http://www.digitalsports.com/pc2/hondasuperbike/review.html
Randy
Randy Magruder
Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com
Castrol Honda Superbike review and bikes vs cars
Randy Magruder posted his Digital Sportspage review of Castrol Honda Superbike, and readers discussed frame rates, the lack of real tracks, and the need for sound cues because sims cannot convey feel. The thread turned into a debate on whether bikes or cars are faster, ending with agreement that road bikes beat road cars in a straight line while race cars corner and brake far better.
Automated summary.
>http://www.digitalsports.com/pc2/hondasuperbike/review.html
IOnteresting review. One question - did you try it on a slower system,
to see what the frame-rates would be like a more typical computer? I
found the demo somewhat slow on my P200/3Dfx, and I was wondering if
they accomplished much performance tuning between the release of the
demo and the full game.
Joe
Quoted text (7 lines)
>>[link lost in import] >IOnteresting review. One question - did you try it on a slower system, >to see what the frame-rates would be like a more typical computer? I >found the demo somewhat slow on my P200/3Dfx, and I was wondering if >they accomplished much performance tuning between the release of the >demo and the full game.>IOnteresting review. One question - did you try it on a slower system,
>to see what the frame-rates would be like a more typical computer? I
>found the demo somewhat slow on my P200/3Dfx, and I was wondering if
>they accomplished much performance tuning between the release of the
>demo and the full game.
I have it on my P200MMX w/ a Stealth S200 3d card installed. For some
reason I couldn't get the demo to work at all, so I can't compare the two.
There are three main detail settings to adjust the speed of the game:
resolution, # of colors, and a generic detail level (low, med, high). With
the settings at 800X600, high color, and medium detail I can get a pretty
good framerate that won't make me seasick.
BTW, I would strongly reccomend using a stering wheel or other analog device
for this game. I tried it with my Gamepad Pro and anytime you turn, the
whole view leans so quickly that you will soon be reaching for the
dramamine(sp?). It was strange at first riding a sportbike with a steering
wheel, but it helps out a lot.
-Matt
Matthew Kraus
Also a Contributing Reviewer
Digital Sportspage
http://www.digitalsports.com
Certainly the part about the game having only "fantasy tracks" instead of
the real road courses is enough to take this game out of consideration for
me. Too bad -- from a technical standpoint this was a step in the right
direction for a realistic m/c sim.
--
Doug Gordon
(Remove "nospam." from e-mail address)
>http://www.digitalsports.com/pc2/hondasuperbike/review.html
>Randy
>Randy Magruder
>Contributing Reviewer
>Digital Sportspage
>http://www.digitalsports.com
Quoted text (10 lines)
>Just some info from a former rider and part time racer. I haven't tried the >title yet but from your review it sounds like you are saying the "on bike" >view tilts the world for you as your bike leans. I see several people >comment that this can make them dizzy. It would. When you are really riding >a bike into corners you tilt the bike and your body...but keep your head >level to the ground. This is one of the first rules of racing. Take a look >at a race on TV sometime. Notice how the driver hangs way off....knee >touching the ground but head tilted upward to stay level with the ground. If >the driver allowed his head to tilt back and forth he would develop vertigo >and that's a big no no when racing a two-wheeler.Quoted text (10 lines)
>Just some info from a former rider and part time racer. I haven't tried the >title yet but from your review it sounds like you are saying the "on bike" >view tilts the world for you as your bike leans. I see several people >comment that this can make them dizzy. It would. When you are really riding >a bike into corners you tilt the bike and your body...but keep your head >level to the ground. This is one of the first rules of racing. Take a look >at a race on TV sometime. Notice how the driver hangs way off....knee >touching the ground but head tilted upward to stay level with the ground. If >the driver allowed his head to tilt back and forth he would develop vertigo >and that's a big no no when racing a two-wheeler.Quoted text (7 lines)
> http://www.digitalsports.com/pc2/hondasuperbike/review.html > Randy > Randy Magruder > Contributing Reviewer > Digital Sportspage > http://www.digitalsports.comorder to be more aerodynamic.
Sounds good...but since there's no such thing as peripheral vision in a
computer monitor, a mirror wouldn't have been a huge compromise.
My point is that in real life you can 'feel' the big losing traction and you
don't have this on a PC. That's one good reason for adding sound effects.
They are your 'limit' indicators.
What if you're going in a straight line and you just drift slightly over the
fringe of a track (where there's no curb, just rougher pavement)? There is
a tunnel in the game with a paved fringe, but if you put a tire on it, no
matter whether you are cornering or not, your speed dumps. There's just no
way I buy that. I expect control to go away, not sudden speed drops.
The terror is more of losing the bike, no? I'd rather fear the bike
spilling me than fear the 'boring slowdown' approach used in the game.
You have a valid point. I do respect the differences between the two.
However, in watching how unstable the bikes on TV got when the rider did
something wrong, I felt like some magic was missing from the game. There is
a 'feel' to the real thing you'll never get into a PC simulation, so you
have to exaggerate other visual and audio cues to make up for the lack of
senses. This principle holds true whether it is a car, a motorcycle, a
bicycle or an airplane. The idea that there was sticky tape off the roads
and no warning when you were at the limit made it rather difficult to 'feel'
the bike. That was the gist of my criticism.
Thanks for the feedback!
Randy
hey man!
ive raced bikes and "driven my car "
on the track (after a race day) and a car is way faster than a bike,
unfortunately, the absolute bike lap record at Laguna Seca is a
1:25 i think , by Kevin Schwantz in a 500 cc GP machine
and as you pointed out , a CART car is around 1:07 for the lap record.
It all boils downt to *** on the road, and it depends on the track
itself, if its tight , the car will decimate the bike, on a wide open
track , then its a lot closer.
it also depends which classes you compare :)
Cheers
Robert T Wilson
>> This is actually very true to life. Superbikes don't have any mirrors in
>order to be more aerodynamic.
>>Looking back is really how riders check for the competition.
>Sounds good...but since there's no such thing as peripheral vision in a
>computer monitor, a mirror wouldn't have been a huge compromise.
What would be really cool to see implemented would be a glace right/left
similar to the way you could check recievers at the line of scrimmage in
Madden98.
Adding more animation to the riders may have helped this. In the game I can
tell when I'm starting to drift in time to correct it without any audio
cues. What would help for determining how far you are "trying" to turn is
more rider animation as far the lean of the bike goes. Then you could
visually tell just how far leaned over you are.
Agreed. I have yet to try it with full realism settings turned on, so maybe
that would help? I think the slowdown would be better accepted if it were
combined with a loss of control, and possibly loss of the bike completely.
I'm just guessing, but I think the developers figured this was the best way
to keep beginners from getting too frustrated with learning the game.
-Matt
>My point is that in real life you can 'feel' the big losing traction and you
>don't have this on a PC. That's one good reason for adding sound effects.
>They are your 'limit' indicators.
I strongly agree with this point. Sim designers have to include
features to allow for the fact that computers don't convey things like
"feel" and perihperal vision (not yet anyway!).
Joe
Not really.
Each rider is different.
Kevin Schwantz always kept his head inline with his body, and won a lot
of titles before retiring.
--
Regards,
Ian Firth
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Diversions Software - Game Development - http://www.divsoft.com
Home of Prairie Dog Hunt PRO '97 - DS Sporting Clays
>hey man!
>ive raced bikes and "driven my car "
Me too.
Wrong, in the 'real' world.
A very, very fast car may just be able to keep up with a modern
run-of-the-mill sports bike costing one tenth of the price, but usually not.
Example:
Standard 1998 Fireblade with 130kg rider is well over 520 bhp per ton.
(And an R1 is probably pushing more like 600 bhp per ton, even in standard
trim.)
Standard 1998 Ferrari 355 with 130kg driver is 225 bhp per ton.
(And yes, I've spent plenty of time driving the vehicles listed above.)
Bike wins, no contest. And the bike is a fraction of the price, which leaves
you plenty of money for tune-up kits. I put a full-race pipe, race bodywork,
re-jet, Dyno, Ohlins suspension, etc., etc. on mine for what one minor
service on a F355 would cost.
The last 3 mag reviews over here in the UK that have pitched top road-going
sports cars against modern sports bikes have seen the bikes dominate ALL the
time at EVERY circuit. In the wet, the cars dominate, though.
New Porsche 911 is 0-100 mph in 11 seconds.
Blade and R1 are about 5.1 seconds. Nuff said.
Just my two pennies.
Steve P.
How do you explain lap records around circuits such as donington where the
f1 cars are considerably faster than a 500gp motorcycle?
From what I've read cars can corner considerably faster than a bike ever
will.
not.
leaves
>you plenty of money for tune-up kits. I put a full-race pipe, race bodywork,
>re-jet, Dyno, Ohlins suspension, etc., etc. on mine for what one minor
>service on a F355 would cost.
>The last 3 mag reviews over here in the UK that have pitched top road-going
>sports cars against modern sports bikes have seen the bikes dominate ALL the
Quoted text (11 lines)
>>hey man! >>ive raced bikes and "driven my car " >Me too. >>on the track (after a race day) and a car is way faster than a bike, >Wrong, in the 'real' world. >A very, very fast car may just be able to keep up with a modern >run-of-the-mill sports bike costing one tenth of the price, but usuallyQuoted text (11 lines)
>Example: >Standard 1998 Fireblade with 130kg rider is well over 520 bhp per ton. >(And an R1 is probably pushing more like 600 bhp per ton, even in standard >trim.) >Standard 1998 Ferrari 355 with 130kg driver is 225 bhp per ton. >(And yes, I've spent plenty of time driving the vehicles listed above.) >Bike wins, no contest. And the bike is a fraction of the price, whichQuoted text (9 lines)
>time at EVERY circuit. In the wet, the cars dominate, though. >New Porsche 911 is 0-100 mph in 11 seconds. >Blade and R1 are about 5.1 seconds. Nuff said. >Just my two pennies. >Steve P.Hi MotoX,
Errr, what is a R1?
If you're that 130 kg driver, you not only spent a lot of time driving
:-)
Remco
Hi Steve P.,
There is a bit of right here but a bit of wrong as well. A "road" bike is
always quicker than a "road" car because of it's low weight and high power.
When it comes to cornering then car has the edge.... you can get a car (that
is a sports car) around a corner quicker than a bike. Though, the raw speed of
a "road" bike is still way too much for a car (that is practically any car bar
Porche 911 Turbo).
When it comes to "racing" bikes and "Racing" cars then cars are much
quicker.... again it depends on what you define a "car". F1 cars are about
10-20 seconds a lap quicker than the GP bikes. The reason for this is mainly
the amazing downforce that F1 cars generate, not the mention the "sticky" huge
tires and a weght to power ratio on par wit any GP bike. The bereaking
distances and cornering speeds is where race cars (F1 in particular) shine.
Top speed and acceleration of a GP bige and an F1 car are roughly the same.
Therefore, it just depends on what "cars" you compare to "bikes". The more
dowforce the car generates the more things whing in the "cars" favour.
Though, Steve... you are very wrong about one thing, the 0-100mph for Porche
911 Turbo. It is 7 seconds flat... check up on it, the time you're staing is
the 1/4 mile time... though the terminal speed at the end of the quater is
around 200Kmh (125Mph). On a subject of P11 Turbo, that is probably the only
"road" car that will beat a bike (though only marginaly) because of it's raw
power, 4-wheel-drive (ie. traction and grip ans stability), huge tires (grip
and traction again), best bkares in the business (breaking) and it has decent
downforce as the speeds increase.
Regards,
David Mocnay
ps. I was interested in the "bike vs car" question about a year ago, so I did
my research :-)
Quoted text (38 lines)
>>hey man! >>ive raced bikes and "driven my car " >Me too. >>on the track (after a race day) and a car is way faster than a bike, >Wrong, in the 'real' world. >A very, very fast car may just be able to keep up with a modern >run-of-the-mill sports bike costing one tenth of the price, but usually not. >Example: >Standard 1998 Fireblade with 130kg rider is well over 520 bhp per ton. >(And an R1 is probably pushing more like 600 bhp per ton, even in standard >trim.) >Standard 1998 Ferrari 355 with 130kg driver is 225 bhp per ton. >(And yes, I've spent plenty of time driving the vehicles listed above.) >Bike wins, no contest. And the bike is a fraction of the price, which leaves >you plenty of money for tune-up kits. I put a full-race pipe, race bodywork, >re-jet, Dyno, Ohlins suspension, etc., etc. on mine for what one minor >service on a F355 would cost. >The last 3 mag reviews over here in the UK that have pitched top road-going >sports cars against modern sports bikes have seen the bikes dominate ALL the >time at EVERY circuit. In the wet, the cars dominate, though. >New Porsche 911 is 0-100 mph in 11 seconds. >Blade and R1 are about 5.1 seconds. Nuff said. >Just my two pennies. >Steve P.Huge difference between F1 and a street legal Ferarri.
An Indy car or F1 car will stay ahead of even a GP bike on most circuits.
It all depends on weight and traction.
--
Regards,
Ian Firth
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Diversions Software - Game Development - http://www.divsoft.com
Home of Prairie Dog Hunt PRO '97 - DS Sporting Clays
Yamaha R1, sequel to the YZF1000 and FZR1000.
--
Regards,
Ian Firth
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Diversions Software - Game Development - http://www.divsoft.com
Home of Prairie Dog Hunt PRO '97 - DS Sporting Clays
> It all depends on weight and traction.
And downforce... Throw aerodynamics into the equation and bikes lose out
big time.
Trips
The catch is in the later turning forces each can generate. While the bike
will crush any normal (e.g. not pure race) car in a straight line, the car will
return the favor when it gets twisty.
Ben
Quoted text (34 lines)
> >Wrong, in the 'real' world. > >A very, very fast car may just be able to keep up with a modern > >run-of-the-mill sports bike costing one tenth of the price, but usually not. > >Example: > >Standard 1998 Fireblade with 130kg rider is well over 520 bhp per ton. > >(And an R1 is probably pushing more like 600 bhp per ton, even in standard > >trim.) > >Standard 1998 Ferrari 355 with 130kg driver is 225 bhp per ton. > >(And yes, I've spent plenty of time driving the vehicles listed above.) > >Bike wins, no contest. And the bike is a fraction of the price, which leaves > >you plenty of money for tune-up kits. I put a full-race pipe, race bodywork, > >re-jet, Dyno, Ohlins suspension, etc., etc. on mine for what one minor > >service on a F355 would cost. > >The last 3 mag reviews over here in the UK that have pitched top road-going > >sports cars against modern sports bikes have seen the bikes dominate ALL the > >time at EVERY circuit. In the wet, the cars dominate, though. > >New Porsche 911 is 0-100 mph in 11 seconds. > >Blade and R1 are about 5.1 seconds. Nuff said. > >Just my two pennies. > >Steve P. > The catch is in the later turning forces each can generate. While the bike > will crush any normal (e.g. not pure race) car in a straight line, theLike I said in my post: In the 'real' world....
Sure, an out and out sports car (F1, GTR, etc.) will corner and out-lap a
bike. But, like I said in my post, most people can afford a modern sports
bike at 7-10K here in the UK, but not 100K to 1Million for a race spec
sports car. Or even 100K for an F355...
Steve.
>How do you explain lap records around circuits such as donington where the
>f1 cars are considerably faster than a 500gp motorcycle?
>From what I've read cars can corner considerably faster than a bike ever
>will.


































