If any of you are haveing trouble with the sterreing input, you should try the thrustmaster game card, cost about$40 and can solve many problems associated with "jumpy" steering, or trouble calibrating.
and now my opinoin:
I don't understand why anybody would excpect this game to be easy. If you where given the chance to drive a real F1 car, and found it to be difficult would you be surprised? Give the real drivers some credit! And acknowledge that what they do, maybe we can not. Don't think what they do is easy becouse they make it look easy on TV or in a movie. They are driving in the edge of control, even though it looks as if the car is as stable as your family car!
--
Kevin Anderson
ICQ # 6769389
Oscar FB Div. 10
Flame warClash over critic calling GPL arcade-like and too hard
A poster named Charles Mak, who had repeatedly attacked the GPL demo as twitchy and arcade-like and demanded easier steering, drew a hostile response. Others accused him of trolling and ignorance and the exchanges turned personal, while some defended his point that Papyrus should add driving aids to sell well. Side discussions covered optimized versus DirectInput controller modes and distrust of magazine reviewers after CART Precision Racing.
Automated summary.
Quoted text (48 lines)
> I mention a few things about how I find GPL hard to drive because of > what I > perceive to be an input problem and of what I perceive to be a less > than > honest attempt at simulating a 67 GP car, and I get blasted by quite > a few > prima donnas in this NG -- you all know who you are. > This NG is so full of Papyrus worshipers who think that GPL is the > greatest > thing since ICR2/N2. Everything that Papyrus delivers to you, you lap > it up > like starved pups. Anything that is not written by Papyrus gets > slagged > off. > I'll repeat again: there is a steering input problem in GPL as in > ICR2. It > makes driving a car impossible for some people. I'm not the only one > who > has brought up this issue. I just hope that Papyrus does not listen > to the > ***s in this NG only who pronounce that GPL is perfect. This > game will > fall out of the reach of many people who will not be able to master > the > unnecessarily difficult steering inputs. And yes, my slider is set > all the > way to the right -- at non-linear so don't remind me for the ump***th > time > to set my steering at non-linear. > I have made suggestions on how to make the steering more > user-friendly, but > I just get cheap shots thrown my way. I also get slagged for pointing > out > that the hotlappers are arcading it with continous slides, and > drifts. I > have yet to see a really smooth, proper driving technique that gives > times > as fast as the hotlappers. This makes the simulation aspect of the > game/demo somewhat suspect. > So, now that I have gotten this all off my chest, I will breath easier > knowing full well that the Papyrus loving prima donnas of this NG are > seeing > red just about now.Just a quick question charlie boy, what exactly are you using to control
GPL???
Even human beings have limits! I have driven most 'sims' on home computers and gpl is about the first where I have been daunted by the physics of the car. I dread to think what it would have been like to drive AND race one of these cars. I was very impressed with the demo on first impressions but I do think there seems to be a problem with the sense of speed being given by the sim.....
If any of you are haveing trouble with the sterreing input, you should try the thrustmaster game card, cost about$40 and can solve many problems associated with "jumpy" steering, or trouble calibrating.
and now my opinoin:
I don't understand why anybody would excpect this game to be easy. If you where given the chance to drive a real F1 car, and found it to be difficult would you be surprised? Give the real drivers some credit! And acknowledge that what they do, maybe we can not. Don't think what they do is easy becouse they make it look easy on TV or in a movie. They are driving in the edge of control, even though it looks as if the car is as stable as your family car!
--
Kevin Anderson
ICQ # 6769389
Oscar FB Div. 10
Ah great its you again.
>I mention a few things about how I find GPL hard to drive because of what I
>perceive to be an input problem and of what I perceive to be a less than
>honest attempt at simulating a 67 GP car, and I get blasted by quite a few
>prima donnas in this NG -- you all know who you are.
Yup you mention them over and over and over again.
You bet I worship Papyrus everything they have delivered to me has been of
such high quality how could I not. I am however only loyal until another
company comes along with something better, CPR was a ***sim and got
slagged , F1RS was a good attempted and was not. Its nothing to so with who
makes them.
Yes and you will probebly repeat it again and again and again, and I hope
Papyrus doesnt listen. The only input problem is the person controlling the
input. This is not an arcade game if it was I wouldnt be playing it. I dont
want an arcade game I want a racing sim and I want it to be as realistically
hard as driving racing cars really is, that way I can seperate myself from
people like you who are not capable of doing it.
Why would a true racing sim want user friendly steering. All the things
that you seem to want are standard features of older race sims the ones like
GP2 that anyone can get the hang of in a short period of time. I suggest you
stick with GP2 and leave GPL to the people who are looking for the true
racing experience. I Love it cause its so damn hard. As for the hotlappers
arcading it, whatever that means. They get those laps because they are doing
things that I am not yet capable of, out braking me, getting onto the power
before me, keeping the revs up at all times, racing stuff that you have no
idea about. Being smooth gets good laps in a race but to get a hot lap you
have to be on the raggedy edge. I bet if one of the 106 drivers did a
controlled 108 lap it would be the smoothest thing you have ever seen.
What you mean after the 10th post you have finaly gotten it of your chest.
Does that mean we no longer have to listen to you dribble?
Mr Mak your not Dean by any chance back with a name change for a bit of
retribution ?
<snip>
% Why would a true racing sim want user friendly steering. All the things
% that you seem to want are standard features of older race sims the ones like
% GP2 that anyone can get the hang of in a short period of time. I suggest you
% stick with GP2 and leave GPL to the people who are looking for the true
% racing experience. I Love it cause its so damn hard. As for the hotlappers
% arcading it, whatever that means. They get those laps because they are doing
% things that I am not yet capable of, out braking me, getting onto the power
% before me, keeping the revs up at all times, racing stuff that you have no
% idea about. Being smooth gets good laps in a race but to get a hot lap you
% have to be on the raggedy edge. I bet if one of the 106 drivers did a
% controlled 108 lap it would be the smoothest thing you have ever seen.
The following is about Jimmy Clark:
"Through the summer he was able to visit Britain only once, for
Silverstone and another memorable win. Pictures of the car that day --
acutely understeering here, in an opposite lock power slide there --
server to remind us of the early 49's wayward character, but Jimmy was
always its master."
Give me a simulation of real racing! Not a simulation of a simulation!
Thanks Papy!
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Did Ian Paisley open a charm school when I wasn't looking?
Andrew McP
> and I hope Papyrus doesnt listen. The only input problem is the person controlling the
-Foolish jabber omitted
Papyrus better listen ! That is, if they want our money and that is what
its all about.
Bob
On Sat, 18 Apr 1998 16:51:28 -0400, "Charles Mak"
>Yeah, you know what I think I'm done with my "dribble." I'm just going to
>let the Papyrus loving cult have their day in this NG. I'll just wait and
>see if GPL will do well or not in the stores and with game reviewers.
Do you really think game reviewers know anything about a decent sim?
Now what was their "game of the year" again....? <chortle>
I have little faith in what reviewers say, and hearing that people
like PC Gamer get all huffy that we slagged off their reviews is quite
amusing really. Maybe do it right next time instead of whinging about
being slagged off for being hopelessly uninforned.
Cheers!
John
Dear Mr. Mak,
Any respect that I had for "professional" (the ones who supposedly earn an
income this way) games reviewers died in the arse with the review of CPR.
Up to that point I thought that CGW was one of the few "untouchable"
magazines.
Regards,
----
Bruce.
John Wallace replied to.......
> On Sat, 18 Apr 1998 16:51:28 -0400, "Charles Mak"
I'll just wait and see if GPL will do well or not in the stores and with
game reviewers.
> Goodbye NG, my work is done.
Good work, now that your work is done, perhaps we can ALL sleep
easier.
---Jim
It doesn't matter what game reviewers think, 'cos they don't know a
thing when it comes to writing up a good review on a racing sim. As
long as a sim has good looking graphics and lots of features, the game
reviewers are happy. It won't matter if the sim has bad AI and/or a
bad driving model. They just won't mention that part then, instead
just talk about all the nice graphics, and then they slap a high
rating on the sim. How do you think that CPR got good reviews, and
even a "game of the year award"?
LOL, was C:PR only made to get the "Game of the year award". There wasn't
any other point of making this title IMHO ;-)
I am still wondering why they hid the Glide patch?
Why they force us to use their D3D?
Why they don't listened to us ?
Who they actually chosen for the beta-CD?
Was is the first 50, or depending on what browser/website they were ?
Why Dean went here on r.a.s ?
Why is the Cleveland track ***?
Why did they told us how "GPS-accurately" the track were ?
Why did they hype this game like it was a new-born Messia ?
(Insert you psychanalical question)
Why did Microsoft chosen to do this game ?
Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
Assuming your work was to prove how it's possible to have a valid point
(about allowing a "complete Noddy" setting for realism) and***it up
completely by being insulting and ill-humoured, then yes... good job.
Good luck with your next project.
Andrew McP... who's all in favour of people cutting against the grain as
long as they use a sharp saw and not a blunt chisel
> I'm using a Nascar Pro Wheel.
> My GPL controls inputs are set fully at non-linear.
> I do notice a lag between the actual input and what the screen shows. I've
> toned down the graphics but this lag still shows.
Another show of ignorance on your part. You obviously have such poor
frame rate that you have not even experienced the GPL demo yet. You
truely have no idea of what your talking about. How someone so obviously
ignorant can speak as though he know's what he is talking about is
really amusing. I'll bet you have rich parents don't you? Tell them to
get you a new computer and to stop telling you how superior your
ridiculous genes are!
> > Goodbye NG, my work is done.
> Good work, now that your work is done, perhaps we can ALL sleep
> easier.
...and not have night mares any more about "arcade driving style"...
LOL!
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
On Sat, 18 Apr 1998 16:51:28 -0400, "Charles Mak"
Well Charles, I've followed the "discussion" that you, Antoine Renault
and others have attempted and I agree quite completely with your above
statement as well as the arguements put forward to better compensate
for inadequate game controls when trying to simulate real conditions.
There is no real point in continued attempts to use logic against the
few emotional and blinded types that are associated with Papyrus's
products. Its been almost a couple years since I have read any of the
posts associated with papy sims, and it hasn't really changed at all.
What really suprised me was that some of the people (such as Brian
Forbes) seemed to be quite rational in discussions about F1RS before
GPL came out. Then all of a sudden, they turn into raving idiots who
can only respond with attempts at insulting anyone who tries to
discuss issues that don't heap praise on everything that is in the
game. Oh well, I find it quite hilarious. Of course, as with any
generalization, there are exceptions and there are quite a few
individuals who have presented in GPL threads some sound discussions
about racing car dynamics that I've found very interesting. These few
make it worth while, imo, to at least skim through the other "me-too",
"praise be to papy", :"testify brother" type posts.
Yes, its acceptable to these people that the linear sensitivity is
allowed to be adjusted even if the real 1967 car had no such
adjustment (and in fact no real car has such an adjustment), but when
it applies to something like an adjustment for the lack in current
wheel devices of varying force with varying speed, since it wasn't
part of Papy's initial design, no way, anathema to all infidels!
Whoops, almost trying to be logical there. *** it. it ain't worth
it. I may buy the game, or I may not. But I won't be bothered to
post about GPL again either.
.
See 'ya around in other locals and topics.
>>Does that mean we no longer have to listen to you dribble?
Yup, enjoy your tranquility of ignorance. Now you can kiss each
others asses in peace. That's what you want isn't it? :)
DS
Quoted text (9 lines)
>Yeah, you know what I think I'm done with my "dribble." I'm just going to >let the Papyrus loving cult have their day in this NG. I'll just wait and >see if GPL will do well or not in the stores and with game reviewers. >I think there are a lot of arrogant, know-it-all, condescending, simulation >freaks in this NG who fail to realise just one thing: Papyrus never took >into account that people use shitty control inputs, including TM T1/T2 and >TM Pro Wheel, ACM gameports, etc. and no company has yet designed a control >input to match GPL's by now famously "accurate" physics model.> On Sat, 18 Apr 1998 16:51:28 -0400, "Charles Mak"
> >Yeah, you know what I think I'm done with my "dribble." I'm just going to
> >let the Papyrus loving cult have their day in this NG. I'll just wait and
> >see if GPL will do well or not in the stores and with game reviewers. snip
> >>Does that mean we no longer have to listen to you dribble?
> Yup, enjoy your tranquility of ignorance. Now you can kiss each
> others asses in peace. That's what you want isn't it? :)
This is getting really old really fast... ;^)
l8er
ronny
--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>
|\ _,,,---,,_ I want to die like my Grandfather,
ZZZzz /,`.-'`' -. ;-;;,_ in his sleep.
|,4- ) )-,_. ,\ ( `'-' Not like the people in his car,
'---''(_/--' `-'\_) screaming their heads off!
>I'll repeat again: there is a steering input problem in GPL as in ICR2. It
>makes driving a car impossible for some people. I'm not the only one who
>has brought up this issue. I just hope that Papyrus does not listen to the
>***s in this NG only who pronounce that GPL is perfect. This game will
>fall out of the reach of many people who will not be able to master the
>unnecessarily difficult steering inputs. And yes, my slider is set all the
>way to the right -- at non-linear so don't remind me for the ump***th time
>to set my steering at non-linear.
I am new to this newsgroup, so maybe I`ve missed some of your previous
messages. I think their main reason of existence is to exchange opinions and
experiences, especially if they are different. I don`t think this exchange
includes insults, even if they are justifiable.
With that said, I want to say that I have some problems like the one you
describe. Mind you, I am a great fan of PAPYRUS, but also of MICROPROSE,
CODEMASTERS and every other company that comes up with good racing
simulations.
I have 2 computers, and the problem I describe occurs only in one of them.
Here are the main specs:
PC 1:
Motherboard: Hsing-Tech TX Pro
CPU: Intel Pentium MMX 166, overclocked to 250 (3 x 83 MHz); flawless for 8
months!
RAM: 2 x 32 Mb DIMM
HDD: Quantum Bigfoot 4.3 GB
Main VGA: ATI Rage II+ w/ 4 Mb
3d Accelerator: CL Blaster 2 Voodoo 2 w/ 8 Mb
Soundcard: Creative Labs SB 32 PnP
Joystick controller: Thrustmaster T2 wheel and pedals
PC 2:
Motherboard: Shuttle-HOT 569 (TX)
CPU: Intel Pentium MMX 200, overclocked to 250 (3 x 83 MHz); flawless for 4
months!
RAM: 1 x 32 Mb DIMM
HDD: Quantum Bigfoot 2.5 GB
Main VGA: Diamond Stealth II (Rendition 2100) w/ 4 Mb
3d Accelerator: Apocalypse 3Dx w/ 4 Mb + Miro Hiscore 3d Voodoo 1 w/ 6 Mb
Soundcard: Creative Labs SB 16 PnP
Joystick controller: PC Flight Force Pro (rather expensive for a joystick,
but very, very god!)
With the Thrustmaster, I experience some lag between steering input and game
reaction.
This does not occur on the other computer, with the Flight Force joystick.
In this case, fine steering corrections are much easier to do accurately,
when it would seem that it should be the other way around.
Frames rates in both cases are very good, so it is not a problem caused by
that. I don`t think it is the fault of the demo code either, because other
people with this or similar wheels score good times. I believe it must have
something to do with the joystick port, or its drivers. So maybe your
problem is similar. If possible, I would suggest that you try your
controller on another computer running The GPL demo, or maybe with another
soundcard. I will conduct some experiments about this as soon as possible,
including switching controllers on the 2 computers. If you, or anyone else,
I must also say that this is a very slight problem, because the game, in my
experience, rewards finesse over brutality at the steering. My best time
with the T2 is 1:09:54, which is not bad, but my best with the Flight Force
is 1:08:24. I can regularly run in 1:09`s with it, but I find very difficult
to go under 1:10 with the T2, so there must be something in this, as I`m the
same guy.
P.S.: I am writing this, as always, with good intention. I don`t want to
insult anyone. But I don`t like being insulted either. If any of the readers
of this message wishes to do so, please use e-mail, not a post. In either
case, the result will be the same: no reply.
Daniel Fris
Quoted text (10 lines)
> There is no real point in continued attempts to use logic against the > few emotional and blinded types that are associated with Papyrus's > products. Its been almost a couple years since I have read any of the > posts associated with papy sims, and it hasn't really changed at all. > What really suprised me was that some of the people (such as Brian > Forbes) seemed to be quite rational in discussions about F1RS before > GPL came out. Then all of a sudden, they turn into raving idiots who > can only respond with attempts at insulting anyone who tries to > discuss issues that don't heap praise on everything that is in the > game. Oh well, I find it quite hilarious.Hi Charles,
sorry if this has been mentioned before, but are you using the optimized
controller feature of GPL? With straight DirectX, it is actually pretty
difficult to manage. But the "optimized" gadget helps a lot.
As for your complaints - I take it that you find the GPL difficult to
handle. I can understand that GPL can scare you away because it is fairly
sophisticated. But on the other hand, once you've managed to come to terms
with the car, it is _extremely_ rewarding, a great sense of achievement
and - tremendous _fun_ <g>
Don't give up. Try the optimized controller setting, maybe check your
steering wheel's pot, and try to take some time to get used to the very
realistic driving model. If you are a racing fan, you can't help but loving
it after a while, I'm convinced!
Achim
Hi John,
AHEM!! <g>
>On Sat, 18 Apr 1998 16:51:28 -0400, "Charles Mak"
>Do you really think game reviewers know anything about a decent sim?
>Now what was their "game of the year" again....? <chortle>
HI Dave,
mighty big words you're writing here ;-)
I have a few comments to make.
real conditions.<<
Of course this is desirable for those who have less-than-optimal
controllers. OTOH, those of us who think their controller are doing ok have
lots of fun with GPL - although it still is realistically difficult to
master.
Papy could of course have addressed the controller problem, but I think
their goal was to create the ultimate realism in a simulation, i.e. the most
realistic simulation ever, and this simply doesn't allow them to make the
steering unrealistically easy only to compensate for lack of accuracy in
some controllers.
I find it rather admirable that a sim racing company like Papyrus
relinquishes revenue for the sake of realism, as they of course know that
the high requirements such a realistic sim poses will limit the magnitude of
the potential clientele. Wouldn't you agree that the fact that they are more
after ultimate realism than after ultimate money is a very respectable
attitude?
be adjusted even if the real 1967 car had no such adjustment (and in fact no
real car has such an adjustment)<<
Actually, such an adjustment exists in modern race cars, and even some
normal street cars, like the early European version of the Ford Taurus
(called Scorpio over here) had a non-linear steering curve (don't know about
the current one).
A non-linear steering curve is something absolutely common. I don't know
whether they had that at that time, but it is possible. And anyway - first
you complain about Papy not making compromises to allow users of
less-than-optimal controller here, and now that they give you something that
makes it a little easier, you complain, too... ;-)
Achim
Quoted text (14 lines)
> On Sat, 18 Apr 1998 16:51:28 -0400, "Charles Mak" > >Yeah, you know what I think I'm done with my "dribble." I'm just going to > >let the Papyrus loving cult have their day in this NG. I'll just wait and > >see if GPL will do well or not in the stores and with game reviewers. > Do you really think game reviewers know anything about a decent sim? > Now what was their "game of the year" again....? <chortle> > I have little faith in what reviewers say, and hearing that people > like PC Gamer get all huffy that we slagged off their reviews is quite > amusing really. Maybe do it right next time instead of whinging about > being slagged off for being hopelessly uninforned.>I find it rather admirable that a sim racing company like Papyrus
>relinquishes revenue for the sake of realism, as they of course know that
>the high requirements such a realistic sim poses will limit the magnitude of
>the potential clientele. Wouldn't you agree that the fact that they are more
>after ultimate realism than after ultimate money is a very respectable
>attitude?
I hope that Papy will (and probably already have in more recent betas
of GPL) include some more driving aids. Not that I would use them (who
would admit that here, anyway ;) , but I - having no business interest
in Papyrus or Sierra - want them to make a whole lot of money with
this title. Firstly because I think the Papy folks deserve it, and
second- and more importantly for me as a customer, because a company
like Papyrus in the future will only be able to create first rate sims
if they can also sell them in large quantities to the general public.
The more copies they sell of GPL, the more freedom of making a great
sim Papyrus will be granted by "the powers that be" for Nascar 3 and
ICR3/CART2 (or however they will call it.)
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.
Uni des Saarlands \ and U.S. law. You have been warned.
Quoted text (31 lines)
>I have 2 computers, and the problem I describe occurs only in one of them. >Here are the main specs: >PC 1: >Motherboard: Hsing-Tech TX Pro >CPU: Intel Pentium MMX 166, overclocked to 250 (3 x 83 MHz); flawless for 8 >months! >RAM: 2 x 32 Mb DIMM >HDD: Quantum Bigfoot 4.3 GB >Main VGA: ATI Rage II+ w/ 4 Mb >3d Accelerator: CL Blaster 2 Voodoo 2 w/ 8 Mb >Soundcard: Creative Labs SB 32 PnP >Joystick controller: Thrustmaster T2 wheel and pedals >PC 2: >Motherboard: Shuttle-HOT 569 (TX) >CPU: Intel Pentium MMX 200, overclocked to 250 (3 x 83 MHz); flawless for 4 >months! >RAM: 1 x 32 Mb DIMM >HDD: Quantum Bigfoot 2.5 GB >Main VGA: Diamond Stealth II (Rendition 2100) w/ 4 Mb >3d Accelerator: Apocalypse 3Dx w/ 4 Mb + Miro Hiscore 3d Voodoo 1 w/ 6 Mb >Soundcard: Creative Labs SB 16 PnP >Joystick controller: PC Flight Force Pro (rather expensive for a joystick, >but very, very god!) >With the Thrustmaster, I experience some lag between steering input and game >reaction. >This does not occur on the other computer, with the Flight Force joystick. >In this case, fine steering corrections are much easier to do accurately, >when it would seem that it should be the other way around.Oh, er, and Achim liked it, which is the one thing I could never get
my brain to come to terms with! I have no problem with people liking
CPR, but when someone who's opinion I respect likes CPR then my brain
starts giving logic errors :-)
You really confused me on that one Achim - I hope you like GPL,
because I think that would be too much to cope with. I'm also
seriously looking forward to you, Rik and Doug duking it out at the
Nordschleife - Rik and Mike seem to hold tightly to Silverstone throne
laps, so you need to establish Germany's pre-eminence at The Ring.
Cheers!
John
Well, I said in my previous post that I wouldn't bother responding to
any further GPL related posts, but since your post is in response to
mine and since you make some exemplary points, I'll make one
exception.
Hold it right there for a moment. Without apparently knowing anything
about the hardware that I am using, you make several false assumptions
that since someone brings up the issue of modifying the controller
input in GPL, that they must have a problem with their equipment; that
they are unhappy with the game; and that they dislike the way the car
handles.
Oh, I see! GPL is a realistic simulation, so, it can't possibly be
realistically driven by the keyboard or a joystick since no car (that
I know of) has ever been driven by such devices. There is a keyboard
and joystick interface though, hmmm.
Ah, praise be to Papy, for such devotion to their altruistic
principles. They even sold out to Sierra so that they could better
follow their dedicated path of non-monetary goals and develop games
only for those devotees that respect their true rendition of reality.
Obviously, you don't understand the purpose of the "reduce with speed"
adjustment. It has been described in great detail by others in
previous posts , if you care to look back and re-read them. Briefly,
it has to do with providing an adjustment for the lack of variable
force in normal game controllers that is inherently present in any
mechanically controlled vehicle that has variable inertial, momentum
and gyroscopic forces acting on the steering controls. This variable
force with speed is as common as linearity apparently, since its
included in every vehicle. But others have explained it in better
terms. Also, every sim (not just GPL) should have much better
calibration tools for such critical components of a simulation. Even
some arcade games (eg. Barrage), has separate definable response
slopes for each input axis.
No complaints about linear adjustments. Another false assumption on
your part.
Jjust for the record, I have a fairly decent computer system (dual
PPro233, 128MB) even if it is almost two years old. With a 3dfx V1,
the frame rate with full detail is very smooth. My controller is a
TSW wheel and pedals which if you don't know, is a fairly accurate
input device. Although its also several years old, I have regularly
changed the pots and done routine maintenance so that there is minimal
spikes occurring.
I have never said that I have a problem with the steering in GPL. This
is another false assumption that you apparently made. In fact, I
would expect a car such as is modeled in GPL to be extremely loose
upon braking at high speed. It would seem to me that GPL is a very
accurate representation of the primitive technology that existed 30
years ago.
My point in this whole dialog is that GPL players (and Papyrus game
players) have an unusual tendency to jump to conclusions and make
false assumptions about anyone who attempts to criticize or find
anything that could possibly destroy the bubble of bliss that they
want to be enveloped in.
Because of this, I find it almost pointless to continue any objective
and meaningful discussion with those that have such prejudice and
blinded devotion. There are others in this ng who have more patience
and verbal fortitude than me who will (at least for a while) try to
make these issues known.
Hehe, anyways...In conclusion, I want to thank you for providing an
example of what I was talking about in my previous post. It seems
that the real content of my post went wizzing right by your head (as
well as others, nothing personal). This post will probably do the
same. But, it doesn't really matter, carry on.
Over and Out.
DS
> One interesting thing that I have noted is that with the same
>machine (a P133, 32 meg, Rendition V1000), GPL allows me to use either
>DirectInput or optimized input while using joysticks (2 CH Mach I's on
>a Y-cable) while it will only allow me to use DirectInput with my T2
>w/adapter. Why, I don't know. But that may be the control difference
>you are seeing.
Thanks for your reply. Both my machines are on optimized input. By the way,
my T2 also uses the adapter, which strengthens my suspucuons about joystick
ports/soundcards. I haven`t got around trying a few things, but hopefully I
will do it tomorrow and do a post on it.


































