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"TPTCC-Regulars" league crisis averted

19 posts by 10 people · 08 Mar 2004 17:44 UTC - 16 Mar 2004 06:28 UTC

mcewena 08 Mar 2004 17:44 UTC#41528
With renewed interest in Trans Am following the release of the latest version of Project Wildfire's Trans Am mod, the TPTCC Regulars considered switching formats to be a PWF league for their next season. This would have made the name of the league an oxymoron. However in 4:1 voting the TPTCC 2.x format was retained for the upcoming season. Season 2 race 1 hits the track on Sunday March 14th at 9AM eastern in Trois Rivieres Quebec. Full season schedule & rules here: http://www.geocities.com/bbyarker1/tccreg.html Join here: http://groups.yahoo.com/group/tptcc-regulars/
On a related note... For those diehard Tptcc'ers...there is a series running Tuesday Nights (NAmerican Time) that desperately needs drivers to keep it afloat.The series will remain with the Tptcc mod if we get enough guys that would prefer to run TPTCC as opposed to the PWF mod. Link is here http://transam.issrl.com/ Thanks for your time Adrian mcewena wrote:
Quoted text (12 lines)> With renewed interest in Trans Am following the release of the latest > version of Project Wildfire's Trans Am mod, the TPTCC Regulars > considered switching formats to be a PWF league for their next season. > This would have made the name of the league an oxymoron. However in > 4:1 voting the TPTCC 2.x format was retained for the upcoming season. > > Season 2 race 1 hits the track on Sunday March 14th at 9AM eastern in > Trois Rivieres Quebec. > > Full season schedule & rules here: > http://www.geocities.com/bbyarker1/tccreg.html > Join here: http://groups.yahoo.com/group/tptcc-regulars/
Larry 10 Mar 2004 16:40 UTC↳ reply to mcewena#41442
Just curious... What's wrong with the newly released PWF mod ? On paper, it appears to be better. -Larry "mcewena" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (12 lines)> With renewed interest in Trans Am following the release of the latest > version of Project Wildfire's Trans Am mod, the TPTCC Regulars > considered switching formats to be a PWF league for their next season. > This would have made the name of the league an oxymoron. However in > 4:1 voting the TPTCC 2.x format was retained for the upcoming season. > > Season 2 race 1 hits the track on Sunday March 14th at 9AM eastern in > Trois Rivieres Quebec. > > Full season schedule & rules here: > http://www.geocities.com/bbyarker1/tccreg.html > Join here: http://groups.yahoo.com/group/tptcc-regulars/
EldredP 10 Mar 2004 17:27 UTC↳ reply to Larry#41455
>Just curious... > >What's wrong with the newly released PWF mod ? > >On paper, it appears to be better. > The impression I've gotten from people who have run both is that visible damage is the only thing that's better. The driver viewpoint has more limited vision as well. And, using PWF would entail that people repaint their cars. The disadvantages outweigh the benefits for the people who have already run TPTCC... Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
mcewena 10 Mar 2004 23:34 UTC↳ reply to Larry#41468
> What's wrong with the newly released PWF mod ? >Besides the fact we'd have to rename the league? ;) Nothing as far as I could tell, it's just that voting went the other way. Maybe people didn't want to download and re-paint? Plus there's no GT40 ;) The initial driving position in PWF was a bit low in the car, making it hard to see some of the apexes, but they quickly fixed that. For me the cars actually felt better then TPTCC as I thought there was more of a gradual progression from grip to no-grip, but I've been told I was imagining that. I also swapped wheel/pedals so maybe thats where the difference was. mcewena >
EldredP wrote in news:[email hidden]:
Quoted text (14 lines)>>Just curious... >> >>What's wrong with the newly released PWF mod ? >> >>On paper, it appears to be better. >> > > The impression I've gotten from people who have run both is that > visible damage is the only thing that's better. The driver > viewpoint has more limited vision as well. And, using PWF would > entail that people repaint their cars. The disadvantages outweigh > the benefits for the people who have already run TPTCC... > > Eldred
Although I haven't downloaded it yet, there is a patch for the cockpit view -- I gather it sets the driver's eyes somewhat higher so they can see a little better out the front. Available for those who _do_ have time to try it, at the PWF site. -- Darryl
Haqsau 11 Mar 2004 03:14 UTC↳ reply to EldredP#41482
Visual damage is not exactly a small thing, I think it's very important. Plus I think they fixed the collision hulls so that the cars are actually the size they appear to be, something which is still a big problem in TPTCC. "EldredP" <[email hidden]> wrote in message news:[email hidden]... > > The impression I've gotten from people who have run both is that visibledamage > is the only thing that's better. The driver viewpoint has more limitedvision
Quoted text (16 lines)> as well. And, using PWF would entail that people repaint their cars. The > disadvantages outweigh the benefits for the people who have already run > TPTCC... > > Eldred > -- > http://www.umich.edu/~epickett > Screamers League > IICC League > GPLRank -6.0 MoGPL rank +267.80 > Ch.Rank +52.58 MoC +741.71 > Hist. +82.34 MoH:na > N2k3 rank:in progress > Slayer Spektera lvl 72 assassin > Slayer Spectral_K lvl 38 Necro > US East
EldredP 11 Mar 2004 04:42 UTC↳ reply to Haqsau#41345
In article <[email hidden]>, "Haqsau" <[email hidden]> writes: >Visual damage is not exactly a small thing, I think it's very important. >Plus I think they fixed the collision hulls so that the cars are actually >the size they appear to be, something which is still a big problem in TPTCC. Ok - it was unimportant in the league I was in that was discussing it. :-) The thinking being, who cares if you see damage? You're not supposed to hit anything in the FIRST place...<g> Eldred -- http://www.umich.edu/~epickett Screamers League IICC League GPLRank -6.0 MoGPL rank +267.80 Ch.Rank +52.58 MoC +741.71 Hist. +82.34 MoH:na N2k3 rank:in progress Slayer Spektera lvl 72 assassin Slayer Spectral_K lvl 38 Necro US East
"Haqsau" <[email hidden]> wrote in news:[email hidden]: > Visual damage is not exactly a small thing, I think it's very > important. Plus I think they fixed the collision hulls so that the > cars are actually the size they appear to be, something which is still > a big problem in TPTCC. > > yes it is a big problem, just like the shrunken cars in the PWF mod are a problem. The Viper and Vettes are rather longish, yet in PWF they are same as the Mustang. And while the Jag looks correct, I suspect it's squished into the shorter box to fit damage. The best solution for TPTCC would be to delete the shortish Mustang and replace it with another car that is approximentally the same size as the other cars. Take a screenshot ofthe TPTCC Competition Coupe Viper and then take a still shot of the PWF CC Viper. Tell me which one looks 'right.' Damage is something that the TPTCC team is working on. This points out the shortcommings of Nr2k3 as a mod base when compared to F1c which is INFINITELy more flexible in regard to chassis shape and size and damage and differing physics. But the inherrant advantage of Nr2k3 online balances out it's shortcommings. Offline I tend these days to run the ETCC mod for F1c while I race the TPTCC mod in the TPTCC B class league all while prepping a PWF Viper for the upcomming 6 hour race at Daytona with my two Team SMO teammates. Dave Henrie
Larry 11 Mar 2004 15:17 UTC↳ reply to EldredP#41367
Interesting... I kinda felt that overall the PWF was a more polished Mod. But that's just ke :) -Larry "EldredP" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (8 lines)> >Just curious... > > > >What's wrong with the newly released PWF mod ? > > > >On paper, it appears to be better. > > > > The impression I've gotten from people who have run both is that visible
damage > is the only thing that's better. The driver viewpoint has more limitedvision
Quoted text (16 lines)> as well. And, using PWF would entail that people repaint their cars. The > disadvantages outweigh the benefits for the people who have already run > TPTCC... > > Eldred > -- > http://www.umich.edu/~epickett > Screamers League > IICC League > GPLRank -6.0 MoGPL rank +267.80 > Ch.Rank +52.58 MoC +741.71 > Hist. +82.34 MoH:na > N2k3 rank:in progress > Slayer Spektera lvl 72 assassin > Slayer Spectral_K lvl 38 Necro > US East
I really don't think the TPTCC situation is acceptable, nor do I think that the PWF models needed to be changed much from their correct dimensions. Overall lengths of the production cars that these models are based on: Viper Competition Coupe: 184.1 in. Corvette: 179.7 in. Mustang: 183.2 in. Ford GT: 182.8 Jaguar XK: 187.4 The Viper, Mustang, and GT are less than 2 inches different in length. To fit the same box the Vette would have to be stretched, not the Mustang, but you are correct that the Jag would have to be shrunk. Thing is, the claim has been that the Mustang is short and that cannot be the case if they are modelled correctly. If anything the Vette should have the worst problem as it is the shortest and will be hitting everybody without ever appearing to make contact. The max difference we have is only 8 inches, which would be 4 inches front and rear if the car is centered in its box. Taking the concept a little further, why not set the collision box to the median size, ~184 in., and allow the longer cars to stick outside the box slightly, making sure that every car is centered in its box? Then you would literally be able to get within 2 inches visually before a collision happens, and in some cases (longest vs. shortest, avg. vs. avg) the appearance would be approximately correct. I have never seen anyone online succeed in getting within 2 inches of another car without bumping, even when the collision boxes are correct. Even 6 or 8 inches would be pushing it online, particularly in road racing. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]... > yes it is a big problem, just like the shrunken cars in the PWF modare > a problem. The Viper and Vettes are rather longish, yet in PWF they are > same as the Mustang. And while the Jag looks correct, I suspect it's > squished into the shorter box to fit damage.
Haqsau 11 Mar 2004 23:12 UTC↳ reply to Haqsau#41384
An update to the below specs - the March issue of Racer magazine has an article on the Tran-Am Jag XKR. They list the overall length as 188.0 in. Not a significant difference from a modelling perspective. "Haqsau" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (9 lines)> > Overall lengths of the production cars that these models are based on: > > Viper Competition Coupe: 184.1 in. > Corvette: 179.7 in. > Mustang: 183.2 in. > Ford GT: 182.8 > Jaguar XK: 187.4 >
Haqsau wrote:
Quoted text (8 lines)> > Overall lengths of the production cars that these models are based on: > > Viper Competition Coupe: 184.1 in. > Corvette: 179.7 in. > Mustang: 183.2 in. > Ford GT: 182.8 > Jaguar XK: 187.4
There is also width and height to consider Beers and cheers (uncle) Goy "goyl at nettx dot no" http://www.theuspits.com "A man is only as old as the woman he feels........" --Groucho Marx--
Not sure why height would be important. Sure if you want the collisions to look accurate when you are upside down I guess that might be important but my concern has to do with being able to run in traffic without bumping each other. Concerning width, in most sedan racing series the cars are all going to be the same width, regardless of the width of the different production bodies. The regulations stipulate the tire size and the maximum track, everybody wants to run the maximum tire and track, and nobody wants the body to be any wider than the outside of the tires. Consequently they all end up at approximately the same width. So the lengths are all very close and, in the case of a fictional series like TPTCC, can be made equal simply by playing with splitter length and rear overhang. For realism the widths should be equalized by stretching or shrinking the model laterally, or by playing with fender flare dimensions, just like they would have to do in a real silhouette series. And the height is irrelevant from a driving standpoint. So the TPTCC situation where we appear to have models that miss their bounding box by several feet seems to me to be unnecessary. "Goy Larsen" <[email hidden]> wrote in message news:[email hidden]... > > There is also width and height to consider >
"Haqsau" <[email hidden]> wrote in news:[email hidden]:
Quoted text (19 lines)> An update to the below specs - the March issue of Racer magazine has > an article on the Tran-Am Jag XKR. They list the overall length as > 188.0 in. Not a significant difference from a modelling perspective. > > > "Haqsau" <[email hidden]> wrote in message > news:[email hidden]... >> >> Overall lengths of the production cars that these models are based >> on: >> >> Viper Competition Coupe: 184.1 in. >> Corvette: 179.7 in. >> Mustang: 183.2 in. >> Ford GT: 182.8 >> Jaguar XK: 187.4 >> > >
Here is a comparo between the stock Corvette and the C5r Corvette Chassis Specifications 2003 Corvette Coupe 2003 Corvette C5-R Body Style: Two-door hatchback coupe Two-door hatchback coupe Drivetrain: Longitudinal front engine, rear-wheel-drive Longitudinal front engine, rear-wheel-drive Transmission: 6-speed manual transaxle 6-speed manual transaxle Chassis: Hydroformed steel chassis, composite body Hydroformed steel chassis, composite body Length: 179.7" 182.8" Width: 73.6" 78.7" Height: 47.7" 45.8" Wheelbase: 104.5" 104.7" Front Track: 61.9" 74.7" Rear Track: 62.0" 76.1" Weight: 3,246 lbs. 2,530 lbs. The racing C5r 'grew' some in length and quite alot in width after it's first year in competition against the Viper at LeMans.
cronik 12 Mar 2004 06:00 UTC↳ reply to mcewena#41416
"Art McEwen" <[email hidden]> wrote in message news:<dCN3c.6092$[email hidden]>...
Quoted text (14 lines)> > What's wrong with the newly released PWF mod ? > > > Besides the fact we'd have to rename the league? ;) Nothing as far as I > could tell, it's just that voting went the other way. Maybe people didn't > want to download and re-paint? Plus there's no GT40 ;) > > The initial driving position in PWF was a bit low in the car, making it hard > to see some of the apexes, but they quickly fixed that. For me the cars > actually felt better then TPTCC as I thought there was more of a gradual > progression from grip to no-grip, but I've been told I was imagining that. > I also swapped wheel/pedals so maybe thats where the difference was. > > mcewena >
I'm kinda wishing my TPTCC league would switch over to the PWF mod as I like it alot more and feel its much more polished but they havn't indicated any desire to do so - I guess for the repainting issues etc...
Dave, your data just shows that the C5R is even closer to the length of the others than I thought. Doesn't change my point at all, in fact it reinforces it. As far as widths go you can't compare the C5R and Competition Coupe directly because they are not built to the same set of rules. The Competition Coupe was built for the Viper Challenge and for Grand Am. It was never intended to be run in ALMS or Trans-Am and in as-delivered form would not even be legal in those series. "Dave Henrie" <[email hidden]> wrote in message news:[email hidden]...
Quoted text (23 lines)> > Here is a comparo between the stock Corvette and the C5r > Corvette Chassis Specifications > > 2003 Corvette Coupe 2003 Corvette C5-R > Body Style: Two-door hatchback coupe Two-door hatchback coupe > Drivetrain: Longitudinal front engine, rear-wheel-drive Longitudinal front > engine, rear-wheel-drive > Transmission: 6-speed manual transaxle 6-speed manual transaxle > Chassis: Hydroformed steel chassis, composite body Hydroformed steel > chassis, composite body > Length: 179.7" 182.8" > Width: 73.6" 78.7" > Height: 47.7" 45.8" > Wheelbase: 104.5" 104.7" > Front Track: 61.9" 74.7" > Rear Track: 62.0" 76.1" > Weight: 3,246 lbs. 2,530 lbs. > > > The racing C5r 'grew' some in length and quite alot in width after it's > first year in competition against the Viper at LeMans. >
"Haqsau" <[email hidden]> wrote in news:[email hidden]: > Dave, your data just shows that the C5R is even closer to the length > of the others than I thought. Doesn't change my point at all, in fact > it reinforces it. > > As far as widths go you can't compare the C5R and Competition Coupe > directly because they are not built to the same set of rules. hehe For years I claimed the C5r was not legal for FIA events. Jde can fill you in how I always felt the bowtie car was more GT than GTS. :) > The > Competition Coupe was built for the Viper Challenge and for Grand Am. > It was never intended to be run in ALMS or Trans-Am and in > as-delivered form would not even be legal in those series. > Yeah, I was suprised to see it join the Speed Challenge halfway through last year. I thought it was going to be club racing only the first year., I have been looking like mad for dimensions on the racing Mustang. I could find info on the Jag even the Qvale, but dangit...I can't seem to find any thing that tells me if the 'Stang is shorter. I do know that one of the league members found that flipping a TPTCC car on it's roof looks in replay like an upsidedown hovercraft. Due to the damage bubble the painted roof never made contact with the ground. That is one of the items being looked at. They went after the lod's first to help the fps challenged users. Damage and tweeking will be worked on some more I think.
I have used the TPTCC mod since it's first Beta (In the TPTCC league of course). Not once have I run into an issue with the visual representation of the car being different then the collision box. And I have run close (very close) to numerous others in the league. and I'd have to say the comment "models that miss their bounding box by several feet " is just a tad exaggerated. Just drive better :) I personally prefer the more correct visuals of the car then the cartoonish squished and squashed and flared, and stretched cars in the PWF mod. And I like both mods and race using both mods. And... dont forget that TPTCC mod is not yet a complete mod and Im sure it will be "just as polished" as the PWF mod when completed. "Haqsau" <[email hidden]> wrote in message news:[email hidden]... > Not sure why height would be important. Sure if you want the collisionsto > look accurate when you are upside down I guess that might be important but > my concern has to do with being able to run in traffic without bumpingeach > other. > > Concerning width, in most sedan racing series the cars are all going to be > the same width, regardless of the width of the different productionbodies. > The regulations stipulate the tire size and the maximum track, everybody > wants to run the maximum tire and track, and nobody wants the body to beany > wider than the outside of the tires. Consequently they all end up at > approximately the same width. > > So the lengths are all very close and, in the case of a fictional series > like TPTCC, can be made equal simply by playing with splitter length and > rear overhang. For realism the widths should be equalized by stretchingor > shrinking the model laterally, or by playing with fender flare dimensions, > just like they would have to do in a real silhouette series. And theheight > is irrelevant from a driving standpoint. So the TPTCC situation where we > appear to have models that miss their bounding box by several feet seemsto
Quoted text (10 lines)> me to be unnecessary. > > > "Goy Larsen" <[email hidden]> wrote in message > news:[email hidden]... > > > > There is also width and height to consider > > > >
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