> Correct me if I'm wrong, but this will be the first (quote-unquote) "SIM"
>to use the arms-and-hands upon the steering wheel view. I have seen what TOCA
>has done, and its really pretty enjoyable (you gotta love them Sparco brand
>driving gloves in TOCA).
I hope that they can (quote-unquote) turn this arms and hands feature off.
I can already see my own arms and hands steering the car, why would you want
to see two sets of arms and hands.
The patches to F1RS were minor tweaks. In fact, I noticed no difference
after installing any of the patches.
--
Kevin
(Remove the "x-" prefix from my address in order to reply via email)
Reactions to a new Grand Prix Legends video
A new Grand Prix Legends AVI drew praise and questions about whether the cockpit arms would be optional and whether the NASCAR 2-like engine sound was final. Papyrus's Mike Lescault was reported as saying the sound was a placeholder. Posters also debated credit for the NASCAR 2 3Dfx patch done by 3Dfx.
Automated summary.
<Sniff sniff> smells like speculation.....
You do of course have proof of this and aren't simply expecting
everyone to take your workd for it?
Cheers!
John
I just finished watching the avi and yes it does look great, but is it
just me or are the engine sounds in the avi the exact same sounds used
for N2? Now, I am no expert, but I know a 60's GP car sounds a lot
different than a 90's Cup car. Someone please tell me that those were
just placeholder sounds or that it is late and I was just hearing
things. ;)
Kyle
> April 6th comes the Demo of Grand Prix Legends, with the game due out in
> July. According to the AVI's so far, and the most helpfull Mike Lescault of
> Papyrus, this game figures to kick MUCH ass.
snip
> Correct me if I'm wrong, but this will be the first (quote-unquote) "SIM"
> to use the arms-and-hands upon the steering wheel view. I have seen what TOCA
> has done, and its really pretty enjoyable (you gotta love them Sparco brand
> driving gloves in TOCA).
I still hope, it's optional...
I love Papyrus sims, but you shouldn't go overboard with praise. There
are
problems in their sims (e.g. AI), like in any software product. But in
Papyrus sims they are mostly minor problems and I think that's the same
with
F1RS. BTW, most of the patches included features (FF, 3D sound), so the
number
of patches is not a bad thing...
What I really hope is that GPL will get a good menu system (I hate to
use
the F1RS menus, and I hate the snail cursor in N2). Papy, give us a
simple
but fast menu that can be navigated by keyboard!!!
l8er
ronny
--
Toys'R'Us '99: "So, would you like a hand gun with that action figure,
kiddo?"
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
>Im almost positive that we "SIM'ers" will find something wrong with GPL and
>will request a patch within a week f the release. Plus, we are talking about
>Papyrus.
>Dont get me wrong, I love what Papyrus has done for us, but they have never
>produced the "best" product they could have (ie; no 3dfx for N2, AI sucked
>in N2 and ICR2, NROS a year late, etc).
Correct me if i am wrong, but N2 was a Xmas 96 release?
Considering it predates 3Dfx public support by such a wide margin, getting the
3Dfx patch now is quite postive of Papyrus. That they spent the time on such
an old product is comendable.
I think you'll find that the sounds are *not* indicative of what the audio will
be like in the actual release.
--
Bruce.
(At home)
Quoted text (15 lines)
> I just finished watching the avi and yes it does look great, but is it > just me or are the engine sounds in the avi the exact same sounds used > for N2? Now, I am no expert, but I know a 60's GP car sounds a lot > different than a 90's Cup car. Someone please tell me that those were > just placeholder sounds or that it is late and I was just hearing > things. ;) > Kyle > > April 6th comes the Demo of Grand Prix Legends, with the game due out in > > July. According to the AVI's so far, and the most helpfull Mike Lescault of > > Papyrus, this game figures to kick MUCH ass.> Im almost positive that we "SIM'ers" will find something wrong with GPL and
> will request a patch within a week f the release.
Well, some of us may. Those who expect perfection, as they interpret it, in
everything that they buy but who don't usually practice what they preach.
Oh, come off it and get real! No production company has ever produced "the
best" product!There's an old adage that says something about never being able to
satisfy 100% of the people 100% of the time.
Only because those who are doing the begging are impossible to please.
Have another look at that avi and then tell me that, without the arms and
steering wheel, you would NOT complain about the gaping void between your
viewpoint and the instrument panel.
Bruce.
(At home)
They have'nt spent as much time on the 3Dfx patch as you might think.
3Dfx themselves did the port.
Marc.
--------
To replay via e-mail, remove "spam." from the beginning
of my e-mail address (Tyring to avoid junk mail)
Quoted text (7 lines)
> <snip> > And yes there have been other sims that have had the arms and hands before, > (cant remember what titles), and I know that I am looking forward to see its > return. But I do see that issue being one of the "not so good" things about > GPL. I would rather have the couple extra frame rates by not having the > arms, and they could have better spent the time on something else, (we will > find out what that something else is in July)Yep, just a placeholder...
Check out my site below and http://gpl.gamestats.com for all the
latest on GPL.
Alan Head
===========================================
Grand Prix Legends Homepages
http://www.gp-legends.com
===========================================
Quoted text (8 lines)
> I just finished watching the avi and yes it does look great, but is it > just me or are the engine sounds in the avi the exact same sounds used > for N2? Now, I am no expert, but I know a 60's GP car sounds a lot > different than a 90's Cup car. Someone please tell me that those were > just placeholder sounds or that it is late and I was just hearing > things. ;) > KyleQuoted text (11 lines)
> > <snip> > > And yes there have been other sims that have had the arms and hands before, > > (cant remember what titles), and I know that I am looking forward to see its > > return. But I do see that issue being one of the "not so good" things about > > GPL. I would rather have the couple extra frame rates by not having the > > arms, and they could have better spent the time on something else, (we will > > find out what that something else is in July) > The arms will be optional. Now how about that? Cool huh? > Man, oh man I can't wait for this sim to hit the shelves.Quoted text (7 lines)
>>They have'nt spent as much time on the 3Dfx patch as you might think. >>3Dfx themselves did the port. ><Sniff sniff> smells like speculation..... >You do of course have proof of this and aren't simply expecting >everyone to take your workd for it?Quoted text (14 lines)
>Path: >>They have'nt spent as much time on the 3Dfx patch as you might think. >>3Dfx themselves did the port. ><Sniff sniff> smells like speculation..... >You do of course have proof of this and aren't simply expecting >everyone to take your workd for it? >Cheers! >JohnMan, this game is very impressive. I know that when the Nascar 2 demo
came out, the sound wasn't that incredible. In fact, I had to use the
sound file from Nascar racing. The graphic looks great: you can finally
see the scenery in the rearview mirrors. Have you noticed the smoke in
the mirrors when the wheels lock? The wheel do lock under hard braking:
in fact you can see the goodyear logo when the car is braking too hard!
Papyrus will raise the bar for racing sims once again. Sure, we are
probably going to need a patch or two, but who cares? The basic game
will still be playable! Nascar 2 may have a bad AI, but that didn't
altered your interest. The game is two years old and I'm still enjoying
it. It's still on my hard drive. Can't say that many games last that
long...
Anyway, can't wait to see the cars flipping over and catching on fire!
And the new AI is supposed to be very racey. Can wait! Guess I'll go
camp in the States to buy the game! And I'm sure all the GPL related web
sites will be very busy April 6.
Philippe Sergerie
The GPL will be posted on http://gpl.gamestats.com as soon as the demo is
released. The demo will be 13mb in size so it shouldn't be too large of a
download. You will wet your pants when you drive this simulation!!! :-)
John
Quoted text (19 lines)
>Man, this game is very impressive. I know that when the Nascar 2 demo >came out, the sound wasn't that incredible. In fact, I had to use the >sound file from Nascar racing. The graphic looks great: you can finally >see the scenery in the rearview mirrors. Have you noticed the smoke in >the mirrors when the wheels lock? The wheel do lock under hard braking: >in fact you can see the goodyear logo when the car is braking too hard! >Papyrus will raise the bar for racing sims once again. Sure, we are >probably going to need a patch or two, but who cares? The basic game >will still be playable! Nascar 2 may have a bad AI, but that didn't >altered your interest. The game is two years old and I'm still enjoying >it. It's still on my hard drive. Can't say that many games last that >long... >Anyway, can't wait to see the cars flipping over and catching on fire! >And the new AI is supposed to be very racey. Can wait! Guess I'll go >camp in the States to buy the game! And I'm sure all the GPL related web >sites will be very busy April 6. >Philippe SergerieDoes anyone know if the avi was taken in software rendering mode or
hardware accelerated. If accelerated which video card was being used and
also what the specs of the machine where.
Thanks,
Kyle
MANTooTH wrote
Going far into my brain,
I think it was on a PII 300 with a Rendition-based card.
Only 2days left ! LETS START THE HYPE !!!!!!!!!
Fran?ois Mnard <ymenard> Sponsored by http://www.awpss.com/
Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
In my life I've heard a lot of things - not all of them have been
true.
Doubtless the patch couldn't have been done without 3dFX, just as much
as it couldn't have been done without Papyrus - to give all the
plaudits to 3dFX is to miss the point. Actually I think the main
praise should go to Papyrus for listening to their customers here and
patching a game that pre-dated 3dFX for no commercial gain whatsoever.
I wouldn't have done it were I in their position, but I was pleasantly
surprised when they did.
Cheers!
John
> Does anyone know if the avi was taken in software rendering mode or
> hardware accelerated. If accelerated which video card was being used and
> also what the specs of the machine where.
PII300 and V1000.
>I hope that they can (quote-unquote) turn this arms and hands feature off.
>I can already see my own arms and hands steering the car, why would you want
>to see two sets of arms and hands.
a) It looks really cool in replays to see what the driver was doing.
b) Because GPL's***pit is the first one to be correctly proportioned
with respect to the driver's position, it would look a bit silly with
a load of empty space in front of you until the dash started.
Several people have complained about the arms and hands being visible,
and none of them have ever tried the sim. Of all the people who HAVE
tried the sim, none have found the arms and hands to be any sort of
problem. Draw your own conclusions! :-)
Still, it's good that Mike Lescault mentioned on the Apex that there
would be an option to turn it off, since that keeps everyone happy.
Cheers!
John
They've also converted some other games like Descent II. Their
version is much better than Parallax's also.


































