It's on this month's PC Zone (exclusive). Codemasters are no doubt bound to
release it sooner or later...
Z.
Could we have some more info on the demo please.
Kenneth
Quoted text (12 lines)
>Could we have some more info on the demo please. >Kenneth >>It's on this month's PC Zone (exclusive). Codemasters are no doubt bound to >>release it sooner or later... >>Z.>>It's on this month's PC Zone (exclusive). Codemasters are no doubt bound to
>>release it sooner or later...
>>Z.
Further to my previous post:
There are two stages, at least, one Oz, one NZ.
They seem to alternate.
I didi mange to figure out the setup thingees, (damn i'm stupid) and with
brake balance at the rear, and slightly softer suspension it's a lot more
playable. :)
The Australian stage is quite cool in that unlike most rally games, arcade,
etc, the "boundary walls" are a condsiderable distance from the track.
I've flown well off.
heh.
Though, i have to say i think that's it's too hard to roll. I've done some
really dumb moves which i'm sure shoudl result in going rollin'. (that said,
it is possible, but perahps only as a result of hitting a tree)
Z.
> It takes about 4 minutes to complete- well, first time for me at least, and
> frankly i was appalling. the car setup provided is too neutral, to hard to get
> the back out.
Wonder how the handbrake will work in the
full version. Presumably keyboard controlled ?
--
Andrew Fielden.
UK.
>>>It's on this month's PC Zone (exclusive). Codemasters are no doubt bound to
>>>release it sooner or later...
Exclusive ??? I had the demo for about a month. Was on the cover cd of
german magazine gamestar.
There should be three stages. The german demo had New Zealand,
Australia and Monte Carlo.
Learn to use the brake :0)
It's possible. If you race the Australian stage, there's a long
straight in the middle of the stage. I tried hittng a tree going 180,
and the car rolled several time.
> Though, i have to say i think that's it's too hard to roll. I've done some
> really dumb moves which i'm sure shoudl result in going rollin'. (that said,
> it is possible, but perahps only as a result of hitting a tree)
> Z.
Sounds like a throwback to the TOCA cars, which
were quite difficult to roll.
--
Andrew Fielden.
UK.
Quoted text (14 lines)
>Path: >>>>It's on this month's PC Zone (exclusive). Codemasters are no doubt bound to >>>>release it sooner or later... >Exclusive ??? I had the demo for about a month. Was on the cover cd of >german magazine gamestar.Hit a bank just a few corners up the stage Monte Carlo, and you tip
the car on to the side.
Did that until I learned how to use the break :-)
Kenneth
Game said that the release date for the full game is 5th October.
James Long
>Game said that the release date for the full game is 5th October.
>James Long
No doubt that is a ship date, but on a monday, it's not a street date.
Codemasters have it as the 9th (the street date)
(Ship date is date by which the Distribution centres have to recieve copies
by, to make the street date).
if game or indeed anyone is shipping/selling to the public before the friday,
they can be fined under ELSPA's trading codes.
Z.
>Despite my joystick plugged in, control in the demo is limited to keyboard,
>which is somewhat a pain, as it's hard with keys ;)
That's absurd - there's no way I'll buy any TOCA-based game until
they've proven to me that they've fixed the horrible steering/input
problems in that game engine.
Joe
So what is wrong with the steering input? Always worked fine for me. Actually
TOCA2 will use direct access to for racing controllers - what device have you
got that doesn't work?
Paul
Go round Druids at Brands Hatch to fast a turn too sharply if you want to roll. I
try not to.
Paul
I managed to roll twice on the australian "track" and still set fastest sector
time over McRae's "best time" in the one where I rolled.
As for TOCA being hard to roll, how many times have you ever seen a Super
Tourer roll without hitting someone/something first? TOCA was pretty accurate
in that respect, it was just way out in the rest of the crashes.
M
Quoted text (8 lines)
>> Though, i have to say i think that's it's too hard to roll. I've done some >> really dumb moves which i'm sure shoudl result in going rollin'. (that said, >> it is possible, but perahps only as a result of hitting a tree) >> Z. >Sounds like a throwback to the TOCA cars, which >were quite difficult to roll.Is the demo at www.pczone.com? It is a online hardware/software store!
Tim Deatherage
"Admitted Sim ***"
to
>>release it sooner or later...
>>Z.
Quoted text (9 lines)
>Could we have some more info on the demo please. >Kenneth >>It's on this month's PC Zone (exclusive). Codemasters are no doubt boundQuoted text (7 lines)
>Status: N >Is the demo at www.pczone.com? It is a online hardware/software store! >Tim Deatherage >"Admitted Sim ***"Quoted text (13 lines)
>>Could we have some more info on the demo please. >>Kenneth >>>It's on this month's PC Zone (exclusive). Codemasters are no doubt bound >to >>>release it sooner or later... >>>Z.> Is the demo at www.pczone.com? It is a online hardware/software store!
As it is a UK mag, it would be http://www.pczone.co.uk. Low and
behold, it exists, but no sign of the demo. I guess we have to
buy the mag first.
Dennis.
--
Homepage : http://www.iaehv.nl/users/gto


































