Anyone gone thru the trouble of making a better AI for Indianapolis
Raceway Park for N2? I was about to start but if someone else has
already done all the work.....
-JH-
says...
Hi,
I know there are AI improvements for older tracks at theuspits.com, I
don't think they have any for IRP. IMHO, the AI in the expansion pack is
a lot better than the origional version. (AI racing 2 or 3 wide is very
cool at Hickory!) The only thing I notice with the AI at IRP is that it
is slow entering the first corner, at least at the back of the pack where
I usually start! :( (I usually qualify like Dale Earnhardt does, although
he's been doing better lately at qualifying! I'd like to see him up
front during the race though!).
Later,
John
What seems to be the problem? Maybe we'll look at doing some new ones...
Cheers!
--
??Jan Kohl?? **The Pits Performance Team**
Computer Systems Programmer
USAF Air-Ground Operations School
Hurlburt Field, FL
Castle Graphics - http://www.castlegraphics.com/
The Pits - http://www.theuspits.com/
> says...
> > Anyone gone thru the trouble of making a better AI for Indianapolis
> > Raceway Park for N2? I was about to start but if someone else has
> > already done all the work.....
> Hi,
> I know there are AI improvements for older tracks at theuspits.com, I
> don't think they have any for IRP. IMHO, the AI in the expansion pack is
> a lot better than the origional version. (AI racing 2 or 3 wide is very
> cool at Hickory!) The only thing I notice with the AI at IRP is that it
> is slow entering the first corner, at least at the back of the pack where
> I usually start! :( (I usually qualify like Dale Earnhardt does, although
> he's been doing better lately at qualifying! I'd like to see him up
> front during the race though!).
> Later,
> John


































