the >steering wheel. >2. Focus on the replayability (is this a word?) >see ya >Charles
Jason Ingra 18 Mar 1998#400179
I think a bike racing game with the graphics of moto racer and the 'grand prix' circuit racing of GP2 would be great. Sure the physics wouldn't be perfect, but in any racing sim inertia will always be missing. It's the 'racing' that i think is the fun part. Also, a regular joystick with a twistable pieice like the sidewinder would do nicely.
You are absolutly correct. I beleive the next level of bike racing will come from a correct controler. You know a TM T2 comes with a detachable steering wheel. How about Someone providing a handlebar that attaches right to the T2. Add some buttons and you basically have a motorcyle controler. Maybe add a rudder control instead of the pedals? Hybrid but not impossible. More to come and thank you for your response. Sincerly, Charles

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