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Rec.Autos.Simulators Archive

CART presision racing

4 posts by 4 people · 26 Jul 1998 - 31 Jul 1998

>I've only driven the demos, but based on them I would choose F1RS from >Ubisoft over CPR. Maybe folks that have both sims can comment on the >comparisons. >-- The comparisons are like night & day :) F1RS wins hands down. Simply put the most realistic driving sim available today, until GPL comes along :)
Even though F1RS is slightly better then CPR, I'd hold off from both until Grand Prix Legends comes out. That one will smoke both those games! Arthur s t e a l t h r a c i n g http://www.***sys.com/stealthracing.html
Quoted text (7 lines)>>I've only driven the demos, but based on them I would choose F1RS from >>Ubisoft over CPR. Maybe folks that have both sims can comment on the >>comparisons. >>-- >The comparisons are like night & day :) F1RS wins hands down. Simply put
the >most realistic driving sim available today, until GPL comes along :)
Paul Jone 30 Jul 1998#415278
Cart precision racing (which I have) isn't very playable and is much maligned on this newsgroup - Papyrus's International Cart Racing (which I don't) has a better reputation. In my opinion, Ubisoft's Formula 1 Racing Simulation (F1RS) and Codemaster's Touring Car Championship (TOCA) are the most enjoyable racing sims although I've never tried Nascar. Papyrus's Grand Prix Legends, when it comes out, should be great. As it's a simulation of 1967 F1, it isn't simulating anything like modern F1 cars, so I'd buy GPL as well as F1RS rather than instead of it. Microprose's Grand Prix 2 has a lot of die hard supporters on this ng, but is a game for the purist - it's easier to get down to hard, enjoyable racing in F1RS. The same goes for TOCA. Paul
GL Buche 31 Jul 1998#415384
I agree with Paul. The biggest problem with CPR is the AI, which really takes away from the atmosphere of the game. All the cars seem to pit on the exact same lap, there are no full course yellows, when an opponent spins off, it will just go full speed facing into the barrier until the car spins around, etc, etrc, etc. I got caught up in th hype, and bought it when it was released, went "oooh" when I saw the graphics, was disappointed by the patch, and uninstalled the game shortly thereafter. F!RS, on the other hand is brilliant. Very playable, even on my basic Voodoo Graphics card, and NASCAR Pro wheel. The menu system is irritating, but there are great utilities and editors on the unofficial F!RS web site, www.f1racingsim.com Excellent stuff. Just got TOCA, and I have to say it is a bit more of an arcade game than I had hoped. Why in God's name, do I have to use a cheat to get at the other tracks? Although I like the driving AI, and like Paul said, it is eminently playable. GB
Quoted text (13 lines)>Cart precision racing (which I have) isn't very playable and is much >maligned on this newsgroup - Papyrus's International Cart Racing (which I >don't) has a better reputation. >In my opinion, Ubisoft's Formula 1 Racing Simulation (F1RS) and >Codemaster's Touring Car Championship (TOCA) are the most enjoyable racing >sims although I've never tried Nascar. >Papyrus's Grand Prix Legends, when it comes out, should be great. As it's a >simulation of 1967 F1, it isn't simulating anything like modern F1 cars, so >I'd buy GPL as well as F1RS rather than instead of it. >Microprose's Grand Prix 2 has a lot of die hard supporters on this ng, but >is a game for the purist - it's easier to get down to hard, enjoyable >racing in F1RS. The same goes for TOCA. >Paul

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