Well I just bought 300a with the abit bh6 motherboard and it hasn't worked
few minutes. I have read that a better heatsink may be needed so I took the
case off today to see how hard it will be to change. To my dismay I noticed
that the fan was not even working! So when I get the fan working I feel
really confident that 450 should not be a problem and at $300.00 Canadian
how can you go wrong.
Steve Eymann
Amazing that it can run 83 MHz without the fan working :o).
/Christer
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o))
Is that the A-Open AX6BC, which is the one I've ordered :o)???
/Christer
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o))
They have some impressive boards, those A-Open fellows :o).
/Christer
--
http://home4.swipnet.se/~w-41236/ (Read all about the "Global online
racing"-proposal under "For developers". Read it a couple of times, cause noone
has understood it the first time they've read it yet :o))
Quoted text (19 lines)
> No...AL6XC. > > Is that the A-Open AX6BC, which is the one I've ordered :o)??? > > /Christer > > -- > > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > > racing"-proposal under "For developers". Read it a couple of times, cause noone > > has understood it the first time they've read it yet :o)) > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/On Wed, 23 Sep 1998 23:47:55 +0200, Christer Andersson
>[link lost in import: /~w-41236/] (Read all about the "Global online
>racing"-proposal under "For developers". Read it a couple of times, cause noone
>has understood it the first time they've read it yet :o))
I read it - your statement is correct. ;-)
It is a very interesting proposal, but I think the first problem
arises in rule 2: Any AI cars driving faster than a human driver will
probably be considered "unrealistic" by the human. ;-)
I can hardly understand rule 12: if a human driver eg. goes into the
gravel at turn 1, then his AI car receives this message a "latency
ping" later (eg. 2 seconds), and is then supposed to run off the track
asap on a straight, or at least at the next turn? Sounds strange to
me.
Rule 8 is also weird, e.g. applied to the recent Coulthard-Schumacher
accident at Spa. Who bumped who, who was the villain, who the victim?
Well, all efforts to improve multiplayer *** are certainly welcome.
But here, we have the same problem as physics and Einstein's theory of
relativity: Latency is the barrier of light speed on the net, and no
information can travel faster.
No way.
The "ghost" concept without any collisions is certainly the most
"fair" one, as it permits racing against the clock with other cars
around and probably even taking advantage of their slipstreams, but it
takes the fun out of out-braking and the like, because you don't have
to back off and leave your line in order to avoid a crash as you can
drive right through the "ghost". Especially in Monaco, where
overtaking is nearly impossible, this would be very unrealistic and
boring.
Maybe allowing the "warp" makes more sense in terms of "action":
E.g., a human driver named A drives gently around a corner, followed
by the AI car of player B in safe distance.
Then, after the latency time the IP packet arrives from the real
driver B of the pursuing car with the information that he made a
braking mistake and crashed into the leading AI car of A. So, instead
of accelerating on the straight, player A suddenly finds himself
thrown back in time and space into an alternative reality (like in
"back to the Future" or even "Red Alert"), where he gets hit in the
back by B. A then would have to cope with this somehow.
But we can not turn back time as this will let the game completely go
out of sync. So, the AI of A in his own game would have to
fast-forward-simulate a more or less realistic behavoir of A being hit
by B, eg. countersteering a rather minor bump, or crashing in pieces
if the hit was hard, and then the real A could take over again, either
on the track on a different spot as he was used to be - or in a
burning wreck. 8-/
Afterwards, both drivers then would have watch the replay over and
over again to find out what had happened.
Well, best would be of course a game that included different methods
of coping with the latency problem.
--
_____
/_______\ .\\ a t t h e a d
I XT /~~~~
I 500\_____ 1977' Yamaha XT.Rex 500 Enduro
\____/\__I_I http://matthead.home.pages.de/
Well I got the fan reinstalled today and its now working at 450/100 at 2.0v
for about 6 hrs :-)
Steve
No...AL6XC.
--
Regards,
Bruce.
----------
The GP Legends Historic Motor Racing Club is located at:-
http://www.netspeed.com.au/brucek/legends/
Quoted text (7 lines)
> Is that the A-Open AX6BC, which is the one I've ordered :o)??? > /Christer > -- > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > racing"-proposal under "For developers". Read it a couple of times, cause noone > has understood it the first time they've read it yet :o))Yeah.....and pretty reasonably priced, also.
I've been extremely happy with this one, which I've had since May.
> They have some impressive boards, those A-Open fellows :o).
> /Christer
Quoted text (11 lines)
> On Wed, 23 Sep 1998 23:47:55 +0200, Christer Andersson > >[link lost in import: /~w-41236/] (Read all about the "Global online > >racing"-proposal under "For developers". Read it a couple of times, cause noone > >has understood it the first time they've read it yet :o)) > I read it - your statement is correct. ;-) > It is a very interesting proposal, but I think the first problem > arises in rule 2: Any AI cars driving faster than a human driver will > probably be considered "unrealistic" by the human. ;-)On Thu, 24 Sep 1998 20:30:16 +0200, Christer Andersson
>That's so true, so if we want global online racing, I dont see any other
>solution than the one we propose - Racing the AI, but online.
The other solution is to do what GPL and MTM do very well - manage the
latency and race online properly. I've heard the proposal several
times here and read it on the website too, and it just comes across as
hotlapping with AI thrown in.
Racing online comes down to two things - positioning and passing. The
system described allows positioning after a fashion - you can chase
someone down to set up a move, and you can push to stay in front,
although you don't know actually if the person is where you think they
are. The passing however will be like having a bath with your coat on.
Did the other person really pass you there or did you hold him off -
or is the "AI" behind you going to power by on the next straight
because you're really now second?
It's a nice solution to race around the world, but it really holds no
attraction for me personally. I'd rather look for opponents closer to
home and truly race them. The best moments in GPL online have been the
close quarters moves - two people are tied together and watching every
tiny nuance of the other car's behaviour. Closing them down under
braking, watching for feints and dives, and discussing after the race
why someone did that move or how they managed to do something else.
Not much fun when they answer "I didn't", and it was done by the AI.
The above is just my opinion, and I believe that a lot of people would
like such a system as it opens up more potential opponents to
participate in a form of racing. You just need to get someone to
incorporate it now... :-)
Cheers!
John
GPL online sounds fantastic - although my Cx166+ is cowering in a sorry
heap at the thought of trying to run it. Time for some investment soon I
feel!
Once I can run it properly (and finish building my pedals this week)
I'll hopefully be looking for online racing in the UK.
Anyway I'm off to sell my soul to the bank manager!
--
Mike Wallace [Member of the Worlds Greatest GP2 Hotlap League]


































