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Rec.Autos.Simulators Archive

Formula 1 98

7 posts by 5 people · 17 Sep 1998 - 22 Sep 1998

Kevin Clark 17 Sep 1998#420905
Well from the screenshots I've seen it looks pants. What have they done to the graphics? The detail from the cars looks a lot lower and from a preview I read (erm...PLAY or OPSM I think) the physics and crash models are rubbish. I guess I'll have to reserve final judgement until I've had a go on it though. Kev
Quoted text (13 lines)> Hello all, > There's an updated F1 98 preview worth your while, complete with new > screenshots and information at PSM Online > <http://www.psmonline.com/previews/10187.html > And finally, after the mess that was F1 97, F1 98 supports the Link Mode!! > Lets hope at worst F1 98 is equal to Gran Turismo. > High revvingly yours, > Pasene R. Faifua. > [link lost in import: /~stuartc]
Mr DVD 21 Sep 1998#421474
Kev, We have just got the very latest version in from VS over the weekend and it has improved 100% from what we had last week. We have been testing it most of this morning and it now plays much better than F1'97 ever did. We have just started testing the two player split screen mode and the draw distance is much better than F1 '97 and it is playable (we haven't tested the 2x Playstation link mode yet). As for the graphics - wait till you have seen it running then say what you think about it :-) Paul Psygnosis Customer Services Liverpool On Thu, 17 Sep 1998 08:48:06 +0000, Kevin Clark
Quoted text (24 lines)>Well from the screenshots I've seen it looks pants. What have they done to the >graphics? The detail from the cars looks a lot lower and from a preview I read >(erm...PLAY or OPSM I think) the physics and crash models are rubbish. >I guess I'll have to reserve final judgement until I've had a go on it though. >Kev >> Hello all, >> There's an updated F1 98 preview worth your while, complete with new >> screenshots and information at PSM Online >> <http://www.psmonline.com/previews/10187.html>. >> And finally, after the mess that was F1 97, F1 98 supports the Link Mode!! >> Lets hope at worst F1 98 is equal to Gran Turismo. >> High revvingly yours, >> Pasene R. Faifua. >> http://crash.ihug.co.nz/~stuartc
Kevin Clark 21 Sep 1998#421475
Hi Paul, Hurrah! A company that actually reads the newsgroups. I'm glad to hear it's improved since the early (ish) screenshots in the popular PSX press. How do you playtest a game then? Is it all done in house or do you send it out to PSX owners (I always fill in that card that comes with the game but never get any news etc. Always ***y Bank of Scotland or Goldfish stuff!!) So how about sending me a copy to try then :) Oh yeah, and any news on G-Police 2? Kev
Quoted text (45 lines)> Kev, > We have just got the very latest version in from VS over the weekend > and it has improved 100% from what we had last week. We have been > testing it most of this morning and it now plays much better than > F1'97 ever did. > We have just started testing the two player split screen mode and the > draw distance is much better than F1 '97 and it is playable (we > haven't tested the 2x Playstation link mode yet). > As for the graphics - wait till you have seen it running then say what > you think about it :-) > Paul > Psygnosis Customer Services > Liverpool > On Thu, 17 Sep 1998 08:48:06 +0000, Kevin Clark > >Well from the screenshots I've seen it looks pants. What have they done to the > >graphics? The detail from the cars looks a lot lower and from a preview I read > >(erm...PLAY or OPSM I think) the physics and crash models are rubbish. > >I guess I'll have to reserve final judgement until I've had a go on it though. > >Kev > >> Hello all, > >> There's an updated F1 98 preview worth your while, complete with new > >> screenshots and information at PSM Online > >> <http://www.psmonline.com/previews/10187.html > >> And finally, after the mess that was F1 97, F1 98 supports the Link Mode!! > >> Lets hope at worst F1 98 is equal to Gran Turismo. > >> High revvingly yours, > >> Pasene R. Faifua. > >> [link lost in import: /~stuartc]
Paul Hanl 21 Sep 1998#421476
Well I have been off the news groups for a while, but I am back now so expect a lot more news from me about Psygnosis games. All of our testing is done in-house by our QA department so I won't be able to send you any copies out for testing, sorry. Since I posted this morning we have now tested the link up mode and it works very well in Grand Prix mode. I feel that we have addressed at least 99% of the issues that were raised by customers with F1 '97. As for G-Police 2 - it is still in production and when I have some news about the game I will post it on here. If you have any questions in the mean time then e-mail me and I will try and answer them for you. Paul Psygnosis Customer Services Liverpool On Mon, 21 Sep 1998 15:04:02 +0000, Kevin Clark
Quoted text (63 lines)>Hi Paul, >Hurrah! A company that actually reads the newsgroups. >I'm glad to hear it's improved since the early (ish) screenshots in the >popular PSX press. >How do you playtest a game then? Is it all done in house or do you send it out >to PSX owners (I always fill in that card that comes with the game but never >get any news etc. Always ***y Bank of Scotland or Goldfish stuff!!) >So how about sending me a copy to try then :) >Oh yeah, and any news on G-Police 2? >Kev >> Kev, >> We have just got the very latest version in from VS over the weekend >> and it has improved 100% from what we had last week. We have been >> testing it most of this morning and it now plays much better than >> F1'97 ever did. >> We have just started testing the two player split screen mode and the >> draw distance is much better than F1 '97 and it is playable (we >> haven't tested the 2x Playstation link mode yet). >> As for the graphics - wait till you have seen it running then say what >> you think about it :-) >> Paul >> Psygnosis Customer Services >> Liverpool >> On Thu, 17 Sep 1998 08:48:06 +0000, Kevin Clark >> >Well from the screenshots I've seen it looks pants. What have they done to the >> >graphics? The detail from the cars looks a lot lower and from a preview I read >> >(erm...PLAY or OPSM I think) the physics and crash models are rubbish. >> >I guess I'll have to reserve final judgement until I've had a go on it though. >> >Kev >> >> Hello all, >> >> There's an updated F1 98 preview worth your while, complete with new >> >> screenshots and information at PSM Online >> >> <http://www.psmonline.com/previews/10187.html >> >> And finally, after the mess that was F1 97, F1 98 supports the Link Mode!! >> >> Lets hope at worst F1 98 is equal to Gran Turismo. >> >> High revvingly yours, >> >> Pasene R. Faifua. >> >> [link lost in import: /~stuartc]
Jim 21 Sep 1998#421477
>Since I posted this morning we have now tested the link up mode and it >works very well in Grand Prix mode. I feel that we have addressed at >least 99% of the issues that were raised by customers with F1 '97. Nice one Ciril. BTW, how many cars are on the circuit in link mode. All 26 or just the player drivers ? Are PSY going to try and do a link-battle mode for GPolice 2. Just wondering. Ta ra, Jim M Should of been, Could of been, Would of been dead, If I didn't get the message going to my head.
Paul Hanl 22 Sep 1998#421650
When in 1 Player + Link mode you get yourself, your 2nd Playstation player and all the other drivers computer controlled - happy now ??? :-)) G-Police 2 - I don't have any details yet - when I do i'll post them for you. Paul Psygnosis Customer Services
Quoted text (17 lines)>>Since I posted this morning we have now tested the link up mode and it >>works very well in Grand Prix mode. I feel that we have addressed at >>least 99% of the issues that were raised by customers with F1 '97. >Nice one Ciril. BTW, how many cars are on the circuit in link mode. All 26 or >just the player drivers ? >>As for G-Police 2 - it is still in production and when I have some >>news about the game I will post it on here. If you have any questions >>in the mean time then e-mail me and I will try and answer them for >>you. >Are PSY going to try and do a link-battle mode for GPolice 2. Just wondering. >Ta ra, >Jim M

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