First off, why is that with every Papy sim. (ICR2, N2 and GPL), I can just
calibrate my controller or joystick and drive...with great results? No
fiddling, no patching, no nothing. Slide the slider over to full linear
steering and away I go. MS, Ubi, others...wake up!!!!
However, as with any sim. that allows for linear vs. non-linear steering,
the linear gives the realistic feel while the non-linear is set-up to
compensate for controller problems. If we had perfectly realistic wheels,
presumably, there would be no reason for non-linear steering adjustments.
Of course, we don't.
But some of us just can't drive worth a sh** with non-linear, so I always
use linear. GPL is fantastic with fully realistic steering, as is CART:PR
(but it requires 3 hours of fiddling to get it set-up, first). Both
programs, though, suffer from the same fault that will always plague non-5th
generation force feedback controllers: there is no tightening of the
steering as you raise speed, as there is in a real car. I can control the
car at full speed in GPL quite nicely, but even slight movements of the
wheel that occur when you reach for that downshift or need to move ever so
slightly to go for a pass or to let someone by can mean havoc because the
wheel has only the same physical resistance as it did when you were pulling
out of the pits at 50 km/h.
CART:PR has a speed sensitive slider in addition to the linear/non-linear
slider. This slider allows for a slight (or great, I guess if you push it
all the way over) progressive dulling of the steering as you increase speed.
It solves the problem I am discussing perfectly. Pushing the slider towards
non-linear will also "solve" the problem, but it then wrecks the steering
feel at all other speeds too. Not acceptable to me.
Please, Papyrus, and I know it is likely too late, put in a speed sensitive
slider for those of us who truly crave realistic steering response. Using
linear steering with a speed sensitive aid is the closest thing you can get
to realistic in a non force-feedback set-up. And, P.S., I agree with
leaving FF out of GPL until (?) it is advanced enough to do the sim.
justice.
Marc.
--
****************************************************************************
Marc Collins
"Change is inevitable...except from a vending machine."
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>Using
>linear steering with a speed sensitive aid is the closest thing you can get
>to realistic in a non force-feedback set-up.
I agree with your points about the slider. It is an excellent feature.
I don't agree with you at all about the ff. though. The reason given
(although I never actually heard anyone from Papyrus say it) for no ff is
that the technology isn't advanced enough yet to do it right. The same with
weather features. That sounds like just an excuse to me and nothing more. A
sim developer could actually take the approach that no aspect of a sim is
good enough to bother with. Then you would never have a sim at all.
Graphics, sound, multiplay, etc. None of it is what I would call perfect
yet. Certainly ff is at least as advanced as sound (something everyone
complains about) or multiplay and graphic engines are constantly debated as
to which one is best.
Also, ff can always just be turned off with a click of the mouse if someone
doesn't want to use it. Same with weather.
Dave
DmndDave
>Marc.
>--
>*************************************************************************** *
>Marc Collins
>"Change is inevitable...except from a vending machine."
>*************************************************************************** *
Eh..David. Please name the Force Feedback wheels _available_ at the
moment. Remember, development of GPL started a while back. Would you
have made the decision to include FF?
Remco
Quoted text (19 lines)
>Path: >>I don't agree with you at all about the ff. though. The reason given >>(although I never actually heard anyone from Papyrus say it) for no ff is >>that the technology isn't advanced enough yet to do it right. The same with >>weather features. That sounds like just an excuse to me and nothing more. A >>sim developer could actually take the approach that no aspect of a sim is >>good enough to bother with. Then you would never have a sim at all. >>Graphics, sound, multiplay, etc. None of it is what I would call perfect >>yet. Certainly ff is at least as advanced as sound (something everyone >>complains about) or multiplay and graphic engines are constantly debated as >>to which one is best. >Eh..David. Please name the Force Feedback wheels _available_ at the >moment. Remember, development of GPL started a while back. Would you >have made the decision to include FF?>SC&T Per4mer, Act Labs Force RS, and in 4 days, TM Force GT.
Hi Zonker,
Are these available in FF? Are there some (valid) reviews?
Remco


































