Hi all,
I know I have seen the answer to this question, but can't remember
where. Where can I get the patch which makes the slowdown on the grass
etc. less exaggerated?? Thanks for your time.
Mike
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F1RS 1.09 patch and the grass slowdown debate
A user asked for the fix to F1 Racing Simulation's exaggerated slowdown on grass. Some said the 1.09 patch greatly reduced it while others saw no change, and Voodoo2 crash reports were traced to partial installs. A side argument over whether losing grip on grass could speed a car up ended in a physics discussion of rolling resistance versus friction.
Automated summary.
I think you got this wrong: there ain't never been a particular patch for
this problem, but there is a new 1.09 patch you should install. I didn't
have much time for testing, but I think that I noticed an improved frame
rate. I can't tell you anything about the grass issue. Why don't you just
stay on the track? ;))
Nick
Quoted text (7 lines)
>I think you got this wrong: there ain't never been a particular patch for >this problem, but there is a new 1.09 patch you should install. I didn't >have much time for testing, but I think that I noticed an improved frame >rate. I can't tell you anything about the grass issue. Why don't you just >stay on the track? ;)) >Nick> The 1.09 patch does fix the "grass slowdown" problem. The car still slows dows
> on the grass but it isn't anywhere as drastic as it used to be.
> David Mocnay
I haven't noticed any improvement of the slowdown since I switched to
1.9. Also there is no mention of this in the readme file as a fix. The
game still has a tendency to crash in the menus every once in awhile
still as well. There is definately still a problem with 100%
compatability with Voodoo 2 cards.
later
Sean
Huh that's strange. I've never experienced a crash on my system running a
Monster II. I do notice an improvement while driving on grass. Are yo sure
your running ver 1.09 ?
>> The 1.09 patch does fix the "grass slowdown" problem. The car still slows dows
Quoted text (11 lines)
>> on the grass but it isn't anywhere as drastic as it used to be. >> David Mocnay >I haven't noticed any improvement of the slowdown since I switched to >1.9. Also there is no mention of this in the readme file as a fix. The >game still has a tendency to crash in the menus every once in awhile >still as well. There is definately still a problem with 100% >compatability with Voodoo 2 cards. >later >SeanI haven't crashed once with F1RS and the Voodoo2.
Did you do a full install? Because if you didn't - then the menus are
loading more from CD-Rom, and if your CD-Rom drive has hardware
problems, or you have bad drivers, then this can be causing the
crashes during the menu.
Marc.
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>Huh that's strange. I've never experienced a crash on my system running a
>Monster II. I do notice an improvement while driving on grass. Are yo sure
>your running ver 1.09 ?
I've never had it crash while using my Monster 2, but I also agree that I
don't think 1.09 did anything to the grass slowdown. I still barely touch
the grass, the tire not even completely off the track and, boom! I'm jamming
into 1st gear desperately trying to get out of the green molasses while the
whole field passes me by ......I've seen many F1 drivers get a wheel in the
grass for a split second and not slow down, I don't know why Ubisoft insists
on having the car act like it hits a damn brick wall when you get a blade of
grass on your tire.
Craig Marcho
snip
> I've never had it crash while using my Monster 2, but I also agree that I
> don't think 1.09 did anything to the grass slowdown. I still barely touch
> the grass, the tire not even completely off the track and, boom! I'm jamming
> into 1st gear desperately trying to get out of the green molasses while the
> whole field passes me by ......
I only tried it in Time Attack, maybe it's different in Race mode???
Anyway, there is a BIG difference with V1.09 driving on the grass...
l8er
ronny
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I agree. After playing with it a bit I still have the green grass from
hell problem. For me it ruins the sim since even at the easy level I just
can't do very well. Maybe I'm just a lousy driver.
Vamp
>I've never had it crash while using my Monster 2, but I also agree that I
>don't think 1.09 did anything to the grass slowdown. I still barely touch
>the grass, the tire not even completely off the track and, boom! I'm jamming
>into 1st gear desperately trying to get out of the green molasses while the
>whole field passes me by ......
The grass still slows you down in F1RS, but not even near as much as
before. In pre-1.09 you couldn't even hit a wall if you drove out of
the track at full speed, if there was ten meters of grass between the
track and the wall. Now you remain your high speed for much longer
time as before.
I would say that pre-1.09 the grass slowed you down as much as sand in
F1RS, there was no difference between the stickiness of the two. Now
there is a big difference IMHO.
First of all I don't agree with that you hit a brick wall if you just
touch the grass with one tire, in fact that didn't happen in pre-1.09
either. It was when you entered the grass with at least two tires for
more than a second or so, then it really mattered a lot.
Second, did you see how Hakkinen lost pole position in Imola time race
only because one of his tires barely touched the grass on the final
straight? He was well before Coulthart's time before that, but slowed
down considerably because of the incident.
Judging by that incident, if Ubisoft or any company for that matter
wanted to make their off-track racing as realistic as possible, they
should make it so that when you touch the grass, your car starts
rumbling a lot and messes up your steering, thus slowing you down
considerably. That's what seemed to happen to Hakkinen when he barely
touched the grass.
<snip>
% First of all I don't agree with that you hit a brick wall if you just
% touch the grass with one tire, in fact that didn't happen in pre-1.09
% either. It was when you entered the grass with at least two tires for
% more than a second or so, then it really mattered a lot.
My sticky grass must be more sticky than yours. There are plenty of
places that I have big time slowdowns, when I only have partial tires on
the grass. The times, it really seems to show up is when I am riding up
on the curbs exiting a turn that leads to a long straight. While most
of the tire is still on the curbing, if part of the tires are "over" the
grass (more than likely not really touching it), the car goes into an
immediate slowdown.
% Second, did you see how Hakkinen lost pole position in Imola time race
% only because one of his tires barely touched the grass on the final
% straight? He was well before Coulthart's time before that, but slowed
% down considerably because of the incident.
Who/what slowed him down? I would hazard to guess that Hakkinen slowed
himself down. When one gets on the grass the best thing to do is lift
and gently steer back onto the track. The grass (if one is only just
touching it) isn't going to slow you down, in fact (unless it's really
tall grass), it will actually speed you up. This is because you loose
grip.
% Judging by that incident, if Ubisoft or any company for that matter
% wanted to make their off-track racing as realistic as possible, they
% should make it so that when you touch the grass, your car starts
% rumbling a lot and messes up your steering, thus slowing you down
% considerably. That's what seemed to happen to Hakkinen when he barely
% touched the grass.
Again, judging by one particular incident, which may in fact have been a
driver reaction and not a result of "sticky grass", I would hope that
Ubisoft and any other company throughly investigate the phsyics before
they make such a rash programming choice.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Please explain how losing grip speeds you up?
Trips
Trips wrote
>> The grass (if one is only just
>> touching it) isn't going to slow you down, in fact (unless it's really
>> tall grass), it will actually speed you up. This is because you loose
>> grip.
>Please explain how losing grip speeds you up?
Simple, I think.
Well, I'm not a big techy here, but that is what I learned (thanks to
Burnout, even if I don't like it I learned alot about setups and motors).
More grip = less HP
Less grip = More HP
In Burnout, you go slower (well it's over-done but you understand the point)
if you do Burnout stages, since you have better grip and less Horsepower.
I think this is all because of friction. I have one of those racing books
by Ascari (well 2 books, 1 on racing preparation and 1 on racing physics,
awesome 1960's photos (well it was done in 1968) ), so I'll check the real
equation about it. There is mass involved, air friction, aerodynamics,
grass traction, track traction, tire performance, etc, etc, etc... But I
know there is a torque in this, and at a relative speed you will start
having more grip on grass than asphalt. There is a coefficient (sp?) of
friction there involved a lot in the calculation.
Fran?ois Mnard <ymenard> Good race at the Brickyard, (-o-)
Official Mentally retarded guy of r.a.s.
Member of the r.a.s. Ego-maniac club
Excuse me for my English (I'm French speaking)
Excuse me for being provocative (I'm dumb speaking)
--"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."--
% >
% > The grass (if one is only just
% > touching it) isn't going to slow you down, in fact (unless it's really
% > tall grass), it will actually speed you up. This is because you loose
% > grip.
% Please explain how losing grip speeds you up?
Believe it or not, even traveling on the tarmac at 200+ mph there is
friction involved (yep that's the grip). Now if the car suddenly finds
its way on a non-grip surface (ice, water, and to some extent grass),
the friction is gone and the car will speed up. However, there are some
down sides to no grip. Control is certainly one of them, but from a
certain point the car will actually lose speed, since it can't get grip.
What doesn't seem to happen in F1RS, is the initial loss of control and
increased speed when running on grass. What comes into play almost
immediately is the fact that the car can't gain/maintain speed that is
based on grip. So in a sense, UbiSoft has it half right.
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mmm. I think you're right to a point - stick a set of skinny tyres on an
F1 car and it will have a faster straight line speed due to reduced
friction. But when that friction is reduced simply by going on to a
slippery surface it will just cause wheel spin and thus slow you down.
Although the momentum that a F1 car has at 200mph is enough to make it
slow down slowly.
What I find in F1RS is that I get a tyre on the grass and immediately go
into a spin, which I guess is what should happen. Annoying though. GP2
was more forgiving.
Jem
I'm have to reply to this common misconception. touching the grass at
200mph (or whatever speed) will not "speed you up". It is not physically
possible, unless some force is applied to increase the speed, it cannot
happen (ie. staying on the throttle would provide such a force, but even
then you will speed up less than you would if you had stayed on the
pavement due to the reduced friction coefficient of the tires on the
grass relative to the pavement). Don't get mixed up - more friction is
good between the tires and road (rolling resistance, however, is
detrimental to speed), but air friction produces the majority of drag at
any speed over approx 30mph. To return to the elementary laws of
physics, a body in motion stayes in motion unless acted upon by a force.
So, a car would continue in a straight line at a constant speed forever
were it not for the external forces of surface friction (simple rolling
resistance, steering input, acceleration through throttle application,
etc.), air friction (drag), and other inherent forces. a car WILL NOT
ACCELERATE SIMPLY BY CHANGING THE SURFACE FROM ASPHALT TO GRASS, even
though the silly anouncers (some even former drivers) continue to spout
this "fact". It defies all laws of physics as I've learned them, and
I've had more physics courses than I care to remember.
Now, I think that the perception of increased speed from the***pit is
due to the reduced control experienced when changing from a high
friction surface (asphalt) to a low friction surface (grass). A driver
equates loss of control to "going too fast", ie. when going through a
tires on asphalt was not equal to the centripetal force pushing the car
on the grass, friction is reduced, hence control is reduced, hence,
perhaps to some???, a perception of increased speed (ie.
all-hell-breaking-loose ->ie. increased speed). This is just my personal
attempt to explain why SOME drivers claim that the speed increases on
grass. I GUARANTEE YOU, measure the speed of the car before it leaves
the pavement and continue monitoring while on the grass - the speed
won't increase unless the driver has complete control of the situation
and keeps the car in a straight line with the throttle applied, and then
the increase in inferior to that which could occur on the higher
friction surface of the asphalt. You see, we race on asphalt because it
provides a high coefficient of friction between the tire and the road,
hence quicker acceleration, turning response, braking, etc. Take a car
travelling 200mph, remove ALL friction, and it will not accelerate nor
decelerate, but rather maintain that exact speed and direction, forever.
Anyone with a rudimentary understanding of physics will see that the
statement of a car accelerating "on the grass" is an utterly false
statement.
That's all, sorry for boring you, but this should be cleared up
Paul
Quoted text (25 lines)
> % > > % > The grass (if one is only just > % > touching it) isn't going to slow you down, in fact (unless it's really > % > tall grass), it will actually speed you up. This is because you loose > % > grip. > % Please explain how losing grip speeds you up? > Believe it or not, even traveling on the tarmac at 200+ mph there is > friction involved (yep that's the grip). Now if the car suddenly finds > its way on a non-grip surface (ice, water, and to some extent grass), > the friction is gone and the car will speed up. However, there are some > down sides to no grip. Control is certainly one of them, but from a > certain point the car will actually lose speed, since it can't get grip. > What doesn't seem to happen in F1RS, is the initial loss of control and > increased speed when running on grass. What comes into play almost > immediately is the fact that the car can't gain/maintain speed that is > based on grip. So in a sense, UbiSoft has it half right. > -- > **************************** Michael E. Carver ************************* > Upside out, or inside down...False alarm the only game in town. > =-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=On Fri, 08 May 1998 02:24:22 GMT, Paul Godfrey
Thank goodness! Somebody was thinking here. Actually, there is
NO change in 'friction' when there's a switch from tarmac to pavement.
There is a significant change in _rolling resistance_ but not
friction. Why? Friction opposes motion, by it's definition.
Alas, the universe is a quirky place. Where the tyre (tire)
contacts the tarmac, there is no friction. Why? There's no motion! The
speed is zero at the point of contact- trust me on this, it's zero- if
it weren't, it would spin. Yeah, we can bicker for days about the edge
of the contact patch having a different speed, but the truth of it is
that there is no motion between the tyre and the tarmac parallel to
the direction of motion. The only thing friction does is oppose the
spinning tyre, not the car speed. This is why it's easier to pull
something on wheels than a flat box with a *** bottom.
In fact, the centre/center of the hub/wheel is traveling at
the speed of the car, and the top is double, but that's why the tops
of the tyres wear out faster than the bottoms (groan!)
Anyway, since there's no motion in that direction, there's no
way the speed can change at all. In a perfect vacuum, that would be
the case. If you put the car, from tarmac to ice, you'd notice no
difference. The rolling resistance might change- OK, I never quite
understood dynamics, I majored in semiconductors- but there's neither
a change in any force, nor any change in (nonexistant) friction. Ergo,
no change in speed.
Jeff
Quoted text (7 lines)
>I'm have to reply to this common misconception. touching the grass at >200mph (or whatever speed) will not "speed you up". It is not physically >possible, unless some force is applied to increase the speed, it cannot >happen (ie. staying on the throttle would provide such a force, but even >then you will speed up less than you would if you had stayed on the >pavement due to the reduced friction coefficient of the tires on the >grass relative to the pavement).Quoted text (15 lines)
> On Fri, 08 May 1998 02:24:22 GMT, Paul Godfrey > >I'm have to reply to this common misconception. touching the grass at > >200mph (or whatever speed) will not "speed you up". It is not physically > >possible, unless some force is applied to increase the speed, it cannot > >happen (ie. staying on the throttle would provide such a force, but even > >then you will speed up less than you would if you had stayed on the > >pavement due to the reduced friction coefficient of the tires on the > >grass relative to the pavement). > Thank goodness! Somebody was thinking here. Actually, there is > NO change in 'friction' when there's a switch from tarmac to pavement. > There is a significant change in _rolling resistance_ but not > friction. Why? Friction opposes motion, by it's definition.On Fri, 08 May 1998 15:23:50 GMT, Paul Godfrey
Err, it's not the same thing. There is no change in friction
because, initially, there is no wheelspin. Accelerating on grass is
'slower' than tarmac, since the grass provides less friction to
prevent wheelspin. In that, you're completely correct, and knowing me,
I didn't explain that correctly.
Initially, this thread revolved around speeding up when
hopping from tarmac to grass; for that, my explanation is more or less
valid. I hope :)
Jeff


































