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Arca SimRacing 2008 arrived today.

41 posts by 9 people · 09 Mar 2008 00:53 UTC - 16 Mar 2008 20:30 UTC

Notable threadARCA Sim Racing 2008 arrives: first impressions

Larry reported receiving ARCA Sim Racing 2008 and posted impressions, calling it very rFactor-like and complaining about finicky controller setup and options hidden in INI files. Others said it was a promising NR2003 replacement, and Backspace argued with Larry over in-game access to options. Pat Dotson recommended the LeoFFB plugin over the stock force feedback, and Uwe Schürkamp noted the $65 price to Germany.

With Pat Dotson (UltraForce Simulations)

review/impressionsrelease/newshardware: wheels/pedalsARCA Sim Racing

Automated summary.

Larry 09 Mar 2008 00:53 UTC#4151
It's shipped. Mine was in the mail box today. Installing now... The packaging is quite bare. Just a DVD in a snap-case. -Larry
Larry 09 Mar 2008 01:51 UTC↳ reply to Larry#4152
Installed fine. Ran a few laps. Messed with the setup a bit. As usual with an ISI sim, I'm totally lost LOL Printing out all the INI files and downloaded the manual on the forum to learn more. At first glance, ver rFactor-ish. Not saying that's good or bad. There is no mistaking this for anything but an ISI based Sim. One thing I've found so far, if you start to spin in the corner, you are DONE. After messing with the setup a bit and about 15 spins, I never was able to recover from a single one of them. Lots to learn yet. Take everything with a grain of salt. -Larry "Larry" <[email hidden]> wrote in message news:zuGAj.24456$[email hidden]... > It's shipped. Mine was in the mail box today. Installing now... > > The packaging is quite bare. Just a DVD in a snap-case. > > -Larry >
Backspace 09 Mar 2008 05:45 UTC↳ reply to Larry#4155
Larry wrote:
Quoted text (16 lines)> Installed fine. Ran a few laps. Messed with the setup a bit. As usual > with an ISI sim, I'm totally lost LOL > > Printing out all the INI files and downloaded the manual on the forum to > learn more. > > At first glance, ver rFactor-ish. Not saying that's good or bad. There > is no mistaking this for anything but an ISI based Sim. > > One thing I've found so far, if you start to spin in the corner, you are > DONE. After messing with the setup a bit and about 15 spins, I never > was able to recover from a single one of them. > > Lots to learn yet. Take everything with a grain of salt. > > -Larry
What's Arca? I don't see any such product listed at ISI web site.
"Backspace" <[email hidden]> wrote in message news:oQKAj.63855$w94.21902@pd7urf2no...
Quoted text (19 lines)> Larry wrote: >> Installed fine. Ran a few laps. Messed with the setup a bit. As usual >> with an ISI sim, I'm totally lost LOL >> >> Printing out all the INI files and downloaded the manual on the forum to >> learn more. >> >> At first glance, ver rFactor-ish. Not saying that's good or bad. There >> is no mistaking this for anything but an ISI based Sim. >> >> One thing I've found so far, if you start to spin in the corner, you are >> DONE. After messing with the setup a bit and about 15 spins, I never was >> able to recover from a single one of them. >> >> Lots to learn yet. Take everything with a grain of salt. >> >> -Larry > > What's Arca? I don't see any such product listed at ISI web site.
Try this http://www.arcasimracing.com/ Supposed to be the NR 2003 killer. I personally have to agree its got a good start. Great fun so far!
Good start? Yes. NR2003 Killer? Hmmm..... I'm still digging in to it and have a long way to go. However, I'm seeing some ISI-based traints that, game after game, simply don't seem to friggen' go away: 1. Controller setup. It's still too finicky. You have to fiddle and fiddle and fiddle and fiddle until you stumble upon something that works for you. DEVELOPERS - NO ONE RACES SIMS WITH KEYBOARDS. GET RID OF THE STUPID DIGITAL SETUP SHIT ALREADY! I don't know why any developer has put effort into re-designing the canned ISI based controller setup system. It's beyond my comprehension how something so badly designed can go on, and on and on and on, game after game after gane. Paleeeease! 2. INI Hell. Yet another ISI engined game with a bazillion INI options, and no interface to manage them with. Is it SO HARD to put a few more configuration screens in the game for us to access these through? I've printed out all the readable INI files, and as before you've got to sit there for hours and study and figure out what you can adjust to make the game better for you, or for the game to work better overall. Enough of this madness! The rest I'm still working with. These are two Legacy problems that every single ISI based game have had, and it's just beyond me how they keep cropping up, game after game. Now, before you ISI fans get your panties in a bunch (you know who you are :) ), I am not dissing the game. Certainly not enough time has passed for anything like that. I like a lot of what I see, and I REALLY hope this is "THE ONE". It just sets me free to see these same ISI based deficiencies over and over again. BTW... The low-end bass response of the sound is awesome :) -Larry "Therron Thomas" <[email hidden]> wrote in message news:47d38111$0$18432$[email hidden]... > Supposed to be the NR 2003 killer. I personally have to agree its got a > good start. Great fun so far! > > >
sparadise 09 Mar 2008 18:03 UTC↳ reply to Larry#4159
What kind of controller are you using . I set up my G25 in 5 minutes. Only tweak was in the player file to change the rearview mirror setting. Nothing to my knowledge in the .ini files needs to be changed,so why are you scanning thru them all. On a positive note the game boots up almost instantly, menus are simple to use and extremely fast going from one to the other. Great whisper feature in the multiplayer where you can highlight someone and send a private message without typing /#Drivers car no or whatever the hell it was in N2003. Ran a bunch online yesterday with ASR and for the first time in a sim experienced real side by side racing.You can actually run the high line which was almost always impossible in N2003. This game isn't perfect but it is very good and if you give it a chance I am confident you will enjoy the racing. I ran the Papyrus Nascar games from 97 thru 06 and just got tired of the same old thing. It's always comical to me how the N2003 guys talk about realism when in all the leagues I ran in over half the guys were driving on the roof. For years we tried to run hardcore (in the car view only) and could never get more than 10 racers. Realism ? Yea Right . Maybe Nascar will put sunroof's in the COT cars so they can drive on the roof. Steve P
Therron Thomas wrote: > Try this > > http://www.arcasimracing.com/ > > Supposed to be the NR 2003 killer. I personally have to agree its got a good > start. Great fun so far! MP only though and their links to screenshots don't work. Looks like you have to order via US too which I don't want to do. Thanks anyway.
Backspace 10 Mar 2008 04:58 UTC↳ reply to Larry#4161
Larry wrote: > 1. Controller setup. It's still too finicky. You have to fiddle and > fiddle and fiddle and fiddle until you stumble upon something that works > for you. I've never had that issue with my Microsoft FFB wheel. Bit of tweaking and I'm off to the races. > 2. INI Hell. What you call .ini hell others call options. You would rather they encrypt all that stuff and give you hardly any options at all like some games do? Not me.
Darus 10 Mar 2008 14:14 UTC↳ reply to Backspace#4162
On Mar 10, 12:58 am, Backspace <[email hidden]> wrote:
Quoted text (13 lines)> Larry wrote: > > 1.  Controller setup.  It's still too finicky.  You have to fiddle and > > fiddle and fiddle and fiddle until you stumble upon something that works > > for you.   > > I've never had that issue with my Microsoft FFB wheel. Bit of tweaking > and I'm off to the races. > > > 2.  INI Hell. > > What you call .ini hell others call options. You would rather they > encrypt all that stuff and give you hardly any options at all like some > games do? Not me.
1. With my TSW, there is always some time required to "find the sweet spot" for inputs. Hopefully, the settings that I am using for rF will simply carry over. Conversely, the controller setup for NR2003 was ALWAYS easier and required only a linearity adjustment. 2. Yes, they are options and for the most part, welcome. But I think what Larry was getting at was those options should accessible from <within> the game, not only via a text editor.
"Larry" <[email hidden]> wrote in message news:zuGAj.24456$[email hidden]... > It's shipped. Mine was in the mail box today. Installing now... > > The packaging is quite bare. Just a DVD in a snap-case. > > -Larry > Larry, If I may ask, when did you order the game? I ordered mine last Wednesday, hoping it arrives soon. Alan
Larry 10 Mar 2008 19:34 UTC↳ reply to sparadise#4168
G25, and if you set it up in 5 minutes you are VERY familiar with ISI based sims. -Larry "sparadise" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (27 lines)> What kind of controller are you using . I set up my G25 in 5 > minutes. Only tweak was in the player file to change the rearview > mirror setting. Nothing to my knowledge in the .ini files needs to be > changed,so why are you scanning thru them all. On a positive note the > game boots up almost instantly, menus are simple to use and extremely > fast going from one to the other. Great whisper feature in the > multiplayer where you can highlight someone and send a private message > without typing /#Drivers car no or whatever the hell it was in N2003. > > > Ran a bunch online yesterday with ASR and for the first time in a sim > experienced real side by side racing.You can actually run the high > line which was almost always impossible in N2003. This game isn't > perfect but it is very good and if you give it a chance I am confident > you will enjoy the racing. > > I ran the Papyrus Nascar games from 97 thru 06 and just got tired of > the same old thing. It's always comical to me how the N2003 guys talk > about realism when in all the leagues I ran in over half the guys were > driving on the roof. For years we tried to run hardcore (in the car > view only) and could never get more than 10 racers. Realism ? Yea > Right . > Maybe Nascar will put sunroof's in the COT cars so they can drive on > the roof. > > > Steve P
Pat Dotson 10 Mar 2008 19:35 UTC↳ reply to Larry#4169
On Mar 8, 9:51 pm, "Larry" <[email hidden]> wrote: > > One thing I've found so far, if you start to spin in the corner, you are > DONE.  After messing with the setup a bit and about 15 spins, I never was > able to recover from a single one of them. > > Lots to learn yet.  Take everything with a grain of salt. That hasn't been my experience. I've caught some big slides in ARCA. Sometimes I've been really surprised at how far out of shape the car has been and I still saved it. ARCA is probably better to me than any other sim in that regard. Now that I think about it, I've had real life drivers get into my simulator with the ARCA sim and catch some big slides without much seat time. Probably has a lot to do with my steering configuration and chassis setups. One thing - make sure you have enough steering lock available to be able to point the wheels in the direction of the slide. If you are using the low steering locks that seem to come with the default setups, like 9 degrees at a SS, or 12 at shorter tracks, you won't be able to steer enough to save it. I seem to need 15 degrees or more to feel comfortable, and part of that comfort is the ability to correct oversteer. Also, non-linear steering makes catching a slide almost impossible. Remove any non-linearity from the steering by setting the steering axis to 50% (full linear) or as close as you can stand. Same thing goes for speed sensitive steering - set it to zero. Keep at it for a few days and I'll be surprised if ARCA doesn't grow on you :) Pat Dotson http://www.ultraforcesim.com
Larry 10 Mar 2008 19:35 UTC↳ reply to Backspace#4170
You missed my point. The options aren't the issue. The issue is that after all these years there's still no in-game interface to get to them. -Larry "Backspace" <[email hidden]> wrote in message news:8e3Bj.65403$w94.40712@pd7urf2no...
Quoted text (14 lines)> Larry wrote: > >> 1. Controller setup. It's still too finicky. You have to fiddle and >> fiddle and fiddle and fiddle until you stumble upon something that works >> for you. > > I've never had that issue with my Microsoft FFB wheel. Bit of tweaking and > I'm off to the races. > >> 2. INI Hell. > > What you call .ini hell others call options. You would rather they encrypt > all that stuff and give you hardly any options at all like some games do? > Not me.
Larry 10 Mar 2008 19:36 UTC↳ reply to Darus#4171
Correct! -Larry "Darus" <[email hidden]> wrote in message news:[email hidden]... On Mar 10, 12:58 am, Backspace <[email hidden]> wrote: 2. Yes, they are options and for the most part, welcome. But I think what Larry was getting at was those options should accessible from <within> the game, not only via a text editor.
I think about 3 weeks ago. -Larry "Alan Bernardo" <[email hidden]> wrote in message news:47d54a43$0$17362$[email hidden]...
Quoted text (16 lines)> > "Larry" <[email hidden]> wrote in message > news:zuGAj.24456$[email hidden]... >> It's shipped. Mine was in the mail box today. Installing now... >> >> The packaging is quite bare. Just a DVD in a snap-case. >> >> -Larry >> > > Larry, > > If I may ask, when did you order the game? I ordered mine last Wednesday, > hoping it arrives soon. > > Alan
Backspace 11 Mar 2008 00:23 UTC↳ reply to Darus#4173
Darus wrote: > 2. Yes, they are options and for the most part, welcome. But I think > what Larry was getting at was those options should accessible from > <within> the game, not only via a text editor. That's nit-picking. There are far too many options in the .ini to list within the game itself. Most people don't even need to touch the .ini file so it is a moot point anyway.
Backspace 11 Mar 2008 00:24 UTC↳ reply to Larry#4174
Larry wrote: > Correct! So you want to see 100 options that most people don't use just to please you? Get a grip on reality. Name one game that gives access all the .ini options within the game.
Backspace 11 Mar 2008 00:26 UTC↳ reply to Larry#4175
Larry wrote: > You missed my point. > > The options aren't the issue. The issue is that after all these years > there's still no in-game interface to get to them. There are far too many to put in the game options screen and all the ones most people need are in the game options screen.
"Larry" <[email hidden]> wrote in message news:35gBj.28728$[email hidden]...
Quoted text (23 lines)>I think about 3 weeks ago. > > -Larry > > "Alan Bernardo" <[email hidden]> wrote in message > news:47d54a43$0$17362$[email hidden]... >> >> "Larry" <[email hidden]> wrote in message >> news:zuGAj.24456$[email hidden]... >>> It's shipped. Mine was in the mail box today. Installing now... >>> >>> The packaging is quite bare. Just a DVD in a snap-case. >>> >>> -Larry >>> >> >> Larry, >> >> If I may ask, when did you order the game? I ordered mine last >> Wednesday, hoping it arrives soon. >> >> Alan >
My copy arrived today: ordered it last Wednesday. Alan
Larry 11 Mar 2008 17:46 UTC↳ reply to Pat Dotson#4184
It's getting better. I do think the wheel lock was part of the slide issue. I'm not getting much FF right now. If I increase the FF, all I get is a stiffer wheel. It rumbles, but that's about it. I need to figure out how to turn off the shaking cockpit before I puke LOL Did some online last night. Other than getting DQ'd a couple of times while trying to find my way to the damned track from the garage, it was ok. As usual open servers were kinda messy, but that's typical. I still think the sound rocks :) -Larry <[email hidden]> wrote in message news:[email hidden]... On Mar 8, 9:51 pm, "Larry" <[email hidden]> wrote: > > One thing I've found so far, if you start to spin in the corner, you are > DONE. After messing with the setup a bit and about 15 spins, I never was > able to recover from a single one of them. > > Lots to learn yet. Take everything with a grain of salt. That hasn't been my experience. I've caught some big slides in ARCA. Sometimes I've been really surprised at how far out of shape the car has been and I still saved it. ARCA is probably better to me than any other sim in that regard. Now that I think about it, I've had real life drivers get into my simulator with the ARCA sim and catch some big slides without much seat time. Probably has a lot to do with my steering configuration and chassis setups. One thing - make sure you have enough steering lock available to be able to point the wheels in the direction of the slide. If you are using the low steering locks that seem to come with the default setups, like 9 degrees at a SS, or 12 at shorter tracks, you won't be able to steer enough to save it. I seem to need 15 degrees or more to feel comfortable, and part of that comfort is the ability to correct oversteer. Also, non-linear steering makes catching a slide almost impossible. Remove any non-linearity from the steering by setting the steering axis to 50% (full linear) or as close as you can stand. Same thing goes for speed sensitive steering - set it to zero. Keep at it for a few days and I'll be surprised if ARCA doesn't grow on you :) Pat Dotson http://www.ultraforcesim.com
Larry 11 Mar 2008 17:47 UTC↳ reply to Backspace#4185
I call Bullshit. That's why programmers created TABS -Larry "Backspace" <[email hidden]> wrote in message news:JkkBj.68208$w94.22889@pd7urf2no...
Quoted text (8 lines)> Larry wrote: >> You missed my point. >> >> The options aren't the issue. The issue is that after all these years >> there's still no in-game interface to get to them. > > There are far too many to put in the game options screen and all the ones > most people need are in the game options screen.
Larry 11 Mar 2008 17:47 UTC↳ reply to Backspace#4186
Yep. That's why they created TABBED interfaces. Better than digging through a text file trying to find it. Hell, make it a separate app if you wish. -Larry "Backspace" <[email hidden]> wrote in message news:kjkBj.69584$pM4.22166@pd7urf1no... > Larry wrote: >> Correct! > > So you want to see 100 options that most people don't use just to please > you? Get a grip on reality. Name one game that gives access all the .ini > options within the game.
Larry 11 Mar 2008 17:48 UTC↳ reply to Backspace#4187
Again, I call Bullshit. -Larry "Backspace" <[email hidden]> wrote in message news:JhkBj.68204$w94.66168@pd7urf2no...
Quoted text (9 lines)> Darus wrote: > >> 2. Yes, they are options and for the most part, welcome. But I think >> what Larry was getting at was those options should accessible from >> <within> the game, not only via a text editor. > > That's nit-picking. There are far too many options in the .ini to list > within the game itself. Most people don't even need to touch the .ini file > so it is a moot point anyway.
Backspace 11 Mar 2008 18:04 UTC↳ reply to Larry#4188
Larry wrote: > Again, I call Bullshit. > > -Larry I'll call your bullshit and raise you another nit-picker with nothing better to do.
Backspace 11 Mar 2008 18:06 UTC↳ reply to Larry#4189
Larry wrote: > I call Bullshit. That's why programmers created TABS > > -Larry Show me one game with a tabbed interface.
Larry 11 Mar 2008 18:22 UTC↳ reply to Backspace#4190
Arca Sim Racing :) -Larry "Backspace" <[email hidden]> wrote in message news:GSzBj.71471$w94.43963@pd7urf2no... > Larry wrote: >> I call Bullshit. That's why programmers created TABS >> >> -Larry > > Show me one game with a tabbed interface.
Larry 11 Mar 2008 18:23 UTC↳ reply to Backspace#4191
All in. -Larry "Backspace" <[email hidden]> wrote in message news:LQzBj.71469$w94.71307@pd7urf2no...
Quoted text (7 lines)> Larry wrote: >> Again, I call Bullshit. >> >> -Larry > > I'll call your bullshit and raise you another nit-picker with nothing > better to do.
On Sun, 9 Mar 2008 13:19:56 -0400, Larry wrote:
Quoted text (14 lines)> Good start? Yes. NR2003 Killer? Hmmm..... > > I'm still digging in to it and have a long way to go. However, I'm seeing > some ISI-based traints that, game after game, simply don't seem to friggen' > go away: > > 1. Controller setup. It's still too finicky. You have to fiddle and > fiddle and fiddle and fiddle until you stumble upon something that works for > you. DEVELOPERS - NO ONE RACES SIMS WITH KEYBOARDS. GET RID OF THE STUPID > DIGITAL SETUP SHIT ALREADY! I don't know why any developer has put effort > into re-designing the canned ISI based controller setup system. It's beyond > my comprehension how something so badly designed can go on, and on and on > and on, game after game after gane. Paleeeease! >
Just wondering, what controller are you using? cheers, uwe
On Mon, 10 Mar 2008 07:14:02 -0700 (PDT), Darus wrote: > > 1. With my TSW, there is always some time required to "find the sweet > spot" for inputs. Hopefully, the settings that I am using for rF will I dumped the last remnant of my $350+ TSW setup (the usb-converted pedals) and got myself a g25, and haven't looked back since. It's a breeze to set up in game in any sim I've come across so far. All the best, uwe PS: I paid 350 USD when they were actually still worth something ;-)
Larry 12 Mar 2008 15:43 UTC↳ reply to (unknown)#4252
Ohhh, funny guy... -Larry <[email hidden]> wrote in message news:[email hidden]... > Larry, > > I suggest you buy a Playstation and Grand Turismo 4. ASR is > much too complicated for you.
G25. If anyone has a really good config, I'll take it! -Larry "Uwe Sch�rkamp" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (25 lines)> On Sun, 9 Mar 2008 13:19:56 -0400, Larry wrote: >> Good start? Yes. NR2003 Killer? Hmmm..... >> >> I'm still digging in to it and have a long way to go. However, I'm >> seeing >> some ISI-based traints that, game after game, simply don't seem to >> friggen' >> go away: >> >> 1. Controller setup. It's still too finicky. You have to fiddle and >> fiddle and fiddle and fiddle until you stumble upon something that works >> for >> you. DEVELOPERS - NO ONE RACES SIMS WITH KEYBOARDS. GET RID OF THE >> STUPID >> DIGITAL SETUP SHIT ALREADY! I don't know why any developer has put >> effort >> into re-designing the canned ISI based controller setup system. It's >> beyond >> my comprehension how something so badly designed can go on, and on and on >> and on, game after game after gane. Paleeeease! >> > > Just wondering, what controller are you using? > > cheers, uwe
Pat Dotson 12 Mar 2008 18:57 UTC↳ reply to Larry#4254
On Mar 12, 11:44 am, "Larry" <[email hidden]> wrote: > G25.  If anyone has a really good config, I'll take it! > > -Larry The Leo FFB plugin for rFactor also works with ARCA. That's what I'm using now instead of ReelFeel. LeoFFB has a great feel. There isn't a lot of tweaking to do with it. Pat Dotson
"Uwe Sch�rkamp" <[email hidden]> wrote in message news:47d7ecd2$[email hidden]... > Is the title available in Europe yet? It looks like ASR is creating some > buzz here in RAS, and that can always be considered a good thing. > > Cheers, uwe Uwe, Not sure whether it's available in Europe or not. I think it is, but can't be sure. I copied the whole game over to the drive of my other computer, to run a dedicated server. I tried once starting the game, and up came the same "buy" option that you get when running the demo of rFactor. So apparently it can be purchased that way, though there is no demo. Alan
<[email hidden]> wrote in message news:[email hidden]... On Mar 12, 11:44 am, "Larry" <[email hidden]> wrote: > G25. If anyone has a really good config, I'll take it! > > -Larry >The Leo FFB plugin for rFactor also works with ARCA. That's what I'musing now instead of ReelFeel. LeoFFB has a great feel. There isn't a lot of tweaking to do with it. Pat Dotson Pat, How's the plugin work? Do you just drop it in the plugin folder? I myself have been looking for some G25 settings for ARCA, also. It looks like RSC is down again. Alan
Larry 13 Mar 2008 13:28 UTC↳ reply to Pat Dotson#4258
Where does one get this? -Larry <[email hidden]> wrote in message news:[email hidden]... On Mar 12, 11:44 am, "Larry" <[email hidden]> wrote: > G25. If anyone has a really good config, I'll take it! > > -Larry The Leo FFB plugin for rFactor also works with ARCA. That's what I'm using now instead of ReelFeel. LeoFFB has a great feel. There isn't a lot of tweaking to do with it. Pat Dotson
Hi folks, just checked the simfactory website, and the title is $65 incl. shipping to Germany. That's a bit steep in my view, so I was wondering if there was another option to get the title like download only or something? Or maybe I'll just wait for the price to drop a bit or for the title to appear in the shops in Germany (although I doubt many are going to stock it). cheers, uwe
Pat Dotson 13 Mar 2008 18:21 UTC↳ reply to Larry#4263
On Mar 11, 1:46 pm, "Larry" <[email hidden]> wrote: > It's getting better.  I do think the wheel lock was part of the slide issue. Glad that helped. > I'm not getting much FF right now.  If I increase the FF, all I get is a > stiffer wheel.  It rumbles, but that's about it. You need to bail on the stock FFB and get RealFeel or preferably LeoFFB. See my other post about that. The Sim Factory guys don't believe in FFB for these cars at all. I think they tweaked all the feel out of the FFB settings on purpose. They'll argue that it's more realistic, and closer to what drivers feel in a real car. I can't argue with that. But I believe that you have to compensate somehow for lack of other feedback. I can't and won't live without wheel FFB. > I need to figure out how to turn off the shaking cockpit before I puke LOL Look for a 'head movement' slider in one of the menus. I think it's somewhere in the 'controls' section. IIRC It's in with the speed sensitive steering slider, the look-to-apex slider, and the exaggerated yaw slider. Pat Dotson
Larry 13 Mar 2008 18:57 UTC↳ reply to Pat Dotson#4264
Thanks. Found the LeoFFB V2 archive. Will try as soon as I have time. -Larry <[email hidden]> wrote in message news:[email hidden]... On Mar 11, 1:46 pm, "Larry" <[email hidden]> wrote: > It's getting better. I do think the wheel lock was part of the slide > issue. Glad that helped. > I'm not getting much FF right now. If I increase the FF, all I get is a > stiffer wheel. It rumbles, but that's about it. You need to bail on the stock FFB and get RealFeel or preferably LeoFFB. See my other post about that. The Sim Factory guys don't believe in FFB for these cars at all. I think they tweaked all the feel out of the FFB settings on purpose. They'll argue that it's more realistic, and closer to what drivers feel in a real car. I can't argue with that. But I believe that you have to compensate somehow for lack of other feedback. I can't and won't live without wheel FFB. > I need to figure out how to turn off the shaking cockpit before I puke LOL Look for a 'head movement' slider in one of the menus. I think it's somewhere in the 'controls' section. IIRC It's in with the speed sensitive steering slider, the look-to-apex slider, and the exaggerated yaw slider. Pat Dotson

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