I was wondering what everyones opinion is on how difficult it will be
to pass in GPL. I seem to be having a tough enough time driving the
correct line, and I'm afraid to know what it will be like possibly
trying to pass someone on the outside of a turn.
I've only been playing this sim since Wednesday and have so far gotten
a best lap of 1:10.87. I know that is nowhere near what some people are
running, but my question is this. I am able to run consistent 1:11's
for over an hour without spinning. What kind of consistent lap times
are the rest of you running?
I was also wondering at which RPM you guys think is the best to shift
the Lotus at? I usually shift at 1000 rpm below TDC. Does this seem
about right to you, or should I shift 1500-2000 below TDC.
And last but not least, where do you like to have your steering set
at? I like mine all the way over at linear, but it does seem a little
twitchy.
Well, sorry about the long post, and thanks for the replys.
Eric
For 3 days worth of practice, your times are excellent. You should have no
trouble competing. I'm kind of curious what the internet races will be like.
I have a feeling there is going to be a lot of crash and burn racing. That's
not meant as a knock on anyone either. :-)
Dave
(DmndDave)
Quoted text (9 lines)
>I was wondering what everyones opinion is on how difficult it will be >to pass in GPL. I seem to be having a tough enough time driving the >correct line, and I'm afraid to know what it will be like possibly >trying to pass someone on the outside of a turn. > I've only been playing this sim since Wednesday and have so far gotten >a best lap of 1:10.87. I know that is nowhere near what some people are >running, but my question is this. I am able to run consistent 1:11's >for over an hour without spinning. What kind of consistent lap times >are the rest of you running?> I was wondering what everyones opinion is on how difficult it will be
> to pass in GPL. I seem to be having a tough enough time driving the
> correct line, and I'm afraid to know what it will be like possibly
> trying to pass someone on the outside of a turn.
Passing on the outside in a turn is always going to be a very risky
proposition, more so in an online environment. If I had to guess, I'd
say that most passing in GPL will take place in the braking zones and on
the straights. It's quite a feat to pass someone in a turn if they're on
the proper line... unless they're going unusually slowly.
1:10.87 and you've only been playing simce Wednesday... I take back what
I said about passing on the outside... you'll likely be able to pass me
on the outside and make it stick every time. You don't want to know how
pathetic my lap times are compared to yours.
Trips
Quoted text (12 lines)
> Passing on the outside in a turn is always going to be a very risky > proposition, more so in an online environment. If I had to guess, I'd > say that most passing in GPL will take place in the braking zones and on > the straights. It's quite a feat to pass someone in a turn if they're on > the proper line... unless they're going unusually slowly. > 1:10.87 and you've only been playing simce Wednesday... I take back what > I said about passing on the outside... you'll likely be able to pass me > on the outside and make it stick every time. You don't want to know how > pathetic my lap times are compared to yours. > Trips> I was wondering what everyones opinion is on how difficult it will be
> to pass in GPL. I seem to be having a tough enough time driving the
> correct line, and I'm afraid to know what it will be like possibly
> trying to pass someone on the outside of a turn.
i occaisonally veer around the straights pretending to pass imaginary
cars just to try this out:) it'll be a bit of a handful i think.
Sudden attempts at passing are going to cause you to cash in your
chips a bit early, so it'll be smooth passing action. which i guess
relies on the person you are passing to not be a prat and cut you
off.
i think we'll see some major amounts passing-under-braking in this
game:) but it'll depend on who is the more idiotic to try and
brake late... i suspect a good pass maneouver will be to brake early,
let the guy who's on your inside outbrake you and run wide, then
duck underneath:)
ha:) that laptime plus your consistency is very very good for
jsut 3 days. give yourself 50 hours in the***pit like those
really fast guys (some of them are probably over 100 hours by now)
and you will be right up there.
I'm at about the 45-50 hour mark or thereabouts, and my best is
a 1:07.36, but i still have so much more to learn! this game is
a game where it will take years before we get bored with it:)
um, not sure about anyone else, but if my concentration is "in"
i can lap at about 1:07.9 average for 20 laps or so before my
concentration fails and i start spinning. i have never figured out
how to race without spinning once my concentration fails even
when i slow down, so i can't give a average laptime for an hour's
consistent racing.
i expect some of those 1:06 guys could probably average under
1:07.5 very easily.
what's TDC ?
I shift at about 8500 rpm.
i use full linear too. don't like non-linear:)
but i just got a new digital gamecard so my steering is a lot more
precise than it was, except the gamecard doesn't read the wheel's
pot linearly (or even nonlinearly, it just reads it weird)
no it wasn't long;)
keep up the practice!
Grant.
They will be very competitive, believe me, they've practiced around 50 - 100
hours in the demo and has probably around 1000 hours in previous racing sims.
They'll be competitive for sure :o). They have probably no trouble at all
lapping forever in the 1:08's unless they fell asleep :o). I haven't tried, but
I think I and Grant can stay very long in the 1:09's. I was pretty consistent in
Grand Prix 2, which was harder to be consistent in than F1RS, IMO. My best race
ever in Grand Prix 2 was the Pacific race at www.lfrs.com 97/98 season. Ian Lake
(fast in GP2 and fast in GPL) was also in that race and beat me, we had very
similar qual time and best lap time, and both of us did very few mistakes in
that race if any :o). We both drove without any helps or aids whatsoever of
course. We got beaten by another no helps and no aids driver, though. He beat us
by 0.3 sec in qual and 1.5 sec in fastest lap.
/Christer, hope you're convinced that their 1:06's isn't luck, but instead an
incredible amount of talent and practice :o)
> Thanks for the complement. But I really would like to know what kind of
> average lap times people are running. I've seen some 1:06 replays, and
> in my opinion, they are so loose, I don't see how they would be able to
> run competivily unless they are in front.
% I was wondering what everyones opinion is on how difficult it will be
% to pass in GPL. I seem to be having a tough enough time driving the
% correct line, and I'm afraid to know what it will be like possibly
% trying to pass someone on the outside of a turn.
If we are talking about AI, that will depend on how well Papy programs
them. If the AI will be programmed to race like mere mortals, they will
make mistakes from time to time and you will have your chance to pass.
The same goes for human drivers... I assume you will need to drive near
perfect laps and wait for the opportunity to pass when it arises.
Hopefully Papy will program a little "nervousness" into the AI. I don't
want them to roll over if I make a stab at a pass, but I sure want them
to start to "worry" each time.
The above scenario should make for a good "racing" *simulation*. Once
we are able to setup our cars, I am sure they won't be as twitchy and
wild. Then we should feel confident to try out-braking and a few off-line
passes (when the track allows).
<snip>
--
**************************** Michael E. Carver *************************
Upside out, or inside down...False alarm the only game in town.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./. [- < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=
Quoted text (18 lines)
>I was wondering what everyones opinion is on how difficult it will be >to pass in GPL. I seem to be having a tough enough time driving the >correct line, and I'm afraid to know what it will be like possibly >trying to pass someone on the outside of a turn. > I've only been playing this sim since Wednesday and have so far gotten >a best lap of 1:10.87. I know that is nowhere near what some people are >running, but my question is this. I am able to run consistent 1:11's >for over an hour without spinning. What kind of consistent lap times >are the rest of you running? > I was also wondering at which RPM you guys think is the best to shift >the Lotus at? I usually shift at 1000 rpm below TDC. Does this seem >about right to you, or should I shift 1500-2000 below TDC. > And last but not least, where do you like to have your steering set >at? I like mine all the way over at linear, but it does seem a little >twitchy. > Well, sorry about the long post, and thanks for the replys. >Eric> > I was also wondering at which RPM you guys think is the best to shift
> > the Lotus at? I usually shift at 1000 rpm below TDC. Does this seem
> > about right to you, or should I shift 1500-2000 below TDC.
> what's TDC ?
> I shift at about 8500 rpm.
I'm not sure what the numbers are, but I shift 1000 rpm below the
needle being straigt up.
Quoted text (8 lines)
>If we are talking about AI, that will depend on how well Papy programs >them. If the AI will be programmed to race like mere mortals, they will >make mistakes from time to time and you will have your chance to pass. >The same goes for human drivers... I assume you will need to drive near >perfect laps and wait for the opportunity to pass when it arises. >Hopefully Papy will program a little "nervousness" into the AI. I don't >want them to roll over if I make a stab at a pass, but I sure want them >to start to "worry" each time.I am predicting that both the computer and human opponents will be quite easy to pass!
:))))
Quoted text (18 lines)
> I was wondering what everyones opinion is on how difficult it will be > to pass in GPL. I seem to be having a tough enough time driving the > correct line, and I'm afraid to know what it will be like possibly > trying to pass someone on the outside of a turn. > I've only been playing this sim since Wednesday and have so far gotten > a best lap of 1:10.87. I know that is nowhere near what some people are > running, but my question is this. I am able to run consistent 1:11's > for over an hour without spinning. What kind of consistent lap times > are the rest of you running? > I was also wondering at which RPM you guys think is the best to shift > the Lotus at? I usually shift at 1000 rpm below TDC. Does this seem > about right to you, or should I shift 1500-2000 below TDC. > And last but not least, where do you like to have your steering set > at? I like mine all the way over at linear, but it does seem a little > twitchy. > Well, sorry about the long post, and thanks for the replys. > EricTDC = Top Dead Centre.
Although how on earth he can see the timing mark on the main engine
pulley from the***pit, I'm ***ed if I know!
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (9 lines)
> > > I was also wondering at which RPM you guys think is the best to shift > > > the Lotus at? I usually shift at 1000 rpm below TDC. Does this seem > > > about right to you, or should I shift 1500-2000 below TDC. > > what's TDC ? > > I shift at about 8500 rpm. > I'm not sure what the numbers are, but I shift 1000 rpm below the > needle being straigt up.Quoted text (26 lines)
> TDC = Top Dead Centre. > Although how on earth he can see the timing mark on the main engine > pulley from the***pit, I'm ***ed if I know! > > > > I was also wondering at which RPM you guys think is the best to shift > > > > the Lotus at? I usually shift at 1000 rpm below TDC. Does this seem > > > > about right to you, or should I shift 1500-2000 below TDC. > > > what's TDC ? > > > I shift at about 8500 rpm. > > I'm not sure what the numbers are, but I shift 1000 rpm below the > > needle being straigt up. > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/I think what he's getting at is the people that set their cars up so loose
are fine turning great laps until they are in traffic, then all hell breaks
loose. I can't count how many fast drivers I've seen take each other out in
turns even on simple tracks like dega. It's a nitemare to try and pass a
driver like this and a nitemare to be passed by one. In rl, you'd never get
away with nor would a real driver try with half the setups these "super
fast" guys run.
I'm not saying there aren't guys who aren't fast without resorting to barely
controllable setups (I've seen quite a few), but I've seen plenty who are
only competitive by themselves. ;)
Smokin_D.
|/Christer, hope you're convinced that their 1:06's isn't luck, but instead an
Quoted text (10 lines)
|incredible amount of talent and practice :o) | | |> Thanks for the complement. But I really would like to know what kind of |> average lap times people are running. I've seen some 1:06 replays, and |> in my opinion, they are so loose, I don't see how they would be able to |> run competivily unless they are in front. | | |>I think what he's getting at is the people that set their cars up so loose
>are fine turning great laps until they are in traffic, then all hell breaks
>loose. I can't count how many fast drivers I've seen take each other out in
>turns even on simple tracks like dega. >I'm not saying there aren't guys
who aren't fast without resorting to >barely controllable setups (I've seen
quite a few), but I've seen plenty who are
Definitely true. Hotlapping and racing against real, or even computer
opponents, are two very different things. Some guys practice the perfect lap
so much, that when they are thrown into a real race, and have to use
different lines and speed, they are lost. I get a little bored hotlapping
after awhile. I have to get a top lap time fairly quickly. I'm not going to
spend 20, 30, 100 hours trying for the ultimate lap, get it, and then pat
myself on the back. If it takes me that long, I don't feel like I've
accomplished anything. There is no decision making required during
hotlapping after awhile. You have just memorized every action. The best part
of sim racing, for me, is internet races against the top drivers. That's
where the skill level is really tested. The e***ment and fun level goes
way up and the racing is more difficult and rewarding. Hotlapping and AI
races are far behind.
>|/Christer, hope you're convinced that their 1:06's isn't luck, but instead
>an
>|incredible amount of talent and practice :o)
Incredible amount of practice, yes. Talent, not necessarily. I think most
guys with a decent amount of talent (even a chimp maybe) could get a fast
hotlap time with enough hours behind the wheel. It's the guys who get there
quickly and then can go up against real opponents and still win. I could
name some sim drivers who I'm sure will be at the top of the class in GPL.
One already has quickly and expectedly made his mark in GPL with a best fast
lap. They are just as fast when going head to head in internet races too and
I'd bet on them to win every time.
Some people have good talent, but just don't have the time to race as much
as they'd like. They seem to do well in internet races regardless. Then
there are the ones who are slow and have little chance of winning but have
the right spirit and are as fun to race as anyone. :-)
Dave
(DmndDave)
I'm e***d to see the AI in this one. If you look in the driver.ini you will see many promising words.
[ driver_1 ]
team_number = 6
car_number = 5
first_name = Jim
last_name = Clark
home_town = Kilmany
nationality = 12
helmet_color = 1
bump_order = 19
aggression = 1.030000 (How late will he brake? Will he hold his line?)
alertness = 1.030000 (Will he know when to let go of his line?)
experience = 1.010000 (How often will he know when to let go of his line.)
hype = 1.000000 (How many platform and haltertop clad girlies line up in the paddocks after the race to meet him?)
qualifying = 1.030000
quickness = 1.050000 (How early does he accelerate, and can that guy shift or what?)
smoothness = 1.050000 (Waiting for him to make a mistake is not a valid strategy.)
I'm getting in the 108's six out of ten laps. I've been average at sim games the whole time so I probably am here too. I shift at about 1000 below redline for the car.
My question is not how to pass the AI. It's how to get passed in an online race and still maintain my self respect. :-)
--
mark
"A lot of people think racing is about going fast. But it's not. It's about going just slow enough to stay on the track."
F1RS - http://www.nmia.com/~chaser/car/results.htm
Remove us here and there to mail me.
I was wondering what everyones opinion is on how difficult it will be
to pass in GPL,<clip>
Eric


































