Yep I went and bought it from a local EB so it can be returned :-)
I've spent my time building a 1450HP Funnycar. My best time has
been 7.011 at 188MHP. Here are some quick impressions. Feel
free to jump in with corrections or help :-)
1) The manual does not list all the keyboard commands. The only
way find what commands are possible is in the OPTIONS menu.
Some commands for graphic detail are listed though. Whom
ever put the manual together needs a new line of work IMHO.
2) The only way to exit the game is via the OPTIONS menu?
At this point I am thinking Bethesda really does not want me to
keep this game.
3) I have been racing HEADSUP because I hate bracket racing.
I am unable to configure the game to allow me to race an event
against a full FunnyCar field. WTF? I don't really care to race
an ancient pony... I want to do an event against all FC's.
4) Seems virtually impossible to burnout. Line-LOCK appears
to do nothing. While the OTHER cars just sit in the box and
burnout all day.
5) Why can I almost flip my FC when I move the center of gravity?
What is the point of the wheelie bars?
6) Why is there no sound in the replays?
7) What is the best way to setup a TM T2 for this game. It is impossible
to use the gas/brake at the same time since they are on the same
joystick axis. This is one thing I am really not liking very much. It
totally hacked together to try to make this work.
8) Is it really impossible to put an Auto trans into reverse? Do you
really have to push a REVERSE button like you apparently need
to in the game?
Thanks for any help anyone can give. But, I'm afraid that point 3 will
cause me to return the game.
--
Header address intentionally scrambled to ward off the spamming hordes.
Greg Cisko's Burnout impressions
Greg Cisko reviewed Burnout, listing missing keyboard commands in the manual and trouble doing burnouts with a ThrustMaster T2. Playtesters explained trans brake and line lock use, and he returned the game. Trevor Thomas was criticised for promoting NHRA Drag Racing without trying Burnout.
Automated summary.
Quoted text (12 lines)
>Yep I went and bought it from a local EB so it can be returned :-) >I've spent my time building a 1450HP Funnycar. My best time has >been 7.011 at 188MHP. Here are some quick impressions. Feel >free to jump in with corrections or help :-) >1) The manual does not list all the keyboard commands. The only > way find what commands are possible is in the OPTIONS menu. > Some commands for graphic detail are listed though. Whom > ever put the manual together needs a new line of work IMHO. >2) The only way to exit the game is via the OPTIONS menu?>just hit the Esc. key
OK
I'll give it a try.
?!?!?!
It is. My point is that it isn't good enough. The best I can do is assign
the
Trans-brake to my shift lever and let it go when I want to release. Do
the real cars have to pull back on a lever for the trans brake?
GP2 and I believe F1RS could downshift to reverse. N2 is porked in the
respect.
--
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Quoted text (14 lines)
>>just hit the Esc. key >OK >>Pull into the burnout bay hold you trans brake and hit line lock and hold >>your gas about >>8000 rpms the car will roll forward slowly while spinning the tires. >I'll give it a try. >>>6) Why is there no sound in the replays? >?!?!?! >I don't know why there isn't any sound on replays we addressed this very>I wouldn't know about F1RS but I had GP2 for about a week before I gave it
>away!!!!!
>and you had to use a button for reverse in that game aswell atleast for a
>T2,wouldn't know about any other wheel since I can't afford a TSW or ECCI.
I have a T2 also. I think you are mistaken since I know I was able to
downshift into reverse in GP2.
--
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>>Trans-brake to my shift lever and let it go when I want to release. Do
>>the real cars have to pull back on a lever for the trans brake?
>Assign your trans brake to one of your red buttons and reverse to the other
Since I was using Auto trans, it was easier to assign the trans brake
to my shift knob.
Actually I took the game back to EB. There was much about it
I thought was OK, but much more that I really disliked.
1) Many of the keyboard commands are not in the manual. This alone
led me to believe the game was rushed out the door with the obligatory
*C*R*A*P* manual.
2) No sound in the replays.
3) The overlay of the hood view really looked like a cartoon overlaid
on the screen. Kind of like a cardboard cut out.
4) The front bumper view was awesome though. More or less made
the lack of a***pit a non issue.
5) I guess I really dislike sportsman bracket drag racing :-)
6) The computer cars would just sit in the burnout box and
do burnouts. No way can the USER controlled car do this.
7) I *NEVER* saw an AI car blow a start, blow up or otherwise
crash. If I didn't provide the e***ment in this regard, it didn't
happen. The computer cars seemed perfect which is bad.
I did download the Funny Car setup form the www site mentioned
in an earlier post. My best time was 6.197secs at 228mph. I know
I would like a drag racing game this one just wasn't it... Sorry guys.
I did try it, gotta give me credit for that :-)
--
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Quoted text (12 lines)
> Yep I went and bought it from a local EB so it can be returned :-) > I've spent my time building a 1450HP Funnycar. My best time has > been 7.011 at 188MHP. Here are some quick impressions. Feel > free to jump in with corrections or help :-) > 1) The manual does not list all the keyboard commands. The only > way find what commands are possible is in the OPTIONS menu. > Some commands for graphic detail are listed though. Whom > ever put the manual together needs a new line of work IMHO. > 2) The only way to exit the game is via the OPTIONS menu?Quoted text (9 lines)
> 8) Is it really impossible to put an Auto trans into reverse? Do you > really have to push a REVERSE button like you apparently need > to in the game? > Thanks for any help anyone can give. But, I'm afraid that point 3 will > cause me to return the game. > -- > Header address intentionally scrambled to ward off the spamming hordes.>> 4) Seems virtually impossible to burnout. Line-LOCK appears
>> to do nothing. While the OTHER cars just sit in the box and
>> burnout all day.
>Depends on the tires that you choose.
I think I was using the "normal" tires for a FC, the Pizza cutters
for the fronts and the racing slicks for the rears. I didn't use the
dragster slicks as I thought they were for the Rail cars.
Yes once you engage the trans brake you can release the brake.
It does act like it is in neutral. However your reaction time is now
determined by how quickly you release the trans brake. Very awk-
ward when your trans brake is on a T2 button. Since I was using an
auto trans I thought it was much easier to assign the trans brake to
the shift lever on my T2 (when i pulled back it was ON). I was getting
reaction times of between .100 and .028 which was my best. So this
worked well. Eventually I got the controls for the game down like I
wanted. But I still couldn't really do a burnout, and tere were other
things about the game I didn't like.
1) The computer AI never crashed, blew up, or redlighted.
2) Apparently you can build unrealisticly fast cars (5.27 in
a 55 Chevy... Right.)
3) The game really seemed rushed out the door.
I do know if a good drag racing game comes down the line
I'll like it. Burnout tought me that much :-)
--
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Quoted text (43 lines)
> > 1) Many of the keyboard commands are not in the manual. This alone > > led me to believe the game was rushed out the door with the obligatory > > *C*R*A*P* manual. > Commands?? It's all self explanatory in the options menu. > > 2) No sound in the replays. > Yep.. I suggested this.. > > 3) The overlay of the hood view really looked like a cartoon overlaid > > on the screen. Kind of like a cardboard cut out. > Huh? > > 4) The front bumper view was awesome though. More or less made > > the lack of a***pit a non issue. >***pits are coming.. > > 5) I guess I really dislike sportsman bracket drag racing :-) > Yea.. If you really don't have any experience in this type racing, it can be har > d.. > > 6) The computer cars would just sit in the burnout box and > > do burnouts. No way can the USER controlled car do this. > BS! It's all dependant on the horizontal/vertical CG, springs and shocks.. The s > etups that are in the game do a burnout.. > > 7) I *NEVER* saw an AI car blow a start, blow up or otherwise > > crash. If I didn't provide the e***ment in this regard, it didn't > > happen. The computer cars seemed perfect which is bad. > I have.. Maybe you haven't spent much time with it? > > I did download the Funny Car setup form the www site mentioned > > in an earlier post. My best time was 6.197secs at 228mph. I know > > I would like a drag racing game this one just wasn't it... Sorry guys. > > I did try it, gotta give me credit for that :-) > And the point of this???says...
[snip]
Just a question about the line lock, I don't own the game so I don't know if
the manual explains how to use it (or if you already know.) To use a line lock,
you apply and hold the brakes, hit the line lock switch, then release the
brakes. This keeps the front binders engaged but not the rears. Then after you
get the tires spinning you release the line lock to start moving. Is that what
you did?
First of all, Trev, it was directed to Greg.. Second of all, you are just being
"closed" minded. Explain this, on kali, everyone likes it?? You are just seeing t
he "one side of the issue" here.
That's not being very "open minded", though everyone is entitled to an opinion f
or which you have done, YET, have not played the software.
Now what's up with that???
As for NHRA.. it only shows talks about "two classes" of racing.. And yes, it's
got alot of "eyecandy".. So let me jump ahead.. Just because it's got a***pit,
does it still mean it's a sim??...
HELL NO!!.. i.e. TOCA..
Cause of "one" software they brought out??? Jeez.. talk about harsh.
If you want to be that way.. Hmm.. I recall about all the bad things of TSW when
they first came out and during the past year. Yet, I have nothing wrong with you
r company at all. Cause, all I hear is "hearsay"..
So does that mean that the TSW is really a "good" wheel???
Now think about it.. I feel as though, you shouldn't base an opinion off of one'
s opinions, yet, you don't have the material or experience to even base "your" co
nclusions about a game or product.. Comprende???
I am just voicing my "opinion" on the subject..
take care
jd
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Quoted text (10 lines)
>I think the point may be that "Burnout" is not a smash hit? Personally >I'm going to wait until some stuff is added and fixed and after "NHRA >Drag racing" is released. >I'm pretty sure that it'll be a better sim from what I read here about >Burnout and what I know about "NDR" I would like to see Burnout get >fixed so we would have both a pro category and a sportsman sim, after "X >Car" though I have my doubts about Bethesda being able to do a real sim. >TrevQuoted text (7 lines)
> > I think the point may be that "Burnout" is not a smash hit? Personally > > I'm going to wait until some stuff is added and fixed and after "NHRA > > Drag racing" is released. > First of all, Trev, it was directed to Greg.. Second of all, you are just being > "closed" minded. Explain this, on kali, everyone likes it?? You are just seeing t > he "one side of the issue" here.>Just a question about the line lock, I don't own the game so I don't know if
>the manual explains how to use it (or if you already know.) To use a line lock,
>you apply and hold the brakes, hit the line lock switch, then release the
>brakes. This keeps the front binders engaged but not the rears. Then after you
>get the tires spinning you release the line lock to start moving. Is that what
>you did?
This was probably the problem. It is impossible to hold the gas/brake
at the same time as I have a T2 and the pedals are on the same axis
and cancel each other out. Even though I would turn line-lock on, I
could never apply the brake while applying the gas. So no bunrout.
Makes sense I guess. Also, T2 owners be warned :-)
--
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Greg you don't hold the brake and gas down at the sametime to do a
burnout,you hit the brakes hit line loclk,hit trans brake take rpms to just
under what your Torque converter is set to stall at and let off the trans
brake.but when you get to over 1000 hp yes it's kind of hard to do a burnout
this way.I will post another message on how to do a burnout will high hp and
torque cars.
Robert "GT86" Platts
BlackHole MotorSports
Quoted text (19 lines)
>>Just a question about the line lock, I don't own the game so I don't know >if >>the manual explains how to use it (or if you already know.) To use a line >lock, >>you apply and hold the brakes, hit the line lock switch, then release the >>brakes. This keeps the front binders engaged but not the rears. Then after >you >>get the tires spinning you release the line lock to start moving. Is that >what >>you did? >This was probably the problem. It is impossible to hold the gas/brake >at the same time as I have a T2 and the pedals are on the same axis >and cancel each other out. Even though I would turn line-lock on, I >could never apply the brake while applying the gas. So no bunrout. >Makes sense I guess. Also, T2 owners be warned :-) >-- >Header address intentionally scrambled to ward off the spamming hordes.>I also have a T2 but I don't have a problem with the line lock. You don't
>need to hold the foot brake while you apply the gas; the line lock holds the
>front brake while you gas it, which spins the rear wheels.
Not with a 4000+ HP Funny Car. At least I never got it to work
properly.
--
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Quoted text (7 lines)
>>I also have a T2 but I don't have a problem with the line lock. You don't >>need to hold the foot brake while you apply the gas; the line lock holds >the >>front brake while you gas it, which spins the rear wheels. >Not with a 4000+ HP Funny Car. At least I never got it to work >properly.On Mon, 30 Mar 1998 13:44:02 -0600, "Greg Cisko"
Me either. I even re-configed the brake to a keyboard command,
thinking this would allow me to hold the brake down while doing the
burnout.
>--
>Header intentionally scrambled to ward off the spamming hordes.
*** Tim Wortman ***
NASS '98 Series Director
*** NASS '98 Homepage ***
www.nasscar.com/n2.html
Quoted text (7 lines)
>>I also have a T2 but I don't have a problem with the line lock. You don't >>need to hold the foot brake while you apply the gas; the line lock holds >the >>front brake while you gas it, which spins the rear wheels. >Not with a 4000+ HP Funny Car. At least I never got it to work >properly.>Do you know of ANY brakes that can hold 4000+ hp? I don't. Have you noticed
>that real Funny Cars don't use line locks? Wonder why.....
Have *YOU* noticed that real FunnyCars can do a burnout?
Wonder why...
--
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> >Do you know of ANY brakes that can hold 4000+ hp? I don't. Have you noticed
> >that real Funny Cars don't use line locks? Wonder why.....
One the line lock is on the rear tires
Two, if you set the clutch to slip at the line, the car is still going to roll c
ar cause of the vibrations of the engine.
So back to number one!!
Nitro TF and FC.. Roll through the water and smack the gas. The driver is floori
ng the pedal, the crew chief adjusts the throttle for either "quarter or half thr
ottle" for the burnout.
Then the crew chief adjusts the throttle back to where it should be, adjust the
Fuel psi or engage anothe pump to turn on. Then he might turn on the "second" Mag
neto..
FYI.. Nitro car leave at "idle".. *** TF and FC leave approximately 6000RPM.
take care
jd
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> Cause of "one" software they brought out??? Jeez.. talk about harsh.
Bethesda' only "hit" was Gretsky Hockey. Until now, they've been on
a downward trend. Glad to see them pull-up their collective boot-
straps for Burnout (mucho-fun!), but I have a sneaky<g> suspicion NHRA's
gonna' blow_Burnout's_doors_off.
Pun intended. =)
Cheers!
Marc
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>Bethesda' only "hit" was Gretsky Hockey. Until now, they've been on
>a downward trend. Glad to see them pull-up their collective boot-
>straps for Burnout (mucho-fun!), but I have a sneaky<g> suspicion NHRA's
>gonna' blow_Burnout's_doors_off.
Just to remind that Bethesda won Computer *** World's CRPG of the year award
with both ARENA and DAGGERFALL.
Bethesda Softworks
don't know about NHRA blowing off burnout. there's been no update at
Tantrum site for weeks and info is really sketchy. Burnout is here now and
fun, and since I got 3DFX based board yesterday-even better!
Tom Petersen
I hereby reclaim my title of "Worthless Font of Misinformation." =P
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Quoted text (9 lines)
> >Bethesda' only "hit" was Gretsky Hockey. Until now, they've been on > >a downward trend. Glad to see them pull-up their collective boot- > >straps for Burnout (mucho-fun!), but I have a sneaky<g> suspicion NHRA's > >gonna' blow_Burnout's_doors_off. > Just to remind that Bethesda won Computer *** World's CRPG of the year award > with both ARENA and DAGGERFALL. > Bethesda SoftworksQuoted text (7 lines)
>>Bethesda' only "hit" was Gretsky Hockey. Until now, they've been on >>a downward trend. Glad to see them pull-up their collective boot- >>straps for Burnout (mucho-fun!), but I have a sneaky<g> suspicion NHRA's >>gonna' blow_Burnout's_doors_off. >Just to remind that Bethesda won Computer *** World's CRPG of the year award >with both ARENA and DAGGERFALL.I also enjoyed Skynet very much...Hope a sequel is on the way.


































