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CPR Glide performance........

5 posts by 5 people · 31 Mar 1998 - 04 Apr 1998

Well, I hope all of you are as happy as I am about the patch. Personaly, I am a huge Champ Car fan, and when I first saw CPR in D3D and the framerates, I shit. What a disapointment. After I got my paws on the patch that I posted on Operation, I just thought to my self, it is true. With all the talk of Micro$oft and their plan to take over the acellerated market with D3D, I was thinking maybe true maybe not. When I saw that TRI 'did' write code for Glide for CPR and that it didn't ship within the final cut it is obvious what Micro$oft is trying to do. Enough rambling.............. Performance speaking, my system consists of P200/32megs/Creative 12meg V2. Running CART in D3D was a big let down(I think I need more proccessing power ; ) but this patch does definitly help out CPR. When running in Glide in H.U.D view(no dash) the game does really fly along at a pretty nice framerate and the graphics do have that glide feel to it. I highly recomend the patch if your a CART fan and want more out of CPR or you think D3D stinks, like me. By the way, the patch does work in the demo as well. After getting the patch and trying it in the demo it forced me to go out and buy the full version of the game, which for the first time I'm enjoying. Take care. Tony Gaylord - Portland, OR
Pete Haw 31 Mar 1998#402072
Out of curiosity, I set aside F-15 for a while, installed the patch to my CPR directory, and it did absolutely nothing. I go into graphic options and there is no change. It's 3D acceleration on or off. Where are you guys seeing the option for 3DFX graphics? Help... Pete
Quoted text (26 lines)> Well, I hope all of you are as happy as I am about the patch. >Personaly, I am a huge Champ Car fan, and when I first saw CPR in D3D >and the framerates, I shit. What a disapointment. After I got my paws on >the patch that I posted on Operation, I just thought to my self, it is >true. With all the talk of Micro$oft and their plan to take over the >acellerated market with D3D, I was thinking maybe true maybe not. When I >saw that TRI 'did' write code for Glide for CPR and that it didn't ship >within the final cut it is obvious what Micro$oft is trying to do. >Enough rambling.............. >Performance speaking, my system consists of P200/32megs/Creative 12meg >V2. >Running CART in D3D was a big let down(I think I need more proccessing >power ; ) but this patch does definitly help out CPR. When running in >Glide in H.U.D view(no dash) the game does really fly along at a pretty >nice framerate and the graphics do have that glide feel to it. I highly >recomend the patch if your a CART fan and want more out of CPR or you >think D3D stinks, like me. >By the way, the patch does work in the demo as well. After getting the >patch and trying it in the demo it forced me to go out and buy the full >version of the game, which for the first time I'm enjoying. >Take care. >Tony Gaylord - Portland, OR
Thanks Tony, your postin the Glide.dll has made me reinstall CPR. It was junk before....Now it's better than ICR2 to me! And I hated the game before! Thanks again, Richard Manning
Quoted text (26 lines)> Well, I hope all of you are as happy as I am about the patch. > Personaly, I am a huge Champ Car fan, and when I first saw CPR in D3D > and the framerates, I shit. What a disapointment. After I got my paws on > the patch that I posted on Operation, I just thought to my self, it is > true. With all the talk of Micro$oft and their plan to take over the > acellerated market with D3D, I was thinking maybe true maybe not. When I > saw that TRI 'did' write code for Glide for CPR and that it didn't ship > within the final cut it is obvious what Micro$oft is trying to do. > Enough rambling.............. > Performance speaking, my system consists of P200/32megs/Creative 12meg > V2. > Running CART in D3D was a big let down(I think I need more proccessing > power ; ) but this patch does definitly help out CPR. When running in > Glide in H.U.D view(no dash) the game does really fly along at a pretty > nice framerate and the graphics do have that glide feel to it. I highly > recomend the patch if your a CART fan and want more out of CPR or you > think D3D stinks, like me. > By the way, the patch does work in the demo as well. After getting the > patch and trying it in the demo it forced me to go out and buy the full > version of the game, which for the first time I'm enjoying. > Take care. > Tony Gaylord - Portland, OR
keisle 01 Apr 1998#402256
Thanks Tony, I just bought a Used Monster3D because of this I've had one borrowed to test with cpr and wasn't going to buy it . Now it's worth it Ken Eisler
Mike Bara 04 Apr 1998#402650
Any chance you can e-mail the file? Microsoft seems to have closed down Op3dfx and game spot nolonger has the file either. Mike
Quoted text (26 lines)> Well, I hope all of you are as happy as I am about the patch. > Personaly, I am a huge Champ Car fan, and when I first saw CPR in D3D > and the framerates, I shit. What a disapointment. After I got my paws on > the patch that I posted on Operation, I just thought to my self, it is > true. With all the talk of Micro$oft and their plan to take over the > acellerated market with D3D, I was thinking maybe true maybe not. When I > saw that TRI 'did' write code for Glide for CPR and that it didn't ship > within the final cut it is obvious what Micro$oft is trying to do. > Enough rambling.............. > Performance speaking, my system consists of P200/32megs/Creative 12meg > V2. > Running CART in D3D was a big let down(I think I need more proccessing > power ; ) but this patch does definitly help out CPR. When running in > Glide in H.U.D view(no dash) the game does really fly along at a pretty > nice framerate and the graphics do have that glide feel to it. I highly > recomend the patch if your a CART fan and want more out of CPR or you > think D3D stinks, like me. > By the way, the patch does work in the demo as well. After getting the > patch and trying it in the demo it forced me to go out and buy the full > version of the game, which for the first time I'm enjoying. > Take care. > Tony Gaylord - Portland, OR

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