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Rec.Autos.Simulators Archive

All Celeron 300A is overclockable to 450 MHz?

11 posts by 7 people · 22 Sep 1998 - 26 Sep 1998

eyman 22 Sep 1998#421578
Well I just bought 300a with the abit bh6 motherboard and it hasn't worked few minutes. I have read that a better heatsink may be needed so I took the case off today to see how hard it will be to change. To my dismay I noticed that the fan was not even working! So when I get the fan working I feel really confident that 450 should not be a problem and at $300.00 Canadian how can you go wrong. Steve Eymann
Amazing that it can run 83 MHz without the fan working :o). /Christer -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o))
Is that the A-Open AX6BC, which is the one I've ordered :o)??? /Christer -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o))
They have some impressive boards, those A-Open fellows :o). /Christer
Quoted text (19 lines)> No...AL6XC. > > Is that the A-Open AX6BC, which is the one I've ordered :o)??? > > /Christer > > -- > > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > > racing"-proposal under "For developers". Read it a couple of times, cause noone > > has understood it the first time they've read it yet :o)) > -- > Regards, > Bruce. > ---------- > The GP Legends Historic Motor Racing Club is located at:- > http://www.netspeed.com.au/brucek/legends/
-- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o))
On Wed, 23 Sep 1998 23:47:55 +0200, Christer Andersson >[link lost in import: /~w-41236/] (Read all about the "Global online >racing"-proposal under "For developers". Read it a couple of times, cause noone >has understood it the first time they've read it yet :o)) I read it - your statement is correct. ;-) It is a very interesting proposal, but I think the first problem arises in rule 2: Any AI cars driving faster than a human driver will probably be considered "unrealistic" by the human. ;-) I can hardly understand rule 12: if a human driver eg. goes into the gravel at turn 1, then his AI car receives this message a "latency ping" later (eg. 2 seconds), and is then supposed to run off the track asap on a straight, or at least at the next turn? Sounds strange to me. Rule 8 is also weird, e.g. applied to the recent Coulthard-Schumacher accident at Spa. Who bumped who, who was the villain, who the victim? Well, all efforts to improve multiplayer *** are certainly welcome. But here, we have the same problem as physics and Einstein's theory of relativity: Latency is the barrier of light speed on the net, and no information can travel faster. No way. The "ghost" concept without any collisions is certainly the most "fair" one, as it permits racing against the clock with other cars around and probably even taking advantage of their slipstreams, but it takes the fun out of out-braking and the like, because you don't have to back off and leave your line in order to avoid a crash as you can drive right through the "ghost". Especially in Monaco, where overtaking is nearly impossible, this would be very unrealistic and boring. Maybe allowing the "warp" makes more sense in terms of "action": E.g., a human driver named A drives gently around a corner, followed by the AI car of player B in safe distance. Then, after the latency time the IP packet arrives from the real driver B of the pursuing car with the information that he made a braking mistake and crashed into the leading AI car of A. So, instead of accelerating on the straight, player A suddenly finds himself thrown back in time and space into an alternative reality (like in "back to the Future" or even "Red Alert"), where he gets hit in the back by B. A then would have to cope with this somehow. But we can not turn back time as this will let the game completely go out of sync. So, the AI of A in his own game would have to fast-forward-simulate a more or less realistic behavoir of A being hit by B, eg. countersteering a rather minor bump, or crashing in pieces if the hit was hard, and then the real A could take over again, either on the track on a different spot as he was used to be - or in a burning wreck. 8-/ Afterwards, both drivers then would have watch the replay over and over again to find out what had happened. Well, best would be of course a game that included different methods of coping with the latency problem. -- _____ /_______\ .\\ a t t h e a d I XT /~~~~ I 500\_____ 1977' Yamaha XT.Rex 500 Enduro \____/\__I_I http://matthead.home.pages.de/
Steve Eyman 23 Sep 1998#421733
Well I got the fan reinstalled today and its now working at 450/100 at 2.0v for about 6 hrs :-) Steve
No...AL6XC.
Quoted text (7 lines)> Is that the A-Open AX6BC, which is the one I've ordered :o)??? > /Christer > -- > http://home4.swipnet.se/~w-41236/ (Read all about the "Global online > racing"-proposal under "For developers". Read it a couple of times, cause noone > has understood it the first time they've read it yet :o))
-- Regards, Bruce. ---------- The GP Legends Historic Motor Racing Club is located at:- http://www.netspeed.com.au/brucek/legends/
Yeah.....and pretty reasonably priced, also. I've been extremely happy with this one, which I've had since May. > They have some impressive boards, those A-Open fellows :o). > /Christer
Quoted text (11 lines)> On Wed, 23 Sep 1998 23:47:55 +0200, Christer Andersson > >[link lost in import: /~w-41236/] (Read all about the "Global online > >racing"-proposal under "For developers". Read it a couple of times, cause noone > >has understood it the first time they've read it yet :o)) > I read it - your statement is correct. ;-) > It is a very interesting proposal, but I think the first problem > arises in rule 2: Any AI cars driving faster than a human driver will > probably be considered "unrealistic" by the human. ;-)
We're working on that one ;o). Think of it as racing against the AI, but instead of the input to the AI coming from the simulator it's coming from real players all around the world. If a real player makes a mistake, the AI representing him will make a similar mistake further down the road, and this mistake will not look unrealistic whatsoever, or it's a bad implementation of our proposal :o). Say you were racing Spa with this idea implemented. It's raining and you're on your way lapping the field, you lucky sod :o). Soon your about to lap yet another driver, he wants to make this as easy as possible for you and slows down on a straight to let by the AI representing you, but he forgets that the AI cant see very well in the rain, so it runs straight into him crippeling him. This is a driver mistake by him and he pays the price, but the AI representing him will also make this mistake, but on the next straight or later down the same straight. The AI will continue at normal pace until it makes the same mistake (slowing down on a straight). Now it's all up to you; Do you see the AI slowing down in front of you in time or dont you? You could actually get by without crashing and then you continue your race, but "Coulthard" (the other driver) is out. That's so true, so if we want global online racing, I dont see any other solution than the one we propose - Racing the AI, but online. Unrealistic, I agree, but boring, I guess I would have to test before I know. I think it would require different tactics. It will be much like competitive cycling I guess, where you have to have some mental strength left for the finish instead of cyclings physical. Actually here is an advantage with the global online racing proposal, cause it will act as a filter on the real players, perhaps filtering stupid driving. If someone for example starts to drive the other way, this could be filtered out, so the AI will in all other simulations just come to a rest on the grass. /Christer -- http://home4.swipnet.se/~w-41236/ (Read all about the "Global online racing"-proposal under "For developers". Read it a couple of times, cause noone has understood it the first time they've read it yet :o))
On Thu, 24 Sep 1998 20:30:16 +0200, Christer Andersson >That's so true, so if we want global online racing, I dont see any other >solution than the one we propose - Racing the AI, but online. The other solution is to do what GPL and MTM do very well - manage the latency and race online properly. I've heard the proposal several times here and read it on the website too, and it just comes across as hotlapping with AI thrown in. Racing online comes down to two things - positioning and passing. The system described allows positioning after a fashion - you can chase someone down to set up a move, and you can push to stay in front, although you don't know actually if the person is where you think they are. The passing however will be like having a bath with your coat on. Did the other person really pass you there or did you hold him off - or is the "AI" behind you going to power by on the next straight because you're really now second? It's a nice solution to race around the world, but it really holds no attraction for me personally. I'd rather look for opponents closer to home and truly race them. The best moments in GPL online have been the close quarters moves - two people are tied together and watching every tiny nuance of the other car's behaviour. Closing them down under braking, watching for feints and dives, and discussing after the race why someone did that move or how they managed to do something else. Not much fun when they answer "I didn't", and it was done by the AI. The above is just my opinion, and I believe that a lot of people would like such a system as it opens up more potential opponents to participate in a form of racing. You just need to get someone to incorporate it now... :-) Cheers! John
GPL online sounds fantastic - although my Cx166+ is cowering in a sorry heap at the thought of trying to run it. Time for some investment soon I feel! Once I can run it properly (and finish building my pedals this week) I'll hopefully be looking for online racing in the UK. Anyway I'm off to sell my soul to the bank manager! -- Mike Wallace [Member of the Worlds Greatest GP2 Hotlap League]

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