It sound like you're holding your joystick upside down. :)
Seriously, I have a Gravis 4 button pad, and have no problems (I'm running
under Win95).
Various other joystick problems snipped...
Motocross Madness controller failure and DirectX fix
A user could not get any controller working in Microsoft's Motocross Madness even though they worked in other games. Suggestions included reinstalling, updating Sidewinder drivers and installing DirectX 6. He eventually fixed it with Microsoft support by renaming joystick and DirectX files and reinstalling DirectX 6.
tech supportMotocross Madness
Automated summary.
Motocross Madness will not function with any controller on my
computer. The game runs fine (P200 w/3dfx) but the control is all
The game correctly detected this, and I've also tried manually
selecting it in the controller options screen. Naturally the
controller works fine in the Win95 calibration screen (and all other
software). There are a couple severe problems:
1) No "dead zone" - when the joystick is centered, the bike's wheel
flails wildly back and forth. The bike cannot be driven straight.
2) Joystick controls are REVERSED. I can sort of steer, but left and
right are switched. The leaning control is also switched - moving the
joystick forward makes the driver lean back, and vice-versa. Needless
to say this makes it impossible to drive.
I've also tried my Gravis Gampad Pro (selected as a 4-button gamepad
in the game), with similarly poor results. Like the Sidewinder, the
control directions are reversed. And in this mode I can't steer left
at all. When the dpad is centered the bike steers right. When I push
right the wheel is centered. When I push left it steers right.
I've never seen such a screwed up controler interface. What the heck's
going on with this thing? Again, both controllers work 100% fine in
calibration (i.e., no jitters) and other Win95 games. Oh yeah, I also
tried moving the controller Sensitivity slider around, but it had no
effect whatsoever. And I looked in the readme (and MS knowledge base)
but there's nothing there. Any ideas anyone?
Thank god Microsoft has a 30 day money back guarentee. Looks like I
might need it.
Joe
>It sound like you're holding your joystick upside down. :)
>Seriously, I have a Gravis 4 button pad, and have no problems (I'm running
>under Win95).
Well, I did presume not everyone was having this problem, or there'd
be kicking and screaming all over usenet. But I have no idea why he
game won't work for me, since my controllers work perfectly in dozens
of other Win95 games.
Joe
Could it be that you have your Sidewinder programmed to work differently
than the defaults?
You can also customize the controls in MM. Maybe you could get things to
work that way?
Good Luck. You're really missing out on a gem.
Chris
Quoted text (33 lines)
>Motocross Madness will not function with any controller on my >computer. The game runs fine (P200 w/3dfx) but the control is all >The game correctly detected this, and I've also tried manually >selecting it in the controller options screen. Naturally the >controller works fine in the Win95 calibration screen (and all other >software). There are a couple severe problems: >1) No "dead zone" - when the joystick is centered, the bike's wheel >flails wildly back and forth. The bike cannot be driven straight. >2) Joystick controls are REVERSED. I can sort of steer, but left and >right are switched. The leaning control is also switched - moving the >joystick forward makes the driver lean back, and vice-versa. Needless >to say this makes it impossible to drive. >I've also tried my Gravis Gampad Pro (selected as a 4-button gamepad >in the game), with similarly poor results. Like the Sidewinder, the >control directions are reversed. And in this mode I can't steer left >at all. When the dpad is centered the bike steers right. When I push >right the wheel is centered. When I push left it steers right. >I've never seen such a screwed up controler interface. What the heck's >going on with this thing? Again, both controllers work 100% fine in >calibration (i.e., no jitters) and other Win95 games. Oh yeah, I also >tried moving the controller Sensitivity slider around, but it had no >effect whatsoever. And I looked in the readme (and MS knowledge base) >but there's nothing there. Any ideas anyone? >Thank god Microsoft has a 30 day money back guarentee. Looks like I >might need it. >Joe>Motocross Madness will not function with any controller on my
>computer. The game runs fine (P200 w/3dfx) but the control is all
>The game correctly detected this, and I've also tried manually
i had the same trouble until i upgraded to DirectX6. instant fix.
>Could it be that you have your Sidewinder programmed to work differently
>than the defaults?
No, I have unloaded the Profiler app that customizes the joystick. I
have also downloaded the latest version (3.0) of the Sidewinder
drivers and software, but that doesn't work either.
No, that doesn't work either. In fact it's very difficult to even try
to assign controls - if I push on the x axis it will "guess" the Y
axis, that sort of thing. It's as is it's trying to read a badly
nucalibrated joystick.
Maybe so, but it sure has crappy device input code. Are they not even
using DirectInput? My device (Sidewinder precision Pro) is not even a
calibratable device, it delivers perfect input to Win95 at all times,
in all applications but this one. I can't imagine what on earth
they've done to***it up so badly - I couldn't write a joystick
application that worked this badly if I tried.
They annoying thing is I'm going on vacation in two days, so unless
the problem is resolved by tomorrow I'm going to have to return the
game to Microsoft for a refund (i.e., otherwise I might miss out on
their 30 day window to return software). I'll try calling tech support
today, and will report back here if they are able to help.
Joe
I use both the Precision Pro and Force Feedback Pro with no problems what so
ever. P233MMX, Voodoo2, Monster Sound M80. What version of the Sidwinder
software are you using? I'm using 2.0.
Quoted text (44 lines)
>Could it be that you have your Sidewinder programmed to work differently >than the defaults? >You can also customize the controls in MM. Maybe you could get things to >work that way? >Good Luck. You're really missing out on a gem. >Chris >>Motocross Madness will not function with any controller on my >>computer. The game runs fine (P200 w/3dfx) but the control is all >>The game correctly detected this, and I've also tried manually >>selecting it in the controller options screen. Naturally the >>controller works fine in the Win95 calibration screen (and all other >>software). There are a couple severe problems: >>1) No "dead zone" - when the joystick is centered, the bike's wheel >>flails wildly back and forth. The bike cannot be driven straight. >>2) Joystick controls are REVERSED. I can sort of steer, but left and >>right are switched. The leaning control is also switched - moving the >>joystick forward makes the driver lean back, and vice-versa. Needless >>to say this makes it impossible to drive. >>I've also tried my Gravis Gampad Pro (selected as a 4-button gamepad >>in the game), with similarly poor results. Like the Sidewinder, the >>control directions are reversed. And in this mode I can't steer left >>at all. When the dpad is centered the bike steers right. When I push >>right the wheel is centered. When I push left it steers right. >>I've never seen such a screwed up controler interface. What the heck's >>going on with this thing? Again, both controllers work 100% fine in >>calibration (i.e., no jitters) and other Win95 games. Oh yeah, I also >>tried moving the controller Sensitivity slider around, but it had no >>effect whatsoever. And I looked in the readme (and MS knowledge base) >>but there's nothing there. Any ideas anyone? >>Thank god Microsoft has a 30 day money back guarentee. Looks like I >>might need it. >>Joe>i had the same trouble until i upgraded to DirectX6. instant fix.
Ouch, that's rather terrifying. I suppose I'll have to risk it. Pretty
wierd, though, that the game would require DX6 but not install it.
Joe
Joe,
My recommendation is completely non-technical. How about trying a fresh
installation. This works (for some strange reason) with games more often
than people would expect. Just a suggestion which you might want to consider
after your current options are exhausted.
Dave
DmndDave
Thanks, I have tried that a couple times (both before and after
installing the latest Sidewinder drivers).
I'm downloading DirectX 6.0 as I type, on the advice of MS support.
Maybe that will work.
I'm starting to dread the Motocross race startup screen though -
everytime it comes up I'm becoming conditioned to expect failure once
the race is loaded. I'll let you know if DX 6 works.
Joe
>I use both the Precision Pro and Force Feedback Pro with no problems what so
>ever. P233MMX, Voodoo2, Monster Sound M80. What version of the Sidwinder
>software are you using? I'm using 2.0.
I had 2.0, and have since upgraded to 3.02. That didn't help. What
version of DirectX do you have? I'm downloading DX 6 as I type.
Joe
I'm using Win98 and the DirectX drivers that came with it because the
dircect input drivers are the same in 6.0 as in 5.0. I think if i'm wrong
i'm sure someone here will correct me on the Direct Input driver.
>>I use both the Precision Pro and Force Feedback Pro with no problems what so
Quoted text (7 lines)
>>ever. P233MMX, Voodoo2, Monster Sound M80. What version of the Sidwinder >>software are you using? I'm using 2.0. >I had 2.0, and have since upgraded to 3.02. That didn't help. What >version of DirectX do you have? I'm downloading DX 6 as I type. >JoeDirectX6 may well be the key. If it is, it really should of been included
with the CD.
Dave
DmndDave
Quoted text (8 lines)
>I'm downloading DirectX 6.0 as I type, on the advice of MS support. >Maybe that will work. >I'm starting to dread the Motocross race startup screen though - >everytime it comes up I'm becoming conditioned to expect failure once >the race is loaded. I'll let you know if DX 6 works. >JoeNo, I've just installed DX6 (and re-installed the game) but no luck.
It's really quite bizarre, I've never seen anything like it. It's
highly annoying, as the Motocross game loks pretty interesting.
I also just re-tried a couple other games (NFS 3 demo and Quake 2) to
verify that the joystick is indeed working perfectly.
Joe
>I'm using Win98 and the DirectX drivers that came with it because the
>dircect input drivers are the same in 6.0 as in 5.0. I think if i'm wrong
>i'm sure someone here will correct me on the Direct Input driver.
Well anyway I've tried DX 6.0 now and no luck, the darn think just
won't work. :-(
Joe
Quoted text (8 lines)
>>I'm using Win98 and the DirectX drivers that came with it because the >>dircect input drivers are the same in 6.0 as in 5.0. I think if i'm wrong >>i'm sure someone here will correct me on the Direct Input driver. >Well anyway I've tried DX 6.0 now and no luck, the darn think just >won't work. :-( >JoeHey Joe...
Got a potential cure for you...I used to have a problem with my Sidewinder
pad/Joystick in some games but not others, which caused no end of
frustration...turned out that the problem lay in my crappy old ESS 1868
soundcard - but was fixed by going to: control
panel>multimedia>advanced>audio devices>settings...and selecting 'single
mode DMA'. Everything worked nicely after that...hope it will for you too.
By the way...I found the above info in one of the 'Readme' files that came
with the sidewinder software. If it doesn't work.. maybe your solution will
be there :)
Sieg
>>My recommendation is completely non-technical. How about trying a fresh
>>installation. This works (for some strange reason) with games more often
>>than people would expect. Just a suggestion which you might want to consider
Quoted text (13 lines)
>>after your current options are exhausted. >Thanks, I have tried that a couple times (both before and after >installing the latest Sidewinder drivers). >I'm downloading DirectX 6.0 as I type, on the advice of MS support. >Maybe that will work. >I'm starting to dread the Motocross race startup screen though - >everytime it comes up I'm becoming conditioned to expect failure once >the race is loaded. I'll let you know if DX 6 works. >JoeQuoted text (10 lines)
>Hey Joe... >Got a potential cure for you...I used to have a problem with my Sidewinder >pad/Joystick in some games but not others, which caused no end of >frustration...turned out that the problem lay in my crappy old ESS 1868 >soundcard - but was fixed by going to: control >panel>multimedia>advanced>audio devices>settings...and selecting 'single >mode DMA'. Everything worked nicely after that...hope it will for you too. >By the way...I found the above info in one of the 'Readme' files that came >with the sidewinder software. If it doesn't work.. maybe your solution will >be there :)I have the EXACT same problem. I wanted to buy this when I saw it at
CompUSA, but thought I'd dl the demo first - and the controls are all
***ed up. I'm using a CH Flightstick Pro, calibrated, works fine with
every other game on earth, blah, blah, blah. Also PII - 333, 192 mb ram,
LX board, SB 64, 12 mb V2. I was hoping the actual game was fixed - guess
I'll be passing on this one. Too bad, it's a blast with the keyboard, but
this is too clumsy for the racing part.
- Argus
Quoted text (33 lines)
> Motocross Madness will not function with any controller on my > computer. The game runs fine (P200 w/3dfx) but the control is all > The game correctly detected this, and I've also tried manually > selecting it in the controller options screen. Naturally the > controller works fine in the Win95 calibration screen (and all other > software). There are a couple severe problems: > 1) No "dead zone" - when the joystick is centered, the bike's wheel > flails wildly back and forth. The bike cannot be driven straight. > 2) Joystick controls are REVERSED. I can sort of steer, but left and > right are switched. The leaning control is also switched - moving the > joystick forward makes the driver lean back, and vice-versa. Needless > to say this makes it impossible to drive. > I've also tried my Gravis Gampad Pro (selected as a 4-button gamepad > in the game), with similarly poor results. Like the Sidewinder, the > control directions are reversed. And in this mode I can't steer left > at all. When the dpad is centered the bike steers right. When I push > right the wheel is centered. When I push left it steers right. > I've never seen such a screwed up controler interface. What the heck's > going on with this thing? Again, both controllers work 100% fine in > calibration (i.e., no jitters) and other Win95 games. Oh yeah, I also > tried moving the controller Sensitivity slider around, but it had no > effect whatsoever. And I looked in the readme (and MS knowledge base) > but there's nothing there. Any ideas anyone? > Thank god Microsoft has a 30 day money back guarentee. Looks like I > might need it. > Joe>>i had the same trouble until i upgraded to DirectX6. instant fix.
>Ouch, that's rather terrifying. I suppose I'll have to risk it. Pretty
>wierd, though, that the game would require DX6 but not install it.
>Joe
MM doesnt require direct x 6. That is a very strange prob you have
there Joe. I using Direct x 5.2 and the game controls fine with my
Gravis game pad pro...and with the CH flight stick pro. I have it
plugged into my SB16 PNP {older version....SB2980}. It seems that
everyone has covered all the bases on what it could be. The only thing
else i can think of {this is out there!} is maybe a incompatibility
with your processor vs this game. Is it Intel,Cyrix or AMD ?
I doubt that this is the prob but geez...this prob has me stumped as
well.
Lee
****Remove"NOSPAM" from the email address****
\\///
( o o )
-----OOOo---(_)---oOOO---------------
Have you tried calling tech support on this. I know it's a pain and you will
probably be on hold but if they can fix your problem then you would really
like this game.
Quoted text (21 lines)
>>>i had the same trouble until i upgraded to DirectX6. instant fix. >>Ouch, that's rather terrifying. I suppose I'll have to risk it. Pretty >>wierd, though, that the game would require DX6 but not install it. >>Joe > MM doesnt require direct x 6. That is a very strange prob you have >there Joe. I using Direct x 5.2 and the game controls fine with my >Gravis game pad pro...and with the CH flight stick pro. I have it >plugged into my SB16 PNP {older version....SB2980}. It seems that >everyone has covered all the bases on what it could be. The only thing >else i can think of {this is out there!} is maybe a incompatibility >with your processor vs this game. Is it Intel,Cyrix or AMD ? > I doubt that this is the prob but geez...this prob has me stumped as >well. > Lee >****Remove"NOSPAM" from the email address**** > \\/// > ( o o ) > -----OOOo---(_)---oOOO--------------->Motocross Madness will not function with any controller on my
>computer.
An update on this situation: With the aid of an MS support rep I was
able to force the Direct 6 setup program to re-install certain files,
and the game is now working fine.
Joe
: >Motocross Madness will not function with any controller on my
: >computer.
: An update on this situation: With the aid of an MS support rep I was
: able to force the Direct 6 setup program to re-install certain files,
: and the game is now working fine.
: Joe
So how'd you do it?
Paul
>So how'd you do it?
Renamed the MSJSTICK.DRV, DDRAW.DLL, and DSOUND.DLL files (in
\WINDOWS\SYSTEM), then re-installed DirectX 6. Then I went into the
System control panel, selected the properties for my game card
controller, selected "Change Driver", reselected the same driver
(i.e., Creative Gameport Driver). This recreated the MSJSTICK.DRV
file.
Also, I deleted the extra copy of MSJSTICK.DRV that was in my \WINDOWS
directory. I hope this is helpful to some other people experiencing
this problem.
Joe


































